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2024-03-28T22:20:26Z
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https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Isla/Data&diff=73856
The King of Fighters XV/Isla/Data
2024-03-26T03:41:45Z
<p>AmedoS310: /* Throws */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
===Close Standing Normals===<br />
====cl.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cla<br />
| name = close A<br />
| input = cl.A<br />
| images = XV_isla_cla_ima.png<br />
| hitboxes = XV_isla_cla_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 6<br />
| hitadv = +5<br />
| blockadv = +3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clb<br />
| name = close B<br />
| input = cl.B<br />
| images = XV_isla_clb_ima.png<br />
| hitboxes = XV_isla_clb_hb.png<br />
| damage = 30<br />
| guard = Low<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 8<br />
| hitadv = +3<br />
| blockadv = +1<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clc<br />
| name = close C<br />
| input = cl.C<br />
| images = XV_isla_clc_ima.png<br />
| hitboxes = XV_isla_clc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 16<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cl.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cld<br />
| name = close D<br />
| input = cl.D<br />
| images = XV_isla_cld_ima.png<br />
| hitboxes = XV_isla_cld_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 18<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Far Standing Normals===<br />
====st.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_sta<br />
| name = stand A<br />
| input = st.A<br />
| images = XV_isla_fa_ima.png<br />
| hitboxes = XV_isla_fa_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 12<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stb<br />
| name = stand B<br />
| input = st.B<br />
| images = XV_isla_fb_ima.png<br />
| hitboxes = XV_isla_fb_hb.png<br />
| damage = 30<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 6<br />
| active = 4<br />
| recovery = 11<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stc<br />
| name = stand C<br />
| input = st.C<br />
| images = XV_isla_fc_ima.png<br />
| hitboxes = XV_isla_fc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = special<br />
| startup = 12<br />
| active = 4<br />
| recovery = 19<br />
| hitadv = -2<br />
| blockadv = -4<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====st.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_std<br />
| name = stand D<br />
| input = st.D<br />
| images = XV_isla_fd_ima.png<br />
| hitboxes = XV_isla_fd1_hb.png, XV_isla_fd2_hb.png, XV_isla_fd3_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 7<br />
| active = 6<br />
| recovery = 21<br />
| hitadv = -6<br />
| blockadv = -8<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Crouch Normals===<br />
====cr.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cra<br />
| name = crouch A<br />
| input = 2A<br />
| images = XV_isla_2a_ima.png<br />
| hitboxes = XV_isla_2a_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 7<br />
| hitadv = +4<br />
| blockadv = +2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cr.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crb<br />
| name = crouch B<br />
| input = 2B<br />
| images = XV_isla_2b_ima.png<br />
| hitboxes = XV_isla_2b_hb.png<br />
| damage = 15<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = super<br />
| startup = 4<br />
| active = 4<br />
| recovery = 10<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 15<br />
| guardDamage = 30<br />
}}<br />
<br />
====cr.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crc<br />
| name = crouch C<br />
| input = 2C<br />
| images = XV_isla_2c_ima.png<br />
| hitboxes = XV_isla_2c1_hb.png, XV_isla_2c2_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 8<br />
| active = 5<br />
| recovery = 18<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cr.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crd<br />
| name = crouch D<br />
| input = 2D<br />
| images = XV_isla_2d_ima.png<br />
| hitboxes = XV_isla_2d_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = command<br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Soft Knockdown (+28)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===jump normals===<br />
====hop A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ha<br />
| name = hop A<br />
| header = yes<br />
| version = hop A<br />
| orderId = 1<br />
| input = h.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_isla_ja_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ja<br />
| name = jump A<br />
| header = no<br />
| version = jump A<br />
| orderId = 2<br />
| input = j.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_isla_ja_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====hop B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hb<br />
| name = hop B<br />
| header = yes<br />
| version = hop B<br />
| orderId = 1<br />
| input = h.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_isla_hb_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jb<br />
| name = jump B<br />
| header = no<br />
| version = jump B<br />
| orderId = 2<br />
| input = j.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_isla_jb_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
<br />
====hop C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hc<br />
| name = hop C<br />
| header = yes<br />
| version = hop C<br />
| orderId = 1<br />
| input = h.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_isla_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
====jump C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jc<br />
| name = jump C<br />
| header = no<br />
| version = jump C<br />
| orderId = 2<br />
| input = j.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_isla_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
====hop D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hd<br />
| name = hop D<br />
| header = yes<br />
| version = hop D<br />
| orderId = 1<br />
| input = h.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_isla_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
<br />
====jump D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jd<br />
| name = jump D<br />
| header = no<br />
| version = jump D<br />
| orderId = 2<br />
| input = j.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_isla_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Command normals===<br />
====Cloud====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_6b<br />
| name = Cloud<br />
| input = 6B<br />
| images = XV_isla_6b_ima.png<br />
| hitboxes = XV_isla_6b_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 17<br />
| active = 4<br />
| recovery = 20<br />
| hitadv = -2<br />
| blockadv = -5<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 80<br />
}}<br />
<br />
====Designs====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_3d<br />
| name = Designs<br />
| input = 3D<br />
| images = XV_isla_3d_ima.png<br />
| hitboxes = XV_isla_3d_hb.png<br />
| damage = 65 [50]<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 12 [15]<br />
| active = 8<br />
| recovery = 18<br />
| hitadv = -6~2 [SKD +28]<br />
| blockadv = -8~0<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 100<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cd<br />
| name = Blowback<br />
| input = CD<br />
| images = XV_isla_cd_ima.png<br />
| hitboxes = XV_isla_cd_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 5<br />
| recovery = 25<br />
| hitadv = Wall Splat (Ground hit) / Soft Knockdown (Air hit)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 100<br />
| guardDamage = 160<br />
}}<br />
<br />
====ShatterStrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236cd<br />
| name = ShatterStrike<br />
| input = 236CD<br />
| images = XV_isla_236cd_ima.png<br />
| hitboxes = XV_isla_236cd1_hb.png, XV_isla_236cd2_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 15<br />
| active = 6<br />
| recovery = 28<br />
| hitadv = Crumple (Ground Hit) / Wall Bounce (Air hit)<br />
| blockadv = -10<br />
| invul = Armor: 4 to 14 (11 frames)<br />
| stun = 0<br />
| guardDamage = 200<br />
}}<br />
<br />
====AdvanceStrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214cd<br />
| name = AdvanceStrike<br />
| input = 214CD<br />
| images = XV_isla_214cd_ima.png<br />
| hitboxes = XV_isla_214cd1_hb.png, XV_isla_214cd2_hb.png<br />
| damage = 100<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 28<br />
| active = 6<br />
| recovery = 37 (on whiff) / Recovers faster on hit and block.<br />
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit)<br />
| blockadv = 3<br />
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames)<br />
| stun = 0<br />
| guardDamage = 150<br />
}}<br />
<br />
====hop CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hcd<br />
| name = hop CD<br />
| header = yes<br />
| version = hop CD<br />
| orderId = 1<br />
| input = h.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_isla_jcd_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 120<br />
}}<br />
====jump CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jcd<br />
| name = jump CD<br />
| header = no<br />
| version = jump CD<br />
| orderId = 2<br />
| input = j.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_isla_jcd_hb.png<br />
| damage = 90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 140<br />
}}<br />
<br />
===Rush===<br />
====Rush 1====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush1<br />
| name = Rush 1<br />
| header = yes<br />
| version = c.AA<br />
| orderId = 1<br />
| input = c.AA<br />
| images = XV_isla_rush1_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 48 (25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 4<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 120 (60+60)<br />
}}<br />
<br />
====Rush 2====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush2<br />
| name = Rush 2<br />
| header = no<br />
| version = c.AAX<br />
| orderId = 2<br />
| input = c.AAX<br />
| images = XV_isla_rush2_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70 (25+25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 5<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 180 (60+60+60)<br />
}}<br />
<br />
===Throws===<br />
====All-City====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cthrow<br />
| name = All-City<br />
| input = (close) 4/6C<br />
| images = XV_isla_cthrow_ima.png<br />
| hitboxes = XV_isla_cthrow_hb.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+50)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====Crossing Out====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_dthrow<br />
| name = Crossing Out<br />
| input = (close) 4/6D<br />
| images = XV_isla_dthrow_ima.png<br />
| hitboxes = XV_isla_dthrow_hb.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+39)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
==Specials==<br />
<br />
===Drips Forward===<br />
====j.236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236a<br />
| name = Drips Forward<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = j.236A<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
====j.236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236c<br />
| name = Drips Forward<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = j.236C<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Drips Backward===<br />
====j.214A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214a<br />
| name = Drips Backward<br />
| input = j.214A<br />
| images = XV_isla_j214a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
<br />
<br />
===Drips Vertical===<br />
====j.214C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214c<br />
| name = Drips Vertical<br />
| input = j.214C<br />
| images = XV_isla_j214c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Piecing A===<br />
====j.236B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236b<br />
| name = Piecing A<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = j.236B<br />
| images = XV_isla_j236b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 61 (Active til landing)<br />
| recovery = 15 on ground<br />
| hitadv = +4 (Instant air), 0 (After 6B)<br />
| blockadv = +2 (Instant air), -2 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.236BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236bd<br />
| name = Piecing A<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 106~146 (20*4+70)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 11<br />
| active = 61 (Active til landing)<br />
| recovery = 19 on ground<br />
| hitadv = Soft Knockdown (+47)<br />
| blockadv = -11<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 160~200 (20*4+120)<br />
}}<br />
<br />
===Piecing B===<br />
====j.236D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236d<br />
| name = Piecing B<br />
| input = j.236D<br />
| images = XV_isla_j236d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 65<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 22<br />
| active = 13<br />
| recovery = 17 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = -6 (Point-blank at lowest height), +1 (Spaced at the tip)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
===Piecing C===<br />
====j.214B/D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214b/d<br />
| name = Piecing C<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.214B/D<br />
| images = XV_isla_j214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = High<br />
| cancel = super<br />
| startup = 21<br />
| active = 5<br />
| recovery = 14 on ground<br />
| hitadv = Soft Knockdown [] (After 6B)<br />
| blockadv = +2 (Instant air), -1 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214bd<br />
| name = Piecing C<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.214BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 138 (75+65)<br />
| guard = High<br />
| cancel = <br />
| startup = 21<br />
| active = 5 (First hit)<br />
| recovery = 18 on ground<br />
| hitadv = Soft Knockdown (+38)<br />
| blockadv = -2 (Instant air), -5 (After 6B)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Fill-in===<br />
====236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236a<br />
| name = Fill-in<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 236A<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 30<br />
| hitadv = -7 (Earliest ground hit) to 13 (Max range)<br />
| blockadv = -9 (Earliest ground hit) to 11 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236c<br />
| name = Fill-in<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 236C<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 34<br />
| hitadv = -11 (Earliest ground hit) to 9 (Max range)<br />
| blockadv = -13 (Earliest ground hit) to 7 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236AC====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236ac<br />
| name = Fill-in<br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 236AC<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 31 (Ground)<br />
| recovery = 27<br />
| hitadv = Soft Knockdown (+36)<br />
| blockadv = -7 (Earliest ground hit) to 17 (Max range)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Scribe===<br />
====623B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623b<br />
| name = Scribe<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 623B<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+19)<br />
| blockadv = -29<br />
| invul = Full body against non-projectile air moves: 1 to 11 (11 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623d<br />
| name = Scribe<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 623D<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 12<br />
| active = 6<br />
| recovery = 46 (23 on ground)<br />
| hitadv = Soft Knockdown (19: Tech / 46: Non-tech)<br />
| blockadv = -33<br />
| invul = Full Body: 1 to 17 (17 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623bd<br />
| name = Scribe<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 623BD<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+26)<br />
| blockadv = -33<br />
| invul = Full body against non-projectile air moves: 4 to 16 (13 frames)<br />
| stun = 0<br />
| guardDamage = 120<br />
}}<br />
<br />
===To Front===<br />
====214B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b<br />
| name = To Front<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 214B<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = Soft Knockdown (+30)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====214D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d<br />
| name = To Front<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 214D<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 18<br />
| active = 8<br />
| recovery = 16 [29]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd<br />
| name = To Front<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 214BD<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 100<br />
}}<br />
<br />
===Brake===<br />
====214B/D~D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b/d_d<br />
| name = Brake<br />
| input = 214B/D~D<br />
| images = XV_isla_214k_d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12<br />
| hitadv =<br />
| blockadv =<br />
| invul = <br />
| stun =<br />
| guardDamage = <br />
}}<br />
<br />
===Throwie A===<br />
====214D~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_a<br />
| name = Throwie A<br />
| header = yes<br />
| version = D~A<br />
| orderId = 1<br />
| input = 214D~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 7<br />
| active = 5<br />
| recovery = 29<br />
| hitadv = Hard Knockdown (+29)<br />
| blockadv = -15<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_a<br />
| name = Throwie A<br />
| header = no<br />
| version = BD~A<br />
| orderId = 2<br />
| input = 214BD~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 84 (20+30+40)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 7<br />
| active = 3 (3) 2 (6) 3<br />
| recovery = 21<br />
| hitadv = Ground Bounce (+68)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 120 (40+40+40)<br />
}}<br />
<br />
===Throwie B===<br />
====214D~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_b<br />
| name = Throwie B<br />
| header = yes<br />
| version = D~B<br />
| orderId = 1<br />
| input = 214D~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 4<br />
| recovery = 22<br />
| hitadv = Soft Knockdown (+23)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====214BD~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_b<br />
| name = Throwie B<br />
| header = no<br />
| version = BD~B<br />
| orderId = 2<br />
| input = 214BD~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = <br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Hard Knockdown (+53)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 60<br />
}}<br />
<br />
===Throwie C===<br />
====214D/BD~C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d/bd_c<br />
| name = Throwie C<br />
| input = 214D/BD~C<br />
| images = XV_isla_214d_c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 71 (12 on ground)<br />
| hitadv = <br />
| blockadv = <br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
==Supers==<br />
===Back to Back===<br />
====236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236b/d<br />
| name = Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = 236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 12<br />
| active = 22<br />
| recovery = 39<br />
| hitadv = Hard Knockdown (+58)<br />
| blockadv = -46~-29<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236bd<br />
| name = Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = 236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = climax<br />
| startup = 10<br />
| active = 31<br />
| recovery = 38<br />
| hitadv = Hard Knockdown (+59)<br />
| blockadv = -54~-35<br />
| invul = Full Body: 1 to 11 (11 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Air Back to Back===<br />
====j.236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236b/d<br />
| name = Air Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 21<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 3 (3 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====j.236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236bd<br />
| name = Air Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = <br />
| startup = 10<br />
| active = 32<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 9 (9 frames)<br />
| stun = 0<br />
| guardDamage = <br />
}}<br />
<br />
===Wild Style===<br />
====214214A/C====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214a/c<br />
| name = Wild Style<br />
| header = yes<br />
| version = A or C<br />
| orderId = 1<br />
| input = 214214A/C<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 130 (10*6+70)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 13<br />
| active = 20<br />
| recovery = 27<br />
| hitadv = Hard Knockdown (+94)<br />
| blockadv = -15~-6<br />
| invul = Full Body: 1 to 6 (6 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====214214AC====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214ac<br />
| name = Wild Style<br />
| header = no<br />
| version = AC<br />
| orderId = 2<br />
| input = 214214AC<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 260 (10*16+100)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 11<br />
| active = 22<br />
| recovery = 26<br />
| hitadv = Hard Knockdown (+93)<br />
| blockadv = -25~-6<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Climax super===<br />
====King of Piece: I&A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214236cd<br />
| name = King of Piece: I&A<br />
| input = 214236CD<br />
| images = XV_isla_214236cd_ima.png<br />
| hitboxes = XV_isla_214236cd.png<br />
| damage = 450 (70+114+266) Min: 240<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 13<br />
| recovery = 48<br />
| hitadv = Hard Knockdown (+42)<br />
| blockadv = -42~-30<br />
| invul = Full Body: 1 to 19 (19 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_cthrow_hb.png&diff=73855
File:XV isla cthrow hb.png
2024-03-26T03:41:42Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_dthrow_hb.png&diff=73854
File:XV isla dthrow hb.png
2024-03-26T03:41:33Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Shun%27ei/Data&diff=73853
The King of Fighters XV/Shun'ei/Data
2024-03-26T03:36:52Z
<p>AmedoS310: /* AdvanceStrike */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
===Close Standing Normals===<br />
====close A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cla<br />
| name = close A<br />
| input = cl.A<br />
| images = XV_shunei_cla_ima.png<br />
| hitboxes = XV_shunei_cla_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 4<br />
| active = 3<br />
| recovery = 8<br />
| hitadv = +4<br />
| blockadv = +2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====close B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_clb<br />
| name = close B<br />
| input = cl.B<br />
| images = XV_shunei_clb_ima.png<br />
| hitboxes = XV_shunei_clb_hb.png<br />
| damage = 30<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 6<br />
| hitadv = +5<br />
| blockadv = +3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====close C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_clc<br />
| name = close C<br />
| input = cl.C<br />
| images = XV_shunei_clc_ima.png<br />
| hitboxes = XV_shunei_clc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 16<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====close D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cld<br />
| name = close D<br />
| input = cl.D<br />
| images = XV_shunei_cld_ima.png<br />
| hitboxes = XV_shunei_cld_hb.png<br />
| damage = 80 (40+40)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 6<br />
| active = 3 (5) 2<br />
| recovery = 21<br />
| hitadv = -2<br />
| blockadv = -4<br />
| invul = <br />
| stun = 80 (40+40)<br />
| guardDamage = 120 (60+60)<br />
}}<br />
<br />
===Far Standing Normals===<br />
====stand A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_sta<br />
| name = stand A<br />
| input = A<br />
| images = XV_shunei_fa_ima.png<br />
| hitboxes = XV_shunei_fa_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 6<br />
| active = 4<br />
| recovery = 8<br />
| hitadv = +3<br />
| blockadv = +1<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====stand B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_stb<br />
| name = stand B<br />
| input = B<br />
| images = XV_shunei_fb_ima.png<br />
| hitboxes = XV_shunei_fb_hb.png<br />
| damage = 30<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 6<br />
| active = 4<br />
| recovery = 12<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====stand C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_stc<br />
| name = stand C<br />
| input = C<br />
| images = XV_shunei_fc_ima.png<br />
| hitboxes = XV_shunei_fc_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command <br />
| startup = 9<br />
| active = 2<br />
| recovery = 21<br />
| hitadv = -2<br />
| blockadv = -4<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====stand D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_std<br />
| name = stand D<br />
| input = D<br />
| images = XV_shunei_fd_ima.png<br />
| hitboxes = XV_shunei_fd_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 8<br />
| active = 5<br />
| recovery = 25<br />
| hitadv = -9<br />
| blockadv = -11<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Crouch Normals===<br />
====crouch A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cra<br />
| name = crouch A<br />
| input = cr.A<br />
| images = XV_shunei_2a_ima.png<br />
| hitboxes = XV_shunei_2a_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 7<br />
| hitadv = +4<br />
| blockadv = +2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====crouch B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_crb<br />
| name = crouch B<br />
| input = cr.B<br />
| images = XV_shunei_2b_ima.png<br />
| hitboxes = XV_shunei_2b_hb.png<br />
| damage = 15<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 4<br />
| active = 4<br />
| recovery = 10<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 15<br />
| guardDamage = 30<br />
}}<br />
<br />
====crouch C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_crc<br />
| name = crouch C<br />
| input = cr.C<br />
| images = XV_shunei_2c_ima.png<br />
| hitboxes = XV_shunei_2c_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 7<br />
| active = 3<br />
| recovery = 21<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====crouch D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_crd<br />
| name = crouch D<br />
| input = cr.D<br />
| images = XV_shunei_2d_ima.png<br />
| hitboxes = XV_shunei_2d_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = command<br />
| startup = 9<br />
| active = 4<br />
| recovery = 15<br />
| hitadv = Soft Knockdown (+30/+57)<br />
| blockadv = 0<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===jump normals===<br />
====hop A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_ha<br />
| name = hop A<br />
| header = yes<br />
| version = hop<br />
| orderId = 1<br />
| input = h.A<br />
| images = XV_shunei_ja_ima.png<br />
| hitboxes = XV_shunei_ja_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = special<br />
| startup = 5<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
<br />
====jump A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_ja<br />
| name = jump A<br />
| header = no<br />
| version = jump<br />
| orderId = 2<br />
| input = j.A<br />
| images = XV_shunei_ja_ima.png<br />
| hitboxes = XV_shunei_ja_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = special<br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====hop B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_hb<br />
| name = hop B<br />
| header = yes<br />
| version = hop<br />
| orderId = 1<br />
| input = h.B<br />
| images = XV_shunei_jb_ima.png<br />
| hitboxes = XV_shunei_jb_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
<br />
====jump B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_jb<br />
| name = jump B<br />
| header = no<br />
| version = jump<br />
| orderId = 2<br />
| input = j.B<br />
| images = XV_shunei_jb_ima.png<br />
| hitboxes = XV_shunei_jb_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 9<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====hop C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_hc<br />
| name = hop C<br />
| header = yes<br />
| version = hop<br />
| orderId = 1<br />
| input = h.C<br />
| images = XV_shunei_jc_ima.png<br />
| hitboxes = XV_shunei_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = special<br />
| startup = 6<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
<br />
====jump C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_jc<br />
| name = jump C<br />
| header = no<br />
| version = jump<br />
| orderId = 2<br />
| input = j.C<br />
| images = XV_shunei_jc_ima.png<br />
| hitboxes = XV_shunei_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = special<br />
| startup = 6<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====hop D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_hd<br />
| name = hop D<br />
| header = yes<br />
| version = hop<br />
| orderId = 1<br />
| input = h.D<br />
| images = XV_shunei_jd_ima.png<br />
| hitboxes = XV_shunei_hop_d_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = <br />
| startup = 9<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
<br />
====jump D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_jd<br />
| name = jump D<br />
| header = no<br />
| version = jump<br />
| orderId = 2<br />
| input = j.D<br />
| images = XV_shunei_jd_ima.png<br />
| hitboxes = XV_shunei_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = <br />
| startup = 9<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Rush===<br />
====rush 1====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_rush1<br />
| name = rush 1<br />
| header = yes<br />
| version = cl.AA<br />
| orderId = 1<br />
| input = cl.AA<br />
| images = XV_shunei_rush2_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 48 (25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = <br />
| active = <br />
| recovery = <br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 120 (60+60)<br />
}}<br />
<br />
====rush 2====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_rush2<br />
| name = rush 2<br />
| header = no<br />
| version = cl.AAX<br />
| orderId = 2<br />
| input = cl.AAX<br />
| images = XV_shunei_rush1_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70 (25+25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = <br />
| active = <br />
| recovery = <br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 180 (60+60+60)<br />
}}<br />
<br />
===Command normals===<br />
====Sky Axe ====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_6b<br />
| name = Sky Axe <br />
| input = 6B<br />
| images = XV_shunei_6b_ima.png<br />
| hitboxes = XV_shunei_6b_hb.png<br />
| damage = 45 [35]<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13 [11]<br />
| active = 2<br />
| recovery = 24<br />
| hitadv = -9<br />
| blockadv = -11<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 80<br />
}}<br />
<br />
====Ground Hammer ====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_6a<br />
| name = Ground Hammer <br />
| input = 6A<br />
| images = XV_shunei_6a_ima.png<br />
| hitboxes = XV_shunei_6a_hb.png<br />
| damage = 60 [45]<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] [[The_King_of_Fighters_XV/Defense#Mid|[Mid]]]<br />
| cancel = super [special]<br />
| startup = 25 [19]<br />
| active = 4<br />
| recovery = 17 [19]<br />
| hitadv = 0 [0]<br />
| blockadv = -2 [-2]<br />
| invul = <br />
| stun = 90 [40]<br />
| guardDamage = 110 [80]<br />
}}<br />
<br />
====Target Combo 1 ====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_5cc<br />
| name = Target Combo 1 <br />
| input = 5CC<br />
| images = XV_shunei_fc_ima.png<br />
| hitboxes = XV_shunei_fc2_hb.png<br />
| damage = 78 (40+40)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 6<br />
| active = 2<br />
| recovery = 20<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 100 (40+60)<br />
| guardDamage = 100 (60+40)<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cd<br />
| name = Blowback<br />
| input = CD<br />
| images = XV_shunei_cd_ima.png<br />
| hitboxes = XV_shunei_cd_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 4<br />
| recovery = 29<br />
| hitadv = Wall Splat (Ground hit) / Soft Knockdown (Air hit)<br />
| blockadv = -10<br />
| invul = Low Body: 7 to 30 (24 Frames)<br />
| stun = 100<br />
| guardDamage = 160<br />
}}<br />
<br />
====Shatterstrike====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236cd<br />
| name = Shatterstrike<br />
| input = 236CD<br />
| images = XV_shunei_236cd_ima.png<br />
| hitboxes = XV_shunei_236cd_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 15<br />
| active = 6<br />
| recovery = 27<br />
| hitadv = Crumple (Ground Hit - HKD +93) / Wall Bounce (Air hit)<br />
| blockadv = -10<br />
| invul = Armor: 4 to 14 (11 frames)<br />
| stun = 0<br />
| guardDamage = 200<br />
}}<br />
<br />
====AdvanceStrike====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_214cd<br />
| name = AdvanceStrike<br />
| input = 214CD<br />
| images = XV_shunei_214cd_ima.png<br />
| hitboxes = XV_shunei_214cd_hb.png<br />
| damage = 100<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 28<br />
| active = 6<br />
| recovery = 37 (on whiff) / Recovers faster on hit and block.<br />
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit)<br />
| blockadv = 3<br />
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames)<br />
| stun = 0<br />
| guardDamage = 150<br />
}}<br />
<br />
====hop CD====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_hcd<br />
| name = hop CD<br />
| header = yes<br />
| version = hop<br />
| orderId = 1<br />
| input = h.CD<br />
| images = XV_shunei_jcd_ima.png<br />
| hitboxes = XV_shunei_jcd_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown (+54/+91)<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 120<br />
}}<br />
<br />
====jump CD====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_jcd<br />
| name = jump CD<br />
| header = no<br />
| version = jump<br />
| orderId = 2<br />
| input = j.CD<br />
| images = XV_shunei_jcd_ima.png<br />
| hitboxes = XV_shunei_jcd_hb.png<br />
| damage = 90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown (+54/+91)<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 140<br />
}}<br />
<br />
===Throws===<br />
====Cthrow (forward)====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cthrow<br />
| name = Cthrow (forward)<br />
| input = (close) 4/6C<br />
| images = XV_shunei_cthrow_ima.png<br />
| hitboxes = XV_shunei_cthrow_hb.png<br />
| damage = 100<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+49)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====dthrow (backward)====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_dthrow<br />
| name = dthrow (backward)<br />
| input = (close) 4/6D<br />
| images = XV_shunei_dthrow_ima.png<br />
| hitboxes = XV_shunei_dthrow_hb.png<br />
| damage = 100<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+33)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
==Specials==<br />
===Scarlet Phantom===<br />
====214A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_214a<br />
| name = Scarlet Phantom <br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 214A<br />
| images = XV_shunei_214a_ima.png<br />
| hitboxes = XV_shunei_214a_hb.png<br />
| damage = 65<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 12<br />
| active = 7<br />
| recovery = 17<br />
| hitadv = Soft Knockdown (+30/+57)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_214c<br />
| name = Scarlet Phantom <br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 214C<br />
| images = XV_shunei_214c_ima.png<br />
| hitboxes = XV_shunei_214c_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16<br />
| active = 7<br />
| recovery = 18<br />
| hitadv = Hard Knockdown (+69)<br />
| blockadv = -6<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214AC====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_214ac<br />
| name = Scarlet Phantom <br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 214AC<br />
| images = XV_shunei_214a_ima.png<br />
| hitboxes = XV_shunei_214ac_hb.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 16<br />
| active = 7<br />
| recovery = 18<br />
| hitadv = Hard Knockdown (+69)<br />
| blockadv = -5<br />
| invul = Low Feet Strike Invincibility - 12 to 21 (10 Frames) - Only during proximity box detection.<br />
| stun = 0<br />
| guardDamage = 120<br />
}}<br />
<br />
===Aqua Spear===<br />
====236A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236a<br />
| name = Aqua Spear <br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 236A<br />
| images = XV_shunei_236a_ima.png<br />
| hitboxes = XV_shunei_236a_hb.png<br />
| damage = 65<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16<br />
| active = 8<br />
| recovery = 24<br />
| hitadv = Soft Knockdown (+30/+57)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236c<br />
| name = Aqua Spear <br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 236C<br />
| images = XV_shunei_236a_ima.png<br />
| hitboxes = XV_shunei_236c_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 21<br />
| active = 10<br />
| recovery = 22<br />
| hitadv = Soft Knockdown (+30/+57)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====236AC====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236ac<br />
| name = Aqua Spear <br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 236AC<br />
| images = XV_shunei_236a_ima.png<br />
| hitboxes = XV_shunei_236ac_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 12<br />
| active = 11<br />
| recovery = 23<br />
| hitadv = Crumple (Close - +100) / Soft Knockdown (Max Range +32/+72)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Rising Efreet===<br />
====623A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_623a<br />
| name = Rising Efreet <br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 623A<br />
| images = XV_shunei_623a_ima.png<br />
| hitboxes = XV_shunei_623a_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 7<br />
| recovery = 40<br />
| hitadv = Soft Knockdown (+24/+51)<br />
| blockadv = -28<br />
| invul = Full body against non-projectile air moves: 1 to 11 (11 Frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_623c<br />
| name = Rising Efreet <br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 623C<br />
| images = XV_shunei_623a_ima.png<br />
| hitboxes = XV_shunei_623c_hb.png<br />
| damage = 85<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 18<br />
| active = 7<br />
| recovery = 28<br />
| hitadv = Soft Knockdown (+24/+51)<br />
| blockadv = -16<br />
| invul = Upper Body: 1 to 17 (17 Frames)/ Full body against non-projectile air moves: 1 to 17 (17 Frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623AC====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_623ac<br />
| name = Rising Efreet <br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 623AC<br />
| images = XV_shunei_623a_ima.png<br />
| hitboxes = XV_shunei_623ac_hb.png<br />
| damage = 107 (50+60)<br />
| guard = Mid<br />
| cancel = <br />
| startup = 13<br />
| active = 7 (11) 7<br />
| recovery = 14<br />
| hitadv = Soft Knockdown (+52/+72)<br />
| blockadv = -20<br />
| invul = Upper Body: 1 to 12 (12 Frames)<br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Blau Wing===<br />
====j.236A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236a<br />
| name = Blau Wing <br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = j.236A<br />
| images = XV_shunei_j236a_ima.png<br />
| hitboxes = XV_shunei_j236a_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 11<br />
| active = 7<br />
| recovery = 7 on ground<br />
| hitadv = Hard Knockdown (+77)<br />
| blockadv = 4 (Lowest height) to -5 (Highest height) / -3 (After Sky Axe, 6B)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.236C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236c<br />
| name = Blau Wing <br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = j.236C<br />
| images = XV_shunei_j236a_ima.png<br />
| hitboxes = XV_shunei_j236c_hb.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 8<br />
| recovery = 2 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = 1 (Lowest height) to -6 (Highest height) / -1 (After Sky Axe, 6B)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.236AC====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236ac<br />
| name = Blau Wing <br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = j.236AC<br />
| images = XV_shunei_j236a_ima.png<br />
| hitboxes = XV_shunei_j236ac_hb.png<br />
| damage = 85 (30+28+30)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 8<br />
| recovery = 8 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = 6 (Lowest height) to -2 (Highest height) / 5 (After Sky Axe, 6B)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 120 (40+40+40)<br />
}}<br />
<br />
===Thruster Vision===<br />
====j.236D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236d<br />
| name = Thruster Vision • Front <br />
| header = yes<br />
| version = D<br />
| orderId = 1<br />
| input = j.236D<br />
| images = XV_shunei_j236d_ima.png<br />
| hitboxes = XV_shunei_j236d_hb.png<br />
| damage = N/A<br />
| guard = N/A<br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = N/A<br />
| guardDamage = <br />
}}<br />
<br />
====j.236BD====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236bd<br />
| name = Thruster Vision • Front <br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236BD<br />
| images = XV_shunei_j236d_ima.png<br />
| hitboxes = XV_shunei_j236bd_hb.png<br />
| damage = N/A<br />
| guard = N/A<br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = N/A<br />
| guardDamage = <br />
}}<br />
<br />
====j.214D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j214d<br />
| name = Thruster Vision • Back <br />
| header = yes<br />
| version = D<br />
| orderId = 1<br />
| input = j.214D<br />
| images = XV_shunei_j214d_ima.png<br />
| hitboxes = XV_shunei_j214d_hb.png<br />
| damage = N/A<br />
| guard = N/A<br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = N/A<br />
| guardDamage = <br />
}}<br />
<br />
====j.214BD====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j214bd<br />
| name = Thruster Vision • Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.214BD<br />
| images = XV_shunei_j214d_ima.png<br />
| hitboxes = XV_shunei_j214bd_hb.png<br />
| damage = N/A<br />
| guard = N/A<br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = Full Body: 1 to 10 (10 Frames)<br />
| stun = N/A<br />
| guardDamage = <br />
}}<br />
<br />
====j.236B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236b<br />
| name = Thruster Vision • Slant<br />
| input = j.236B<br />
| images = XV_shunei_j236b_ima.png<br />
| hitboxes = XV_shunei_j236b_hb.png<br />
| damage = N/A<br />
| guard = N/A<br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 8 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = N/A<br />
| guardDamage = <br />
}}<br />
<br />
====j.214B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j214b<br />
| name = Thruster Vision • Under<br />
| input = j.214B<br />
| images = XV_shunei_j214b_ima.png<br />
| hitboxes = XV_shunei_j214b_hb.png<br />
| damage = N/A<br />
| guard = N/A<br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 10 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = N/A<br />
| guardDamage = <br />
}}<br />
<br />
==Supers==<br />
===Gaianic Burst===<br />
====236236A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236a<br />
| name = Gaianic Burst <br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 236236A<br />
| images = XV_shunei_236236p_ima.png<br />
| hitboxes = XV_shunei_236236p_hb.png<br />
| damage = 180 (70+110) Min:90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = advanced, climax<br />
| startup = 7<br />
| active = 7 (22) Full Screen Projectile<br />
| recovery = 60<br />
| hitadv = Hard Knockdown (+50)<br />
| blockadv = -25 (Close Range / 2nd Hit) to -8 (Max Range) <br />
| invul = Full Body: 1 to 11 (11 Frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236c<br />
| name = Gaianic Burst <br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 236236C<br />
| images = XV_shunei_236236p_ima.png<br />
| hitboxes = XV_shunei_236236p_hb.png<br />
| damage = 180 (70+110) Min:90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = advanced, climax<br />
| startup = 7<br />
| active = 7 (22) Full Screen Projectile<br />
| recovery = 60<br />
| hitadv = Hard Knockdown (+50)<br />
| blockadv = -25 (Close Range / 2nd Hit) to -8 (Max Range) <br />
| invul = Full Body: 1 to 11 (11 Frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236AC====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236ac<br />
| name = Gaianic Burst <br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 236236AC<br />
| images = XV_shunei_236236ac_ima.png<br />
| hitboxes = XV_shunei_236236ac_hb.png<br />
| damage = 330 (130+100+100) Min:165<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = climax<br />
| startup = 7<br />
| active = 9 (4) Full Screen Projectile<br />
| recovery = 81<br />
| hitadv = Hard Knockdown (+48)<br />
| blockadv = -29<br />
| invul = Full Body: 1 to 15 (15 Frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Specter Extension===<br />
====236236B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236b<br />
| name = Specter Extension <br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 236236B<br />
| images = XV_shunei_236236k_ima.png<br />
| hitboxes = XV_shunei_236236k_hb.png<br />
| damage = 190 (40+35+40+35+40) Min:94<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = advanced, climax<br />
| startup = 9<br />
| active = 9<br />
| recovery = 33<br />
| hitadv = Hard Knockdown (+38)<br />
| blockadv = -36<br />
| invul = Full Body: 1 to 6 (6 Frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236d<br />
| name = Specter Extension <br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 236236D<br />
| images = XV_shunei_236236bd_ima.png<br />
| hitboxes = XV_shunei_236236k_hb.png<br />
| damage = 190 (40+35+40+35+40) Min:94<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = advanced, climax<br />
| startup = 9<br />
| active = 9<br />
| recovery = 33<br />
| hitadv = Hard Knockdown (+38)<br />
| blockadv = -36<br />
| invul = Full Body: 1 to 6 (6 Frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236BD====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236bd<br />
| name = Specter Extension <br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 236236BD<br />
| images = XV_shunei_236236bd_ima.png<br />
| hitboxes = XV_shunei_236236bd_hb.png<br />
| damage = 333 (41+40+41+40+41+130) Min:200<br />
| guard = Mid<br />
| cancel = <br />
| startup = 7<br />
| active = 11<br />
| recovery = 47<br />
| hitadv = Hard Knockdown (+89)<br />
| blockadv = -47<br />
| invul = Full Body: 1 to 8 (8 Frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Phantom Singulation===<br />
====214236CD====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_2141236cd<br />
| name = Phantom Singulation<br />
| input = 2141236CD<br />
| images = XV_shunei_2141236cd_ima.png<br />
| hitboxes = XV_shunei_2141236cd_hb.png<br />
| damage = 440 (70+120+250) Min:245<br />
| guard = Mid<br />
| cancel = <br />
| startup = 6<br />
| active = 8<br />
| recovery = 42<br />
| hitadv = Hard Knockdown (+40)<br />
| blockadv = -31<br />
| invul = Full Body: 1 to 14 (14 Frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
<br />
<br />
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Isla/Data&diff=73852
The King of Fighters XV/Isla/Data
2024-03-26T03:36:22Z
<p>AmedoS310: /* AdvanceStrike */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
===Close Standing Normals===<br />
====cl.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cla<br />
| name = close A<br />
| input = cl.A<br />
| images = XV_isla_cla_ima.png<br />
| hitboxes = XV_isla_cla_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 6<br />
| hitadv = +5<br />
| blockadv = +3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clb<br />
| name = close B<br />
| input = cl.B<br />
| images = XV_isla_clb_ima.png<br />
| hitboxes = XV_isla_clb_hb.png<br />
| damage = 30<br />
| guard = Low<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 8<br />
| hitadv = +3<br />
| blockadv = +1<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clc<br />
| name = close C<br />
| input = cl.C<br />
| images = XV_isla_clc_ima.png<br />
| hitboxes = XV_isla_clc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 16<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cl.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cld<br />
| name = close D<br />
| input = cl.D<br />
| images = XV_isla_cld_ima.png<br />
| hitboxes = XV_isla_cld_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 18<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Far Standing Normals===<br />
====st.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_sta<br />
| name = stand A<br />
| input = st.A<br />
| images = XV_isla_fa_ima.png<br />
| hitboxes = XV_isla_fa_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 12<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stb<br />
| name = stand B<br />
| input = st.B<br />
| images = XV_isla_fb_ima.png<br />
| hitboxes = XV_isla_fb_hb.png<br />
| damage = 30<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 6<br />
| active = 4<br />
| recovery = 11<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stc<br />
| name = stand C<br />
| input = st.C<br />
| images = XV_isla_fc_ima.png<br />
| hitboxes = XV_isla_fc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = special<br />
| startup = 12<br />
| active = 4<br />
| recovery = 19<br />
| hitadv = -2<br />
| blockadv = -4<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====st.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_std<br />
| name = stand D<br />
| input = st.D<br />
| images = XV_isla_fd_ima.png<br />
| hitboxes = XV_isla_fd1_hb.png, XV_isla_fd2_hb.png, XV_isla_fd3_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 7<br />
| active = 6<br />
| recovery = 21<br />
| hitadv = -6<br />
| blockadv = -8<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Crouch Normals===<br />
====cr.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cra<br />
| name = crouch A<br />
| input = 2A<br />
| images = XV_isla_2a_ima.png<br />
| hitboxes = XV_isla_2a_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 7<br />
| hitadv = +4<br />
| blockadv = +2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cr.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crb<br />
| name = crouch B<br />
| input = 2B<br />
| images = XV_isla_2b_ima.png<br />
| hitboxes = XV_isla_2b_hb.png<br />
| damage = 15<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = super<br />
| startup = 4<br />
| active = 4<br />
| recovery = 10<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 15<br />
| guardDamage = 30<br />
}}<br />
<br />
====cr.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crc<br />
| name = crouch C<br />
| input = 2C<br />
| images = XV_isla_2c_ima.png<br />
| hitboxes = XV_isla_2c1_hb.png, XV_isla_2c2_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 8<br />
| active = 5<br />
| recovery = 18<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cr.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crd<br />
| name = crouch D<br />
| input = 2D<br />
| images = XV_isla_2d_ima.png<br />
| hitboxes = XV_isla_2d_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = command<br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Soft Knockdown (+28)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===jump normals===<br />
====hop A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ha<br />
| name = hop A<br />
| header = yes<br />
| version = hop A<br />
| orderId = 1<br />
| input = h.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_isla_ja_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ja<br />
| name = jump A<br />
| header = no<br />
| version = jump A<br />
| orderId = 2<br />
| input = j.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_isla_ja_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====hop B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hb<br />
| name = hop B<br />
| header = yes<br />
| version = hop B<br />
| orderId = 1<br />
| input = h.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_isla_hb_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jb<br />
| name = jump B<br />
| header = no<br />
| version = jump B<br />
| orderId = 2<br />
| input = j.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_isla_jb_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
<br />
====hop C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hc<br />
| name = hop C<br />
| header = yes<br />
| version = hop C<br />
| orderId = 1<br />
| input = h.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_isla_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
====jump C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jc<br />
| name = jump C<br />
| header = no<br />
| version = jump C<br />
| orderId = 2<br />
| input = j.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_isla_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
====hop D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hd<br />
| name = hop D<br />
| header = yes<br />
| version = hop D<br />
| orderId = 1<br />
| input = h.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_isla_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
<br />
====jump D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jd<br />
| name = jump D<br />
| header = no<br />
| version = jump D<br />
| orderId = 2<br />
| input = j.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_isla_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Command normals===<br />
====Cloud====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_6b<br />
| name = Cloud<br />
| input = 6B<br />
| images = XV_isla_6b_ima.png<br />
| hitboxes = XV_isla_6b_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 17<br />
| active = 4<br />
| recovery = 20<br />
| hitadv = -2<br />
| blockadv = -5<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 80<br />
}}<br />
<br />
====Designs====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_3d<br />
| name = Designs<br />
| input = 3D<br />
| images = XV_isla_3d_ima.png<br />
| hitboxes = XV_isla_3d_hb.png<br />
| damage = 65 [50]<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 12 [15]<br />
| active = 8<br />
| recovery = 18<br />
| hitadv = -6~2 [SKD +28]<br />
| blockadv = -8~0<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 100<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cd<br />
| name = Blowback<br />
| input = CD<br />
| images = XV_isla_cd_ima.png<br />
| hitboxes = XV_isla_cd_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 5<br />
| recovery = 25<br />
| hitadv = Wall Splat (Ground hit) / Soft Knockdown (Air hit)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 100<br />
| guardDamage = 160<br />
}}<br />
<br />
====ShatterStrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236cd<br />
| name = ShatterStrike<br />
| input = 236CD<br />
| images = XV_isla_236cd_ima.png<br />
| hitboxes = XV_isla_236cd1_hb.png, XV_isla_236cd2_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 15<br />
| active = 6<br />
| recovery = 28<br />
| hitadv = Crumple (Ground Hit) / Wall Bounce (Air hit)<br />
| blockadv = -10<br />
| invul = Armor: 4 to 14 (11 frames)<br />
| stun = 0<br />
| guardDamage = 200<br />
}}<br />
<br />
====AdvanceStrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214cd<br />
| name = AdvanceStrike<br />
| input = 214CD<br />
| images = XV_isla_214cd_ima.png<br />
| hitboxes = XV_isla_214cd1_hb.png, XV_isla_214cd2_hb.png<br />
| damage = 100<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 28<br />
| active = 6<br />
| recovery = 37 (on whiff) / Recovers faster on hit and block.<br />
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit)<br />
| blockadv = 3<br />
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames)<br />
| stun = 0<br />
| guardDamage = 150<br />
}}<br />
<br />
====hop CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hcd<br />
| name = hop CD<br />
| header = yes<br />
| version = hop CD<br />
| orderId = 1<br />
| input = h.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_isla_jcd_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 120<br />
}}<br />
====jump CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jcd<br />
| name = jump CD<br />
| header = no<br />
| version = jump CD<br />
| orderId = 2<br />
| input = j.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_isla_jcd_hb.png<br />
| damage = 90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 140<br />
}}<br />
<br />
===Rush===<br />
====Rush 1====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush1<br />
| name = Rush 1<br />
| header = yes<br />
| version = c.AA<br />
| orderId = 1<br />
| input = c.AA<br />
| images = XV_isla_rush1_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 48 (25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 4<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 120 (60+60)<br />
}}<br />
<br />
====Rush 2====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush2<br />
| name = Rush 2<br />
| header = no<br />
| version = c.AAX<br />
| orderId = 2<br />
| input = c.AAX<br />
| images = XV_isla_rush2_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70 (25+25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 5<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 180 (60+60+60)<br />
}}<br />
<br />
===Throws===<br />
====All-City====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cthrow<br />
| name = All-City<br />
| input = (close) 4/6C<br />
| images = XV_isla_cthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+50)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====Crossing Out====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_dthrow<br />
| name = Crossing Out<br />
| input = (close) 4/6D<br />
| images = XV_isla_dthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+39)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
==Specials==<br />
<br />
===Drips Forward===<br />
====j.236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236a<br />
| name = Drips Forward<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = j.236A<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
====j.236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236c<br />
| name = Drips Forward<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = j.236C<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Drips Backward===<br />
====j.214A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214a<br />
| name = Drips Backward<br />
| input = j.214A<br />
| images = XV_isla_j214a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
<br />
<br />
===Drips Vertical===<br />
====j.214C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214c<br />
| name = Drips Vertical<br />
| input = j.214C<br />
| images = XV_isla_j214c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Piecing A===<br />
====j.236B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236b<br />
| name = Piecing A<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = j.236B<br />
| images = XV_isla_j236b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 61 (Active til landing)<br />
| recovery = 15 on ground<br />
| hitadv = +4 (Instant air), 0 (After 6B)<br />
| blockadv = +2 (Instant air), -2 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.236BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236bd<br />
| name = Piecing A<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 106~146 (20*4+70)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 11<br />
| active = 61 (Active til landing)<br />
| recovery = 19 on ground<br />
| hitadv = Soft Knockdown (+47)<br />
| blockadv = -11<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 160~200 (20*4+120)<br />
}}<br />
<br />
===Piecing B===<br />
====j.236D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236d<br />
| name = Piecing B<br />
| input = j.236D<br />
| images = XV_isla_j236d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 65<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 22<br />
| active = 13<br />
| recovery = 17 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = -6 (Point-blank at lowest height), +1 (Spaced at the tip)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
===Piecing C===<br />
====j.214B/D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214b/d<br />
| name = Piecing C<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.214B/D<br />
| images = XV_isla_j214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = High<br />
| cancel = super<br />
| startup = 21<br />
| active = 5<br />
| recovery = 14 on ground<br />
| hitadv = Soft Knockdown [] (After 6B)<br />
| blockadv = +2 (Instant air), -1 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214bd<br />
| name = Piecing C<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.214BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 138 (75+65)<br />
| guard = High<br />
| cancel = <br />
| startup = 21<br />
| active = 5 (First hit)<br />
| recovery = 18 on ground<br />
| hitadv = Soft Knockdown (+38)<br />
| blockadv = -2 (Instant air), -5 (After 6B)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Fill-in===<br />
====236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236a<br />
| name = Fill-in<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 236A<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 30<br />
| hitadv = -7 (Earliest ground hit) to 13 (Max range)<br />
| blockadv = -9 (Earliest ground hit) to 11 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236c<br />
| name = Fill-in<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 236C<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 34<br />
| hitadv = -11 (Earliest ground hit) to 9 (Max range)<br />
| blockadv = -13 (Earliest ground hit) to 7 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236AC====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236ac<br />
| name = Fill-in<br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 236AC<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 31 (Ground)<br />
| recovery = 27<br />
| hitadv = Soft Knockdown (+36)<br />
| blockadv = -7 (Earliest ground hit) to 17 (Max range)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Scribe===<br />
====623B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623b<br />
| name = Scribe<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 623B<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+19)<br />
| blockadv = -29<br />
| invul = Full body against non-projectile air moves: 1 to 11 (11 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623d<br />
| name = Scribe<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 623D<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 12<br />
| active = 6<br />
| recovery = 46 (23 on ground)<br />
| hitadv = Soft Knockdown (19: Tech / 46: Non-tech)<br />
| blockadv = -33<br />
| invul = Full Body: 1 to 17 (17 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623bd<br />
| name = Scribe<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 623BD<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+26)<br />
| blockadv = -33<br />
| invul = Full body against non-projectile air moves: 4 to 16 (13 frames)<br />
| stun = 0<br />
| guardDamage = 120<br />
}}<br />
<br />
===To Front===<br />
====214B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b<br />
| name = To Front<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 214B<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = Soft Knockdown (+30)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====214D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d<br />
| name = To Front<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 214D<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 18<br />
| active = 8<br />
| recovery = 16 [29]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd<br />
| name = To Front<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 214BD<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 100<br />
}}<br />
<br />
===Brake===<br />
====214B/D~D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b/d_d<br />
| name = Brake<br />
| input = 214B/D~D<br />
| images = XV_isla_214k_d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12<br />
| hitadv =<br />
| blockadv =<br />
| invul = <br />
| stun =<br />
| guardDamage = <br />
}}<br />
<br />
===Throwie A===<br />
====214D~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_a<br />
| name = Throwie A<br />
| header = yes<br />
| version = D~A<br />
| orderId = 1<br />
| input = 214D~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 7<br />
| active = 5<br />
| recovery = 29<br />
| hitadv = Hard Knockdown (+29)<br />
| blockadv = -15<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_a<br />
| name = Throwie A<br />
| header = no<br />
| version = BD~A<br />
| orderId = 2<br />
| input = 214BD~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 84 (20+30+40)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 7<br />
| active = 3 (3) 2 (6) 3<br />
| recovery = 21<br />
| hitadv = Ground Bounce (+68)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 120 (40+40+40)<br />
}}<br />
<br />
===Throwie B===<br />
====214D~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_b<br />
| name = Throwie B<br />
| header = yes<br />
| version = D~B<br />
| orderId = 1<br />
| input = 214D~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 4<br />
| recovery = 22<br />
| hitadv = Soft Knockdown (+23)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====214BD~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_b<br />
| name = Throwie B<br />
| header = no<br />
| version = BD~B<br />
| orderId = 2<br />
| input = 214BD~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = <br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Hard Knockdown (+53)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 60<br />
}}<br />
<br />
===Throwie C===<br />
====214D/BD~C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d/bd_c<br />
| name = Throwie C<br />
| input = 214D/BD~C<br />
| images = XV_isla_214d_c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 71 (12 on ground)<br />
| hitadv = <br />
| blockadv = <br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
==Supers==<br />
===Back to Back===<br />
====236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236b/d<br />
| name = Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = 236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 12<br />
| active = 22<br />
| recovery = 39<br />
| hitadv = Hard Knockdown (+58)<br />
| blockadv = -46~-29<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236bd<br />
| name = Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = 236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = climax<br />
| startup = 10<br />
| active = 31<br />
| recovery = 38<br />
| hitadv = Hard Knockdown (+59)<br />
| blockadv = -54~-35<br />
| invul = Full Body: 1 to 11 (11 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Air Back to Back===<br />
====j.236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236b/d<br />
| name = Air Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 21<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 3 (3 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====j.236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236bd<br />
| name = Air Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = <br />
| startup = 10<br />
| active = 32<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 9 (9 frames)<br />
| stun = 0<br />
| guardDamage = <br />
}}<br />
<br />
===Wild Style===<br />
====214214A/C====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214a/c<br />
| name = Wild Style<br />
| header = yes<br />
| version = A or C<br />
| orderId = 1<br />
| input = 214214A/C<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 130 (10*6+70)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 13<br />
| active = 20<br />
| recovery = 27<br />
| hitadv = Hard Knockdown (+94)<br />
| blockadv = -15~-6<br />
| invul = Full Body: 1 to 6 (6 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====214214AC====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214ac<br />
| name = Wild Style<br />
| header = no<br />
| version = AC<br />
| orderId = 2<br />
| input = 214214AC<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 260 (10*16+100)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 11<br />
| active = 22<br />
| recovery = 26<br />
| hitadv = Hard Knockdown (+93)<br />
| blockadv = -25~-6<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Climax super===<br />
====King of Piece: I&A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214236cd<br />
| name = King of Piece: I&A<br />
| input = 214236CD<br />
| images = XV_isla_214236cd_ima.png<br />
| hitboxes = XV_isla_214236cd.png<br />
| damage = 450 (70+114+266) Min: 240<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 13<br />
| recovery = 48<br />
| hitadv = Hard Knockdown (+42)<br />
| blockadv = -42~-30<br />
| invul = Full Body: 1 to 19 (19 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Isla&diff=73851
The King of Fighters XV/Isla
2024-03-26T03:35:33Z
<p>AmedoS310: /* Blowback */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
<section begin="image"/>[[File:KOFXV Isla Profile.jpg|thumb|Isla is an extremely energetic graphic artist based in South America. Though she lives a life of solitude, she has developed a deep and trusting relationship with her phantom arms, Amanda.<br/>However, when push comes to shove, Isla is no joke as she uses Amanda and her spray cans to mix up whoever gets in her way. She has a bright and cheery personality, but for some reason, she seems to really have it out for Shun’ei.<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><br />
<big>'''Jump:''' 40f<br />
<br>'''Hop:''' 32f<br />
<br>'''Backdash:''' 23f<br />
<br>'''Run Speed Ranking:''' 3<br />
</big></div>]]<section end="image"/><br />
{{TOClimit|3}} <br />
==Movelist==<br />
(*) = EX OK<br />
<br />
(!) = MAX OK<br />
<br />
(Midair Only) = Can only be done in the air.<br />
<br />
(Air OK) = Can be done on both the ground and in the air.<br />
<br />
;Throws<br />
:All-City - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]]<br />
:Crossing Out - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]]<br />
;Command Normals<br />
:Cloud - [[image:fd.gif]] + [[image:b.gif]]<br />
:Designs - [[image:df.gif]] + [[image:d.gif]]<br />
;Special Moves<br />
<br />
:Fill-in - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)<br />
:Scribe - [[image:dp.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)<br />
:To Front - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)<br />
::┗Brake - [[image:d.gif]]<br />
::┗Throwie A - [[image:a.gif]] (After To Front [[image:d.gif]] or EX)<br />
::┗Throwie B - [[image:b.gif]] (After To Front [[image:d.gif]] or EX)<br />
::┗Throwie C - [[image:c.gif]] (After To Front [[image:d.gif]] or EX)<br />
:::┗Piecing A - [[image:qcf.gif]] + [[image:b.gif]] (*)<br />
:::┗Piecing B - [[image:qcf.gif]] + [[image:d.gif]]<br />
:::┗Piecing C - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)<br />
:Drips Forward - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (Midair Only)<br />
:Drips Backward - [[image:qcb.gif]] + [[image:a.gif]] (Midair Only)<br />
:Drips Vertical - [[image:qcb.gif]] + [[image:c.gif]] (Midair Only)<br />
:Piecing A - [[image:qcf.gif]] + [[image:b.gif]] (Midair Only) (*)<br />
:Piecing B - [[image:qcf.gif]] + [[image:d.gif]] (Midair Only)<br />
:Piecing C - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] (Midair Only) (*)<br />
<br />
;Super Special Moves<br />
:Back to Back - [[image:qcf.gif]][[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (Air OK) (!)<br />
:Wild Style - [[image:qcb.gif]][[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)<br />
;Climax Super Special Moves<br />
:King of Piece: I&A - [[image:qcb.gif]][[image:db.gif]][[image:qcf.gif]]+[[image:c.gif]]+[[image:d.gif]]<br />
<br />
==Quick Combo Reference==<br />
<br />
{| border="1" align="center" style="font-size:90%"<br />
|+ <br />
===Quick Combo Reference===<br />
'''Notation'''<br />
|-<br />
| '''0 Meter'''<br />
|<br />
5C > 6B > j.214B/D<br/><br />
2B > 2A > 214B<br/><br />
|<br />
( = 184<br/><br />
( = 125<br/><br />
|-<br />
| '''1 Meter'''<br />
|<br />
2B > 2A > 214B > [SC] 214214P, 214D~A<br/><br />
5C > 6B > j.236BD > 623BD~236D<br/><br />
|<br />
( = 302<br/><br />
( = 351<br/><br />
|-<br />
| '''1.5 Meter'''<br />
|<br />
5C > 6B > j.236BD > 623D > [SC] j.236236K<br/><br />
2B > 2A > 214BD~A > 623B > [SC] j.236236K<br/><br />
|<br />
( = 430<br/><br />
( = 344<br/><br />
|-<br />
| '''2 Meters'''<br />
|<br />
3D > BC > [MAX] 5C > 6B > j.236BD > 623BD~236D > [SC] j.236236K<br/><br />
5C > 6B > j.236BD > 623BD~236D > [SC] j.236236K<br/><br />
|<br />
( = 449 <br/><br />
( = 470<br/><br />
|-<br />
| '''3 Meters'''<br />
|<br />
(far) 5C > 214B > [SC] 214214P > 214D > [SC] 236236BD<br/><br />
3D > BC > [MAX] 5C > 214B > [SC] 214214P > 214D > 2141236CD<br/><br />
|<br />
( = 518 <br/><br />
( = 568<br/><br />
|-<br />
|}<br />
<br />
==Gameplay Overview==<br />
{{StrengthsAndWeaknesses<br />
| intro = {{SUBPAGENAME}} is a highly mobile character with excellent pokes to complement her tricky approach options. Her high run speed and variety of ways to attack from different air angles makes her offense difficult to predict while her formidable pokes and unorthodox fireball can help convince the opponent to stand still long enough for Isla to get her rushdown game started. Isla spends meter quite effectively but isn't helpless without it as many of her meterless combos can end with a hard knockdown into a safe jump. On defense she has an above-average suite of anti-air normals but her full-body invincible reversal (623D) is rather slow and has a blind spot very close to the ground allowing some characters to low-profile it with certain moves.<br />
<br />
Far C with 214B buffered behind it is an excellent poke that is safe on block and difficult to punish. Many of her air specials alter her jumping trajectory and allow her to approach unpredictably from the air. Jump CD can be canceled into air specials which allows her to add another layer of unpredictability to her offense while remaining relatively safe behind the long blockstun of the jump CD. Counterhit jump CD's can be picked up into juggles with 214B from midscreen or 623D near the corner. Jump D is an unorthodox jumping normal which hits at a downwards angle behind her. This uniquely gives her a way to attack from nasty crossup ranges similarly to Iori's j.4B.<br />
<br />
She has an exceptional stand CD with ways to convert stray grounded hits into combos from almost any position on screen.<br />
<br />
Isla's combos are highly versatile and she has options to spend just about any quantity of meter off of most situations to perfectly cash out your resources into damage and okizeme as the situation necessitates.<br />
<br />
2C, cl.C, 5A, and all her jumping buttons besides j.D are good at controlling the air. Additionally she has an upper-body invincible dp (623B) which hits at a decent upwards angle above and in front of her. Her dp is somewhat slow which makes it more difficult - though not impossible - to use as an anti-hop tool.<br />
<br />
| pros=<br />
* '''Unique Mobility''': On top of her fast running speed, Isla has exclusive access to double jump specials, allowing her to play neutral and arrange pressure in ways no other character can.<br />
* '''Stellar Normals''': Isla possesses great normals for just about any situation. Of particular note are her long cancellable pokes (f.C, CD), fast defensive normals (f.B, 2A, 2C) and excellent air-to-ground normals (j.C, j.D, j.CD).<br />
* '''Daunting Vortex''': Due to her sheer amount of offensive options, Isla can very easily run circles around opponents with just a tiny bit of proper conditioning.<br />
* '''Unique Projectile''': 236P is the only long-range projectile that catches jumps and low-profile moves at once. It can even be used as corner combo filler.<br />
* '''Incredible Resource Management''': Isla functions perfectly no matter which position she's placed in. She's blessed with meterless hard knockdown (2C > 214D~A), efficient half-bar combos, a combo-extending super (214214P) and a climax super that's mind-numbingly easy to combo into.<br />
| cons=<br />
* '''Delicate''': Unlike her defensive normals, Isla's defensive specials are less than ideal. Her dedicated anti-air and DP are both very slow, while her only reversal super costs two bars and is very prone to trading past point-blank range.<br />
* '''Unique Projectile''': No version of 236P goes fullscreen, preventing it from effectively dealing with projectile zoners. Additionally, its slow startup and odd trajectory make it a colossal risk at point-blank range.<br />
* '''Hurtbox Woes''': Ironically, not a single normal that involves Amanda (the floating hands) is disjointed, making misuse of them a quick way to get knocked into the middle of next week.<br />
}}<br />
<br />
==Normals==<br />
===Far Standing Normals===<br />
====Far A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_sta<br />
|description=<br />
* Decent range for a standing jab and can hit crouchers. Cancellable so end your light normal chains in this and convert into your special moves.<br />
}}<br />
====Far B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_stb<br />
|description=<br />
* Good close range harassment poke. Has the longest range out of all of Isla's lights. Not much reward without spending meter but useful for halting enemy movement and resetting to neutral situation.<br />
}}<br />
<br />
====Far C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_stc<br />
|description=<br />
* Incredible poke that can be canceled into 214B on block or hit for easy confirms. Very difficult (in many cases impossible without meter) to whiff punish on reaction. Vulnerable to being jumped or hopped over but the opponent must input the jump before any visual indication of this move coming out.<br />
}}<br />
<br />
====Far D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_std<br />
|description=<br />
* Situational anti-air button that hits right above and in front of Isla's head. Stops hops and some jump ins but somewhat difficult to use because she isn't invincible and doesn't lower her hurtbox while performing this move.<br />
}}<br />
<br />
===Close Standing Normals===<br />
====Close A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_cla<br />
|description=<br />
* Fairly standard close A. Chains into other lights making it a good button in pressure sequences as stray hits can lead into combos. Has a good hitbox above her head which makes it a serviceable anti-air in some situations. Can be canceled into 6B during pressure sequences to access her jumping special moves. Links into cl.C.<br />
}}<br />
<br />
====Close B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_clb<br />
|description=<br />
* Standing low that can be chained into other lights. Very useful button for establishing close-range pressure and a potential combo starter as well.<br />
}}<br />
<br />
====Close C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_clc<br />
|description=<br />
* Phenomenal speed and vertical range while also being cancelable into 6B and any special/super. Cancelability makes it useful in blockstrings to continue pressure if opponent blocks and on hit can convert into high reward. Speed and verticality allow this button to work well as an anti-air in some situations.<br />
}}<br />
<br />
====Close D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_cld<br />
|description=<br />
* Shares many of the same properties as close C (cancelability, fast, vertical), but has a shorter activation range and longer startup. Does more damage than close C which makes it useful for punishes.<br />
}}<br />
<br />
===Crouch Normals===<br />
====Crouch A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_cra<br />
|description=<br />
* Very good 2A. Plus on block and 4f start-up makes this a great button for mashing out of pressure or keeping your own pressure up. The range is the smallest out of all of her light normals so be wary of your spacing.<br />
}}<br />
====Crouch B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_crb<br />
|description=<br />
* Good range, low, and chainable. Similar usage as 2A except more useful near the beginning of chains due to its low property as well as the fact that it isn't special/super cancelable.<br />
}}<br />
====Crouch C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_crc<br />
|description=<br />
* Solid anti-air. Hits twice and can be chained into 6B on grounded hit for big reward or pressure on block. Using this at close ranges is less risky than using far C.<br />
}}<br />
<br />
====Crouch D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_crd<br />
|description=<br />
* Fairly standard KOF sweep but also lacking in range. Short range limits its use as a mid range low poke but remains useful as a staggered low option to catch opponents standing or trying to act during block pressure. Special cancel property allows Isla to end her pressure safely, but this cannot cancel on whiff so hops are a death sentence.<br />
}}<br />
<br />
===Jump Normals===<br />
====Jump A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_ha,isla_ja<br />
|name=jump A<br />
|input=j.A<br />
|description2=* Great horizontal range and speed. Excels at air-to-air exchanges where opponent is about level with Isla. Hop version is especially useful to put a relatively large hitbox on the screen at a spacing that many characters like to occupy. Impossible to hit most crouchers with, unless they're large like KoD.<br />
}}<br />
====Jump B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_hb,isla_jb<br />
|name=jump B<br />
|input=j.B<br />
|description2=* Fast air-to-ground normal that can cross up ambiguously when used from a jump (not a hop). Converting crossup hits into combos requires late jump in timing. Also useful for hitting air-to-air when Isla is above the opponent.<br />
}}<br />
<br />
====Jump C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_hc,isla_jc<br />
|name=jump C<br />
|input=j.C<br />
|description2=* Fantastic air-to-ground button. Vertical range is pretty large and begins large combos. Can act as an instant overhead when done immediately from a hop.<br />
}}<br />
====Jump D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_hd,isla_jd<br />
|name=jump D<br />
|input=j.D<br />
|description2=* Isla kicks behind her. This move is designed to be used after Isla jumps over the opponent. Strong combo starter but requires a hit closer to the ground in order to convert. Very useful for hopping over an opponent who is crouching expecting a low light chain but requires some conditioning. Remember that you can't hop over a standing or knocked down opponent. If they call you out simply by standing, you'll whiff your j.D entirely and could potentially get punished as you land. This move hits mid, unlike most jumping normals which hit high.<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_cd<br />
|description=<br />
* Average startup but incredible range and hitbox. Isla can convert stray grounded stand CD hits into combos from just about anywhere on screen. Having meter gives her more potential conversions.<br />
}}<br />
<br />
====ShatterStrike====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_236cd<br />
|input = 236CD<br />
|description=<br />
*Placeholder<br />
}}<br />
<br />
====AdvanceStrike====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_214cd<br />
|description=<br />
*Same animation and range as his CD.<br />
<br />
}}<br />
<br />
====jump CD====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_hcd,isla_jcd<br />
|name=jump CD<br />
|input=j.CD<br />
|description2=* Decent angle for both air-to-air as well as air-to-ground. Isla's suite of air specials combined with this button's special cancelable property and long blockstun makes this an incredible tool for applying pressure on blocking opponents. Jumping version will likely be used more often to control space than to explicitly attack while the hopping version is especially useful for applying quick, hard-to-stop pressure.<br />
}}<br />
<br />
==Rush Moves==<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_rush1,isla_rush2<br />
|name=rush<br />
|input=cl.AA/c.AAX<br />
|description2=* Placeholder<br />
}}<br />
<br />
==Throws==<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_cthrow<br />
|description= * Given how useful Isla's C buttons are, this throw will be a common sight. Hard knockdown allows for a safejump that can leave Isla outside of opponent's (normal) throw range even if Isla doesn't perform a jumping attack. The safe jump loses that anti-reversal throw property if the opponent is thrown close to the corner.<br />
*<br />
*<br />
}}<br />
<br />
<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_dthrow<br />
|description= * Useful throw for repositioning self or opponent but somewhat higher risk due to the less versatile/forgiving nature of Isla's D normals. Also allows for a safe jump that leaves Isla outside of opponent's throw range if performed mid screen. Like C throw, if opponent is thrown into the corner the safe jump might lose to wakeup reversal throw if done empty.<br />
*<br />
*<br />
}}<br />
<br />
==Command Moves==<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_6b<br />
|description= * Some low invulnerability. Allows Isla to access her air special moves in the middle of combos and blockstrings. This makes her pressure less linear and her combos more rewarding. Combos off of close heavy normals as well as 2C. True blockstring from Heavy normals, trades with 5f moves from Light normals.<br />
*<br />
*<br />
}}<br />
<br />
<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_3d<br />
|description= * Slide designed to sneak in an unexpected low if done raw or as combo filler for quick max routes. Highly effective low poke especially when backed up with 2+ bar for quick max to keep it safe or convert into damage. Doesn't low profile very well (needs more testing)<br />
*<br />
*<br />
}}<br />
<br />
==Special Moves==<br />
===Drips Forward===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_j236a,isla_j236c<br />
|name=Drips Forward<br />
|input=j.236A/C<br />
|description2= * Isla jumps forward off the purple hands in midair. Button strength controls distance with A going far and C going short. Isla is allowed to perform a jumping normal afterwards. This move is useful for altering her air trajectory and attacking at unexpected times and angles. <br />
*<br />
*<br />
}}<br />
<br />
===Drips Backward===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_j214a<br />
|name=Drips Backward<br />
|input=j.214A<br />
|description= * The reverse of j. 236A/C - this move makes Isla jump backwards off the purple hands in midair instead of forwards.<br />
*<br />
*<br />
}}<br />
<br />
<br />
<br />
===Drips Vertical===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_j214C<br />
|name=Drips Vertical<br />
|input=j.214C<br />
|description= * Isla jumps vertically off the purple hands in midair.<br />
*<br />
*<br />
}}<br />
<br />
<br />
<br />
===Piecing A===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_j236b,isla_j236bd<br />
|name=Piecing A<br />
|input=j.236B/BD<br />
|description= * Isla performs a dive kick aimed at an angle down and in front of her. Slightly negative on block which makes it useful for ending forward+B pressure sequences while minimizing risk at farther spacings. Punishable if done too close. Can be performed from a backdash, where it's typically plus on block.<br />
|description2= * EX version is useful in combos as it gains a followup that launches the opponent into the air. Becomes unsafe on block.<br />
}}<br />
<br />
===Piecing B===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_j236d<br />
|name=Piecing B<br />
|input=j.236D<br />
|description= * Isla performs an arcing dropkick that propels her horizontally some distance while falling. Covers a large amount of space depending on the height it was used, is active for awhile, and is safe on block with a bit of spacing. Can be canceled into her jumping 236236 B/D/BD super on hit. Can be performed from a backdash.<br />
<br />
*<br />
*<br />
}}<br />
<br />
===Piecing C===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_j214b/d,isla_j214bd<br />
|name=Piecing C<br />
|input=j.214B/D/BD<br />
|description= * Isla briefly halts her air momentum and attacks directly beneath her. Hits overhead. You can sneak in blockstrings by cancelling it from j.CD, tiger knee'ing the move, or performing the move form a backdash. Awards a hard knockdown on hit which allows for safe jumps. Safe on block, but is typically too slow to be a true blockstring. Be wary of reversals.<br />
|description2= * EX version gains a followup that launches the opponent but requires the opponent to be cornered to continue combos. Becomes less safe on block but still fairly safe when done low enough.<br />
}}<br />
<br />
===Fill-In===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_236a,isla_236c,isla_236ac<br />
|name=Fill-In<br />
|input=236A/C/AC<br />
|description2=<br />
* Angled fireball that launches towards the ground at an angle from high above Isla's head. Essentially a weird fireball with a unique trajectory - starting above Isla's head, going downwards at an angle towards the floor then traveling parallel to the floor.<br />
* Angle is determined by button strength with A going short and C going long. Upon contact with the ground the can explodes expelling another hitbox on the ground for a short time and distance past the initial contact point. The can itself also has a hitbox which allows this move to anti-air reasonably well if done proactively. Can be super cancelled regardless of whether the can hits the opponent or not.<br />
*You can cancel into the A version from an airborne normal to cause the projectile to hit ematy as they land, giving you some free chip damage and some plus frames to work with. This will whiff if directly in the corner however.<br />
* While the grounded "mist" hitbox is easily hopped over, it is still able to clash with high/normal height fireballs such as those from Robert or King.<br />
|description3= *EX version's followup paint explosion travels much faster and farther, about 90% of the screen, while going through other normal projectiles. Ground portion of move hits OTG.<br />
}}<br />
<br />
===Scribe===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_623b,isla_623d,isla_623bd<br />
|name=Scribe<br />
|input=623B/D/BD<br />
|description2= * Isla's "dragon punch" move. Does not become active until Isla is about 90 degrees in to her backflip which makes this move feel somewhat sluggish. B version is faster and has upper-body invincibility which makes it a good anti-air while D version is slower but has full body invincibility. D version is her best meterless reversal option on wakeup or during block pressure.<br />
<br />
|description3=*EX version is only upper-body invincible and even slower than both versions making it a poor reversal but allows Isla to act in the air after she completes her backflip. She can cancel into j.236B, j.236D, and j.214B/D on hit. j.236D is usually the preferred option, as it allows for a cl.D juggle anywhere on screen after. <br />
*<br />
*<br />
}}<br />
<br />
===To Front===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_214b,isla_214d,isla_214bd<br />
|name=To Front<br />
|input=214B/D/BD<br />
|description3= * Isla dashes forward and performs a kick if she reaches her opponent during the dash. If she doesn't then she enters a fairly long recovery period. B version is quick, comboing from lights and leads to an easy super cancel. This is usually safe if spaced properly due to pushback. When cancelled from far C at further ranges, this won't be a true blockstring, meaning savvy opponents can reversal through and punish.<br />
<br />
The D version is slower to start up and actually weaker than the B version, but also has follow-ups which will be discussed below.<br />
<br />
The EX version combos from lights and has enhanced follow ups.<br />
*<br />
*<br />
}}<br />
<br />
===Brake===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_214b/d_d<br />
|name=Brake<br />
|input=214B/D~D<br />
|description= * Isla halts her forward dash and is able to act again after a brief recovery. This works from any version of 214K. You can use this after far C or CD cancels to reset your pressure if the opponent decides to not press. If CD hit, Isla can still connect a combo.<br />
*<br />
*<br />
}}<br />
<br />
===Throwie A===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_214d_a,isla_214bd_a<br />
|name=Throwie A<br />
|input=214D/BD~A<br />
|description2= * The purple hands hit the opponent for a hard knockdown. Combos on hit and is the preferred meterless ender for 214D, leading to a safe jump. Punishable on block.<br />
<br />
*If done after 214BD the purple hands dribble the opponent and leave them in a ground bounce state allowing Isla to juggle into 623K or any normal for a reset.<br />
*<br />
*<br />
}}<br />
<br />
===Throwie B===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_214d_b,isla_214bd_b<br />
|name=Throwie B<br />
|input=214D/BD~B<br />
|description2= * The purple hands perform a quick sweep leading to a soft knockdown on hit. Combos on hit and only -7 on block and pushes out pretty well, making it pretty difficult for most of the cast to punish on block.<br />
<br />
*EX version is safe on block.<br />
*<br />
*<br />
}}<br />
<br />
===Throwie C===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_214d/bd_c<br />
|name=Throwie C<br />
|input=214D/BD~C<br />
|description= * Isla jumps forward off the purple hands. While airborne she is able to perform air normals or air special moves but not any of her double jump specials. You can use this to attempt to continue pressure after a hit or blocked 214D, but a savvy opponent will reversal you with ease.<br />
<br />
Holding 4 causes Isla to jump straight up.<br />
<br />
*If done after 214BD Isla has access to her double jumps as well.<br />
*<br />
*<br />
}}<br />
<br />
==Super Special Moves==<br />
===Back to Back===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_236236b/d,isla_236236bd<br />
|name=Back to Back<br />
|input=236236B/D/BD<br />
|description2= * Ground version: Isla launches herself horizontally full screen. Best use case is likely to end combos after you've already hit them with the 214214AC super. Leads to a safe jump. EX version is fully invincible but only very briefly and often struggles to pass fireballs.<br />
}}<br />
<br />
===Air Back to Back===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_j236236b/d,isla_j236236bd<br />
|name=Air Back to Back<br />
|input=j.236236B/D/BD<br />
|description2= *Air version: Isla launches herself horizontally full screen. Can be useful for catching people committing to jumps but most frequently will be used to end combos. EX version probably invincible. Usually side switches and poor frame advantage afterward.<br />
}}<br />
<br />
===Wild Style===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_214214a/c,isla_214214ac<br />
|name=Wild Style<br />
|input=214214A/C/AC<br />
|description=<br />
* The purple hands extend horizontally from Isla for a bit and a successful hit leads to an animation super. Isla can combo after this super finishes.<br />
* The hands themselves can negate normal and EX projectiles. Clashes with other super projectiles.<br />
* On paper, this makes it seem like a good fireball punish. However due to the slow-ish startup and the fact that Isla herself is not invincible, it is almost impossible to use this on reaction as a fireball punish.<br />
** Against faster EX fireballs, you will have to start the super practically at the same time as your opponent.<br />
* However, if you can make a good read on your opponent's fireball, it definitely works well.<br />
* Combos into 214D~A midscreen for HKD, and 236A in the corner for extended combos<br />
|description2=<br />
* MAX version gains some strike invincibility and full projectile invincibility. Useful to punish fireballs from about half screen.<br />
* The hands in this version also negates other super projectiles while clashing with other MAX projectiles.<br />
}}<br />
<br />
==Climax Super Special Moves==<br />
===King of Piece: I&A===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=isla_214236cd<br />
|name=King of Piece: I&A<br />
|input=214236CD<br />
|description= * Fully invincible and hits a short distance in front of Isla. Fairly standard climax super. <br />
*<br />
*<br />
}}<br />
<br />
==Misc==<br />
<br />
{{Colors-KOFXV}}<br />
<br />
==Videos==<br />
{{#ev:youtube|jah965-S2jk|||'''Isla Reveal Trailer'''|frame}}<br />
<br />
{{CharNavbox_XV}}<br />
{{Navbox XV}}<br />
<br />
[[Category:The King of Fighters XV]]<br />
[[Category:Isla]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Isla/Data&diff=73850
The King of Fighters XV/Isla/Data
2024-03-26T03:33:10Z
<p>AmedoS310: /* AdvanceStrike */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
===Close Standing Normals===<br />
====cl.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cla<br />
| name = close A<br />
| input = cl.A<br />
| images = XV_isla_cla_ima.png<br />
| hitboxes = XV_isla_cla_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 6<br />
| hitadv = +5<br />
| blockadv = +3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clb<br />
| name = close B<br />
| input = cl.B<br />
| images = XV_isla_clb_ima.png<br />
| hitboxes = XV_isla_clb_hb.png<br />
| damage = 30<br />
| guard = Low<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 8<br />
| hitadv = +3<br />
| blockadv = +1<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clc<br />
| name = close C<br />
| input = cl.C<br />
| images = XV_isla_clc_ima.png<br />
| hitboxes = XV_isla_clc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 16<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cl.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cld<br />
| name = close D<br />
| input = cl.D<br />
| images = XV_isla_cld_ima.png<br />
| hitboxes = XV_isla_cld_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 18<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Far Standing Normals===<br />
====st.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_sta<br />
| name = stand A<br />
| input = st.A<br />
| images = XV_isla_fa_ima.png<br />
| hitboxes = XV_isla_fa_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 12<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stb<br />
| name = stand B<br />
| input = st.B<br />
| images = XV_isla_fb_ima.png<br />
| hitboxes = XV_isla_fb_hb.png<br />
| damage = 30<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 6<br />
| active = 4<br />
| recovery = 11<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stc<br />
| name = stand C<br />
| input = st.C<br />
| images = XV_isla_fc_ima.png<br />
| hitboxes = XV_isla_fc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = special<br />
| startup = 12<br />
| active = 4<br />
| recovery = 19<br />
| hitadv = -2<br />
| blockadv = -4<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====st.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_std<br />
| name = stand D<br />
| input = st.D<br />
| images = XV_isla_fd_ima.png<br />
| hitboxes = XV_isla_fd1_hb.png, XV_isla_fd2_hb.png, XV_isla_fd3_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 7<br />
| active = 6<br />
| recovery = 21<br />
| hitadv = -6<br />
| blockadv = -8<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Crouch Normals===<br />
====cr.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cra<br />
| name = crouch A<br />
| input = 2A<br />
| images = XV_isla_2a_ima.png<br />
| hitboxes = XV_isla_2a_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 7<br />
| hitadv = +4<br />
| blockadv = +2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cr.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crb<br />
| name = crouch B<br />
| input = 2B<br />
| images = XV_isla_2b_ima.png<br />
| hitboxes = XV_isla_2b_hb.png<br />
| damage = 15<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = super<br />
| startup = 4<br />
| active = 4<br />
| recovery = 10<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 15<br />
| guardDamage = 30<br />
}}<br />
<br />
====cr.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crc<br />
| name = crouch C<br />
| input = 2C<br />
| images = XV_isla_2c_ima.png<br />
| hitboxes = XV_isla_2c1_hb.png, XV_isla_2c2_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 8<br />
| active = 5<br />
| recovery = 18<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cr.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crd<br />
| name = crouch D<br />
| input = 2D<br />
| images = XV_isla_2d_ima.png<br />
| hitboxes = XV_isla_2d_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = command<br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Soft Knockdown (+28)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===jump normals===<br />
====hop A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ha<br />
| name = hop A<br />
| header = yes<br />
| version = hop A<br />
| orderId = 1<br />
| input = h.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_isla_ja_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ja<br />
| name = jump A<br />
| header = no<br />
| version = jump A<br />
| orderId = 2<br />
| input = j.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_isla_ja_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====hop B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hb<br />
| name = hop B<br />
| header = yes<br />
| version = hop B<br />
| orderId = 1<br />
| input = h.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_isla_hb_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jb<br />
| name = jump B<br />
| header = no<br />
| version = jump B<br />
| orderId = 2<br />
| input = j.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_isla_jb_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
<br />
====hop C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hc<br />
| name = hop C<br />
| header = yes<br />
| version = hop C<br />
| orderId = 1<br />
| input = h.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_isla_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
====jump C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jc<br />
| name = jump C<br />
| header = no<br />
| version = jump C<br />
| orderId = 2<br />
| input = j.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_isla_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
====hop D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hd<br />
| name = hop D<br />
| header = yes<br />
| version = hop D<br />
| orderId = 1<br />
| input = h.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_isla_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
<br />
====jump D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jd<br />
| name = jump D<br />
| header = no<br />
| version = jump D<br />
| orderId = 2<br />
| input = j.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_isla_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Command normals===<br />
====Cloud====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_6b<br />
| name = Cloud<br />
| input = 6B<br />
| images = XV_isla_6b_ima.png<br />
| hitboxes = XV_isla_6b_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 17<br />
| active = 4<br />
| recovery = 20<br />
| hitadv = -2<br />
| blockadv = -5<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 80<br />
}}<br />
<br />
====Designs====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_3d<br />
| name = Designs<br />
| input = 3D<br />
| images = XV_isla_3d_ima.png<br />
| hitboxes = XV_isla_3d_hb.png<br />
| damage = 65 [50]<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 12 [15]<br />
| active = 8<br />
| recovery = 18<br />
| hitadv = -6~2 [SKD +28]<br />
| blockadv = -8~0<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 100<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cd<br />
| name = Blowback<br />
| input = CD<br />
| images = XV_isla_cd_ima.png<br />
| hitboxes = XV_isla_cd_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 5<br />
| recovery = 25<br />
| hitadv = Wall Splat (Ground hit) / Soft Knockdown (Air hit)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 100<br />
| guardDamage = 160<br />
}}<br />
<br />
====ShatterStrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236cd<br />
| name = ShatterStrike<br />
| input = 236CD<br />
| images = XV_isla_236cd_ima.png<br />
| hitboxes = XV_isla_236cd1_hb.png, XV_isla_236cd2_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 15<br />
| active = 6<br />
| recovery = 28<br />
| hitadv = Crumple (Ground Hit) / Wall Bounce (Air hit)<br />
| blockadv = -10<br />
| invul = Armor: 4 to 14 (11 frames)<br />
| stun = 0<br />
| guardDamage = 200<br />
}}<br />
<br />
====AdvanceStrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214cd<br />
| name = Advancestrike<br />
| input = 214CD<br />
| images = XV_isla_214cd_ima.png<br />
| hitboxes = XV_isla_214cd1_hb.png, XV_isla_214cd2_hb.png<br />
| damage = 100<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 28<br />
| active = 6<br />
| recovery = 37 (on whiff) / Recovers faster on hit and block.<br />
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit)<br />
| blockadv = 3<br />
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames)<br />
| stun = 0<br />
| guardDamage = 150<br />
}}<br />
<br />
====hop CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hcd<br />
| name = hop CD<br />
| header = yes<br />
| version = hop CD<br />
| orderId = 1<br />
| input = h.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_isla_jcd_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 120<br />
}}<br />
====jump CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jcd<br />
| name = jump CD<br />
| header = no<br />
| version = jump CD<br />
| orderId = 2<br />
| input = j.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_isla_jcd_hb.png<br />
| damage = 90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 140<br />
}}<br />
<br />
===Rush===<br />
====Rush 1====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush1<br />
| name = Rush 1<br />
| header = yes<br />
| version = c.AA<br />
| orderId = 1<br />
| input = c.AA<br />
| images = XV_isla_rush1_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 48 (25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 4<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 120 (60+60)<br />
}}<br />
<br />
====Rush 2====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush2<br />
| name = Rush 2<br />
| header = no<br />
| version = c.AAX<br />
| orderId = 2<br />
| input = c.AAX<br />
| images = XV_isla_rush2_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70 (25+25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 5<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 180 (60+60+60)<br />
}}<br />
<br />
===Throws===<br />
====All-City====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cthrow<br />
| name = All-City<br />
| input = (close) 4/6C<br />
| images = XV_isla_cthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+50)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====Crossing Out====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_dthrow<br />
| name = Crossing Out<br />
| input = (close) 4/6D<br />
| images = XV_isla_dthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+39)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
==Specials==<br />
<br />
===Drips Forward===<br />
====j.236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236a<br />
| name = Drips Forward<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = j.236A<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
====j.236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236c<br />
| name = Drips Forward<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = j.236C<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Drips Backward===<br />
====j.214A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214a<br />
| name = Drips Backward<br />
| input = j.214A<br />
| images = XV_isla_j214a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
<br />
<br />
===Drips Vertical===<br />
====j.214C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214c<br />
| name = Drips Vertical<br />
| input = j.214C<br />
| images = XV_isla_j214c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Piecing A===<br />
====j.236B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236b<br />
| name = Piecing A<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = j.236B<br />
| images = XV_isla_j236b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 61 (Active til landing)<br />
| recovery = 15 on ground<br />
| hitadv = +4 (Instant air), 0 (After 6B)<br />
| blockadv = +2 (Instant air), -2 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.236BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236bd<br />
| name = Piecing A<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 106~146 (20*4+70)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 11<br />
| active = 61 (Active til landing)<br />
| recovery = 19 on ground<br />
| hitadv = Soft Knockdown (+47)<br />
| blockadv = -11<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 160~200 (20*4+120)<br />
}}<br />
<br />
===Piecing B===<br />
====j.236D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236d<br />
| name = Piecing B<br />
| input = j.236D<br />
| images = XV_isla_j236d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 65<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 22<br />
| active = 13<br />
| recovery = 17 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = -6 (Point-blank at lowest height), +1 (Spaced at the tip)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
===Piecing C===<br />
====j.214B/D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214b/d<br />
| name = Piecing C<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.214B/D<br />
| images = XV_isla_j214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = High<br />
| cancel = super<br />
| startup = 21<br />
| active = 5<br />
| recovery = 14 on ground<br />
| hitadv = Soft Knockdown [] (After 6B)<br />
| blockadv = +2 (Instant air), -1 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214bd<br />
| name = Piecing C<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.214BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 138 (75+65)<br />
| guard = High<br />
| cancel = <br />
| startup = 21<br />
| active = 5 (First hit)<br />
| recovery = 18 on ground<br />
| hitadv = Soft Knockdown (+38)<br />
| blockadv = -2 (Instant air), -5 (After 6B)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Fill-in===<br />
====236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236a<br />
| name = Fill-in<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 236A<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 30<br />
| hitadv = -7 (Earliest ground hit) to 13 (Max range)<br />
| blockadv = -9 (Earliest ground hit) to 11 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236c<br />
| name = Fill-in<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 236C<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 34<br />
| hitadv = -11 (Earliest ground hit) to 9 (Max range)<br />
| blockadv = -13 (Earliest ground hit) to 7 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236AC====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236ac<br />
| name = Fill-in<br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 236AC<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 31 (Ground)<br />
| recovery = 27<br />
| hitadv = Soft Knockdown (+36)<br />
| blockadv = -7 (Earliest ground hit) to 17 (Max range)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Scribe===<br />
====623B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623b<br />
| name = Scribe<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 623B<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+19)<br />
| blockadv = -29<br />
| invul = Full body against non-projectile air moves: 1 to 11 (11 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623d<br />
| name = Scribe<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 623D<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 12<br />
| active = 6<br />
| recovery = 46 (23 on ground)<br />
| hitadv = Soft Knockdown (19: Tech / 46: Non-tech)<br />
| blockadv = -33<br />
| invul = Full Body: 1 to 17 (17 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623bd<br />
| name = Scribe<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 623BD<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+26)<br />
| blockadv = -33<br />
| invul = Full body against non-projectile air moves: 4 to 16 (13 frames)<br />
| stun = 0<br />
| guardDamage = 120<br />
}}<br />
<br />
===To Front===<br />
====214B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b<br />
| name = To Front<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 214B<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = Soft Knockdown (+30)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====214D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d<br />
| name = To Front<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 214D<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 18<br />
| active = 8<br />
| recovery = 16 [29]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd<br />
| name = To Front<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 214BD<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 100<br />
}}<br />
<br />
===Brake===<br />
====214B/D~D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b/d_d<br />
| name = Brake<br />
| input = 214B/D~D<br />
| images = XV_isla_214k_d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12<br />
| hitadv =<br />
| blockadv =<br />
| invul = <br />
| stun =<br />
| guardDamage = <br />
}}<br />
<br />
===Throwie A===<br />
====214D~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_a<br />
| name = Throwie A<br />
| header = yes<br />
| version = D~A<br />
| orderId = 1<br />
| input = 214D~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 7<br />
| active = 5<br />
| recovery = 29<br />
| hitadv = Hard Knockdown (+29)<br />
| blockadv = -15<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_a<br />
| name = Throwie A<br />
| header = no<br />
| version = BD~A<br />
| orderId = 2<br />
| input = 214BD~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 84 (20+30+40)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 7<br />
| active = 3 (3) 2 (6) 3<br />
| recovery = 21<br />
| hitadv = Ground Bounce (+68)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 120 (40+40+40)<br />
}}<br />
<br />
===Throwie B===<br />
====214D~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_b<br />
| name = Throwie B<br />
| header = yes<br />
| version = D~B<br />
| orderId = 1<br />
| input = 214D~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 4<br />
| recovery = 22<br />
| hitadv = Soft Knockdown (+23)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====214BD~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_b<br />
| name = Throwie B<br />
| header = no<br />
| version = BD~B<br />
| orderId = 2<br />
| input = 214BD~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = <br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Hard Knockdown (+53)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 60<br />
}}<br />
<br />
===Throwie C===<br />
====214D/BD~C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d/bd_c<br />
| name = Throwie C<br />
| input = 214D/BD~C<br />
| images = XV_isla_214d_c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 71 (12 on ground)<br />
| hitadv = <br />
| blockadv = <br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
==Supers==<br />
===Back to Back===<br />
====236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236b/d<br />
| name = Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = 236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 12<br />
| active = 22<br />
| recovery = 39<br />
| hitadv = Hard Knockdown (+58)<br />
| blockadv = -46~-29<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236bd<br />
| name = Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = 236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = climax<br />
| startup = 10<br />
| active = 31<br />
| recovery = 38<br />
| hitadv = Hard Knockdown (+59)<br />
| blockadv = -54~-35<br />
| invul = Full Body: 1 to 11 (11 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Air Back to Back===<br />
====j.236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236b/d<br />
| name = Air Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 21<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 3 (3 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====j.236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236bd<br />
| name = Air Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = <br />
| startup = 10<br />
| active = 32<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 9 (9 frames)<br />
| stun = 0<br />
| guardDamage = <br />
}}<br />
<br />
===Wild Style===<br />
====214214A/C====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214a/c<br />
| name = Wild Style<br />
| header = yes<br />
| version = A or C<br />
| orderId = 1<br />
| input = 214214A/C<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 130 (10*6+70)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 13<br />
| active = 20<br />
| recovery = 27<br />
| hitadv = Hard Knockdown (+94)<br />
| blockadv = -15~-6<br />
| invul = Full Body: 1 to 6 (6 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====214214AC====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214ac<br />
| name = Wild Style<br />
| header = no<br />
| version = AC<br />
| orderId = 2<br />
| input = 214214AC<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 260 (10*16+100)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 11<br />
| active = 22<br />
| recovery = 26<br />
| hitadv = Hard Knockdown (+93)<br />
| blockadv = -25~-6<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Climax super===<br />
====King of Piece: I&A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214236cd<br />
| name = King of Piece: I&A<br />
| input = 214236CD<br />
| images = XV_isla_214236cd_ima.png<br />
| hitboxes = XV_isla_214236cd.png<br />
| damage = 450 (70+114+266) Min: 240<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 13<br />
| recovery = 48<br />
| hitadv = Hard Knockdown (+42)<br />
| blockadv = -42~-30<br />
| invul = Full Body: 1 to 19 (19 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Isla/Data&diff=73849
The King of Fighters XV/Isla/Data
2024-03-26T03:32:27Z
<p>AmedoS310: /* ShatterStrike */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
===Close Standing Normals===<br />
====cl.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cla<br />
| name = close A<br />
| input = cl.A<br />
| images = XV_isla_cla_ima.png<br />
| hitboxes = XV_isla_cla_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 6<br />
| hitadv = +5<br />
| blockadv = +3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clb<br />
| name = close B<br />
| input = cl.B<br />
| images = XV_isla_clb_ima.png<br />
| hitboxes = XV_isla_clb_hb.png<br />
| damage = 30<br />
| guard = Low<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 8<br />
| hitadv = +3<br />
| blockadv = +1<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clc<br />
| name = close C<br />
| input = cl.C<br />
| images = XV_isla_clc_ima.png<br />
| hitboxes = XV_isla_clc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 16<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cl.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cld<br />
| name = close D<br />
| input = cl.D<br />
| images = XV_isla_cld_ima.png<br />
| hitboxes = XV_isla_cld_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 18<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Far Standing Normals===<br />
====st.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_sta<br />
| name = stand A<br />
| input = st.A<br />
| images = XV_isla_fa_ima.png<br />
| hitboxes = XV_isla_fa_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 12<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stb<br />
| name = stand B<br />
| input = st.B<br />
| images = XV_isla_fb_ima.png<br />
| hitboxes = XV_isla_fb_hb.png<br />
| damage = 30<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 6<br />
| active = 4<br />
| recovery = 11<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stc<br />
| name = stand C<br />
| input = st.C<br />
| images = XV_isla_fc_ima.png<br />
| hitboxes = XV_isla_fc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = special<br />
| startup = 12<br />
| active = 4<br />
| recovery = 19<br />
| hitadv = -2<br />
| blockadv = -4<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====st.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_std<br />
| name = stand D<br />
| input = st.D<br />
| images = XV_isla_fd_ima.png<br />
| hitboxes = XV_isla_fd1_hb.png, XV_isla_fd2_hb.png, XV_isla_fd3_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 7<br />
| active = 6<br />
| recovery = 21<br />
| hitadv = -6<br />
| blockadv = -8<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Crouch Normals===<br />
====cr.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cra<br />
| name = crouch A<br />
| input = 2A<br />
| images = XV_isla_2a_ima.png<br />
| hitboxes = XV_isla_2a_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 7<br />
| hitadv = +4<br />
| blockadv = +2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cr.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crb<br />
| name = crouch B<br />
| input = 2B<br />
| images = XV_isla_2b_ima.png<br />
| hitboxes = XV_isla_2b_hb.png<br />
| damage = 15<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = super<br />
| startup = 4<br />
| active = 4<br />
| recovery = 10<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 15<br />
| guardDamage = 30<br />
}}<br />
<br />
====cr.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crc<br />
| name = crouch C<br />
| input = 2C<br />
| images = XV_isla_2c_ima.png<br />
| hitboxes = XV_isla_2c1_hb.png, XV_isla_2c2_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 8<br />
| active = 5<br />
| recovery = 18<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cr.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crd<br />
| name = crouch D<br />
| input = 2D<br />
| images = XV_isla_2d_ima.png<br />
| hitboxes = XV_isla_2d_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = command<br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Soft Knockdown (+28)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===jump normals===<br />
====hop A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ha<br />
| name = hop A<br />
| header = yes<br />
| version = hop A<br />
| orderId = 1<br />
| input = h.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_isla_ja_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ja<br />
| name = jump A<br />
| header = no<br />
| version = jump A<br />
| orderId = 2<br />
| input = j.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_isla_ja_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====hop B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hb<br />
| name = hop B<br />
| header = yes<br />
| version = hop B<br />
| orderId = 1<br />
| input = h.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_isla_hb_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jb<br />
| name = jump B<br />
| header = no<br />
| version = jump B<br />
| orderId = 2<br />
| input = j.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_isla_jb_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
<br />
====hop C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hc<br />
| name = hop C<br />
| header = yes<br />
| version = hop C<br />
| orderId = 1<br />
| input = h.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_isla_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
====jump C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jc<br />
| name = jump C<br />
| header = no<br />
| version = jump C<br />
| orderId = 2<br />
| input = j.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_isla_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
====hop D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hd<br />
| name = hop D<br />
| header = yes<br />
| version = hop D<br />
| orderId = 1<br />
| input = h.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_isla_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
<br />
====jump D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jd<br />
| name = jump D<br />
| header = no<br />
| version = jump D<br />
| orderId = 2<br />
| input = j.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_isla_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Command normals===<br />
====Cloud====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_6b<br />
| name = Cloud<br />
| input = 6B<br />
| images = XV_isla_6b_ima.png<br />
| hitboxes = XV_isla_6b_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 17<br />
| active = 4<br />
| recovery = 20<br />
| hitadv = -2<br />
| blockadv = -5<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 80<br />
}}<br />
<br />
====Designs====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_3d<br />
| name = Designs<br />
| input = 3D<br />
| images = XV_isla_3d_ima.png<br />
| hitboxes = XV_isla_3d_hb.png<br />
| damage = 65 [50]<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 12 [15]<br />
| active = 8<br />
| recovery = 18<br />
| hitadv = -6~2 [SKD +28]<br />
| blockadv = -8~0<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 100<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cd<br />
| name = Blowback<br />
| input = CD<br />
| images = XV_isla_cd_ima.png<br />
| hitboxes = XV_isla_cd_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 5<br />
| recovery = 25<br />
| hitadv = Wall Splat (Ground hit) / Soft Knockdown (Air hit)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 100<br />
| guardDamage = 160<br />
}}<br />
<br />
====ShatterStrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236cd<br />
| name = ShatterStrike<br />
| input = 236CD<br />
| images = XV_isla_236cd_ima.png<br />
| hitboxes = XV_isla_236cd1_hb.png, XV_isla_236cd2_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 15<br />
| active = 6<br />
| recovery = 28<br />
| hitadv = Crumple (Ground Hit) / Wall Bounce (Air hit)<br />
| blockadv = -10<br />
| invul = Armor: 4 to 14 (11 frames)<br />
| stun = 0<br />
| guardDamage = 200<br />
}}<br />
<br />
====AdvanceStrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214cd<br />
| name = Advancestrike<br />
| input = 214CD<br />
| images = XV_isla_214cd_ima.png<br />
| hitboxes = XV_isla_214cd_hb.png<br />
| damage = 100<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 28<br />
| active = 6<br />
| recovery = 37 (on whiff) / Recovers faster on hit and block.<br />
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit)<br />
| blockadv = 3<br />
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames)<br />
| stun = 0<br />
| guardDamage = 150<br />
}}<br />
<br />
====hop CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hcd<br />
| name = hop CD<br />
| header = yes<br />
| version = hop CD<br />
| orderId = 1<br />
| input = h.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_isla_jcd_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 120<br />
}}<br />
====jump CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jcd<br />
| name = jump CD<br />
| header = no<br />
| version = jump CD<br />
| orderId = 2<br />
| input = j.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_isla_jcd_hb.png<br />
| damage = 90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 140<br />
}}<br />
<br />
===Rush===<br />
====Rush 1====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush1<br />
| name = Rush 1<br />
| header = yes<br />
| version = c.AA<br />
| orderId = 1<br />
| input = c.AA<br />
| images = XV_isla_rush1_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 48 (25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 4<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 120 (60+60)<br />
}}<br />
<br />
====Rush 2====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush2<br />
| name = Rush 2<br />
| header = no<br />
| version = c.AAX<br />
| orderId = 2<br />
| input = c.AAX<br />
| images = XV_isla_rush2_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70 (25+25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 5<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 180 (60+60+60)<br />
}}<br />
<br />
===Throws===<br />
====All-City====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cthrow<br />
| name = All-City<br />
| input = (close) 4/6C<br />
| images = XV_isla_cthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+50)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====Crossing Out====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_dthrow<br />
| name = Crossing Out<br />
| input = (close) 4/6D<br />
| images = XV_isla_dthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+39)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
==Specials==<br />
<br />
===Drips Forward===<br />
====j.236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236a<br />
| name = Drips Forward<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = j.236A<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
====j.236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236c<br />
| name = Drips Forward<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = j.236C<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Drips Backward===<br />
====j.214A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214a<br />
| name = Drips Backward<br />
| input = j.214A<br />
| images = XV_isla_j214a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
<br />
<br />
===Drips Vertical===<br />
====j.214C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214c<br />
| name = Drips Vertical<br />
| input = j.214C<br />
| images = XV_isla_j214c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Piecing A===<br />
====j.236B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236b<br />
| name = Piecing A<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = j.236B<br />
| images = XV_isla_j236b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 61 (Active til landing)<br />
| recovery = 15 on ground<br />
| hitadv = +4 (Instant air), 0 (After 6B)<br />
| blockadv = +2 (Instant air), -2 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.236BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236bd<br />
| name = Piecing A<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 106~146 (20*4+70)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 11<br />
| active = 61 (Active til landing)<br />
| recovery = 19 on ground<br />
| hitadv = Soft Knockdown (+47)<br />
| blockadv = -11<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 160~200 (20*4+120)<br />
}}<br />
<br />
===Piecing B===<br />
====j.236D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236d<br />
| name = Piecing B<br />
| input = j.236D<br />
| images = XV_isla_j236d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 65<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 22<br />
| active = 13<br />
| recovery = 17 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = -6 (Point-blank at lowest height), +1 (Spaced at the tip)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
===Piecing C===<br />
====j.214B/D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214b/d<br />
| name = Piecing C<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.214B/D<br />
| images = XV_isla_j214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = High<br />
| cancel = super<br />
| startup = 21<br />
| active = 5<br />
| recovery = 14 on ground<br />
| hitadv = Soft Knockdown [] (After 6B)<br />
| blockadv = +2 (Instant air), -1 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214bd<br />
| name = Piecing C<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.214BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 138 (75+65)<br />
| guard = High<br />
| cancel = <br />
| startup = 21<br />
| active = 5 (First hit)<br />
| recovery = 18 on ground<br />
| hitadv = Soft Knockdown (+38)<br />
| blockadv = -2 (Instant air), -5 (After 6B)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Fill-in===<br />
====236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236a<br />
| name = Fill-in<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 236A<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 30<br />
| hitadv = -7 (Earliest ground hit) to 13 (Max range)<br />
| blockadv = -9 (Earliest ground hit) to 11 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236c<br />
| name = Fill-in<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 236C<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 34<br />
| hitadv = -11 (Earliest ground hit) to 9 (Max range)<br />
| blockadv = -13 (Earliest ground hit) to 7 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236AC====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236ac<br />
| name = Fill-in<br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 236AC<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 31 (Ground)<br />
| recovery = 27<br />
| hitadv = Soft Knockdown (+36)<br />
| blockadv = -7 (Earliest ground hit) to 17 (Max range)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Scribe===<br />
====623B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623b<br />
| name = Scribe<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 623B<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+19)<br />
| blockadv = -29<br />
| invul = Full body against non-projectile air moves: 1 to 11 (11 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623d<br />
| name = Scribe<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 623D<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 12<br />
| active = 6<br />
| recovery = 46 (23 on ground)<br />
| hitadv = Soft Knockdown (19: Tech / 46: Non-tech)<br />
| blockadv = -33<br />
| invul = Full Body: 1 to 17 (17 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623bd<br />
| name = Scribe<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 623BD<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+26)<br />
| blockadv = -33<br />
| invul = Full body against non-projectile air moves: 4 to 16 (13 frames)<br />
| stun = 0<br />
| guardDamage = 120<br />
}}<br />
<br />
===To Front===<br />
====214B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b<br />
| name = To Front<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 214B<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = Soft Knockdown (+30)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====214D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d<br />
| name = To Front<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 214D<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 18<br />
| active = 8<br />
| recovery = 16 [29]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd<br />
| name = To Front<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 214BD<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 100<br />
}}<br />
<br />
===Brake===<br />
====214B/D~D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b/d_d<br />
| name = Brake<br />
| input = 214B/D~D<br />
| images = XV_isla_214k_d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12<br />
| hitadv =<br />
| blockadv =<br />
| invul = <br />
| stun =<br />
| guardDamage = <br />
}}<br />
<br />
===Throwie A===<br />
====214D~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_a<br />
| name = Throwie A<br />
| header = yes<br />
| version = D~A<br />
| orderId = 1<br />
| input = 214D~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 7<br />
| active = 5<br />
| recovery = 29<br />
| hitadv = Hard Knockdown (+29)<br />
| blockadv = -15<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_a<br />
| name = Throwie A<br />
| header = no<br />
| version = BD~A<br />
| orderId = 2<br />
| input = 214BD~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 84 (20+30+40)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 7<br />
| active = 3 (3) 2 (6) 3<br />
| recovery = 21<br />
| hitadv = Ground Bounce (+68)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 120 (40+40+40)<br />
}}<br />
<br />
===Throwie B===<br />
====214D~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_b<br />
| name = Throwie B<br />
| header = yes<br />
| version = D~B<br />
| orderId = 1<br />
| input = 214D~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 4<br />
| recovery = 22<br />
| hitadv = Soft Knockdown (+23)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====214BD~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_b<br />
| name = Throwie B<br />
| header = no<br />
| version = BD~B<br />
| orderId = 2<br />
| input = 214BD~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = <br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Hard Knockdown (+53)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 60<br />
}}<br />
<br />
===Throwie C===<br />
====214D/BD~C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d/bd_c<br />
| name = Throwie C<br />
| input = 214D/BD~C<br />
| images = XV_isla_214d_c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 71 (12 on ground)<br />
| hitadv = <br />
| blockadv = <br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
==Supers==<br />
===Back to Back===<br />
====236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236b/d<br />
| name = Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = 236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 12<br />
| active = 22<br />
| recovery = 39<br />
| hitadv = Hard Knockdown (+58)<br />
| blockadv = -46~-29<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236bd<br />
| name = Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = 236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = climax<br />
| startup = 10<br />
| active = 31<br />
| recovery = 38<br />
| hitadv = Hard Knockdown (+59)<br />
| blockadv = -54~-35<br />
| invul = Full Body: 1 to 11 (11 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Air Back to Back===<br />
====j.236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236b/d<br />
| name = Air Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 21<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 3 (3 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====j.236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236bd<br />
| name = Air Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = <br />
| startup = 10<br />
| active = 32<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 9 (9 frames)<br />
| stun = 0<br />
| guardDamage = <br />
}}<br />
<br />
===Wild Style===<br />
====214214A/C====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214a/c<br />
| name = Wild Style<br />
| header = yes<br />
| version = A or C<br />
| orderId = 1<br />
| input = 214214A/C<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 130 (10*6+70)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 13<br />
| active = 20<br />
| recovery = 27<br />
| hitadv = Hard Knockdown (+94)<br />
| blockadv = -15~-6<br />
| invul = Full Body: 1 to 6 (6 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====214214AC====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214ac<br />
| name = Wild Style<br />
| header = no<br />
| version = AC<br />
| orderId = 2<br />
| input = 214214AC<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 260 (10*16+100)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 11<br />
| active = 22<br />
| recovery = 26<br />
| hitadv = Hard Knockdown (+93)<br />
| blockadv = -25~-6<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Climax super===<br />
====King of Piece: I&A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214236cd<br />
| name = King of Piece: I&A<br />
| input = 214236CD<br />
| images = XV_isla_214236cd_ima.png<br />
| hitboxes = XV_isla_214236cd.png<br />
| damage = 450 (70+114+266) Min: 240<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 13<br />
| recovery = 48<br />
| hitadv = Hard Knockdown (+42)<br />
| blockadv = -42~-30<br />
| invul = Full Body: 1 to 19 (19 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Shun%27ei/Data&diff=73848
The King of Fighters XV/Shun'ei/Data
2024-03-26T03:31:25Z
<p>AmedoS310: /* Advancestrike */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
===Close Standing Normals===<br />
====close A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cla<br />
| name = close A<br />
| input = cl.A<br />
| images = XV_shunei_cla_ima.png<br />
| hitboxes = XV_shunei_cla_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 4<br />
| active = 3<br />
| recovery = 8<br />
| hitadv = +4<br />
| blockadv = +2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====close B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_clb<br />
| name = close B<br />
| input = cl.B<br />
| images = XV_shunei_clb_ima.png<br />
| hitboxes = XV_shunei_clb_hb.png<br />
| damage = 30<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 6<br />
| hitadv = +5<br />
| blockadv = +3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====close C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_clc<br />
| name = close C<br />
| input = cl.C<br />
| images = XV_shunei_clc_ima.png<br />
| hitboxes = XV_shunei_clc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 16<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====close D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cld<br />
| name = close D<br />
| input = cl.D<br />
| images = XV_shunei_cld_ima.png<br />
| hitboxes = XV_shunei_cld_hb.png<br />
| damage = 80 (40+40)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 6<br />
| active = 3 (5) 2<br />
| recovery = 21<br />
| hitadv = -2<br />
| blockadv = -4<br />
| invul = <br />
| stun = 80 (40+40)<br />
| guardDamage = 120 (60+60)<br />
}}<br />
<br />
===Far Standing Normals===<br />
====stand A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_sta<br />
| name = stand A<br />
| input = A<br />
| images = XV_shunei_fa_ima.png<br />
| hitboxes = XV_shunei_fa_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 6<br />
| active = 4<br />
| recovery = 8<br />
| hitadv = +3<br />
| blockadv = +1<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====stand B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_stb<br />
| name = stand B<br />
| input = B<br />
| images = XV_shunei_fb_ima.png<br />
| hitboxes = XV_shunei_fb_hb.png<br />
| damage = 30<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 6<br />
| active = 4<br />
| recovery = 12<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====stand C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_stc<br />
| name = stand C<br />
| input = C<br />
| images = XV_shunei_fc_ima.png<br />
| hitboxes = XV_shunei_fc_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command <br />
| startup = 9<br />
| active = 2<br />
| recovery = 21<br />
| hitadv = -2<br />
| blockadv = -4<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====stand D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_std<br />
| name = stand D<br />
| input = D<br />
| images = XV_shunei_fd_ima.png<br />
| hitboxes = XV_shunei_fd_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 8<br />
| active = 5<br />
| recovery = 25<br />
| hitadv = -9<br />
| blockadv = -11<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Crouch Normals===<br />
====crouch A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cra<br />
| name = crouch A<br />
| input = cr.A<br />
| images = XV_shunei_2a_ima.png<br />
| hitboxes = XV_shunei_2a_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 7<br />
| hitadv = +4<br />
| blockadv = +2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====crouch B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_crb<br />
| name = crouch B<br />
| input = cr.B<br />
| images = XV_shunei_2b_ima.png<br />
| hitboxes = XV_shunei_2b_hb.png<br />
| damage = 15<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 4<br />
| active = 4<br />
| recovery = 10<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 15<br />
| guardDamage = 30<br />
}}<br />
<br />
====crouch C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_crc<br />
| name = crouch C<br />
| input = cr.C<br />
| images = XV_shunei_2c_ima.png<br />
| hitboxes = XV_shunei_2c_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 7<br />
| active = 3<br />
| recovery = 21<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====crouch D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_crd<br />
| name = crouch D<br />
| input = cr.D<br />
| images = XV_shunei_2d_ima.png<br />
| hitboxes = XV_shunei_2d_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = command<br />
| startup = 9<br />
| active = 4<br />
| recovery = 15<br />
| hitadv = Soft Knockdown (+30/+57)<br />
| blockadv = 0<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===jump normals===<br />
====hop A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_ha<br />
| name = hop A<br />
| header = yes<br />
| version = hop<br />
| orderId = 1<br />
| input = h.A<br />
| images = XV_shunei_ja_ima.png<br />
| hitboxes = XV_shunei_ja_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = special<br />
| startup = 5<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
<br />
====jump A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_ja<br />
| name = jump A<br />
| header = no<br />
| version = jump<br />
| orderId = 2<br />
| input = j.A<br />
| images = XV_shunei_ja_ima.png<br />
| hitboxes = XV_shunei_ja_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = special<br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====hop B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_hb<br />
| name = hop B<br />
| header = yes<br />
| version = hop<br />
| orderId = 1<br />
| input = h.B<br />
| images = XV_shunei_jb_ima.png<br />
| hitboxes = XV_shunei_jb_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
<br />
====jump B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_jb<br />
| name = jump B<br />
| header = no<br />
| version = jump<br />
| orderId = 2<br />
| input = j.B<br />
| images = XV_shunei_jb_ima.png<br />
| hitboxes = XV_shunei_jb_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 9<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====hop C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_hc<br />
| name = hop C<br />
| header = yes<br />
| version = hop<br />
| orderId = 1<br />
| input = h.C<br />
| images = XV_shunei_jc_ima.png<br />
| hitboxes = XV_shunei_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = special<br />
| startup = 6<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
<br />
====jump C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_jc<br />
| name = jump C<br />
| header = no<br />
| version = jump<br />
| orderId = 2<br />
| input = j.C<br />
| images = XV_shunei_jc_ima.png<br />
| hitboxes = XV_shunei_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = special<br />
| startup = 6<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====hop D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_hd<br />
| name = hop D<br />
| header = yes<br />
| version = hop<br />
| orderId = 1<br />
| input = h.D<br />
| images = XV_shunei_jd_ima.png<br />
| hitboxes = XV_shunei_hop_d_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = <br />
| startup = 9<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
<br />
====jump D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_jd<br />
| name = jump D<br />
| header = no<br />
| version = jump<br />
| orderId = 2<br />
| input = j.D<br />
| images = XV_shunei_jd_ima.png<br />
| hitboxes = XV_shunei_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]]<br />
| cancel = <br />
| startup = 9<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Rush===<br />
====rush 1====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_rush1<br />
| name = rush 1<br />
| header = yes<br />
| version = cl.AA<br />
| orderId = 1<br />
| input = cl.AA<br />
| images = XV_shunei_rush2_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 48 (25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = <br />
| active = <br />
| recovery = <br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 120 (60+60)<br />
}}<br />
<br />
====rush 2====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_rush2<br />
| name = rush 2<br />
| header = no<br />
| version = cl.AAX<br />
| orderId = 2<br />
| input = cl.AAX<br />
| images = XV_shunei_rush1_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70 (25+25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = <br />
| active = <br />
| recovery = <br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 180 (60+60+60)<br />
}}<br />
<br />
===Command normals===<br />
====Sky Axe ====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_6b<br />
| name = Sky Axe <br />
| input = 6B<br />
| images = XV_shunei_6b_ima.png<br />
| hitboxes = XV_shunei_6b_hb.png<br />
| damage = 45 [35]<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13 [11]<br />
| active = 2<br />
| recovery = 24<br />
| hitadv = -9<br />
| blockadv = -11<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 80<br />
}}<br />
<br />
====Ground Hammer ====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_6a<br />
| name = Ground Hammer <br />
| input = 6A<br />
| images = XV_shunei_6a_ima.png<br />
| hitboxes = XV_shunei_6a_hb.png<br />
| damage = 60 [45]<br />
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] [[The_King_of_Fighters_XV/Defense#Mid|[Mid]]]<br />
| cancel = super [special]<br />
| startup = 25 [19]<br />
| active = 4<br />
| recovery = 17 [19]<br />
| hitadv = 0 [0]<br />
| blockadv = -2 [-2]<br />
| invul = <br />
| stun = 90 [40]<br />
| guardDamage = 110 [80]<br />
}}<br />
<br />
====Target Combo 1 ====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_5cc<br />
| name = Target Combo 1 <br />
| input = 5CC<br />
| images = XV_shunei_fc_ima.png<br />
| hitboxes = XV_shunei_fc2_hb.png<br />
| damage = 78 (40+40)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 6<br />
| active = 2<br />
| recovery = 20<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 100 (40+60)<br />
| guardDamage = 100 (60+40)<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cd<br />
| name = Blowback<br />
| input = CD<br />
| images = XV_shunei_cd_ima.png<br />
| hitboxes = XV_shunei_cd_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 4<br />
| recovery = 29<br />
| hitadv = Wall Splat (Ground hit) / Soft Knockdown (Air hit)<br />
| blockadv = -10<br />
| invul = Low Body: 7 to 30 (24 Frames)<br />
| stun = 100<br />
| guardDamage = 160<br />
}}<br />
<br />
====Shatterstrike====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236cd<br />
| name = Shatterstrike<br />
| input = 236CD<br />
| images = XV_shunei_236cd_ima.png<br />
| hitboxes = XV_shunei_236cd_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 15<br />
| active = 6<br />
| recovery = 27<br />
| hitadv = Crumple (Ground Hit - HKD +93) / Wall Bounce (Air hit)<br />
| blockadv = -10<br />
| invul = Armor: 4 to 14 (11 frames)<br />
| stun = 0<br />
| guardDamage = 200<br />
}}<br />
<br />
====AdvanceStrike====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_214cd<br />
| name = Advancestrike<br />
| input = 214CD<br />
| images = XV_shunei_214cd_ima.png<br />
| hitboxes = XV_shunei_214cd_hb.png<br />
| damage = 100<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 28<br />
| active = 6<br />
| recovery = 37 (on whiff) / Recovers faster on hit and block.<br />
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit)<br />
| blockadv = 3<br />
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames)<br />
| stun = 0<br />
| guardDamage = 150<br />
}}<br />
<br />
====hop CD====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_hcd<br />
| name = hop CD<br />
| header = yes<br />
| version = hop<br />
| orderId = 1<br />
| input = h.CD<br />
| images = XV_shunei_jcd_ima.png<br />
| hitboxes = XV_shunei_jcd_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown (+54/+91)<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 120<br />
}}<br />
<br />
====jump CD====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_jcd<br />
| name = jump CD<br />
| header = no<br />
| version = jump<br />
| orderId = 2<br />
| input = j.CD<br />
| images = XV_shunei_jcd_ima.png<br />
| hitboxes = XV_shunei_jcd_hb.png<br />
| damage = 90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown (+54/+91)<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 140<br />
}}<br />
<br />
===Throws===<br />
====Cthrow (forward)====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cthrow<br />
| name = Cthrow (forward)<br />
| input = (close) 4/6C<br />
| images = XV_shunei_cthrow_ima.png<br />
| hitboxes = XV_shunei_cthrow_hb.png<br />
| damage = 100<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+49)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====dthrow (backward)====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_dthrow<br />
| name = dthrow (backward)<br />
| input = (close) 4/6D<br />
| images = XV_shunei_dthrow_ima.png<br />
| hitboxes = XV_shunei_dthrow_hb.png<br />
| damage = 100<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+33)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
==Specials==<br />
===Scarlet Phantom===<br />
====214A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_214a<br />
| name = Scarlet Phantom <br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 214A<br />
| images = XV_shunei_214a_ima.png<br />
| hitboxes = XV_shunei_214a_hb.png<br />
| damage = 65<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 12<br />
| active = 7<br />
| recovery = 17<br />
| hitadv = Soft Knockdown (+30/+57)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_214c<br />
| name = Scarlet Phantom <br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 214C<br />
| images = XV_shunei_214c_ima.png<br />
| hitboxes = XV_shunei_214c_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16<br />
| active = 7<br />
| recovery = 18<br />
| hitadv = Hard Knockdown (+69)<br />
| blockadv = -6<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214AC====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_214ac<br />
| name = Scarlet Phantom <br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 214AC<br />
| images = XV_shunei_214a_ima.png<br />
| hitboxes = XV_shunei_214ac_hb.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 16<br />
| active = 7<br />
| recovery = 18<br />
| hitadv = Hard Knockdown (+69)<br />
| blockadv = -5<br />
| invul = Low Feet Strike Invincibility - 12 to 21 (10 Frames) - Only during proximity box detection.<br />
| stun = 0<br />
| guardDamage = 120<br />
}}<br />
<br />
===Aqua Spear===<br />
====236A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236a<br />
| name = Aqua Spear <br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 236A<br />
| images = XV_shunei_236a_ima.png<br />
| hitboxes = XV_shunei_236a_hb.png<br />
| damage = 65<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16<br />
| active = 8<br />
| recovery = 24<br />
| hitadv = Soft Knockdown (+30/+57)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236c<br />
| name = Aqua Spear <br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 236C<br />
| images = XV_shunei_236a_ima.png<br />
| hitboxes = XV_shunei_236c_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 21<br />
| active = 10<br />
| recovery = 22<br />
| hitadv = Soft Knockdown (+30/+57)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====236AC====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236ac<br />
| name = Aqua Spear <br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 236AC<br />
| images = XV_shunei_236a_ima.png<br />
| hitboxes = XV_shunei_236ac_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 12<br />
| active = 11<br />
| recovery = 23<br />
| hitadv = Crumple (Close - +100) / Soft Knockdown (Max Range +32/+72)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Rising Efreet===<br />
====623A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_623a<br />
| name = Rising Efreet <br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 623A<br />
| images = XV_shunei_623a_ima.png<br />
| hitboxes = XV_shunei_623a_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 7<br />
| recovery = 40<br />
| hitadv = Soft Knockdown (+24/+51)<br />
| blockadv = -28<br />
| invul = Full body against non-projectile air moves: 1 to 11 (11 Frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_623c<br />
| name = Rising Efreet <br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 623C<br />
| images = XV_shunei_623a_ima.png<br />
| hitboxes = XV_shunei_623c_hb.png<br />
| damage = 85<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 18<br />
| active = 7<br />
| recovery = 28<br />
| hitadv = Soft Knockdown (+24/+51)<br />
| blockadv = -16<br />
| invul = Upper Body: 1 to 17 (17 Frames)/ Full body against non-projectile air moves: 1 to 17 (17 Frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623AC====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_623ac<br />
| name = Rising Efreet <br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 623AC<br />
| images = XV_shunei_623a_ima.png<br />
| hitboxes = XV_shunei_623ac_hb.png<br />
| damage = 107 (50+60)<br />
| guard = Mid<br />
| cancel = <br />
| startup = 13<br />
| active = 7 (11) 7<br />
| recovery = 14<br />
| hitadv = Soft Knockdown (+52/+72)<br />
| blockadv = -20<br />
| invul = Upper Body: 1 to 12 (12 Frames)<br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Blau Wing===<br />
====j.236A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236a<br />
| name = Blau Wing <br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = j.236A<br />
| images = XV_shunei_j236a_ima.png<br />
| hitboxes = XV_shunei_j236a_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 11<br />
| active = 7<br />
| recovery = 7 on ground<br />
| hitadv = Hard Knockdown (+77)<br />
| blockadv = 4 (Lowest height) to -5 (Highest height) / -3 (After Sky Axe, 6B)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.236C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236c<br />
| name = Blau Wing <br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = j.236C<br />
| images = XV_shunei_j236a_ima.png<br />
| hitboxes = XV_shunei_j236c_hb.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 8<br />
| recovery = 2 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = 1 (Lowest height) to -6 (Highest height) / -1 (After Sky Axe, 6B)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.236AC====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236ac<br />
| name = Blau Wing <br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = j.236AC<br />
| images = XV_shunei_j236a_ima.png<br />
| hitboxes = XV_shunei_j236ac_hb.png<br />
| damage = 85 (30+28+30)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 8<br />
| recovery = 8 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = 6 (Lowest height) to -2 (Highest height) / 5 (After Sky Axe, 6B)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 120 (40+40+40)<br />
}}<br />
<br />
===Thruster Vision===<br />
====j.236D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236d<br />
| name = Thruster Vision • Front <br />
| header = yes<br />
| version = D<br />
| orderId = 1<br />
| input = j.236D<br />
| images = XV_shunei_j236d_ima.png<br />
| hitboxes = XV_shunei_j236d_hb.png<br />
| damage = N/A<br />
| guard = N/A<br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = N/A<br />
| guardDamage = <br />
}}<br />
<br />
====j.236BD====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236bd<br />
| name = Thruster Vision • Front <br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236BD<br />
| images = XV_shunei_j236d_ima.png<br />
| hitboxes = XV_shunei_j236bd_hb.png<br />
| damage = N/A<br />
| guard = N/A<br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = N/A<br />
| guardDamage = <br />
}}<br />
<br />
====j.214D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j214d<br />
| name = Thruster Vision • Back <br />
| header = yes<br />
| version = D<br />
| orderId = 1<br />
| input = j.214D<br />
| images = XV_shunei_j214d_ima.png<br />
| hitboxes = XV_shunei_j214d_hb.png<br />
| damage = N/A<br />
| guard = N/A<br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = N/A<br />
| guardDamage = <br />
}}<br />
<br />
====j.214BD====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j214bd<br />
| name = Thruster Vision • Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.214BD<br />
| images = XV_shunei_j214d_ima.png<br />
| hitboxes = XV_shunei_j214bd_hb.png<br />
| damage = N/A<br />
| guard = N/A<br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = Full Body: 1 to 10 (10 Frames)<br />
| stun = N/A<br />
| guardDamage = <br />
}}<br />
<br />
====j.236B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236b<br />
| name = Thruster Vision • Slant<br />
| input = j.236B<br />
| images = XV_shunei_j236b_ima.png<br />
| hitboxes = XV_shunei_j236b_hb.png<br />
| damage = N/A<br />
| guard = N/A<br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 8 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = N/A<br />
| guardDamage = <br />
}}<br />
<br />
====j.214B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j214b<br />
| name = Thruster Vision • Under<br />
| input = j.214B<br />
| images = XV_shunei_j214b_ima.png<br />
| hitboxes = XV_shunei_j214b_hb.png<br />
| damage = N/A<br />
| guard = N/A<br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 10 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = N/A<br />
| guardDamage = <br />
}}<br />
<br />
==Supers==<br />
===Gaianic Burst===<br />
====236236A====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236a<br />
| name = Gaianic Burst <br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 236236A<br />
| images = XV_shunei_236236p_ima.png<br />
| hitboxes = XV_shunei_236236p_hb.png<br />
| damage = 180 (70+110) Min:90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = advanced, climax<br />
| startup = 7<br />
| active = 7 (22) Full Screen Projectile<br />
| recovery = 60<br />
| hitadv = Hard Knockdown (+50)<br />
| blockadv = -25 (Close Range / 2nd Hit) to -8 (Max Range) <br />
| invul = Full Body: 1 to 11 (11 Frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236C====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236c<br />
| name = Gaianic Burst <br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 236236C<br />
| images = XV_shunei_236236p_ima.png<br />
| hitboxes = XV_shunei_236236p_hb.png<br />
| damage = 180 (70+110) Min:90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = advanced, climax<br />
| startup = 7<br />
| active = 7 (22) Full Screen Projectile<br />
| recovery = 60<br />
| hitadv = Hard Knockdown (+50)<br />
| blockadv = -25 (Close Range / 2nd Hit) to -8 (Max Range) <br />
| invul = Full Body: 1 to 11 (11 Frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236AC====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236ac<br />
| name = Gaianic Burst <br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 236236AC<br />
| images = XV_shunei_236236ac_ima.png<br />
| hitboxes = XV_shunei_236236ac_hb.png<br />
| damage = 330 (130+100+100) Min:165<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = climax<br />
| startup = 7<br />
| active = 9 (4) Full Screen Projectile<br />
| recovery = 81<br />
| hitadv = Hard Knockdown (+48)<br />
| blockadv = -29<br />
| invul = Full Body: 1 to 15 (15 Frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Specter Extension===<br />
====236236B====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236b<br />
| name = Specter Extension <br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 236236B<br />
| images = XV_shunei_236236k_ima.png<br />
| hitboxes = XV_shunei_236236k_hb.png<br />
| damage = 190 (40+35+40+35+40) Min:94<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = advanced, climax<br />
| startup = 9<br />
| active = 9<br />
| recovery = 33<br />
| hitadv = Hard Knockdown (+38)<br />
| blockadv = -36<br />
| invul = Full Body: 1 to 6 (6 Frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236D====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236d<br />
| name = Specter Extension <br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 236236D<br />
| images = XV_shunei_236236bd_ima.png<br />
| hitboxes = XV_shunei_236236k_hb.png<br />
| damage = 190 (40+35+40+35+40) Min:94<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = advanced, climax<br />
| startup = 9<br />
| active = 9<br />
| recovery = 33<br />
| hitadv = Hard Knockdown (+38)<br />
| blockadv = -36<br />
| invul = Full Body: 1 to 6 (6 Frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236BD====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236bd<br />
| name = Specter Extension <br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 236236BD<br />
| images = XV_shunei_236236bd_ima.png<br />
| hitboxes = XV_shunei_236236bd_hb.png<br />
| damage = 333 (41+40+41+40+41+130) Min:200<br />
| guard = Mid<br />
| cancel = <br />
| startup = 7<br />
| active = 11<br />
| recovery = 47<br />
| hitadv = Hard Knockdown (+89)<br />
| blockadv = -47<br />
| invul = Full Body: 1 to 8 (8 Frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Phantom Singulation===<br />
====214236CD====<br />
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_2141236cd<br />
| name = Phantom Singulation<br />
| input = 2141236CD<br />
| images = XV_shunei_2141236cd_ima.png<br />
| hitboxes = XV_shunei_2141236cd_hb.png<br />
| damage = 440 (70+120+250) Min:245<br />
| guard = Mid<br />
| cancel = <br />
| startup = 6<br />
| active = 8<br />
| recovery = 42<br />
| hitadv = Hard Knockdown (+40)<br />
| blockadv = -31<br />
| invul = Full Body: 1 to 14 (14 Frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
<br />
<br />
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Isla/Data&diff=73847
The King of Fighters XV/Isla/Data
2024-03-26T03:31:20Z
<p>AmedoS310: /* Advancestrike */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
===Close Standing Normals===<br />
====cl.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cla<br />
| name = close A<br />
| input = cl.A<br />
| images = XV_isla_cla_ima.png<br />
| hitboxes = XV_isla_cla_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 6<br />
| hitadv = +5<br />
| blockadv = +3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clb<br />
| name = close B<br />
| input = cl.B<br />
| images = XV_isla_clb_ima.png<br />
| hitboxes = XV_isla_clb_hb.png<br />
| damage = 30<br />
| guard = Low<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 8<br />
| hitadv = +3<br />
| blockadv = +1<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clc<br />
| name = close C<br />
| input = cl.C<br />
| images = XV_isla_clc_ima.png<br />
| hitboxes = XV_isla_clc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 16<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cl.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cld<br />
| name = close D<br />
| input = cl.D<br />
| images = XV_isla_cld_ima.png<br />
| hitboxes = XV_isla_cld_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 18<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Far Standing Normals===<br />
====st.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_sta<br />
| name = stand A<br />
| input = st.A<br />
| images = XV_isla_fa_ima.png<br />
| hitboxes = XV_isla_fa_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 12<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stb<br />
| name = stand B<br />
| input = st.B<br />
| images = XV_isla_fb_ima.png<br />
| hitboxes = XV_isla_fb_hb.png<br />
| damage = 30<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 6<br />
| active = 4<br />
| recovery = 11<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stc<br />
| name = stand C<br />
| input = st.C<br />
| images = XV_isla_fc_ima.png<br />
| hitboxes = XV_isla_fc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = special<br />
| startup = 12<br />
| active = 4<br />
| recovery = 19<br />
| hitadv = -2<br />
| blockadv = -4<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====st.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_std<br />
| name = stand D<br />
| input = st.D<br />
| images = XV_isla_fd_ima.png<br />
| hitboxes = XV_isla_fd1_hb.png, XV_isla_fd2_hb.png, XV_isla_fd3_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 7<br />
| active = 6<br />
| recovery = 21<br />
| hitadv = -6<br />
| blockadv = -8<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Crouch Normals===<br />
====cr.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cra<br />
| name = crouch A<br />
| input = 2A<br />
| images = XV_isla_2a_ima.png<br />
| hitboxes = XV_isla_2a_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 7<br />
| hitadv = +4<br />
| blockadv = +2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cr.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crb<br />
| name = crouch B<br />
| input = 2B<br />
| images = XV_isla_2b_ima.png<br />
| hitboxes = XV_isla_2b_hb.png<br />
| damage = 15<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = super<br />
| startup = 4<br />
| active = 4<br />
| recovery = 10<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 15<br />
| guardDamage = 30<br />
}}<br />
<br />
====cr.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crc<br />
| name = crouch C<br />
| input = 2C<br />
| images = XV_isla_2c_ima.png<br />
| hitboxes = XV_isla_2c1_hb.png, XV_isla_2c2_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 8<br />
| active = 5<br />
| recovery = 18<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cr.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crd<br />
| name = crouch D<br />
| input = 2D<br />
| images = XV_isla_2d_ima.png<br />
| hitboxes = XV_isla_2d_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = command<br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Soft Knockdown (+28)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===jump normals===<br />
====hop A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ha<br />
| name = hop A<br />
| header = yes<br />
| version = hop A<br />
| orderId = 1<br />
| input = h.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_isla_ja_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ja<br />
| name = jump A<br />
| header = no<br />
| version = jump A<br />
| orderId = 2<br />
| input = j.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_isla_ja_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====hop B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hb<br />
| name = hop B<br />
| header = yes<br />
| version = hop B<br />
| orderId = 1<br />
| input = h.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_isla_hb_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jb<br />
| name = jump B<br />
| header = no<br />
| version = jump B<br />
| orderId = 2<br />
| input = j.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_isla_jb_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
<br />
====hop C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hc<br />
| name = hop C<br />
| header = yes<br />
| version = hop C<br />
| orderId = 1<br />
| input = h.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_isla_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
====jump C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jc<br />
| name = jump C<br />
| header = no<br />
| version = jump C<br />
| orderId = 2<br />
| input = j.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_isla_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
====hop D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hd<br />
| name = hop D<br />
| header = yes<br />
| version = hop D<br />
| orderId = 1<br />
| input = h.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_isla_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
<br />
====jump D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jd<br />
| name = jump D<br />
| header = no<br />
| version = jump D<br />
| orderId = 2<br />
| input = j.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_isla_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Command normals===<br />
====Cloud====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_6b<br />
| name = Cloud<br />
| input = 6B<br />
| images = XV_isla_6b_ima.png<br />
| hitboxes = XV_isla_6b_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 17<br />
| active = 4<br />
| recovery = 20<br />
| hitadv = -2<br />
| blockadv = -5<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 80<br />
}}<br />
<br />
====Designs====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_3d<br />
| name = Designs<br />
| input = 3D<br />
| images = XV_isla_3d_ima.png<br />
| hitboxes = XV_isla_3d_hb.png<br />
| damage = 65 [50]<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 12 [15]<br />
| active = 8<br />
| recovery = 18<br />
| hitadv = -6~2 [SKD +28]<br />
| blockadv = -8~0<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 100<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cd<br />
| name = Blowback<br />
| input = CD<br />
| images = XV_isla_cd_ima.png<br />
| hitboxes = XV_isla_cd_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 5<br />
| recovery = 25<br />
| hitadv = Wall Splat (Ground hit) / Soft Knockdown (Air hit)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 100<br />
| guardDamage = 160<br />
}}<br />
<br />
====ShatterStrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236cd<br />
| name = ShatterStrike<br />
| input = 236CD<br />
| images = XV_isla_236cd_ima.png<br />
| hitboxes = XV_isla_236cd_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 15<br />
| active = 6<br />
| recovery = 28<br />
| hitadv = Crumple (Ground Hit) / Wall Bounce (Air hit)<br />
| blockadv = -10<br />
| invul = Armor: 4 to 14 (11 frames)<br />
| stun = 0<br />
| guardDamage = 200<br />
}}<br />
<br />
====AdvanceStrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214cd<br />
| name = Advancestrike<br />
| input = 214CD<br />
| images = XV_isla_214cd_ima.png<br />
| hitboxes = XV_isla_214cd_hb.png<br />
| damage = 100<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 28<br />
| active = 6<br />
| recovery = 37 (on whiff) / Recovers faster on hit and block.<br />
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit)<br />
| blockadv = 3<br />
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames)<br />
| stun = 0<br />
| guardDamage = 150<br />
}}<br />
<br />
====hop CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hcd<br />
| name = hop CD<br />
| header = yes<br />
| version = hop CD<br />
| orderId = 1<br />
| input = h.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_isla_jcd_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 120<br />
}}<br />
====jump CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jcd<br />
| name = jump CD<br />
| header = no<br />
| version = jump CD<br />
| orderId = 2<br />
| input = j.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_isla_jcd_hb.png<br />
| damage = 90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 140<br />
}}<br />
<br />
===Rush===<br />
====Rush 1====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush1<br />
| name = Rush 1<br />
| header = yes<br />
| version = c.AA<br />
| orderId = 1<br />
| input = c.AA<br />
| images = XV_isla_rush1_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 48 (25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 4<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 120 (60+60)<br />
}}<br />
<br />
====Rush 2====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush2<br />
| name = Rush 2<br />
| header = no<br />
| version = c.AAX<br />
| orderId = 2<br />
| input = c.AAX<br />
| images = XV_isla_rush2_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70 (25+25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 5<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 180 (60+60+60)<br />
}}<br />
<br />
===Throws===<br />
====All-City====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cthrow<br />
| name = All-City<br />
| input = (close) 4/6C<br />
| images = XV_isla_cthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+50)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====Crossing Out====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_dthrow<br />
| name = Crossing Out<br />
| input = (close) 4/6D<br />
| images = XV_isla_dthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+39)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
==Specials==<br />
<br />
===Drips Forward===<br />
====j.236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236a<br />
| name = Drips Forward<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = j.236A<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
====j.236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236c<br />
| name = Drips Forward<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = j.236C<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Drips Backward===<br />
====j.214A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214a<br />
| name = Drips Backward<br />
| input = j.214A<br />
| images = XV_isla_j214a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
<br />
<br />
===Drips Vertical===<br />
====j.214C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214c<br />
| name = Drips Vertical<br />
| input = j.214C<br />
| images = XV_isla_j214c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Piecing A===<br />
====j.236B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236b<br />
| name = Piecing A<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = j.236B<br />
| images = XV_isla_j236b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 61 (Active til landing)<br />
| recovery = 15 on ground<br />
| hitadv = +4 (Instant air), 0 (After 6B)<br />
| blockadv = +2 (Instant air), -2 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.236BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236bd<br />
| name = Piecing A<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 106~146 (20*4+70)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 11<br />
| active = 61 (Active til landing)<br />
| recovery = 19 on ground<br />
| hitadv = Soft Knockdown (+47)<br />
| blockadv = -11<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 160~200 (20*4+120)<br />
}}<br />
<br />
===Piecing B===<br />
====j.236D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236d<br />
| name = Piecing B<br />
| input = j.236D<br />
| images = XV_isla_j236d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 65<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 22<br />
| active = 13<br />
| recovery = 17 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = -6 (Point-blank at lowest height), +1 (Spaced at the tip)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
===Piecing C===<br />
====j.214B/D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214b/d<br />
| name = Piecing C<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.214B/D<br />
| images = XV_isla_j214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = High<br />
| cancel = super<br />
| startup = 21<br />
| active = 5<br />
| recovery = 14 on ground<br />
| hitadv = Soft Knockdown [] (After 6B)<br />
| blockadv = +2 (Instant air), -1 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214bd<br />
| name = Piecing C<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.214BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 138 (75+65)<br />
| guard = High<br />
| cancel = <br />
| startup = 21<br />
| active = 5 (First hit)<br />
| recovery = 18 on ground<br />
| hitadv = Soft Knockdown (+38)<br />
| blockadv = -2 (Instant air), -5 (After 6B)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Fill-in===<br />
====236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236a<br />
| name = Fill-in<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 236A<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 30<br />
| hitadv = -7 (Earliest ground hit) to 13 (Max range)<br />
| blockadv = -9 (Earliest ground hit) to 11 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236c<br />
| name = Fill-in<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 236C<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 34<br />
| hitadv = -11 (Earliest ground hit) to 9 (Max range)<br />
| blockadv = -13 (Earliest ground hit) to 7 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236AC====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236ac<br />
| name = Fill-in<br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 236AC<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 31 (Ground)<br />
| recovery = 27<br />
| hitadv = Soft Knockdown (+36)<br />
| blockadv = -7 (Earliest ground hit) to 17 (Max range)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Scribe===<br />
====623B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623b<br />
| name = Scribe<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 623B<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+19)<br />
| blockadv = -29<br />
| invul = Full body against non-projectile air moves: 1 to 11 (11 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623d<br />
| name = Scribe<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 623D<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 12<br />
| active = 6<br />
| recovery = 46 (23 on ground)<br />
| hitadv = Soft Knockdown (19: Tech / 46: Non-tech)<br />
| blockadv = -33<br />
| invul = Full Body: 1 to 17 (17 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623bd<br />
| name = Scribe<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 623BD<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+26)<br />
| blockadv = -33<br />
| invul = Full body against non-projectile air moves: 4 to 16 (13 frames)<br />
| stun = 0<br />
| guardDamage = 120<br />
}}<br />
<br />
===To Front===<br />
====214B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b<br />
| name = To Front<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 214B<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = Soft Knockdown (+30)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====214D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d<br />
| name = To Front<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 214D<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 18<br />
| active = 8<br />
| recovery = 16 [29]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd<br />
| name = To Front<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 214BD<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 100<br />
}}<br />
<br />
===Brake===<br />
====214B/D~D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b/d_d<br />
| name = Brake<br />
| input = 214B/D~D<br />
| images = XV_isla_214k_d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12<br />
| hitadv =<br />
| blockadv =<br />
| invul = <br />
| stun =<br />
| guardDamage = <br />
}}<br />
<br />
===Throwie A===<br />
====214D~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_a<br />
| name = Throwie A<br />
| header = yes<br />
| version = D~A<br />
| orderId = 1<br />
| input = 214D~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 7<br />
| active = 5<br />
| recovery = 29<br />
| hitadv = Hard Knockdown (+29)<br />
| blockadv = -15<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_a<br />
| name = Throwie A<br />
| header = no<br />
| version = BD~A<br />
| orderId = 2<br />
| input = 214BD~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 84 (20+30+40)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 7<br />
| active = 3 (3) 2 (6) 3<br />
| recovery = 21<br />
| hitadv = Ground Bounce (+68)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 120 (40+40+40)<br />
}}<br />
<br />
===Throwie B===<br />
====214D~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_b<br />
| name = Throwie B<br />
| header = yes<br />
| version = D~B<br />
| orderId = 1<br />
| input = 214D~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 4<br />
| recovery = 22<br />
| hitadv = Soft Knockdown (+23)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====214BD~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_b<br />
| name = Throwie B<br />
| header = no<br />
| version = BD~B<br />
| orderId = 2<br />
| input = 214BD~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = <br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Hard Knockdown (+53)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 60<br />
}}<br />
<br />
===Throwie C===<br />
====214D/BD~C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d/bd_c<br />
| name = Throwie C<br />
| input = 214D/BD~C<br />
| images = XV_isla_214d_c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 71 (12 on ground)<br />
| hitadv = <br />
| blockadv = <br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
==Supers==<br />
===Back to Back===<br />
====236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236b/d<br />
| name = Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = 236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 12<br />
| active = 22<br />
| recovery = 39<br />
| hitadv = Hard Knockdown (+58)<br />
| blockadv = -46~-29<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236bd<br />
| name = Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = 236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = climax<br />
| startup = 10<br />
| active = 31<br />
| recovery = 38<br />
| hitadv = Hard Knockdown (+59)<br />
| blockadv = -54~-35<br />
| invul = Full Body: 1 to 11 (11 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Air Back to Back===<br />
====j.236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236b/d<br />
| name = Air Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 21<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 3 (3 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====j.236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236bd<br />
| name = Air Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = <br />
| startup = 10<br />
| active = 32<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 9 (9 frames)<br />
| stun = 0<br />
| guardDamage = <br />
}}<br />
<br />
===Wild Style===<br />
====214214A/C====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214a/c<br />
| name = Wild Style<br />
| header = yes<br />
| version = A or C<br />
| orderId = 1<br />
| input = 214214A/C<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 130 (10*6+70)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 13<br />
| active = 20<br />
| recovery = 27<br />
| hitadv = Hard Knockdown (+94)<br />
| blockadv = -15~-6<br />
| invul = Full Body: 1 to 6 (6 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====214214AC====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214ac<br />
| name = Wild Style<br />
| header = no<br />
| version = AC<br />
| orderId = 2<br />
| input = 214214AC<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 260 (10*16+100)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 11<br />
| active = 22<br />
| recovery = 26<br />
| hitadv = Hard Knockdown (+93)<br />
| blockadv = -25~-6<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Climax super===<br />
====King of Piece: I&A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214236cd<br />
| name = King of Piece: I&A<br />
| input = 214236CD<br />
| images = XV_isla_214236cd_ima.png<br />
| hitboxes = XV_isla_214236cd.png<br />
| damage = 450 (70+114+266) Min: 240<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 13<br />
| recovery = 48<br />
| hitadv = Hard Knockdown (+42)<br />
| blockadv = -42~-30<br />
| invul = Full Body: 1 to 19 (19 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_jcd_hb.png&diff=73846
File:XV isla jcd hb.png
2024-03-26T03:31:01Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_cd_hb.png&diff=73845
File:XV isla cd hb.png
2024-03-26T03:30:51Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_236cd2_hb.png&diff=73844
File:XV isla 236cd2 hb.png
2024-03-26T03:30:43Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_236cd1_hb.png&diff=73843
File:XV isla 236cd1 hb.png
2024-03-26T03:30:35Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_214cd2_hb.png&diff=73842
File:XV isla 214cd2 hb.png
2024-03-26T03:30:26Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_214cd1_hb.png&diff=73841
File:XV isla 214cd1 hb.png
2024-03-26T03:30:17Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_214cd_ima.png&diff=73840
File:XV isla 214cd ima.png
2024-03-26T03:30:06Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Isla/Data&diff=73839
The King of Fighters XV/Isla/Data
2024-03-26T03:29:46Z
<p>AmedoS310: /* Blowback */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
===Close Standing Normals===<br />
====cl.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cla<br />
| name = close A<br />
| input = cl.A<br />
| images = XV_isla_cla_ima.png<br />
| hitboxes = XV_isla_cla_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 6<br />
| hitadv = +5<br />
| blockadv = +3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clb<br />
| name = close B<br />
| input = cl.B<br />
| images = XV_isla_clb_ima.png<br />
| hitboxes = XV_isla_clb_hb.png<br />
| damage = 30<br />
| guard = Low<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 8<br />
| hitadv = +3<br />
| blockadv = +1<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clc<br />
| name = close C<br />
| input = cl.C<br />
| images = XV_isla_clc_ima.png<br />
| hitboxes = XV_isla_clc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 16<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cl.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cld<br />
| name = close D<br />
| input = cl.D<br />
| images = XV_isla_cld_ima.png<br />
| hitboxes = XV_isla_cld_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 18<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Far Standing Normals===<br />
====st.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_sta<br />
| name = stand A<br />
| input = st.A<br />
| images = XV_isla_fa_ima.png<br />
| hitboxes = XV_isla_fa_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 12<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stb<br />
| name = stand B<br />
| input = st.B<br />
| images = XV_isla_fb_ima.png<br />
| hitboxes = XV_isla_fb_hb.png<br />
| damage = 30<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 6<br />
| active = 4<br />
| recovery = 11<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stc<br />
| name = stand C<br />
| input = st.C<br />
| images = XV_isla_fc_ima.png<br />
| hitboxes = XV_isla_fc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = special<br />
| startup = 12<br />
| active = 4<br />
| recovery = 19<br />
| hitadv = -2<br />
| blockadv = -4<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====st.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_std<br />
| name = stand D<br />
| input = st.D<br />
| images = XV_isla_fd_ima.png<br />
| hitboxes = XV_isla_fd1_hb.png, XV_isla_fd2_hb.png, XV_isla_fd3_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 7<br />
| active = 6<br />
| recovery = 21<br />
| hitadv = -6<br />
| blockadv = -8<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Crouch Normals===<br />
====cr.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cra<br />
| name = crouch A<br />
| input = 2A<br />
| images = XV_isla_2a_ima.png<br />
| hitboxes = XV_isla_2a_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 7<br />
| hitadv = +4<br />
| blockadv = +2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cr.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crb<br />
| name = crouch B<br />
| input = 2B<br />
| images = XV_isla_2b_ima.png<br />
| hitboxes = XV_isla_2b_hb.png<br />
| damage = 15<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = super<br />
| startup = 4<br />
| active = 4<br />
| recovery = 10<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 15<br />
| guardDamage = 30<br />
}}<br />
<br />
====cr.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crc<br />
| name = crouch C<br />
| input = 2C<br />
| images = XV_isla_2c_ima.png<br />
| hitboxes = XV_isla_2c1_hb.png, XV_isla_2c2_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 8<br />
| active = 5<br />
| recovery = 18<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cr.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crd<br />
| name = crouch D<br />
| input = 2D<br />
| images = XV_isla_2d_ima.png<br />
| hitboxes = XV_isla_2d_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = command<br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Soft Knockdown (+28)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===jump normals===<br />
====hop A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ha<br />
| name = hop A<br />
| header = yes<br />
| version = hop A<br />
| orderId = 1<br />
| input = h.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_isla_ja_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ja<br />
| name = jump A<br />
| header = no<br />
| version = jump A<br />
| orderId = 2<br />
| input = j.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_isla_ja_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====hop B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hb<br />
| name = hop B<br />
| header = yes<br />
| version = hop B<br />
| orderId = 1<br />
| input = h.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_isla_hb_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jb<br />
| name = jump B<br />
| header = no<br />
| version = jump B<br />
| orderId = 2<br />
| input = j.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_isla_jb_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
<br />
====hop C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hc<br />
| name = hop C<br />
| header = yes<br />
| version = hop C<br />
| orderId = 1<br />
| input = h.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_isla_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
====jump C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jc<br />
| name = jump C<br />
| header = no<br />
| version = jump C<br />
| orderId = 2<br />
| input = j.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_isla_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
====hop D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hd<br />
| name = hop D<br />
| header = yes<br />
| version = hop D<br />
| orderId = 1<br />
| input = h.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_isla_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
<br />
====jump D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jd<br />
| name = jump D<br />
| header = no<br />
| version = jump D<br />
| orderId = 2<br />
| input = j.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_isla_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Command normals===<br />
====Cloud====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_6b<br />
| name = Cloud<br />
| input = 6B<br />
| images = XV_isla_6b_ima.png<br />
| hitboxes = XV_isla_6b_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 17<br />
| active = 4<br />
| recovery = 20<br />
| hitadv = -2<br />
| blockadv = -5<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 80<br />
}}<br />
<br />
====Designs====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_3d<br />
| name = Designs<br />
| input = 3D<br />
| images = XV_isla_3d_ima.png<br />
| hitboxes = XV_isla_3d_hb.png<br />
| damage = 65 [50]<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 12 [15]<br />
| active = 8<br />
| recovery = 18<br />
| hitadv = -6~2 [SKD +28]<br />
| blockadv = -8~0<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 100<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cd<br />
| name = Blowback<br />
| input = CD<br />
| images = XV_isla_cd_ima.png<br />
| hitboxes = XV_isla_cd_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 5<br />
| recovery = 25<br />
| hitadv = Wall Splat (Ground hit) / Soft Knockdown (Air hit)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 100<br />
| guardDamage = 160<br />
}}<br />
<br />
====ShatterStrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236cd<br />
| name = ShatterStrike<br />
| input = 236CD<br />
| images = XV_isla_236cd_ima.png<br />
| hitboxes = XV_isla_236cd_hb.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 15<br />
| active = 6<br />
| recovery = 28<br />
| hitadv = Crumple (Ground Hit) / Wall Bounce (Air hit)<br />
| blockadv = -10<br />
| invul = Armor: 4 to 14 (11 frames)<br />
| stun = 0<br />
| guardDamage = 200<br />
}}<br />
<br />
====Advancestrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214cd<br />
| name = Advancestrike<br />
| input = 214CD<br />
| images = XV_isla_214cd_ima.png<br />
| hitboxes = XV_isla_214cd_hb.png<br />
| damage = 100<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 28<br />
| active = 6<br />
| recovery = 37 (on whiff) / Recovers faster on hit and block.<br />
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit)<br />
| blockadv = 3<br />
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames)<br />
| stun = 0<br />
| guardDamage = 150<br />
}}<br />
<br />
<br />
====hop CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hcd<br />
| name = hop CD<br />
| header = yes<br />
| version = hop CD<br />
| orderId = 1<br />
| input = h.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_isla_jcd_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 120<br />
}}<br />
====jump CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jcd<br />
| name = jump CD<br />
| header = no<br />
| version = jump CD<br />
| orderId = 2<br />
| input = j.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_isla_jcd_hb.png<br />
| damage = 90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 140<br />
}}<br />
<br />
===Rush===<br />
====Rush 1====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush1<br />
| name = Rush 1<br />
| header = yes<br />
| version = c.AA<br />
| orderId = 1<br />
| input = c.AA<br />
| images = XV_isla_rush1_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 48 (25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 4<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 120 (60+60)<br />
}}<br />
<br />
====Rush 2====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush2<br />
| name = Rush 2<br />
| header = no<br />
| version = c.AAX<br />
| orderId = 2<br />
| input = c.AAX<br />
| images = XV_isla_rush2_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70 (25+25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 5<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 180 (60+60+60)<br />
}}<br />
<br />
===Throws===<br />
====All-City====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cthrow<br />
| name = All-City<br />
| input = (close) 4/6C<br />
| images = XV_isla_cthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+50)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====Crossing Out====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_dthrow<br />
| name = Crossing Out<br />
| input = (close) 4/6D<br />
| images = XV_isla_dthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+39)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
==Specials==<br />
<br />
===Drips Forward===<br />
====j.236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236a<br />
| name = Drips Forward<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = j.236A<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
====j.236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236c<br />
| name = Drips Forward<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = j.236C<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Drips Backward===<br />
====j.214A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214a<br />
| name = Drips Backward<br />
| input = j.214A<br />
| images = XV_isla_j214a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
<br />
<br />
===Drips Vertical===<br />
====j.214C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214c<br />
| name = Drips Vertical<br />
| input = j.214C<br />
| images = XV_isla_j214c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Piecing A===<br />
====j.236B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236b<br />
| name = Piecing A<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = j.236B<br />
| images = XV_isla_j236b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 61 (Active til landing)<br />
| recovery = 15 on ground<br />
| hitadv = +4 (Instant air), 0 (After 6B)<br />
| blockadv = +2 (Instant air), -2 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.236BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236bd<br />
| name = Piecing A<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 106~146 (20*4+70)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 11<br />
| active = 61 (Active til landing)<br />
| recovery = 19 on ground<br />
| hitadv = Soft Knockdown (+47)<br />
| blockadv = -11<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 160~200 (20*4+120)<br />
}}<br />
<br />
===Piecing B===<br />
====j.236D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236d<br />
| name = Piecing B<br />
| input = j.236D<br />
| images = XV_isla_j236d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 65<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 22<br />
| active = 13<br />
| recovery = 17 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = -6 (Point-blank at lowest height), +1 (Spaced at the tip)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
===Piecing C===<br />
====j.214B/D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214b/d<br />
| name = Piecing C<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.214B/D<br />
| images = XV_isla_j214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = High<br />
| cancel = super<br />
| startup = 21<br />
| active = 5<br />
| recovery = 14 on ground<br />
| hitadv = Soft Knockdown [] (After 6B)<br />
| blockadv = +2 (Instant air), -1 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214bd<br />
| name = Piecing C<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.214BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 138 (75+65)<br />
| guard = High<br />
| cancel = <br />
| startup = 21<br />
| active = 5 (First hit)<br />
| recovery = 18 on ground<br />
| hitadv = Soft Knockdown (+38)<br />
| blockadv = -2 (Instant air), -5 (After 6B)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Fill-in===<br />
====236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236a<br />
| name = Fill-in<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 236A<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 30<br />
| hitadv = -7 (Earliest ground hit) to 13 (Max range)<br />
| blockadv = -9 (Earliest ground hit) to 11 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236c<br />
| name = Fill-in<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 236C<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 34<br />
| hitadv = -11 (Earliest ground hit) to 9 (Max range)<br />
| blockadv = -13 (Earliest ground hit) to 7 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236AC====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236ac<br />
| name = Fill-in<br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 236AC<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 31 (Ground)<br />
| recovery = 27<br />
| hitadv = Soft Knockdown (+36)<br />
| blockadv = -7 (Earliest ground hit) to 17 (Max range)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Scribe===<br />
====623B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623b<br />
| name = Scribe<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 623B<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+19)<br />
| blockadv = -29<br />
| invul = Full body against non-projectile air moves: 1 to 11 (11 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623d<br />
| name = Scribe<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 623D<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 12<br />
| active = 6<br />
| recovery = 46 (23 on ground)<br />
| hitadv = Soft Knockdown (19: Tech / 46: Non-tech)<br />
| blockadv = -33<br />
| invul = Full Body: 1 to 17 (17 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623bd<br />
| name = Scribe<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 623BD<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+26)<br />
| blockadv = -33<br />
| invul = Full body against non-projectile air moves: 4 to 16 (13 frames)<br />
| stun = 0<br />
| guardDamage = 120<br />
}}<br />
<br />
===To Front===<br />
====214B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b<br />
| name = To Front<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 214B<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = Soft Knockdown (+30)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====214D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d<br />
| name = To Front<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 214D<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 18<br />
| active = 8<br />
| recovery = 16 [29]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd<br />
| name = To Front<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 214BD<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 100<br />
}}<br />
<br />
===Brake===<br />
====214B/D~D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b/d_d<br />
| name = Brake<br />
| input = 214B/D~D<br />
| images = XV_isla_214k_d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12<br />
| hitadv =<br />
| blockadv =<br />
| invul = <br />
| stun =<br />
| guardDamage = <br />
}}<br />
<br />
===Throwie A===<br />
====214D~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_a<br />
| name = Throwie A<br />
| header = yes<br />
| version = D~A<br />
| orderId = 1<br />
| input = 214D~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 7<br />
| active = 5<br />
| recovery = 29<br />
| hitadv = Hard Knockdown (+29)<br />
| blockadv = -15<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_a<br />
| name = Throwie A<br />
| header = no<br />
| version = BD~A<br />
| orderId = 2<br />
| input = 214BD~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 84 (20+30+40)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 7<br />
| active = 3 (3) 2 (6) 3<br />
| recovery = 21<br />
| hitadv = Ground Bounce (+68)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 120 (40+40+40)<br />
}}<br />
<br />
===Throwie B===<br />
====214D~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_b<br />
| name = Throwie B<br />
| header = yes<br />
| version = D~B<br />
| orderId = 1<br />
| input = 214D~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 4<br />
| recovery = 22<br />
| hitadv = Soft Knockdown (+23)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====214BD~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_b<br />
| name = Throwie B<br />
| header = no<br />
| version = BD~B<br />
| orderId = 2<br />
| input = 214BD~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = <br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Hard Knockdown (+53)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 60<br />
}}<br />
<br />
===Throwie C===<br />
====214D/BD~C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d/bd_c<br />
| name = Throwie C<br />
| input = 214D/BD~C<br />
| images = XV_isla_214d_c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 71 (12 on ground)<br />
| hitadv = <br />
| blockadv = <br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
==Supers==<br />
===Back to Back===<br />
====236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236b/d<br />
| name = Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = 236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 12<br />
| active = 22<br />
| recovery = 39<br />
| hitadv = Hard Knockdown (+58)<br />
| blockadv = -46~-29<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236bd<br />
| name = Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = 236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = climax<br />
| startup = 10<br />
| active = 31<br />
| recovery = 38<br />
| hitadv = Hard Knockdown (+59)<br />
| blockadv = -54~-35<br />
| invul = Full Body: 1 to 11 (11 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Air Back to Back===<br />
====j.236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236b/d<br />
| name = Air Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 21<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 3 (3 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====j.236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236bd<br />
| name = Air Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = <br />
| startup = 10<br />
| active = 32<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 9 (9 frames)<br />
| stun = 0<br />
| guardDamage = <br />
}}<br />
<br />
===Wild Style===<br />
====214214A/C====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214a/c<br />
| name = Wild Style<br />
| header = yes<br />
| version = A or C<br />
| orderId = 1<br />
| input = 214214A/C<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 130 (10*6+70)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 13<br />
| active = 20<br />
| recovery = 27<br />
| hitadv = Hard Knockdown (+94)<br />
| blockadv = -15~-6<br />
| invul = Full Body: 1 to 6 (6 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====214214AC====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214ac<br />
| name = Wild Style<br />
| header = no<br />
| version = AC<br />
| orderId = 2<br />
| input = 214214AC<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 260 (10*16+100)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 11<br />
| active = 22<br />
| recovery = 26<br />
| hitadv = Hard Knockdown (+93)<br />
| blockadv = -25~-6<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Climax super===<br />
====King of Piece: I&A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214236cd<br />
| name = King of Piece: I&A<br />
| input = 214236CD<br />
| images = XV_isla_214236cd_ima.png<br />
| hitboxes = XV_isla_214236cd.png<br />
| damage = 450 (70+114+266) Min: 240<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 13<br />
| recovery = 48<br />
| hitadv = Hard Knockdown (+42)<br />
| blockadv = -42~-30<br />
| invul = Full Body: 1 to 19 (19 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Isla/Data&diff=73838
The King of Fighters XV/Isla/Data
2024-03-26T03:19:25Z
<p>AmedoS310: /* jump normals */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
===Close Standing Normals===<br />
====cl.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cla<br />
| name = close A<br />
| input = cl.A<br />
| images = XV_isla_cla_ima.png<br />
| hitboxes = XV_isla_cla_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 6<br />
| hitadv = +5<br />
| blockadv = +3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clb<br />
| name = close B<br />
| input = cl.B<br />
| images = XV_isla_clb_ima.png<br />
| hitboxes = XV_isla_clb_hb.png<br />
| damage = 30<br />
| guard = Low<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 8<br />
| hitadv = +3<br />
| blockadv = +1<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clc<br />
| name = close C<br />
| input = cl.C<br />
| images = XV_isla_clc_ima.png<br />
| hitboxes = XV_isla_clc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 16<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cl.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cld<br />
| name = close D<br />
| input = cl.D<br />
| images = XV_isla_cld_ima.png<br />
| hitboxes = XV_isla_cld_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 18<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Far Standing Normals===<br />
====st.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_sta<br />
| name = stand A<br />
| input = st.A<br />
| images = XV_isla_fa_ima.png<br />
| hitboxes = XV_isla_fa_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 12<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stb<br />
| name = stand B<br />
| input = st.B<br />
| images = XV_isla_fb_ima.png<br />
| hitboxes = XV_isla_fb_hb.png<br />
| damage = 30<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 6<br />
| active = 4<br />
| recovery = 11<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stc<br />
| name = stand C<br />
| input = st.C<br />
| images = XV_isla_fc_ima.png<br />
| hitboxes = XV_isla_fc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = special<br />
| startup = 12<br />
| active = 4<br />
| recovery = 19<br />
| hitadv = -2<br />
| blockadv = -4<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====st.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_std<br />
| name = stand D<br />
| input = st.D<br />
| images = XV_isla_fd_ima.png<br />
| hitboxes = XV_isla_fd1_hb.png, XV_isla_fd2_hb.png, XV_isla_fd3_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 7<br />
| active = 6<br />
| recovery = 21<br />
| hitadv = -6<br />
| blockadv = -8<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Crouch Normals===<br />
====cr.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cra<br />
| name = crouch A<br />
| input = 2A<br />
| images = XV_isla_2a_ima.png<br />
| hitboxes = XV_isla_2a_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 7<br />
| hitadv = +4<br />
| blockadv = +2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cr.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crb<br />
| name = crouch B<br />
| input = 2B<br />
| images = XV_isla_2b_ima.png<br />
| hitboxes = XV_isla_2b_hb.png<br />
| damage = 15<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = super<br />
| startup = 4<br />
| active = 4<br />
| recovery = 10<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 15<br />
| guardDamage = 30<br />
}}<br />
<br />
====cr.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crc<br />
| name = crouch C<br />
| input = 2C<br />
| images = XV_isla_2c_ima.png<br />
| hitboxes = XV_isla_2c1_hb.png, XV_isla_2c2_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 8<br />
| active = 5<br />
| recovery = 18<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cr.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crd<br />
| name = crouch D<br />
| input = 2D<br />
| images = XV_isla_2d_ima.png<br />
| hitboxes = XV_isla_2d_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = command<br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Soft Knockdown (+28)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===jump normals===<br />
====hop A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ha<br />
| name = hop A<br />
| header = yes<br />
| version = hop A<br />
| orderId = 1<br />
| input = h.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_isla_ja_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ja<br />
| name = jump A<br />
| header = no<br />
| version = jump A<br />
| orderId = 2<br />
| input = j.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_isla_ja_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====hop B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hb<br />
| name = hop B<br />
| header = yes<br />
| version = hop B<br />
| orderId = 1<br />
| input = h.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_isla_hb_hb.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jb<br />
| name = jump B<br />
| header = no<br />
| version = jump B<br />
| orderId = 2<br />
| input = j.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_isla_jb_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
<br />
====hop C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hc<br />
| name = hop C<br />
| header = yes<br />
| version = hop C<br />
| orderId = 1<br />
| input = h.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_isla_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
====jump C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jc<br />
| name = jump C<br />
| header = no<br />
| version = jump C<br />
| orderId = 2<br />
| input = j.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_isla_jc_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
====hop D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hd<br />
| name = hop D<br />
| header = yes<br />
| version = hop D<br />
| orderId = 1<br />
| input = h.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_isla_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
<br />
====jump D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jd<br />
| name = jump D<br />
| header = no<br />
| version = jump D<br />
| orderId = 2<br />
| input = j.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_isla_jd_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Command normals===<br />
====Cloud====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_6b<br />
| name = Cloud<br />
| input = 6B<br />
| images = XV_isla_6b_ima.png<br />
| hitboxes = XV_isla_6b_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 17<br />
| active = 4<br />
| recovery = 20<br />
| hitadv = -2<br />
| blockadv = -5<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 80<br />
}}<br />
<br />
====Designs====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_3d<br />
| name = Designs<br />
| input = 3D<br />
| images = XV_isla_3d_ima.png<br />
| hitboxes = XV_isla_3d_hb.png<br />
| damage = 65 [50]<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 12 [15]<br />
| active = 8<br />
| recovery = 18<br />
| hitadv = -6~2 [SKD +28]<br />
| blockadv = -8~0<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 100<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cd<br />
| name = Blowback<br />
| input = CD<br />
| images = XV_isla_cd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 5<br />
| recovery = 25<br />
| hitadv = Wall Splat (Ground hit) / Soft Knockdown (Air hit)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 100<br />
| guardDamage = 160<br />
}}<br />
<br />
====ShatterStrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236cd<br />
| name = ShatterStrike<br />
| input = 236CD<br />
| images = XV_isla_236cd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 15<br />
| active = 6<br />
| recovery = 28<br />
| hitadv = Crumple (Ground Hit) / Wall Bounce (Air hit)<br />
| blockadv = -10<br />
| invul = Armor: 4 to 14 (11 frames)<br />
| stun = 0<br />
| guardDamage = 200<br />
}}<br />
====hop CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hcd<br />
| name = hop CD<br />
| header = yes<br />
| version = hop CD<br />
| orderId = 1<br />
| input = h.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 120<br />
}}<br />
====jump CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jcd<br />
| name = jump CD<br />
| header = no<br />
| version = jump CD<br />
| orderId = 2<br />
| input = j.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 140<br />
}}<br />
<br />
===Rush===<br />
====Rush 1====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush1<br />
| name = Rush 1<br />
| header = yes<br />
| version = c.AA<br />
| orderId = 1<br />
| input = c.AA<br />
| images = XV_isla_rush1_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 48 (25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 4<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 120 (60+60)<br />
}}<br />
<br />
====Rush 2====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush2<br />
| name = Rush 2<br />
| header = no<br />
| version = c.AAX<br />
| orderId = 2<br />
| input = c.AAX<br />
| images = XV_isla_rush2_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70 (25+25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 5<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 180 (60+60+60)<br />
}}<br />
<br />
===Throws===<br />
====All-City====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cthrow<br />
| name = All-City<br />
| input = (close) 4/6C<br />
| images = XV_isla_cthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+50)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====Crossing Out====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_dthrow<br />
| name = Crossing Out<br />
| input = (close) 4/6D<br />
| images = XV_isla_dthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+39)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
==Specials==<br />
<br />
===Drips Forward===<br />
====j.236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236a<br />
| name = Drips Forward<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = j.236A<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
====j.236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236c<br />
| name = Drips Forward<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = j.236C<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Drips Backward===<br />
====j.214A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214a<br />
| name = Drips Backward<br />
| input = j.214A<br />
| images = XV_isla_j214a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
<br />
<br />
===Drips Vertical===<br />
====j.214C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214c<br />
| name = Drips Vertical<br />
| input = j.214C<br />
| images = XV_isla_j214c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Piecing A===<br />
====j.236B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236b<br />
| name = Piecing A<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = j.236B<br />
| images = XV_isla_j236b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 61 (Active til landing)<br />
| recovery = 15 on ground<br />
| hitadv = +4 (Instant air), 0 (After 6B)<br />
| blockadv = +2 (Instant air), -2 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.236BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236bd<br />
| name = Piecing A<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 106~146 (20*4+70)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 11<br />
| active = 61 (Active til landing)<br />
| recovery = 19 on ground<br />
| hitadv = Soft Knockdown (+47)<br />
| blockadv = -11<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 160~200 (20*4+120)<br />
}}<br />
<br />
===Piecing B===<br />
====j.236D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236d<br />
| name = Piecing B<br />
| input = j.236D<br />
| images = XV_isla_j236d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 65<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 22<br />
| active = 13<br />
| recovery = 17 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = -6 (Point-blank at lowest height), +1 (Spaced at the tip)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
===Piecing C===<br />
====j.214B/D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214b/d<br />
| name = Piecing C<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.214B/D<br />
| images = XV_isla_j214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = High<br />
| cancel = super<br />
| startup = 21<br />
| active = 5<br />
| recovery = 14 on ground<br />
| hitadv = Soft Knockdown [] (After 6B)<br />
| blockadv = +2 (Instant air), -1 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214bd<br />
| name = Piecing C<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.214BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 138 (75+65)<br />
| guard = High<br />
| cancel = <br />
| startup = 21<br />
| active = 5 (First hit)<br />
| recovery = 18 on ground<br />
| hitadv = Soft Knockdown (+38)<br />
| blockadv = -2 (Instant air), -5 (After 6B)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Fill-in===<br />
====236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236a<br />
| name = Fill-in<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 236A<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 30<br />
| hitadv = -7 (Earliest ground hit) to 13 (Max range)<br />
| blockadv = -9 (Earliest ground hit) to 11 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236c<br />
| name = Fill-in<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 236C<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 34<br />
| hitadv = -11 (Earliest ground hit) to 9 (Max range)<br />
| blockadv = -13 (Earliest ground hit) to 7 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236AC====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236ac<br />
| name = Fill-in<br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 236AC<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 31 (Ground)<br />
| recovery = 27<br />
| hitadv = Soft Knockdown (+36)<br />
| blockadv = -7 (Earliest ground hit) to 17 (Max range)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Scribe===<br />
====623B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623b<br />
| name = Scribe<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 623B<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+19)<br />
| blockadv = -29<br />
| invul = Full body against non-projectile air moves: 1 to 11 (11 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623d<br />
| name = Scribe<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 623D<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 12<br />
| active = 6<br />
| recovery = 46 (23 on ground)<br />
| hitadv = Soft Knockdown (19: Tech / 46: Non-tech)<br />
| blockadv = -33<br />
| invul = Full Body: 1 to 17 (17 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623bd<br />
| name = Scribe<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 623BD<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+26)<br />
| blockadv = -33<br />
| invul = Full body against non-projectile air moves: 4 to 16 (13 frames)<br />
| stun = 0<br />
| guardDamage = 120<br />
}}<br />
<br />
===To Front===<br />
====214B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b<br />
| name = To Front<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 214B<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = Soft Knockdown (+30)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====214D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d<br />
| name = To Front<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 214D<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 18<br />
| active = 8<br />
| recovery = 16 [29]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd<br />
| name = To Front<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 214BD<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 100<br />
}}<br />
<br />
===Brake===<br />
====214B/D~D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b/d_d<br />
| name = Brake<br />
| input = 214B/D~D<br />
| images = XV_isla_214k_d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12<br />
| hitadv =<br />
| blockadv =<br />
| invul = <br />
| stun =<br />
| guardDamage = <br />
}}<br />
<br />
===Throwie A===<br />
====214D~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_a<br />
| name = Throwie A<br />
| header = yes<br />
| version = D~A<br />
| orderId = 1<br />
| input = 214D~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 7<br />
| active = 5<br />
| recovery = 29<br />
| hitadv = Hard Knockdown (+29)<br />
| blockadv = -15<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_a<br />
| name = Throwie A<br />
| header = no<br />
| version = BD~A<br />
| orderId = 2<br />
| input = 214BD~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 84 (20+30+40)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 7<br />
| active = 3 (3) 2 (6) 3<br />
| recovery = 21<br />
| hitadv = Ground Bounce (+68)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 120 (40+40+40)<br />
}}<br />
<br />
===Throwie B===<br />
====214D~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_b<br />
| name = Throwie B<br />
| header = yes<br />
| version = D~B<br />
| orderId = 1<br />
| input = 214D~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 4<br />
| recovery = 22<br />
| hitadv = Soft Knockdown (+23)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====214BD~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_b<br />
| name = Throwie B<br />
| header = no<br />
| version = BD~B<br />
| orderId = 2<br />
| input = 214BD~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = <br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Hard Knockdown (+53)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 60<br />
}}<br />
<br />
===Throwie C===<br />
====214D/BD~C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d/bd_c<br />
| name = Throwie C<br />
| input = 214D/BD~C<br />
| images = XV_isla_214d_c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 71 (12 on ground)<br />
| hitadv = <br />
| blockadv = <br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
==Supers==<br />
===Back to Back===<br />
====236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236b/d<br />
| name = Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = 236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 12<br />
| active = 22<br />
| recovery = 39<br />
| hitadv = Hard Knockdown (+58)<br />
| blockadv = -46~-29<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236bd<br />
| name = Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = 236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = climax<br />
| startup = 10<br />
| active = 31<br />
| recovery = 38<br />
| hitadv = Hard Knockdown (+59)<br />
| blockadv = -54~-35<br />
| invul = Full Body: 1 to 11 (11 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Air Back to Back===<br />
====j.236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236b/d<br />
| name = Air Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 21<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 3 (3 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====j.236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236bd<br />
| name = Air Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = <br />
| startup = 10<br />
| active = 32<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 9 (9 frames)<br />
| stun = 0<br />
| guardDamage = <br />
}}<br />
<br />
===Wild Style===<br />
====214214A/C====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214a/c<br />
| name = Wild Style<br />
| header = yes<br />
| version = A or C<br />
| orderId = 1<br />
| input = 214214A/C<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 130 (10*6+70)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 13<br />
| active = 20<br />
| recovery = 27<br />
| hitadv = Hard Knockdown (+94)<br />
| blockadv = -15~-6<br />
| invul = Full Body: 1 to 6 (6 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====214214AC====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214ac<br />
| name = Wild Style<br />
| header = no<br />
| version = AC<br />
| orderId = 2<br />
| input = 214214AC<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 260 (10*16+100)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 11<br />
| active = 22<br />
| recovery = 26<br />
| hitadv = Hard Knockdown (+93)<br />
| blockadv = -25~-6<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Climax super===<br />
====King of Piece: I&A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214236cd<br />
| name = King of Piece: I&A<br />
| input = 214236CD<br />
| images = XV_isla_214236cd_ima.png<br />
| hitboxes = XV_isla_214236cd.png<br />
| damage = 450 (70+114+266) Min: 240<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 13<br />
| recovery = 48<br />
| hitadv = Hard Knockdown (+42)<br />
| blockadv = -42~-30<br />
| invul = Full Body: 1 to 19 (19 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_jd_hb.png&diff=73837
File:XV isla jd hb.png
2024-03-26T03:18:08Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_jc_hb.png&diff=73836
File:XV isla jc hb.png
2024-03-26T03:18:00Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_jb_hb.png&diff=73835
File:XV isla jb hb.png
2024-03-26T03:17:51Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_ja_hb.png&diff=73834
File:XV isla ja hb.png
2024-03-26T03:17:43Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_hb_hb.png&diff=73833
File:XV isla hb hb.png
2024-03-26T03:17:27Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_6b_hb.png&diff=73832
File:XV isla 6b hb.png
2024-03-26T03:17:19Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_3d_hb.png&diff=73831
File:XV isla 3d hb.png
2024-03-26T03:17:10Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Isla/Data&diff=73830
The King of Fighters XV/Isla/Data
2024-03-26T03:16:02Z
<p>AmedoS310: /* Command normals */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
===Close Standing Normals===<br />
====cl.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cla<br />
| name = close A<br />
| input = cl.A<br />
| images = XV_isla_cla_ima.png<br />
| hitboxes = XV_isla_cla_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 6<br />
| hitadv = +5<br />
| blockadv = +3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clb<br />
| name = close B<br />
| input = cl.B<br />
| images = XV_isla_clb_ima.png<br />
| hitboxes = XV_isla_clb_hb.png<br />
| damage = 30<br />
| guard = Low<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 8<br />
| hitadv = +3<br />
| blockadv = +1<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clc<br />
| name = close C<br />
| input = cl.C<br />
| images = XV_isla_clc_ima.png<br />
| hitboxes = XV_isla_clc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 16<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cl.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cld<br />
| name = close D<br />
| input = cl.D<br />
| images = XV_isla_cld_ima.png<br />
| hitboxes = XV_isla_cld_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 18<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Far Standing Normals===<br />
====st.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_sta<br />
| name = stand A<br />
| input = st.A<br />
| images = XV_isla_fa_ima.png<br />
| hitboxes = XV_isla_fa_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 12<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stb<br />
| name = stand B<br />
| input = st.B<br />
| images = XV_isla_fb_ima.png<br />
| hitboxes = XV_isla_fb_hb.png<br />
| damage = 30<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 6<br />
| active = 4<br />
| recovery = 11<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stc<br />
| name = stand C<br />
| input = st.C<br />
| images = XV_isla_fc_ima.png<br />
| hitboxes = XV_isla_fc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = special<br />
| startup = 12<br />
| active = 4<br />
| recovery = 19<br />
| hitadv = -2<br />
| blockadv = -4<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====st.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_std<br />
| name = stand D<br />
| input = st.D<br />
| images = XV_isla_fd_ima.png<br />
| hitboxes = XV_isla_fd1_hb.png, XV_isla_fd2_hb.png, XV_isla_fd3_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 7<br />
| active = 6<br />
| recovery = 21<br />
| hitadv = -6<br />
| blockadv = -8<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Crouch Normals===<br />
====cr.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cra<br />
| name = crouch A<br />
| input = 2A<br />
| images = XV_isla_2a_ima.png<br />
| hitboxes = XV_isla_2a_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 7<br />
| hitadv = +4<br />
| blockadv = +2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cr.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crb<br />
| name = crouch B<br />
| input = 2B<br />
| images = XV_isla_2b_ima.png<br />
| hitboxes = XV_isla_2b_hb.png<br />
| damage = 15<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = super<br />
| startup = 4<br />
| active = 4<br />
| recovery = 10<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 15<br />
| guardDamage = 30<br />
}}<br />
<br />
====cr.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crc<br />
| name = crouch C<br />
| input = 2C<br />
| images = XV_isla_2c_ima.png<br />
| hitboxes = XV_isla_2c1_hb.png, XV_isla_2c2_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 8<br />
| active = 5<br />
| recovery = 18<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cr.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crd<br />
| name = crouch D<br />
| input = 2D<br />
| images = XV_isla_2d_ima.png<br />
| hitboxes = XV_isla_2d_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = command<br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Soft Knockdown (+28)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===jump normals===<br />
====hop A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ha<br />
| name = hop A<br />
| header = yes<br />
| version = hop A<br />
| orderId = 1<br />
| input = h.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ja<br />
| name = jump A<br />
| header = no<br />
| version = jump A<br />
| orderId = 2<br />
| input = j.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====hop B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hb<br />
| name = hop B<br />
| header = yes<br />
| version = hop B<br />
| orderId = 1<br />
| input = h.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jb<br />
| name = jump B<br />
| header = no<br />
| version = jump B<br />
| orderId = 2<br />
| input = j.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
<br />
====hop C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hc<br />
| name = hop C<br />
| header = yes<br />
| version = hop C<br />
| orderId = 1<br />
| input = h.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
====jump C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jc<br />
| name = jump C<br />
| header = no<br />
| version = jump C<br />
| orderId = 2<br />
| input = j.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
====hop D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hd<br />
| name = hop D<br />
| header = yes<br />
| version = hop D<br />
| orderId = 1<br />
| input = h.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
<br />
====jump D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jd<br />
| name = jump D<br />
| header = no<br />
| version = jump D<br />
| orderId = 2<br />
| input = j.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Command normals===<br />
====Cloud====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_6b<br />
| name = Cloud<br />
| input = 6B<br />
| images = XV_isla_6b_ima.png<br />
| hitboxes = XV_isla_6b_hb.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 17<br />
| active = 4<br />
| recovery = 20<br />
| hitadv = -2<br />
| blockadv = -5<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 80<br />
}}<br />
<br />
====Designs====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_3d<br />
| name = Designs<br />
| input = 3D<br />
| images = XV_isla_3d_ima.png<br />
| hitboxes = XV_isla_3d_hb.png<br />
| damage = 65 [50]<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 12 [15]<br />
| active = 8<br />
| recovery = 18<br />
| hitadv = -6~2 [SKD +28]<br />
| blockadv = -8~0<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 100<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cd<br />
| name = Blowback<br />
| input = CD<br />
| images = XV_isla_cd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 5<br />
| recovery = 25<br />
| hitadv = Wall Splat (Ground hit) / Soft Knockdown (Air hit)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 100<br />
| guardDamage = 160<br />
}}<br />
<br />
====ShatterStrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236cd<br />
| name = ShatterStrike<br />
| input = 236CD<br />
| images = XV_isla_236cd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 15<br />
| active = 6<br />
| recovery = 28<br />
| hitadv = Crumple (Ground Hit) / Wall Bounce (Air hit)<br />
| blockadv = -10<br />
| invul = Armor: 4 to 14 (11 frames)<br />
| stun = 0<br />
| guardDamage = 200<br />
}}<br />
====hop CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hcd<br />
| name = hop CD<br />
| header = yes<br />
| version = hop CD<br />
| orderId = 1<br />
| input = h.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 120<br />
}}<br />
====jump CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jcd<br />
| name = jump CD<br />
| header = no<br />
| version = jump CD<br />
| orderId = 2<br />
| input = j.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 140<br />
}}<br />
<br />
===Rush===<br />
====Rush 1====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush1<br />
| name = Rush 1<br />
| header = yes<br />
| version = c.AA<br />
| orderId = 1<br />
| input = c.AA<br />
| images = XV_isla_rush1_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 48 (25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 4<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 120 (60+60)<br />
}}<br />
<br />
====Rush 2====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush2<br />
| name = Rush 2<br />
| header = no<br />
| version = c.AAX<br />
| orderId = 2<br />
| input = c.AAX<br />
| images = XV_isla_rush2_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70 (25+25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 5<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 180 (60+60+60)<br />
}}<br />
<br />
===Throws===<br />
====All-City====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cthrow<br />
| name = All-City<br />
| input = (close) 4/6C<br />
| images = XV_isla_cthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+50)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====Crossing Out====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_dthrow<br />
| name = Crossing Out<br />
| input = (close) 4/6D<br />
| images = XV_isla_dthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+39)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
==Specials==<br />
<br />
===Drips Forward===<br />
====j.236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236a<br />
| name = Drips Forward<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = j.236A<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
====j.236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236c<br />
| name = Drips Forward<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = j.236C<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Drips Backward===<br />
====j.214A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214a<br />
| name = Drips Backward<br />
| input = j.214A<br />
| images = XV_isla_j214a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
<br />
<br />
===Drips Vertical===<br />
====j.214C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214c<br />
| name = Drips Vertical<br />
| input = j.214C<br />
| images = XV_isla_j214c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Piecing A===<br />
====j.236B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236b<br />
| name = Piecing A<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = j.236B<br />
| images = XV_isla_j236b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 61 (Active til landing)<br />
| recovery = 15 on ground<br />
| hitadv = +4 (Instant air), 0 (After 6B)<br />
| blockadv = +2 (Instant air), -2 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.236BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236bd<br />
| name = Piecing A<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 106~146 (20*4+70)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 11<br />
| active = 61 (Active til landing)<br />
| recovery = 19 on ground<br />
| hitadv = Soft Knockdown (+47)<br />
| blockadv = -11<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 160~200 (20*4+120)<br />
}}<br />
<br />
===Piecing B===<br />
====j.236D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236d<br />
| name = Piecing B<br />
| input = j.236D<br />
| images = XV_isla_j236d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 65<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 22<br />
| active = 13<br />
| recovery = 17 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = -6 (Point-blank at lowest height), +1 (Spaced at the tip)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
===Piecing C===<br />
====j.214B/D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214b/d<br />
| name = Piecing C<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.214B/D<br />
| images = XV_isla_j214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = High<br />
| cancel = super<br />
| startup = 21<br />
| active = 5<br />
| recovery = 14 on ground<br />
| hitadv = Soft Knockdown [] (After 6B)<br />
| blockadv = +2 (Instant air), -1 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214bd<br />
| name = Piecing C<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.214BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 138 (75+65)<br />
| guard = High<br />
| cancel = <br />
| startup = 21<br />
| active = 5 (First hit)<br />
| recovery = 18 on ground<br />
| hitadv = Soft Knockdown (+38)<br />
| blockadv = -2 (Instant air), -5 (After 6B)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Fill-in===<br />
====236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236a<br />
| name = Fill-in<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 236A<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 30<br />
| hitadv = -7 (Earliest ground hit) to 13 (Max range)<br />
| blockadv = -9 (Earliest ground hit) to 11 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236c<br />
| name = Fill-in<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 236C<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 34<br />
| hitadv = -11 (Earliest ground hit) to 9 (Max range)<br />
| blockadv = -13 (Earliest ground hit) to 7 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236AC====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236ac<br />
| name = Fill-in<br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 236AC<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 31 (Ground)<br />
| recovery = 27<br />
| hitadv = Soft Knockdown (+36)<br />
| blockadv = -7 (Earliest ground hit) to 17 (Max range)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Scribe===<br />
====623B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623b<br />
| name = Scribe<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 623B<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+19)<br />
| blockadv = -29<br />
| invul = Full body against non-projectile air moves: 1 to 11 (11 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623d<br />
| name = Scribe<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 623D<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 12<br />
| active = 6<br />
| recovery = 46 (23 on ground)<br />
| hitadv = Soft Knockdown (19: Tech / 46: Non-tech)<br />
| blockadv = -33<br />
| invul = Full Body: 1 to 17 (17 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623bd<br />
| name = Scribe<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 623BD<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+26)<br />
| blockadv = -33<br />
| invul = Full body against non-projectile air moves: 4 to 16 (13 frames)<br />
| stun = 0<br />
| guardDamage = 120<br />
}}<br />
<br />
===To Front===<br />
====214B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b<br />
| name = To Front<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 214B<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = Soft Knockdown (+30)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====214D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d<br />
| name = To Front<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 214D<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 18<br />
| active = 8<br />
| recovery = 16 [29]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd<br />
| name = To Front<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 214BD<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 100<br />
}}<br />
<br />
===Brake===<br />
====214B/D~D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b/d_d<br />
| name = Brake<br />
| input = 214B/D~D<br />
| images = XV_isla_214k_d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12<br />
| hitadv =<br />
| blockadv =<br />
| invul = <br />
| stun =<br />
| guardDamage = <br />
}}<br />
<br />
===Throwie A===<br />
====214D~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_a<br />
| name = Throwie A<br />
| header = yes<br />
| version = D~A<br />
| orderId = 1<br />
| input = 214D~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 7<br />
| active = 5<br />
| recovery = 29<br />
| hitadv = Hard Knockdown (+29)<br />
| blockadv = -15<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_a<br />
| name = Throwie A<br />
| header = no<br />
| version = BD~A<br />
| orderId = 2<br />
| input = 214BD~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 84 (20+30+40)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 7<br />
| active = 3 (3) 2 (6) 3<br />
| recovery = 21<br />
| hitadv = Ground Bounce (+68)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 120 (40+40+40)<br />
}}<br />
<br />
===Throwie B===<br />
====214D~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_b<br />
| name = Throwie B<br />
| header = yes<br />
| version = D~B<br />
| orderId = 1<br />
| input = 214D~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 4<br />
| recovery = 22<br />
| hitadv = Soft Knockdown (+23)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====214BD~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_b<br />
| name = Throwie B<br />
| header = no<br />
| version = BD~B<br />
| orderId = 2<br />
| input = 214BD~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = <br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Hard Knockdown (+53)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 60<br />
}}<br />
<br />
===Throwie C===<br />
====214D/BD~C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d/bd_c<br />
| name = Throwie C<br />
| input = 214D/BD~C<br />
| images = XV_isla_214d_c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 71 (12 on ground)<br />
| hitadv = <br />
| blockadv = <br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
==Supers==<br />
===Back to Back===<br />
====236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236b/d<br />
| name = Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = 236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 12<br />
| active = 22<br />
| recovery = 39<br />
| hitadv = Hard Knockdown (+58)<br />
| blockadv = -46~-29<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236bd<br />
| name = Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = 236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = climax<br />
| startup = 10<br />
| active = 31<br />
| recovery = 38<br />
| hitadv = Hard Knockdown (+59)<br />
| blockadv = -54~-35<br />
| invul = Full Body: 1 to 11 (11 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Air Back to Back===<br />
====j.236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236b/d<br />
| name = Air Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 21<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 3 (3 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====j.236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236bd<br />
| name = Air Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = <br />
| startup = 10<br />
| active = 32<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 9 (9 frames)<br />
| stun = 0<br />
| guardDamage = <br />
}}<br />
<br />
===Wild Style===<br />
====214214A/C====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214a/c<br />
| name = Wild Style<br />
| header = yes<br />
| version = A or C<br />
| orderId = 1<br />
| input = 214214A/C<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 130 (10*6+70)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 13<br />
| active = 20<br />
| recovery = 27<br />
| hitadv = Hard Knockdown (+94)<br />
| blockadv = -15~-6<br />
| invul = Full Body: 1 to 6 (6 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====214214AC====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214ac<br />
| name = Wild Style<br />
| header = no<br />
| version = AC<br />
| orderId = 2<br />
| input = 214214AC<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 260 (10*16+100)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 11<br />
| active = 22<br />
| recovery = 26<br />
| hitadv = Hard Knockdown (+93)<br />
| blockadv = -25~-6<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Climax super===<br />
====King of Piece: I&A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214236cd<br />
| name = King of Piece: I&A<br />
| input = 214236CD<br />
| images = XV_isla_214236cd_ima.png<br />
| hitboxes = XV_isla_214236cd.png<br />
| damage = 450 (70+114+266) Min: 240<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 13<br />
| recovery = 48<br />
| hitadv = Hard Knockdown (+42)<br />
| blockadv = -42~-30<br />
| invul = Full Body: 1 to 19 (19 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_cld_hb.png&diff=73829
File:XV isla cld hb.png
2024-03-26T03:05:49Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_clc_hb.png&diff=73828
File:XV isla clc hb.png
2024-03-26T03:05:35Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_clb_hb.png&diff=73827
File:XV isla clb hb.png
2024-03-26T03:05:17Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_fd3_hb.png&diff=73826
File:XV isla fd3 hb.png
2024-03-26T03:02:04Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_fd2_hb.png&diff=73825
File:XV isla fd2 hb.png
2024-03-26T03:01:52Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_fd1_hb.png&diff=73824
File:XV isla fd1 hb.png
2024-03-26T03:01:44Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_fc_hb.png&diff=73823
File:XV isla fc hb.png
2024-03-26T03:01:35Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_fb_hb.png&diff=73822
File:XV isla fb hb.png
2024-03-26T03:01:27Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_fa_hb.png&diff=73821
File:XV isla fa hb.png
2024-03-26T03:01:19Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_cld_hb.png.png&diff=73820
File:XV isla cld hb.png.png
2024-03-26T03:01:11Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_clc_hb.png.png&diff=73819
File:XV isla clc hb.png.png
2024-03-26T03:01:00Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_clb_hb.png.png&diff=73818
File:XV isla clb hb.png.png
2024-03-26T03:00:52Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_cla_hb.png&diff=73817
File:XV isla cla hb.png
2024-03-26T03:00:42Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_2d_hb.png&diff=73816
File:XV isla 2d hb.png
2024-03-26T03:00:32Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_2c2_hb.png&diff=73815
File:XV isla 2c2 hb.png
2024-03-26T03:00:23Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_2c1_hb.png&diff=73814
File:XV isla 2c1 hb.png
2024-03-26T03:00:14Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_2b_hb.png&diff=73813
File:XV isla 2b hb.png
2024-03-26T03:00:04Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=File:XV_isla_2a_hb.png&diff=73812
File:XV isla 2a hb.png
2024-03-26T02:59:51Z
<p>AmedoS310: </p>
<hr />
<div></div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Isla/Data&diff=73811
The King of Fighters XV/Isla/Data
2024-03-26T02:59:29Z
<p>AmedoS310: </p>
<hr />
<div>{{CharNavbox_XV}}<br />
===Close Standing Normals===<br />
====cl.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cla<br />
| name = close A<br />
| input = cl.A<br />
| images = XV_isla_cla_ima.png<br />
| hitboxes = XV_isla_cla_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 6<br />
| hitadv = +5<br />
| blockadv = +3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clb<br />
| name = close B<br />
| input = cl.B<br />
| images = XV_isla_clb_ima.png<br />
| hitboxes = XV_isla_clb_hb.png<br />
| damage = 30<br />
| guard = Low<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 8<br />
| hitadv = +3<br />
| blockadv = +1<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cl.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_clc<br />
| name = close C<br />
| input = cl.C<br />
| images = XV_isla_clc_ima.png<br />
| hitboxes = XV_isla_clc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 5<br />
| active = 4<br />
| recovery = 16<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cl.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cld<br />
| name = close D<br />
| input = cl.D<br />
| images = XV_isla_cld_ima.png<br />
| hitboxes = XV_isla_cld_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 18<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Far Standing Normals===<br />
====st.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_sta<br />
| name = stand A<br />
| input = st.A<br />
| images = XV_isla_fa_ima.png<br />
| hitboxes = XV_isla_fa_hb.png<br />
| damage = 25<br />
| guard = Mid<br />
| cancel = command<br />
| startup = 6<br />
| active = 4<br />
| recovery = 12<br />
| hitadv = -1<br />
| blockadv = -3<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stb<br />
| name = stand B<br />
| input = st.B<br />
| images = XV_isla_fb_ima.png<br />
| hitboxes = XV_isla_fb_hb.png<br />
| damage = 30<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 6<br />
| active = 4<br />
| recovery = 11<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====st.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_stc<br />
| name = stand C<br />
| input = st.C<br />
| images = XV_isla_fc_ima.png<br />
| hitboxes = XV_isla_fc_hb.png<br />
| damage = 70<br />
| guard = Mid<br />
| cancel = special<br />
| startup = 12<br />
| active = 4<br />
| recovery = 19<br />
| hitadv = -2<br />
| blockadv = -4<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====st.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_std<br />
| name = stand D<br />
| input = st.D<br />
| images = XV_isla_fd_ima.png<br />
| hitboxes = XV_isla_fd1_hb.png, XV_isla_fd2_hb.png, XV_isla_fd3_hb.png<br />
| damage = 80<br />
| guard = Mid<br />
| cancel = super<br />
| startup = 7<br />
| active = 6<br />
| recovery = 21<br />
| hitadv = -6<br />
| blockadv = -8<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Crouch Normals===<br />
====cr.A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cra<br />
| name = crouch A<br />
| input = 2A<br />
| images = XV_isla_2a_ima.png<br />
| hitboxes = XV_isla_2a_hb.png<br />
| damage = 25<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 4<br />
| active = 4<br />
| recovery = 7<br />
| hitadv = +4<br />
| blockadv = +2<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====cr.B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crb<br />
| name = crouch B<br />
| input = 2B<br />
| images = XV_isla_2b_ima.png<br />
| hitboxes = XV_isla_2b_hb.png<br />
| damage = 15<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = super<br />
| startup = 4<br />
| active = 4<br />
| recovery = 10<br />
| hitadv = +1<br />
| blockadv = -1<br />
| invul = <br />
| stun = 15<br />
| guardDamage = 30<br />
}}<br />
<br />
====cr.C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crc<br />
| name = crouch C<br />
| input = 2C<br />
| images = XV_isla_2c_ima.png<br />
| hitboxes = XV_isla_2c1_hb.png, XV_isla_2c2_hb.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = command<br />
| startup = 8<br />
| active = 5<br />
| recovery = 18<br />
| hitadv = 0<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
====cr.D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_crd<br />
| name = crouch D<br />
| input = 2D<br />
| images = XV_isla_2d_ima.png<br />
| hitboxes = XV_isla_2d_hb.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]]<br />
| cancel = command<br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Soft Knockdown (+28)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===jump normals===<br />
====hop A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ha<br />
| name = hop A<br />
| header = yes<br />
| version = hop A<br />
| orderId = 1<br />
| input = h.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_ja<br />
| name = jump A<br />
| header = no<br />
| version = jump A<br />
| orderId = 2<br />
| input = j.A<br />
| images = XV_isla_ja_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 6<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
====hop B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hb<br />
| name = hop B<br />
| header = yes<br />
| version = hop B<br />
| orderId = 1<br />
| input = h.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 50<br />
}}<br />
====jump B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jb<br />
| name = jump B<br />
| header = no<br />
| version = jump B<br />
| orderId = 2<br />
| input = j.B<br />
| images = XV_isla_jb_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 5<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 30<br />
| guardDamage = 60<br />
}}<br />
<br />
<br />
====hop C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hc<br />
| name = hop C<br />
| header = yes<br />
| version = hop C<br />
| orderId = 1<br />
| input = h.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
====jump C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jc<br />
| name = jump C<br />
| header = no<br />
| version = jump C<br />
| orderId = 2<br />
| input = j.C<br />
| images = XV_isla_jc_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]]<br />
| cancel = <br />
| startup = 7<br />
| active = 6<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
====hop D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hd<br />
| name = hop D<br />
| header = yes<br />
| version = hop D<br />
| orderId = 1<br />
| input = h.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 100<br />
}}<br />
<br />
====jump D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jd<br />
| name = jump D<br />
| header = no<br />
| version = jump D<br />
| orderId = 2<br />
| input = j.D<br />
| images = XV_isla_jd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 6<br />
| active = 4<br />
| recovery = 1 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = 70<br />
| guardDamage = 120<br />
}}<br />
<br />
===Command normals===<br />
====Cloud====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_6b<br />
| name = Cloud<br />
| input = 6B<br />
| images = XV_isla_6b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 45<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 17<br />
| active = 4<br />
| recovery = 20<br />
| hitadv = -2<br />
| blockadv = -5<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 80<br />
}}<br />
<br />
====Designs====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_3d<br />
| name = Designs<br />
| input = 3D<br />
| images = XV_isla_3d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 65 [50]<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 12 [15]<br />
| active = 8<br />
| recovery = 18<br />
| hitadv = -6~2 [SKD +28]<br />
| blockadv = -8~0<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 100<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cd<br />
| name = Blowback<br />
| input = CD<br />
| images = XV_isla_cd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 14<br />
| active = 5<br />
| recovery = 25<br />
| hitadv = Wall Splat (Ground hit) / Soft Knockdown (Air hit)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 100<br />
| guardDamage = 160<br />
}}<br />
<br />
====ShatterStrike====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236cd<br />
| name = ShatterStrike<br />
| input = 236CD<br />
| images = XV_isla_236cd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 75<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 15<br />
| active = 6<br />
| recovery = 28<br />
| hitadv = Crumple (Ground Hit) / Wall Bounce (Air hit)<br />
| blockadv = -10<br />
| invul = Armor: 4 to 14 (11 frames)<br />
| stun = 0<br />
| guardDamage = 200<br />
}}<br />
====hop CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_hcd<br />
| name = hop CD<br />
| header = yes<br />
| version = hop CD<br />
| orderId = 1<br />
| input = h.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 5<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 120<br />
}}<br />
====jump CD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_jcd<br />
| name = jump CD<br />
| header = no<br />
| version = jump CD<br />
| orderId = 2<br />
| input = j.CD<br />
| images = XV_isla_jcd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 90<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = special<br />
| startup = 13<br />
| active = 7<br />
| recovery = 1 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = <br />
| invul = <br />
| stun = 80<br />
| guardDamage = 140<br />
}}<br />
<br />
===Rush===<br />
====Rush 1====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush1<br />
| name = Rush 1<br />
| header = yes<br />
| version = c.AA<br />
| orderId = 1<br />
| input = c.AA<br />
| images = XV_isla_rush1_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 48 (25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 4<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 120 (60+60)<br />
}}<br />
<br />
====Rush 2====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_rush2<br />
| name = Rush 2<br />
| header = no<br />
| version = c.AAX<br />
| orderId = 2<br />
| input = c.AAX<br />
| images = XV_isla_rush2_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 70 (25+25+25)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = Rush<br />
| startup = 6<br />
| active = 5<br />
| recovery = <br />
| hitadv = -5<br />
| blockadv = -7<br />
| invul = <br />
| stun = 30<br />
| guardDamage = 180 (60+60+60)<br />
}}<br />
<br />
===Throws===<br />
====All-City====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_cthrow<br />
| name = All-City<br />
| input = (close) 4/6C<br />
| images = XV_isla_cthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+50)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====Crossing Out====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_dthrow<br />
| name = Crossing Out<br />
| input = (close) 4/6D<br />
| images = XV_isla_dthrow_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 100 (25+25+50)<br />
| guard = N/A<br />
| cancel = <br />
| startup = 1<br />
| active = 1<br />
| recovery = 0<br />
| hitadv = Hard Knockdown (+39)<br />
| blockadv = Unblockable<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
==Specials==<br />
<br />
===Drips Forward===<br />
====j.236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236a<br />
| name = Drips Forward<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = j.236A<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
====j.236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236c<br />
| name = Drips Forward<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = j.236C<br />
| images = XV_isla_j236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Drips Backward===<br />
====j.214A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214a<br />
| name = Drips Backward<br />
| input = j.214A<br />
| images = XV_isla_j214a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
<br />
<br />
===Drips Vertical===<br />
====j.214C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214c<br />
| name = Drips Vertical<br />
| input = j.214C<br />
| images = XV_isla_j214c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12 on ground<br />
| hitadv = <br />
| blockadv = <br />
| invul = <br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
===Piecing A===<br />
====j.236B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236b<br />
| name = Piecing A<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = j.236B<br />
| images = XV_isla_j236b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 61 (Active til landing)<br />
| recovery = 15 on ground<br />
| hitadv = +4 (Instant air), 0 (After 6B)<br />
| blockadv = +2 (Instant air), -2 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.236BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236bd<br />
| name = Piecing A<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 106~146 (20*4+70)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 11<br />
| active = 61 (Active til landing)<br />
| recovery = 19 on ground<br />
| hitadv = Soft Knockdown (+47)<br />
| blockadv = -11<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 160~200 (20*4+120)<br />
}}<br />
<br />
===Piecing B===<br />
====j.236D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j236d<br />
| name = Piecing B<br />
| input = j.236D<br />
| images = XV_isla_j236d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 65<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 22<br />
| active = 13<br />
| recovery = 17 on ground<br />
| hitadv = Soft Knockdown<br />
| blockadv = -6 (Point-blank at lowest height), +1 (Spaced at the tip)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
===Piecing C===<br />
====j.214B/D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214b/d<br />
| name = Piecing C<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.214B/D<br />
| images = XV_isla_j214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = High<br />
| cancel = super<br />
| startup = 21<br />
| active = 5<br />
| recovery = 14 on ground<br />
| hitadv = Soft Knockdown [] (After 6B)<br />
| blockadv = +2 (Instant air), -1 (After 6B)<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 60<br />
}}<br />
<br />
====j.214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_j214bd<br />
| name = Piecing C<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.214BD<br />
| images = XV_isla_j236bd_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 138 (75+65)<br />
| guard = High<br />
| cancel = <br />
| startup = 21<br />
| active = 5 (First hit)<br />
| recovery = 18 on ground<br />
| hitadv = Soft Knockdown (+38)<br />
| blockadv = -2 (Instant air), -5 (After 6B)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Fill-in===<br />
====236A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236a<br />
| name = Fill-in<br />
| header = yes<br />
| version = A<br />
| orderId = 1<br />
| input = 236A<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 30<br />
| hitadv = -7 (Earliest ground hit) to 13 (Max range)<br />
| blockadv = -9 (Earliest ground hit) to 11 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236c<br />
| name = Fill-in<br />
| header = no<br />
| version = C<br />
| orderId = 2<br />
| input = 236C<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 20 (Ground)<br />
| recovery = 34<br />
| hitadv = -11 (Earliest ground hit) to 9 (Max range)<br />
| blockadv = -13 (Earliest ground hit) to 7 (Max range)<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 40<br />
}}<br />
<br />
====236AC====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_236ac<br />
| name = Fill-in<br />
| header = no<br />
| version = AC<br />
| orderId = 3<br />
| input = 236AC<br />
| images = XV_isla_236a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 16 (Air), 19 (Ground)<br />
| active = Diagonal Projectile (Air), 31 (Ground)<br />
| recovery = 27<br />
| hitadv = Soft Knockdown (+36)<br />
| blockadv = -7 (Earliest ground hit) to 17 (Max range)<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 80<br />
}}<br />
<br />
===Scribe===<br />
====623B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623b<br />
| name = Scribe<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 623B<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+19)<br />
| blockadv = -29<br />
| invul = Full body against non-projectile air moves: 1 to 11 (11 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623d<br />
| name = Scribe<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 623D<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 12<br />
| active = 6<br />
| recovery = 46 (23 on ground)<br />
| hitadv = Soft Knockdown (19: Tech / 46: Non-tech)<br />
| blockadv = -33<br />
| invul = Full Body: 1 to 17 (17 frames)<br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====623BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_623bd<br />
| name = Scribe<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 623BD<br />
| images = XV_isla_623b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 120<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 6<br />
| recovery = 42 (23 on ground)<br />
| hitadv = Soft Knockdown (+26)<br />
| blockadv = -33<br />
| invul = Full body against non-projectile air moves: 4 to 16 (13 frames)<br />
| stun = 0<br />
| guardDamage = 120<br />
}}<br />
<br />
===To Front===<br />
====214B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b<br />
| name = To Front<br />
| header = yes<br />
| version = B<br />
| orderId = 1<br />
| input = 214B<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 80<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = Soft Knockdown (+30)<br />
| blockadv = -5<br />
| invul = <br />
| stun = 80<br />
| guardDamage = 100<br />
}}<br />
<br />
====214D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d<br />
| name = To Front<br />
| header = no<br />
| version = D<br />
| orderId = 2<br />
| input = 214D<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 18<br />
| active = 8<br />
| recovery = 16 [29]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd<br />
| name = To Front<br />
| header = no<br />
| version = BD<br />
| orderId = 3<br />
| input = 214BD<br />
| images = XV_isla_214b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 14<br />
| active = 8<br />
| recovery = 16 [24]<br />
| hitadv = -3<br />
| blockadv = -5<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 100<br />
}}<br />
<br />
===Brake===<br />
====214B/D~D====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214b/d_d<br />
| name = Brake<br />
| input = 214B/D~D<br />
| images = XV_isla_214k_d_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 12<br />
| hitadv =<br />
| blockadv =<br />
| invul = <br />
| stun =<br />
| guardDamage = <br />
}}<br />
<br />
===Throwie A===<br />
====214D~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_a<br />
| name = Throwie A<br />
| header = yes<br />
| version = D~A<br />
| orderId = 1<br />
| input = 214D~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = super<br />
| startup = 7<br />
| active = 5<br />
| recovery = 29<br />
| hitadv = Hard Knockdown (+29)<br />
| blockadv = -15<br />
| invul = <br />
| stun = 60<br />
| guardDamage = 80<br />
}}<br />
<br />
====214BD~A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_a<br />
| name = Throwie A<br />
| header = no<br />
| version = BD~A<br />
| orderId = 2<br />
| input = 214BD~A<br />
| images = XV_isla_214d_a_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 84 (20+30+40)<br />
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]]<br />
| cancel = <br />
| startup = 7<br />
| active = 3 (3) 2 (6) 3<br />
| recovery = 21<br />
| hitadv = Ground Bounce (+68)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 120 (40+40+40)<br />
}}<br />
<br />
===Throwie B===<br />
====214D~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d_b<br />
| name = Throwie B<br />
| header = yes<br />
| version = D~B<br />
| orderId = 1<br />
| input = 214D~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 40<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = super<br />
| startup = 10<br />
| active = 4<br />
| recovery = 22<br />
| hitadv = Soft Knockdown (+23)<br />
| blockadv = -7<br />
| invul = <br />
| stun = 40<br />
| guardDamage = 60<br />
}}<br />
<br />
====214BD~B====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214bd_b<br />
| name = Throwie B<br />
| header = no<br />
| version = BD~B<br />
| orderId = 2<br />
| input = 214BD~B<br />
| images = XV_isla_214d_b_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 60<br />
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]]<br />
| cancel = <br />
| startup = 7<br />
| active = 4<br />
| recovery = 17<br />
| hitadv = Hard Knockdown (+53)<br />
| blockadv = -2<br />
| invul = <br />
| stun = 0<br />
| guardDamage = 60<br />
}}<br />
<br />
===Throwie C===<br />
====214D/BD~C====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214d/bd_c<br />
| name = Throwie C<br />
| input = 214D/BD~C<br />
| images = XV_isla_214d_c_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = <br />
| guard = <br />
| cancel = <br />
| startup = <br />
| active = <br />
| recovery = 71 (12 on ground)<br />
| hitadv = <br />
| blockadv = <br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = <br />
| guardDamage = <br />
}}<br />
<br />
==Supers==<br />
===Back to Back===<br />
====236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236b/d<br />
| name = Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = 236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 12<br />
| active = 22<br />
| recovery = 39<br />
| hitadv = Hard Knockdown (+58)<br />
| blockadv = -46~-29<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_236236bd<br />
| name = Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = 236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = climax<br />
| startup = 10<br />
| active = 31<br />
| recovery = 38<br />
| hitadv = Hard Knockdown (+59)<br />
| blockadv = -54~-35<br />
| invul = Full Body: 1 to 11 (11 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Air Back to Back===<br />
====j.236236B/D====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236b/d<br />
| name = Air Back to Back<br />
| header = yes<br />
| version = B or D<br />
| orderId = 1<br />
| input = j.236236B/D<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 170<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 21<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 3 (3 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====j.236236BD====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_j236236bd<br />
| name = Air Back to Back<br />
| header = no<br />
| version = BD<br />
| orderId = 2<br />
| input = j.236236BD<br />
| images = XV_isla_236236k_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 300<br />
| guard = Mid<br />
| cancel = <br />
| startup = 10<br />
| active = 32<br />
| recovery = 50 on ground<br />
| hitadv = Hard Knockdown<br />
| blockadv = -72 (Lowest height)<br />
| invul = Full Body: 1 to 9 (9 frames)<br />
| stun = 0<br />
| guardDamage = <br />
}}<br />
<br />
===Wild Style===<br />
====214214A/C====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214a/c<br />
| name = Wild Style<br />
| header = yes<br />
| version = A or C<br />
| orderId = 1<br />
| input = 214214A/C<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 130 (10*6+70)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 13<br />
| active = 20<br />
| recovery = 27<br />
| hitadv = Hard Knockdown (+94)<br />
| blockadv = -15~-6<br />
| invul = Full Body: 1 to 6 (6 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
====214214AC====<br />
{{MoveData-KOFXV | character = Isla| moveId = isla_214214ac<br />
| name = Wild Style<br />
| header = no<br />
| version = AC<br />
| orderId = 2<br />
| input = 214214AC<br />
| images = XV_isla_214214p_ima.png<br />
| hitboxes = XV_placeholder.png<br />
| damage = 260 (10*16+100)<br />
| guard = Mid<br />
| cancel = advanced, climax<br />
| startup = 11<br />
| active = 22<br />
| recovery = 26<br />
| hitadv = Hard Knockdown (+93)<br />
| blockadv = -25~-6<br />
| invul = Full Body: 1 to 10 (10 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
===Climax super===<br />
====King of Piece: I&A====<br />
{{MoveData-KOFXV | character = Isla | moveId = isla_214236cd<br />
| name = King of Piece: I&A<br />
| input = 214236CD<br />
| images = XV_isla_214236cd_ima.png<br />
| hitboxes = XV_isla_214236cd.png<br />
| damage = 450 (70+114+266) Min: 240<br />
| guard = Mid<br />
| cancel = <br />
| startup = 12<br />
| active = 13<br />
| recovery = 48<br />
| hitadv = Hard Knockdown (+42)<br />
| blockadv = -42~-30<br />
| invul = Full Body: 1 to 19 (19 frames)<br />
| stun = 0<br />
| guardDamage = 0<br />
}}<br />
<br />
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Benimaru_Nikaido&diff=73655
The King of Fighters XV/Benimaru Nikaido
2024-03-21T03:03:14Z
<p>AmedoS310: /* Raimeitou */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
<section begin="image"/>[[File:KOFXV Benimaru Profile.png|thumb|Born into a rich family and raised by his Japanese father and American mother, this shooting star takes fighting to a whole other level. His slender frame provides an excellent medium which enhances his electrostatics, and combining that with his chiseled legs (no doubt from years of shoot boxing experience), his kicks hit like bolts of lightning.<br/>However for this tournament, his friend and rival, Kyo Kusanagi, all but forced him into this position where he has to watch over both Shun'ei and Meitenkun.<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><br />
<big>'''Jump:''' 40f<br />
<br>'''Hop:''' 32f<br />
<br>'''Backdash:''' 22f<br />
<br>'''Run Speed Ranking:''' 3<br />
</big></div>]]<section end="image"/><br />
{{TOClimit|3}} <br />
==Movelist==<br />
(*) = EX OK<br />
<br />
(!) = MAX OK<br />
<br />
(Midair Only) = Can only be done in the air.<br />
<br />
'''Throws'''<br />
<br />
Catch and Shoot - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]]<br />
<br />
Front Suplex - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]]<br />
<br />
Spinning Knee Drop - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]] (Midair Only)<br />
<br />
'''Command Normals'''<br />
<br />
Jackknife Kick - [[image:fd.gif]] + [[image:b.gif]]<br />
<br />
Flying Drill - [[image:dn.gif]] + [[image:d.gif]]<br />
<br />
'''Special Moves'''<br />
<br />
Iai-Geri - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)<br />
<br />
:┗ Inazuma Sandan-Geri - [[image:dn.gif]] [[image:up.gif]] + [[image:b.gif]] / [[image:d.gif]]<br />
<br />
Raimeitou - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)<br />
<br />
Raikinken - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)<br />
<br />
Air • Raijinken - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (Midair Only) (*)<br />
<br />
Benimaru Collider - ''(close)'' [[image:hcb.gif]][[image:fd.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)<br />
<br />
Super Jinrai Kick - [[image:dp.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)<br />
<br />
'''Super Special Moves'''<br />
<br />
Rai-Kou Ken - [[image:qcf.gif]][[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)<br />
<br />
Benimaru Rising Shot - [[image:qcf.gif]][[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (!)<br />
<br />
'''Climax Super Special Moves'''<br />
<br />
Raiha Jin-Ou Ken - [[image:qcb.gif]][[image:db.gif]][[image:qcf.gif]] + [[image:c.gif]] [[image:d.gif]]<br />
<br />
==Quick Combo Reference==<br />
<br />
{| border="1" align="center" style="font-size:90%"<br />
|+ <br />
=== Quick Combo Reference ===<br />
'''Notation'''<br />
|-<br />
| '''0 Meter'''<br />
|<br />
Placeholder<br/><br />
Placeholder<br/><br />
|<br />
( = dmg<br/><br />
( = dmg<br/><br />
|-<br />
| '''1 Meter'''<br />
|<br />
Placeholder<br/><br />
Placeholder<br/><br />
|<br />
( = dmg<br/><br />
( = dmg<br/><br />
|-<br />
| '''2 Meters'''<br />
|<br />
Placeholder<br/><br />
Placeholder<br/><br />
|<br />
( = dmg <br/><br />
( = dmg<br/><br />
|-<br />
|}<br />
<br />
==Gameplay Overview==<br />
{{StrengthsAndWeaknesses<br />
| intro = {{SUBPAGENAME}} is a dishonest test of one's KOF fundamentals. Sporting decent pokes, safe pressure, various mixup options and now his reversal from older games, Benimaru excels in key areas of KOF which allow him to control the match and to shift gears easily. Benimaru is effective on point and mid, as he conserves meter well while only spending half a stock for EX Raijinken combos which deal good damage.<br />
<br />
| pros=<br />
* Long-reaching ground and air pokes which are complemented by an anti-air reversal.<br />
* Incredible corner pressure with a variety of safe frametraps, pressure resets, and massive specials.<br />
* Has various answers to fireballs which can help push him into poking range.<br />
| cons=<br />
* Certain pokes will whiff on crouching opponents.<br />
* Low damage without meter, and even then his meter dump ability isn't great unless you start from a close heavy.<br />
* Many staple tools such as f.D, j.D, Benimaru Collider and Super Jinrai Kick are much weaker than usual.<br />
}}<br />
<br />
==Normals==<br />
===Far Standing Normals===<br />
====Far A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fa<br />
|description=<br />
* Short-ranged hop check which will cover areas where f.B won't. Misses on crouchers.<br />
}}<br />
====Far B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fb<br />
|description=<br />
* Reaches further out than f.A and also works as a hop check, but it's not very rewarding. Will also whiff on crouchers.<br />
}}<br />
====Far C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fc<br />
|description=<br />
* Yet another far anti-air which doesn't hit crouchers. This is more rewarding than your other options, as it's fast and it can also option select with other C button functions, but it is slightly easier to punish.<br />
}}<br />
====Far D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fd<br />
|description=<br />
* The one standing poke Benimaru has which will hit crouching opponents, but it's a little slow. Has low invincibility during its active frames which can help during poking wars.<br />
}}<br />
<br />
<br />
===Close Standing Normals===<br />
====Close A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cla<br />
|description=<br />
* Hop check. Fast and plus on block.<br />
}}<br />
====Close B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_clb<br />
|description=<br />
* Hop check.<br />
}}<br />
====Close C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_clc<br />
|description=<br />
* A bit more dependable as a combo starter than cl.D, as if you're too far out you will get f.C instead which can still punish stuff. Otherwise this move is inferior in terms of damage and recovery.<br />
}}<br />
====Close D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cld<br />
|description=<br />
* Deals more damage than cl.C, is even faster and has better recovery. Strictly better than cl.C. Also forces stand, guaranteeing combos into 236C.<br />
}}<br />
<br />
===Crouch Normals===<br />
====Crouch A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2a<br />
|description=<br />
* Fast and has good frame advantage. Links into st.C/cl.C, cr.C, cl.D, and cr.D.<br />
<br />
Speedy button with a ''ton'' of plus frames. Links into almost all of Benimaru's heavy normals on hit, and has more than enough block advantage for blockstrings.<br />
}}<br />
<br />
====Crouch B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2b<br />
|description=<br />
* Staple normal for Benimaru. Combos into itself and into specials, and has better range than 2A. Chain into 2A for more damage.<br />
}}<br />
====Crouch C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2c<br />
|description=<br />
* Benimaru's longest-reaching combo-able normal. Despite how the move looks, this is not an anti-air normal.<br />
}}<br />
<br />
====Crouch D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2d<br />
|description=<br />
* An amazing sweep which can be cancelled to extend pressure. Has nice range for easy punishes. Whiff cancellable.<br />
}}<br />
<br />
===Jump Normals===<br />
====Jump A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_ha,benimaru_ja<br />
|name=jump A<br />
|input=j.A<br />
|description2=* Mostly irrelevant unless the speed and spacing of the move is that important for the moment.<br />
}}<br />
====Jump B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hb,benimaru_jb<br />
|name=jump B<br />
|input=j.B<br />
|captions= Hop Version (Hitbox), Jump Version<br />
|description2=* Hits deep but its crossup ability has been weakened from older games. Still a very good normal to throw out in hop pressure or during aerial clashes.<br />
}}<br />
====Jump C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hc,benimaru_jc<br />
|name=jump C<br />
|input=j.C<br />
|captions= Hop Version (Hitbox), Jump Version<br />
|description2=* Hits deep and is active for awhile, but unfortunately it has no crossup potential. Special cancellable into Flying Drill for a double overhead.<br />
}}<br />
<br />
====Jump D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hd,benimaru_jd<br />
|name=jump D<br />
|input=j.D<br />
|captions= Hop Version (Hitbox), Jump Version<br />
|description2=* This move defines Benimaru's poking ability but here it's not that great. The vertical hitbox is not that big making it easy to low profile. Has crossup ability if you do it from a jump, but this is difficult to do and makes the normal even more prone to low profiling. Regardless, this is a very quick way of occupying a bunch of space quickly, making it very effective for KOF fundamentals. The downside to this as a poke is that it is very thin, so you must use your various jump heights to aim it.<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cd<br />
|description=<br />
* Has decent range but Benimaru doesn't move forward at all.<br />
}}<br />
<br />
====ShatterStrike====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236cd<br />
|description=<br />
* Not really relevant considering Benimaru already has a DP for reversal purposes, and he can already crumple with EX Raijinken which is safer. Do Iai-Geri after this if it hits grounded.<br />
}}<br />
<br />
====AdvanceStrike====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_214cd<br />
|description=<br />
*Same animation and range as his CD.<br />
<br />
* The throw counter is on the feet.<br />
}}<br />
<br />
====jump CD====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hcd,benimaru_jcd<br />
|name=jump CD<br />
|input=j.CD<br />
|description2=* Covers the area directly above Benimaru's head and is very fast, making it important as an anti-air for him. Unfortunately can't hit crouchers at all, making it difficult to use offensively.<br />
}}<br />
<br />
==Rush Moves==<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_rush1,benimaru_rush2<br />
|name=rush<br />
|input=c.AA/c.AAX<br />
|description2=* Placeholder<br />
}}<br />
<br />
==Throws==<br />
===Catch and Shoot===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cthrow<br />
|name=Catch and Shoot<br />
|input=(close) 4/6C<br />
|description=* Sends the opponent flying a fair distance. Hard knockdown like all normal throws. Benimaru can follow up with a dash and hyper hop for a safejump.<br />
}}<br />
<br />
===Front Suplex===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_dthrow<br />
|name=Front Suplex<br />
|input=(close) 4/6D<br />
|description=* Decent back throw which gives Benimaru a hard knockdown. However, the throw has significant recovery and does not allow for any safejump setups.<br />
}}<br />
<br />
===Spinning Knee Drop===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_athrow<br />
|name=Spinning Knee Drop<br />
|input=(close) j.4/6C<br />
|description=* Air throw. Hard knockdown.<br />
}}<br />
<br />
==Command Moves==<br />
===Jackknife Kick===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_6b<br />
|name=Jackknife Kick<br />
|input=6B<br />
|description=* Mainly combo glue after a crumple, but in this game it's pretty safe as a pressure tool as well. This move is always special cancellable. Doesn't combo from close heavies. Goes over lows and even some ground fireballs.<br />
}}<br />
<br />
===Flying Drill===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_j2d<br />
|name=Flying Drill<br />
|input=j.2D<br />
|description=* Decent way to stall your air momentum and pressure safely if spaced correctly. Deals two hits if done from a hop and three if done from a jump. New to this game is that this move is an overhead, so it's an easy way to mix up your pressure<br />
* Can be up to +3 on ground hit with the correct heights, allowing EX 236BD to combo after<br />
* Allows juggle follow ups on air hit<br />
* Can be performed during a a backdash, but all that does is make it shorter and its recovery worse<br />
}}<br />
<br />
==Special Moves==<br />
<br />
===Iai-Geri===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236b,benimaru_236d,benimaru_236bd<br />
|name=Iai-Geri <br />
|input=236B/D/BD<br />
|captions= B Version (Hitbox),D Version,EX Version<br />
|description2=* Mainly combo glue. On its own it is a short-ranged poke with decent priority, and has an odd property of causing a ground slide on hit when used as an anti-air. However, you barely use it for this purpose because it's so short. This move is perfect for 2B combos as it is fast, safe on block on its own and you don't always have to commit to the followup. Super cancellable.<br />
|description3=* The EX version does more damage, has slightly longer range and results in the followup being EX too. This is also extremely fast at 3f startup, allowing it to punish things that most other characters can't.<br />
}}<br />
<br />
===Inazuma Sandan-Geri===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236b_28k,benimaru_236d_28k,benimaru_236bd_28k<br />
|name=Inazuma Sandan-Geri <br />
|input=236B/D/BD~28B/D<br />
|captions= Normal Version,,,EX Version<br />
|description2=* A combo ender which deals the most meterless damage out of anything Benimaru has, but results in a soft knockdown. The first hit of this followup is super cancellable but the timing is tricky, so if you're aiming for consistency and are not confident in your execution then it's best to super cancel Iai Geri instead. The second hit of normal versions is also an anywhere juggle.<br />
<br />
The cancel window from 236K into this follow-up is particularly large, larger than the super cancel window, making it possible to single hit confirm 236Ks in neutral. This can be useful due to 236Ks speed and relative safety.<br />
<br />
If you're having trouble getting this follow-up to come out, inputting the 236D as 2369D and holding the D button will also cause the follow-up to come out. This doesn't work from the B version.<br />
|description3=* Not super cancellable at any point, given it's an EX move.<br />
}}<br />
<br />
===Raimeitou===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_214a,benimaru_214c,benimaru_214ac<br />
|name=Raimeitou <br />
|input=214A/C/AC<br />
|captions= P Version (Hitbox), EX Version (Hitbox)<br />
|description2=* Benimaru lances forward a set distance with a crescent lightning slash to cover him. Strength determines how far and how fast he travels. This counts as a projectile, meaning it will absorb one hit of fireball damage, but it can also be reflected. Despite appearances, the fireball is only active a little after Benimaru stops moving. The light version allows for juggles in the corner, while the heavy version lets you juggle into Iai Geri anywhere on the screen if you land it close enough. These are safe on block, with the C version being plus on block but will spell doom for you if they miss. Both strengths are super cancellable.<br />
|description3=* The EX version of this move sees Benimaru standing in place while firing off a fast projectile, which slices through normal fireballs while clashing with EX fireballs. This is chiefly meant to be an anti-fireball tool rather than a zoning tool on its own, although you can use this to snipe the opponent from afar. This move is normally safe but it may not be worth the meter in most situations, as it's not very rewarding and you might want to save it for bigger combos or your other characters.<br />
}}<br />
<br />
===Raijinken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236a,benimaru_236c,benimaru_236ac<br />
|name=Raijinken <br />
|input=236A/C/AC<br />
|captions= A Version (Hitbox), C Version (Hitbox), EX Version<br />
|description=* Safe special to use in pressure, as it's fast, has decent priority and is safe on block. Best used when spaced properly so you don't have to deal with throw punishes. In neutral this can be used to kill fireballs and build meter for yourself, while also defending your ground as it can stop the opponent's approach when timed correctly. In the corner you can use this as a harassment tool, and the optimal spacing for it is also ideal for checking rolls. Super cancellable even on whiff.<br />
|description2=* Benimaru aims his fist upward for an attack which can be used as a far anti-air, but usually isn't too dependable for this purpose given its speed. This causes a high launch allowing for optimal combos in the corner. Whiffs on crouchers, but in confirms cl.D fixes that issue. <br />
|description3=* Results in a crumple on hit, making it essential for Benimaru's big punishes from close heavies. He can't combo into this from a low, however. This move is also safe on block, so all you really lose for not getting the hit confirm is half a stock.<br />
}}<br />
<br />
===Air • Raijinken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_j236a,benimaru_j236c,benimaru_j236ac<br />
|name=Air • Raijinken <br />
|input=j.236A/C/AC<br />
|captions= Normal Version (Hitbox), EX Version<br />
|description2=* Another way to stall Benimaru's air momentum while also allowing him to control space. Benimaru will halt his air momentum, fire a Raijinken, then fall down or backward depending on whether you used the light or heavy version, respectively. The air Raijinken stays out for a decent amount of time, making it good as a zoning tool and sometimes for pressure. Can be input via a "tiger knee" motion (i.e. 2369+A/C).<br />
<br />
|description3=* Benimaru fires a Raijinken which lasts for longer then falls straight down. Only really useful in some combos. Has massive hitstun and can be followed up with many ground moves in the corner, most notably cl.C or cl.D or even CD. Can also be input via a "tiger knee" motion (i.e. 2369+AC).<br />
}}<br />
<br />
===Benimaru Collider===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_632146a,benimaru_632146c,benimaru_632146ac<br />
|name=Benimaru Collider<br />
|input=632146A/C/AC<br />
|captions= Normal Version (Hitbox), EX Version (Hitbox)<br />
|description2=* Benimaru's classic command grab which gives him plenty of time for okizeme after the hit, giving you time to prepare safejumps, crossups and anything else you can think of. Only problem - it's not instant anymore. It's 5f just like [[The King of Fighters XV/Ramón|Ramón]]'s hcf+A, but unlike that move there's no invincibility at all. This is exactly as fast as his close normals, so as a punish too it's redundant. Use this for mixups only.<br />
|description3=* Another move which leaves the opponent in a crumple state, but the damage is heavily scaled. Only go for this if you're keen on the mixup, and you've got enough damage for the combo to kill. Using this in the middle of combos is not a wise choice.<br />
}}<br />
<br />
===Super Jinrai Kick===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_623b,benimaru_623d,benimaru_623bd<br />
|name=Super Jinrai Kick <br />
|input=623B/D/BD<br />
|captions= B Version (Hitbox), , , D Version, , ,EX Version<br />
|description2=* Benimaru's old reversal, retaining its speed and vertical angle of travel. The B version sees him hopping back a bit after the move which makes it a bit safer in theory, but both strengths are horrible on block. The D version is thus better for maintaining your positioning if it hits, but it's a touch slower. The range of this move has been heavily neutered from older games, making it only really useful as a close-range reversal or a fast anti-air. If it looks like the move will barely reach, just assume that it won't.<br />
|description3=* The EX version deals more hits, more damage, and moves him forward.<br />
}}<br />
<br />
==Super Special Moves==<br />
===Rai-Kou Ken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236236a,benimaru_236236c,benimaru_236236ac<br />
|name=Rai-Kou Ken <br />
|input=236236A/C/AC<br />
|captions= A Version (Hitbox), ,C Version, ,Max Version<br />
|description2=* Combo ender. The light version has lower body invincibility and aims straight, while the heavy version has upper body invincibility, aims upward and whiffs on crouchers. Either can be used in combos with no change to the damage. This super deals more damage than Benimaru Rising Shot, but launches the opponent far away as opposed to keeping them close. However, given all supers in this game result in a hard knockdown, you have more than enough time after recovering to run up and continue your pressure. The last hit is cancellable into SDMs and Climax.<br />
|description3=* This super deals more hits, more damage and covers a much greater radius. It is also fully invincible, but you already have 623+K for that so it's irrelevant in neutral. The last hit is Climax cancellable.<br />
}}<br />
<br />
===Benimaru Rising Shot===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236236b,benimaru_236236d,benimaru_236236bd<br />
|name=Benimaru Rising Shot <br />
|input=236236B/D/BD<br />
|captions= Normal Version (Hitbox), Max Version (Hitbox)<br />
|description2=* A fast lunge attack which travels forward quickly a fair distance. This causes a ground bounce and allows for further juggles. This is a key part in optimizing Benimaru's combos, especially after lights.<br />
|description3=* Reaches further and has invincibility. Deals more damage and allows for the same follow-ups.<br />
}}<br />
<br />
==Climax Super Special Moves==<br />
===Raiha Jin-Ou Ken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2141236cd<br />
|name=Raiha Jin-Ou Ken <br />
|input=2141236CD<br />
|description=* A very fast punish tool which covers the entire distance in front of Benimaru. The damage is spread over nine hits.<br />
}}<br />
<br />
==Misc==<br />
<br />
{{Colors-KOFXV}}<br />
<br />
==Videos==<br />
{{#ev:youtube|nxZf2MOCzOw|||'''Benimaru Nikaido Reveal Trailer'''|frame}}<br />
<br />
{{CharNavbox_XV}}<br />
{{Navbox XV}}<br />
<br />
[[Category:The King of Fighters XV]]<br />
[[Category:Benimaru Nikaido]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Benimaru_Nikaido&diff=73654
The King of Fighters XV/Benimaru Nikaido
2024-03-21T03:02:29Z
<p>AmedoS310: /* Rai-Kou Ken */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
<section begin="image"/>[[File:KOFXV Benimaru Profile.png|thumb|Born into a rich family and raised by his Japanese father and American mother, this shooting star takes fighting to a whole other level. His slender frame provides an excellent medium which enhances his electrostatics, and combining that with his chiseled legs (no doubt from years of shoot boxing experience), his kicks hit like bolts of lightning.<br/>However for this tournament, his friend and rival, Kyo Kusanagi, all but forced him into this position where he has to watch over both Shun'ei and Meitenkun.<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><br />
<big>'''Jump:''' 40f<br />
<br>'''Hop:''' 32f<br />
<br>'''Backdash:''' 22f<br />
<br>'''Run Speed Ranking:''' 3<br />
</big></div>]]<section end="image"/><br />
{{TOClimit|3}} <br />
==Movelist==<br />
(*) = EX OK<br />
<br />
(!) = MAX OK<br />
<br />
(Midair Only) = Can only be done in the air.<br />
<br />
'''Throws'''<br />
<br />
Catch and Shoot - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]]<br />
<br />
Front Suplex - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]]<br />
<br />
Spinning Knee Drop - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]] (Midair Only)<br />
<br />
'''Command Normals'''<br />
<br />
Jackknife Kick - [[image:fd.gif]] + [[image:b.gif]]<br />
<br />
Flying Drill - [[image:dn.gif]] + [[image:d.gif]]<br />
<br />
'''Special Moves'''<br />
<br />
Iai-Geri - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)<br />
<br />
:┗ Inazuma Sandan-Geri - [[image:dn.gif]] [[image:up.gif]] + [[image:b.gif]] / [[image:d.gif]]<br />
<br />
Raimeitou - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)<br />
<br />
Raikinken - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)<br />
<br />
Air • Raijinken - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (Midair Only) (*)<br />
<br />
Benimaru Collider - ''(close)'' [[image:hcb.gif]][[image:fd.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)<br />
<br />
Super Jinrai Kick - [[image:dp.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)<br />
<br />
'''Super Special Moves'''<br />
<br />
Rai-Kou Ken - [[image:qcf.gif]][[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)<br />
<br />
Benimaru Rising Shot - [[image:qcf.gif]][[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (!)<br />
<br />
'''Climax Super Special Moves'''<br />
<br />
Raiha Jin-Ou Ken - [[image:qcb.gif]][[image:db.gif]][[image:qcf.gif]] + [[image:c.gif]] [[image:d.gif]]<br />
<br />
==Quick Combo Reference==<br />
<br />
{| border="1" align="center" style="font-size:90%"<br />
|+ <br />
=== Quick Combo Reference ===<br />
'''Notation'''<br />
|-<br />
| '''0 Meter'''<br />
|<br />
Placeholder<br/><br />
Placeholder<br/><br />
|<br />
( = dmg<br/><br />
( = dmg<br/><br />
|-<br />
| '''1 Meter'''<br />
|<br />
Placeholder<br/><br />
Placeholder<br/><br />
|<br />
( = dmg<br/><br />
( = dmg<br/><br />
|-<br />
| '''2 Meters'''<br />
|<br />
Placeholder<br/><br />
Placeholder<br/><br />
|<br />
( = dmg <br/><br />
( = dmg<br/><br />
|-<br />
|}<br />
<br />
==Gameplay Overview==<br />
{{StrengthsAndWeaknesses<br />
| intro = {{SUBPAGENAME}} is a dishonest test of one's KOF fundamentals. Sporting decent pokes, safe pressure, various mixup options and now his reversal from older games, Benimaru excels in key areas of KOF which allow him to control the match and to shift gears easily. Benimaru is effective on point and mid, as he conserves meter well while only spending half a stock for EX Raijinken combos which deal good damage.<br />
<br />
| pros=<br />
* Long-reaching ground and air pokes which are complemented by an anti-air reversal.<br />
* Incredible corner pressure with a variety of safe frametraps, pressure resets, and massive specials.<br />
* Has various answers to fireballs which can help push him into poking range.<br />
| cons=<br />
* Certain pokes will whiff on crouching opponents.<br />
* Low damage without meter, and even then his meter dump ability isn't great unless you start from a close heavy.<br />
* Many staple tools such as f.D, j.D, Benimaru Collider and Super Jinrai Kick are much weaker than usual.<br />
}}<br />
<br />
==Normals==<br />
===Far Standing Normals===<br />
====Far A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fa<br />
|description=<br />
* Short-ranged hop check which will cover areas where f.B won't. Misses on crouchers.<br />
}}<br />
====Far B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fb<br />
|description=<br />
* Reaches further out than f.A and also works as a hop check, but it's not very rewarding. Will also whiff on crouchers.<br />
}}<br />
====Far C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fc<br />
|description=<br />
* Yet another far anti-air which doesn't hit crouchers. This is more rewarding than your other options, as it's fast and it can also option select with other C button functions, but it is slightly easier to punish.<br />
}}<br />
====Far D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fd<br />
|description=<br />
* The one standing poke Benimaru has which will hit crouching opponents, but it's a little slow. Has low invincibility during its active frames which can help during poking wars.<br />
}}<br />
<br />
<br />
===Close Standing Normals===<br />
====Close A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cla<br />
|description=<br />
* Hop check. Fast and plus on block.<br />
}}<br />
====Close B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_clb<br />
|description=<br />
* Hop check.<br />
}}<br />
====Close C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_clc<br />
|description=<br />
* A bit more dependable as a combo starter than cl.D, as if you're too far out you will get f.C instead which can still punish stuff. Otherwise this move is inferior in terms of damage and recovery.<br />
}}<br />
====Close D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cld<br />
|description=<br />
* Deals more damage than cl.C, is even faster and has better recovery. Strictly better than cl.C. Also forces stand, guaranteeing combos into 236C.<br />
}}<br />
<br />
===Crouch Normals===<br />
====Crouch A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2a<br />
|description=<br />
* Fast and has good frame advantage. Links into st.C/cl.C, cr.C, cl.D, and cr.D.<br />
<br />
Speedy button with a ''ton'' of plus frames. Links into almost all of Benimaru's heavy normals on hit, and has more than enough block advantage for blockstrings.<br />
}}<br />
<br />
====Crouch B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2b<br />
|description=<br />
* Staple normal for Benimaru. Combos into itself and into specials, and has better range than 2A. Chain into 2A for more damage.<br />
}}<br />
====Crouch C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2c<br />
|description=<br />
* Benimaru's longest-reaching combo-able normal. Despite how the move looks, this is not an anti-air normal.<br />
}}<br />
<br />
====Crouch D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2d<br />
|description=<br />
* An amazing sweep which can be cancelled to extend pressure. Has nice range for easy punishes. Whiff cancellable.<br />
}}<br />
<br />
===Jump Normals===<br />
====Jump A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_ha,benimaru_ja<br />
|name=jump A<br />
|input=j.A<br />
|description2=* Mostly irrelevant unless the speed and spacing of the move is that important for the moment.<br />
}}<br />
====Jump B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hb,benimaru_jb<br />
|name=jump B<br />
|input=j.B<br />
|captions= Hop Version (Hitbox), Jump Version<br />
|description2=* Hits deep but its crossup ability has been weakened from older games. Still a very good normal to throw out in hop pressure or during aerial clashes.<br />
}}<br />
====Jump C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hc,benimaru_jc<br />
|name=jump C<br />
|input=j.C<br />
|captions= Hop Version (Hitbox), Jump Version<br />
|description2=* Hits deep and is active for awhile, but unfortunately it has no crossup potential. Special cancellable into Flying Drill for a double overhead.<br />
}}<br />
<br />
====Jump D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hd,benimaru_jd<br />
|name=jump D<br />
|input=j.D<br />
|captions= Hop Version (Hitbox), Jump Version<br />
|description2=* This move defines Benimaru's poking ability but here it's not that great. The vertical hitbox is not that big making it easy to low profile. Has crossup ability if you do it from a jump, but this is difficult to do and makes the normal even more prone to low profiling. Regardless, this is a very quick way of occupying a bunch of space quickly, making it very effective for KOF fundamentals. The downside to this as a poke is that it is very thin, so you must use your various jump heights to aim it.<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cd<br />
|description=<br />
* Has decent range but Benimaru doesn't move forward at all.<br />
}}<br />
<br />
====ShatterStrike====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236cd<br />
|description=<br />
* Not really relevant considering Benimaru already has a DP for reversal purposes, and he can already crumple with EX Raijinken which is safer. Do Iai-Geri after this if it hits grounded.<br />
}}<br />
<br />
====AdvanceStrike====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_214cd<br />
|description=<br />
*Same animation and range as his CD.<br />
<br />
* The throw counter is on the feet.<br />
}}<br />
<br />
====jump CD====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hcd,benimaru_jcd<br />
|name=jump CD<br />
|input=j.CD<br />
|description2=* Covers the area directly above Benimaru's head and is very fast, making it important as an anti-air for him. Unfortunately can't hit crouchers at all, making it difficult to use offensively.<br />
}}<br />
<br />
==Rush Moves==<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_rush1,benimaru_rush2<br />
|name=rush<br />
|input=c.AA/c.AAX<br />
|description2=* Placeholder<br />
}}<br />
<br />
==Throws==<br />
===Catch and Shoot===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cthrow<br />
|name=Catch and Shoot<br />
|input=(close) 4/6C<br />
|description=* Sends the opponent flying a fair distance. Hard knockdown like all normal throws. Benimaru can follow up with a dash and hyper hop for a safejump.<br />
}}<br />
<br />
===Front Suplex===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_dthrow<br />
|name=Front Suplex<br />
|input=(close) 4/6D<br />
|description=* Decent back throw which gives Benimaru a hard knockdown. However, the throw has significant recovery and does not allow for any safejump setups.<br />
}}<br />
<br />
===Spinning Knee Drop===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_athrow<br />
|name=Spinning Knee Drop<br />
|input=(close) j.4/6C<br />
|description=* Air throw. Hard knockdown.<br />
}}<br />
<br />
==Command Moves==<br />
===Jackknife Kick===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_6b<br />
|name=Jackknife Kick<br />
|input=6B<br />
|description=* Mainly combo glue after a crumple, but in this game it's pretty safe as a pressure tool as well. This move is always special cancellable. Doesn't combo from close heavies. Goes over lows and even some ground fireballs.<br />
}}<br />
<br />
===Flying Drill===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_j2d<br />
|name=Flying Drill<br />
|input=j.2D<br />
|description=* Decent way to stall your air momentum and pressure safely if spaced correctly. Deals two hits if done from a hop and three if done from a jump. New to this game is that this move is an overhead, so it's an easy way to mix up your pressure<br />
* Can be up to +3 on ground hit with the correct heights, allowing EX 236BD to combo after<br />
* Allows juggle follow ups on air hit<br />
* Can be performed during a a backdash, but all that does is make it shorter and its recovery worse<br />
}}<br />
<br />
==Special Moves==<br />
<br />
===Iai-Geri===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236b,benimaru_236d,benimaru_236bd<br />
|name=Iai-Geri <br />
|input=236B/D/BD<br />
|captions= B Version (Hitbox),D Version,EX Version<br />
|description2=* Mainly combo glue. On its own it is a short-ranged poke with decent priority, and has an odd property of causing a ground slide on hit when used as an anti-air. However, you barely use it for this purpose because it's so short. This move is perfect for 2B combos as it is fast, safe on block on its own and you don't always have to commit to the followup. Super cancellable.<br />
|description3=* The EX version does more damage, has slightly longer range and results in the followup being EX too. This is also extremely fast at 3f startup, allowing it to punish things that most other characters can't.<br />
}}<br />
<br />
===Inazuma Sandan-Geri===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236b_28k,benimaru_236d_28k,benimaru_236bd_28k<br />
|name=Inazuma Sandan-Geri <br />
|input=236B/D/BD~28B/D<br />
|captions= Normal Version,,,EX Version<br />
|description2=* A combo ender which deals the most meterless damage out of anything Benimaru has, but results in a soft knockdown. The first hit of this followup is super cancellable but the timing is tricky, so if you're aiming for consistency and are not confident in your execution then it's best to super cancel Iai Geri instead. The second hit of normal versions is also an anywhere juggle.<br />
<br />
The cancel window from 236K into this follow-up is particularly large, larger than the super cancel window, making it possible to single hit confirm 236Ks in neutral. This can be useful due to 236Ks speed and relative safety.<br />
<br />
If you're having trouble getting this follow-up to come out, inputting the 236D as 2369D and holding the D button will also cause the follow-up to come out. This doesn't work from the B version.<br />
|description3=* Not super cancellable at any point, given it's an EX move.<br />
}}<br />
<br />
===Raimeitou===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_214a,benimaru_214c,benimaru_214ac<br />
|name=Raimeitou <br />
|input=214A/C/AC<br />
|captions= P Version, EX Version (Hitbox)<br />
|description2=* Benimaru lances forward a set distance with a crescent lightning slash to cover him. Strength determines how far and how fast he travels. This counts as a projectile, meaning it will absorb one hit of fireball damage, but it can also be reflected. Despite appearances, the fireball is only active a little after Benimaru stops moving. The light version allows for juggles in the corner, while the heavy version lets you juggle into Iai Geri anywhere on the screen if you land it close enough. These are safe on block, with the C version being plus on block but will spell doom for you if they miss. Both strengths are super cancellable.<br />
|description3=* The EX version of this move sees Benimaru standing in place while firing off a fast projectile, which slices through normal fireballs while clashing with EX fireballs. This is chiefly meant to be an anti-fireball tool rather than a zoning tool on its own, although you can use this to snipe the opponent from afar. This move is normally safe but it may not be worth the meter in most situations, as it's not very rewarding and you might want to save it for bigger combos or your other characters.<br />
}}<br />
<br />
===Raijinken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236a,benimaru_236c,benimaru_236ac<br />
|name=Raijinken <br />
|input=236A/C/AC<br />
|captions= A Version (Hitbox), C Version (Hitbox), EX Version<br />
|description=* Safe special to use in pressure, as it's fast, has decent priority and is safe on block. Best used when spaced properly so you don't have to deal with throw punishes. In neutral this can be used to kill fireballs and build meter for yourself, while also defending your ground as it can stop the opponent's approach when timed correctly. In the corner you can use this as a harassment tool, and the optimal spacing for it is also ideal for checking rolls. Super cancellable even on whiff.<br />
|description2=* Benimaru aims his fist upward for an attack which can be used as a far anti-air, but usually isn't too dependable for this purpose given its speed. This causes a high launch allowing for optimal combos in the corner. Whiffs on crouchers, but in confirms cl.D fixes that issue. <br />
|description3=* Results in a crumple on hit, making it essential for Benimaru's big punishes from close heavies. He can't combo into this from a low, however. This move is also safe on block, so all you really lose for not getting the hit confirm is half a stock.<br />
}}<br />
<br />
===Air • Raijinken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_j236a,benimaru_j236c,benimaru_j236ac<br />
|name=Air • Raijinken <br />
|input=j.236A/C/AC<br />
|captions= Normal Version (Hitbox), EX Version<br />
|description2=* Another way to stall Benimaru's air momentum while also allowing him to control space. Benimaru will halt his air momentum, fire a Raijinken, then fall down or backward depending on whether you used the light or heavy version, respectively. The air Raijinken stays out for a decent amount of time, making it good as a zoning tool and sometimes for pressure. Can be input via a "tiger knee" motion (i.e. 2369+A/C).<br />
<br />
|description3=* Benimaru fires a Raijinken which lasts for longer then falls straight down. Only really useful in some combos. Has massive hitstun and can be followed up with many ground moves in the corner, most notably cl.C or cl.D or even CD. Can also be input via a "tiger knee" motion (i.e. 2369+AC).<br />
}}<br />
<br />
===Benimaru Collider===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_632146a,benimaru_632146c,benimaru_632146ac<br />
|name=Benimaru Collider<br />
|input=632146A/C/AC<br />
|captions= Normal Version (Hitbox), EX Version (Hitbox)<br />
|description2=* Benimaru's classic command grab which gives him plenty of time for okizeme after the hit, giving you time to prepare safejumps, crossups and anything else you can think of. Only problem - it's not instant anymore. It's 5f just like [[The King of Fighters XV/Ramón|Ramón]]'s hcf+A, but unlike that move there's no invincibility at all. This is exactly as fast as his close normals, so as a punish too it's redundant. Use this for mixups only.<br />
|description3=* Another move which leaves the opponent in a crumple state, but the damage is heavily scaled. Only go for this if you're keen on the mixup, and you've got enough damage for the combo to kill. Using this in the middle of combos is not a wise choice.<br />
}}<br />
<br />
===Super Jinrai Kick===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_623b,benimaru_623d,benimaru_623bd<br />
|name=Super Jinrai Kick <br />
|input=623B/D/BD<br />
|captions= B Version (Hitbox), , , D Version, , ,EX Version<br />
|description2=* Benimaru's old reversal, retaining its speed and vertical angle of travel. The B version sees him hopping back a bit after the move which makes it a bit safer in theory, but both strengths are horrible on block. The D version is thus better for maintaining your positioning if it hits, but it's a touch slower. The range of this move has been heavily neutered from older games, making it only really useful as a close-range reversal or a fast anti-air. If it looks like the move will barely reach, just assume that it won't.<br />
|description3=* The EX version deals more hits, more damage, and moves him forward.<br />
}}<br />
<br />
==Super Special Moves==<br />
===Rai-Kou Ken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236236a,benimaru_236236c,benimaru_236236ac<br />
|name=Rai-Kou Ken <br />
|input=236236A/C/AC<br />
|captions= A Version (Hitbox), ,C Version, ,Max Version<br />
|description2=* Combo ender. The light version has lower body invincibility and aims straight, while the heavy version has upper body invincibility, aims upward and whiffs on crouchers. Either can be used in combos with no change to the damage. This super deals more damage than Benimaru Rising Shot, but launches the opponent far away as opposed to keeping them close. However, given all supers in this game result in a hard knockdown, you have more than enough time after recovering to run up and continue your pressure. The last hit is cancellable into SDMs and Climax.<br />
|description3=* This super deals more hits, more damage and covers a much greater radius. It is also fully invincible, but you already have 623+K for that so it's irrelevant in neutral. The last hit is Climax cancellable.<br />
}}<br />
<br />
===Benimaru Rising Shot===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236236b,benimaru_236236d,benimaru_236236bd<br />
|name=Benimaru Rising Shot <br />
|input=236236B/D/BD<br />
|captions= Normal Version (Hitbox), Max Version (Hitbox)<br />
|description2=* A fast lunge attack which travels forward quickly a fair distance. This causes a ground bounce and allows for further juggles. This is a key part in optimizing Benimaru's combos, especially after lights.<br />
|description3=* Reaches further and has invincibility. Deals more damage and allows for the same follow-ups.<br />
}}<br />
<br />
==Climax Super Special Moves==<br />
===Raiha Jin-Ou Ken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2141236cd<br />
|name=Raiha Jin-Ou Ken <br />
|input=2141236CD<br />
|description=* A very fast punish tool which covers the entire distance in front of Benimaru. The damage is spread over nine hits.<br />
}}<br />
<br />
==Misc==<br />
<br />
{{Colors-KOFXV}}<br />
<br />
==Videos==<br />
{{#ev:youtube|nxZf2MOCzOw|||'''Benimaru Nikaido Reveal Trailer'''|frame}}<br />
<br />
{{CharNavbox_XV}}<br />
{{Navbox XV}}<br />
<br />
[[Category:The King of Fighters XV]]<br />
[[Category:Benimaru Nikaido]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Benimaru_Nikaido&diff=73653
The King of Fighters XV/Benimaru Nikaido
2024-03-21T03:01:50Z
<p>AmedoS310: /* Rai-Kou Ken */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
<section begin="image"/>[[File:KOFXV Benimaru Profile.png|thumb|Born into a rich family and raised by his Japanese father and American mother, this shooting star takes fighting to a whole other level. His slender frame provides an excellent medium which enhances his electrostatics, and combining that with his chiseled legs (no doubt from years of shoot boxing experience), his kicks hit like bolts of lightning.<br/>However for this tournament, his friend and rival, Kyo Kusanagi, all but forced him into this position where he has to watch over both Shun'ei and Meitenkun.<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><br />
<big>'''Jump:''' 40f<br />
<br>'''Hop:''' 32f<br />
<br>'''Backdash:''' 22f<br />
<br>'''Run Speed Ranking:''' 3<br />
</big></div>]]<section end="image"/><br />
{{TOClimit|3}} <br />
==Movelist==<br />
(*) = EX OK<br />
<br />
(!) = MAX OK<br />
<br />
(Midair Only) = Can only be done in the air.<br />
<br />
'''Throws'''<br />
<br />
Catch and Shoot - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]]<br />
<br />
Front Suplex - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]]<br />
<br />
Spinning Knee Drop - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]] (Midair Only)<br />
<br />
'''Command Normals'''<br />
<br />
Jackknife Kick - [[image:fd.gif]] + [[image:b.gif]]<br />
<br />
Flying Drill - [[image:dn.gif]] + [[image:d.gif]]<br />
<br />
'''Special Moves'''<br />
<br />
Iai-Geri - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)<br />
<br />
:┗ Inazuma Sandan-Geri - [[image:dn.gif]] [[image:up.gif]] + [[image:b.gif]] / [[image:d.gif]]<br />
<br />
Raimeitou - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)<br />
<br />
Raikinken - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)<br />
<br />
Air • Raijinken - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (Midair Only) (*)<br />
<br />
Benimaru Collider - ''(close)'' [[image:hcb.gif]][[image:fd.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)<br />
<br />
Super Jinrai Kick - [[image:dp.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)<br />
<br />
'''Super Special Moves'''<br />
<br />
Rai-Kou Ken - [[image:qcf.gif]][[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)<br />
<br />
Benimaru Rising Shot - [[image:qcf.gif]][[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (!)<br />
<br />
'''Climax Super Special Moves'''<br />
<br />
Raiha Jin-Ou Ken - [[image:qcb.gif]][[image:db.gif]][[image:qcf.gif]] + [[image:c.gif]] [[image:d.gif]]<br />
<br />
==Quick Combo Reference==<br />
<br />
{| border="1" align="center" style="font-size:90%"<br />
|+ <br />
=== Quick Combo Reference ===<br />
'''Notation'''<br />
|-<br />
| '''0 Meter'''<br />
|<br />
Placeholder<br/><br />
Placeholder<br/><br />
|<br />
( = dmg<br/><br />
( = dmg<br/><br />
|-<br />
| '''1 Meter'''<br />
|<br />
Placeholder<br/><br />
Placeholder<br/><br />
|<br />
( = dmg<br/><br />
( = dmg<br/><br />
|-<br />
| '''2 Meters'''<br />
|<br />
Placeholder<br/><br />
Placeholder<br/><br />
|<br />
( = dmg <br/><br />
( = dmg<br/><br />
|-<br />
|}<br />
<br />
==Gameplay Overview==<br />
{{StrengthsAndWeaknesses<br />
| intro = {{SUBPAGENAME}} is a dishonest test of one's KOF fundamentals. Sporting decent pokes, safe pressure, various mixup options and now his reversal from older games, Benimaru excels in key areas of KOF which allow him to control the match and to shift gears easily. Benimaru is effective on point and mid, as he conserves meter well while only spending half a stock for EX Raijinken combos which deal good damage.<br />
<br />
| pros=<br />
* Long-reaching ground and air pokes which are complemented by an anti-air reversal.<br />
* Incredible corner pressure with a variety of safe frametraps, pressure resets, and massive specials.<br />
* Has various answers to fireballs which can help push him into poking range.<br />
| cons=<br />
* Certain pokes will whiff on crouching opponents.<br />
* Low damage without meter, and even then his meter dump ability isn't great unless you start from a close heavy.<br />
* Many staple tools such as f.D, j.D, Benimaru Collider and Super Jinrai Kick are much weaker than usual.<br />
}}<br />
<br />
==Normals==<br />
===Far Standing Normals===<br />
====Far A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fa<br />
|description=<br />
* Short-ranged hop check which will cover areas where f.B won't. Misses on crouchers.<br />
}}<br />
====Far B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fb<br />
|description=<br />
* Reaches further out than f.A and also works as a hop check, but it's not very rewarding. Will also whiff on crouchers.<br />
}}<br />
====Far C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fc<br />
|description=<br />
* Yet another far anti-air which doesn't hit crouchers. This is more rewarding than your other options, as it's fast and it can also option select with other C button functions, but it is slightly easier to punish.<br />
}}<br />
====Far D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fd<br />
|description=<br />
* The one standing poke Benimaru has which will hit crouching opponents, but it's a little slow. Has low invincibility during its active frames which can help during poking wars.<br />
}}<br />
<br />
<br />
===Close Standing Normals===<br />
====Close A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cla<br />
|description=<br />
* Hop check. Fast and plus on block.<br />
}}<br />
====Close B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_clb<br />
|description=<br />
* Hop check.<br />
}}<br />
====Close C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_clc<br />
|description=<br />
* A bit more dependable as a combo starter than cl.D, as if you're too far out you will get f.C instead which can still punish stuff. Otherwise this move is inferior in terms of damage and recovery.<br />
}}<br />
====Close D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cld<br />
|description=<br />
* Deals more damage than cl.C, is even faster and has better recovery. Strictly better than cl.C. Also forces stand, guaranteeing combos into 236C.<br />
}}<br />
<br />
===Crouch Normals===<br />
====Crouch A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2a<br />
|description=<br />
* Fast and has good frame advantage. Links into st.C/cl.C, cr.C, cl.D, and cr.D.<br />
<br />
Speedy button with a ''ton'' of plus frames. Links into almost all of Benimaru's heavy normals on hit, and has more than enough block advantage for blockstrings.<br />
}}<br />
<br />
====Crouch B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2b<br />
|description=<br />
* Staple normal for Benimaru. Combos into itself and into specials, and has better range than 2A. Chain into 2A for more damage.<br />
}}<br />
====Crouch C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2c<br />
|description=<br />
* Benimaru's longest-reaching combo-able normal. Despite how the move looks, this is not an anti-air normal.<br />
}}<br />
<br />
====Crouch D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2d<br />
|description=<br />
* An amazing sweep which can be cancelled to extend pressure. Has nice range for easy punishes. Whiff cancellable.<br />
}}<br />
<br />
===Jump Normals===<br />
====Jump A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_ha,benimaru_ja<br />
|name=jump A<br />
|input=j.A<br />
|description2=* Mostly irrelevant unless the speed and spacing of the move is that important for the moment.<br />
}}<br />
====Jump B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hb,benimaru_jb<br />
|name=jump B<br />
|input=j.B<br />
|captions= Hop Version (Hitbox), Jump Version<br />
|description2=* Hits deep but its crossup ability has been weakened from older games. Still a very good normal to throw out in hop pressure or during aerial clashes.<br />
}}<br />
====Jump C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hc,benimaru_jc<br />
|name=jump C<br />
|input=j.C<br />
|captions= Hop Version (Hitbox), Jump Version<br />
|description2=* Hits deep and is active for awhile, but unfortunately it has no crossup potential. Special cancellable into Flying Drill for a double overhead.<br />
}}<br />
<br />
====Jump D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hd,benimaru_jd<br />
|name=jump D<br />
|input=j.D<br />
|captions= Hop Version (Hitbox), Jump Version<br />
|description2=* This move defines Benimaru's poking ability but here it's not that great. The vertical hitbox is not that big making it easy to low profile. Has crossup ability if you do it from a jump, but this is difficult to do and makes the normal even more prone to low profiling. Regardless, this is a very quick way of occupying a bunch of space quickly, making it very effective for KOF fundamentals. The downside to this as a poke is that it is very thin, so you must use your various jump heights to aim it.<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cd<br />
|description=<br />
* Has decent range but Benimaru doesn't move forward at all.<br />
}}<br />
<br />
====ShatterStrike====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236cd<br />
|description=<br />
* Not really relevant considering Benimaru already has a DP for reversal purposes, and he can already crumple with EX Raijinken which is safer. Do Iai-Geri after this if it hits grounded.<br />
}}<br />
<br />
====AdvanceStrike====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_214cd<br />
|description=<br />
*Same animation and range as his CD.<br />
<br />
* The throw counter is on the feet.<br />
}}<br />
<br />
====jump CD====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hcd,benimaru_jcd<br />
|name=jump CD<br />
|input=j.CD<br />
|description2=* Covers the area directly above Benimaru's head and is very fast, making it important as an anti-air for him. Unfortunately can't hit crouchers at all, making it difficult to use offensively.<br />
}}<br />
<br />
==Rush Moves==<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_rush1,benimaru_rush2<br />
|name=rush<br />
|input=c.AA/c.AAX<br />
|description2=* Placeholder<br />
}}<br />
<br />
==Throws==<br />
===Catch and Shoot===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cthrow<br />
|name=Catch and Shoot<br />
|input=(close) 4/6C<br />
|description=* Sends the opponent flying a fair distance. Hard knockdown like all normal throws. Benimaru can follow up with a dash and hyper hop for a safejump.<br />
}}<br />
<br />
===Front Suplex===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_dthrow<br />
|name=Front Suplex<br />
|input=(close) 4/6D<br />
|description=* Decent back throw which gives Benimaru a hard knockdown. However, the throw has significant recovery and does not allow for any safejump setups.<br />
}}<br />
<br />
===Spinning Knee Drop===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_athrow<br />
|name=Spinning Knee Drop<br />
|input=(close) j.4/6C<br />
|description=* Air throw. Hard knockdown.<br />
}}<br />
<br />
==Command Moves==<br />
===Jackknife Kick===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_6b<br />
|name=Jackknife Kick<br />
|input=6B<br />
|description=* Mainly combo glue after a crumple, but in this game it's pretty safe as a pressure tool as well. This move is always special cancellable. Doesn't combo from close heavies. Goes over lows and even some ground fireballs.<br />
}}<br />
<br />
===Flying Drill===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_j2d<br />
|name=Flying Drill<br />
|input=j.2D<br />
|description=* Decent way to stall your air momentum and pressure safely if spaced correctly. Deals two hits if done from a hop and three if done from a jump. New to this game is that this move is an overhead, so it's an easy way to mix up your pressure<br />
* Can be up to +3 on ground hit with the correct heights, allowing EX 236BD to combo after<br />
* Allows juggle follow ups on air hit<br />
* Can be performed during a a backdash, but all that does is make it shorter and its recovery worse<br />
}}<br />
<br />
==Special Moves==<br />
<br />
===Iai-Geri===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236b,benimaru_236d,benimaru_236bd<br />
|name=Iai-Geri <br />
|input=236B/D/BD<br />
|captions= B Version (Hitbox),D Version,EX Version<br />
|description2=* Mainly combo glue. On its own it is a short-ranged poke with decent priority, and has an odd property of causing a ground slide on hit when used as an anti-air. However, you barely use it for this purpose because it's so short. This move is perfect for 2B combos as it is fast, safe on block on its own and you don't always have to commit to the followup. Super cancellable.<br />
|description3=* The EX version does more damage, has slightly longer range and results in the followup being EX too. This is also extremely fast at 3f startup, allowing it to punish things that most other characters can't.<br />
}}<br />
<br />
===Inazuma Sandan-Geri===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236b_28k,benimaru_236d_28k,benimaru_236bd_28k<br />
|name=Inazuma Sandan-Geri <br />
|input=236B/D/BD~28B/D<br />
|captions= Normal Version,,,EX Version<br />
|description2=* A combo ender which deals the most meterless damage out of anything Benimaru has, but results in a soft knockdown. The first hit of this followup is super cancellable but the timing is tricky, so if you're aiming for consistency and are not confident in your execution then it's best to super cancel Iai Geri instead. The second hit of normal versions is also an anywhere juggle.<br />
<br />
The cancel window from 236K into this follow-up is particularly large, larger than the super cancel window, making it possible to single hit confirm 236Ks in neutral. This can be useful due to 236Ks speed and relative safety.<br />
<br />
If you're having trouble getting this follow-up to come out, inputting the 236D as 2369D and holding the D button will also cause the follow-up to come out. This doesn't work from the B version.<br />
|description3=* Not super cancellable at any point, given it's an EX move.<br />
}}<br />
<br />
===Raimeitou===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_214a,benimaru_214c,benimaru_214ac<br />
|name=Raimeitou <br />
|input=214A/C/AC<br />
|captions= P Version, EX Version (Hitbox)<br />
|description2=* Benimaru lances forward a set distance with a crescent lightning slash to cover him. Strength determines how far and how fast he travels. This counts as a projectile, meaning it will absorb one hit of fireball damage, but it can also be reflected. Despite appearances, the fireball is only active a little after Benimaru stops moving. The light version allows for juggles in the corner, while the heavy version lets you juggle into Iai Geri anywhere on the screen if you land it close enough. These are safe on block, with the C version being plus on block but will spell doom for you if they miss. Both strengths are super cancellable.<br />
|description3=* The EX version of this move sees Benimaru standing in place while firing off a fast projectile, which slices through normal fireballs while clashing with EX fireballs. This is chiefly meant to be an anti-fireball tool rather than a zoning tool on its own, although you can use this to snipe the opponent from afar. This move is normally safe but it may not be worth the meter in most situations, as it's not very rewarding and you might want to save it for bigger combos or your other characters.<br />
}}<br />
<br />
===Raijinken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236a,benimaru_236c,benimaru_236ac<br />
|name=Raijinken <br />
|input=236A/C/AC<br />
|captions= A Version (Hitbox), C Version (Hitbox), EX Version<br />
|description=* Safe special to use in pressure, as it's fast, has decent priority and is safe on block. Best used when spaced properly so you don't have to deal with throw punishes. In neutral this can be used to kill fireballs and build meter for yourself, while also defending your ground as it can stop the opponent's approach when timed correctly. In the corner you can use this as a harassment tool, and the optimal spacing for it is also ideal for checking rolls. Super cancellable even on whiff.<br />
|description2=* Benimaru aims his fist upward for an attack which can be used as a far anti-air, but usually isn't too dependable for this purpose given its speed. This causes a high launch allowing for optimal combos in the corner. Whiffs on crouchers, but in confirms cl.D fixes that issue. <br />
|description3=* Results in a crumple on hit, making it essential for Benimaru's big punishes from close heavies. He can't combo into this from a low, however. This move is also safe on block, so all you really lose for not getting the hit confirm is half a stock.<br />
}}<br />
<br />
===Air • Raijinken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_j236a,benimaru_j236c,benimaru_j236ac<br />
|name=Air • Raijinken <br />
|input=j.236A/C/AC<br />
|captions= Normal Version (Hitbox), EX Version<br />
|description2=* Another way to stall Benimaru's air momentum while also allowing him to control space. Benimaru will halt his air momentum, fire a Raijinken, then fall down or backward depending on whether you used the light or heavy version, respectively. The air Raijinken stays out for a decent amount of time, making it good as a zoning tool and sometimes for pressure. Can be input via a "tiger knee" motion (i.e. 2369+A/C).<br />
<br />
|description3=* Benimaru fires a Raijinken which lasts for longer then falls straight down. Only really useful in some combos. Has massive hitstun and can be followed up with many ground moves in the corner, most notably cl.C or cl.D or even CD. Can also be input via a "tiger knee" motion (i.e. 2369+AC).<br />
}}<br />
<br />
===Benimaru Collider===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_632146a,benimaru_632146c,benimaru_632146ac<br />
|name=Benimaru Collider<br />
|input=632146A/C/AC<br />
|captions= Normal Version (Hitbox), EX Version (Hitbox)<br />
|description2=* Benimaru's classic command grab which gives him plenty of time for okizeme after the hit, giving you time to prepare safejumps, crossups and anything else you can think of. Only problem - it's not instant anymore. It's 5f just like [[The King of Fighters XV/Ramón|Ramón]]'s hcf+A, but unlike that move there's no invincibility at all. This is exactly as fast as his close normals, so as a punish too it's redundant. Use this for mixups only.<br />
|description3=* Another move which leaves the opponent in a crumple state, but the damage is heavily scaled. Only go for this if you're keen on the mixup, and you've got enough damage for the combo to kill. Using this in the middle of combos is not a wise choice.<br />
}}<br />
<br />
===Super Jinrai Kick===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_623b,benimaru_623d,benimaru_623bd<br />
|name=Super Jinrai Kick <br />
|input=623B/D/BD<br />
|captions= B Version (Hitbox), , , D Version, , ,EX Version<br />
|description2=* Benimaru's old reversal, retaining its speed and vertical angle of travel. The B version sees him hopping back a bit after the move which makes it a bit safer in theory, but both strengths are horrible on block. The D version is thus better for maintaining your positioning if it hits, but it's a touch slower. The range of this move has been heavily neutered from older games, making it only really useful as a close-range reversal or a fast anti-air. If it looks like the move will barely reach, just assume that it won't.<br />
|description3=* The EX version deals more hits, more damage, and moves him forward.<br />
}}<br />
<br />
==Super Special Moves==<br />
===Rai-Kou Ken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236236a,benimaru_236236c,benimaru_236236ac<br />
|name=Rai-Kou Ken <br />
|input=236236A/C/AC<br />
|captions= A Version (Hitbox), ,C Version (Hitbox), ,Max Version (Hitbox)<br />
|description2=* Combo ender. The light version has lower body invincibility and aims straight, while the heavy version has upper body invincibility, aims upward and whiffs on crouchers. Either can be used in combos with no change to the damage. This super deals more damage than Benimaru Rising Shot, but launches the opponent far away as opposed to keeping them close. However, given all supers in this game result in a hard knockdown, you have more than enough time after recovering to run up and continue your pressure. The last hit is cancellable into SDMs and Climax.<br />
|description3=* This super deals more hits, more damage and covers a much greater radius. It is also fully invincible, but you already have 623+K for that so it's irrelevant in neutral. The last hit is Climax cancellable.<br />
}}<br />
<br />
===Benimaru Rising Shot===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236236b,benimaru_236236d,benimaru_236236bd<br />
|name=Benimaru Rising Shot <br />
|input=236236B/D/BD<br />
|captions= Normal Version (Hitbox), Max Version (Hitbox)<br />
|description2=* A fast lunge attack which travels forward quickly a fair distance. This causes a ground bounce and allows for further juggles. This is a key part in optimizing Benimaru's combos, especially after lights.<br />
|description3=* Reaches further and has invincibility. Deals more damage and allows for the same follow-ups.<br />
}}<br />
<br />
==Climax Super Special Moves==<br />
===Raiha Jin-Ou Ken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2141236cd<br />
|name=Raiha Jin-Ou Ken <br />
|input=2141236CD<br />
|description=* A very fast punish tool which covers the entire distance in front of Benimaru. The damage is spread over nine hits.<br />
}}<br />
<br />
==Misc==<br />
<br />
{{Colors-KOFXV}}<br />
<br />
==Videos==<br />
{{#ev:youtube|nxZf2MOCzOw|||'''Benimaru Nikaido Reveal Trailer'''|frame}}<br />
<br />
{{CharNavbox_XV}}<br />
{{Navbox XV}}<br />
<br />
[[Category:The King of Fighters XV]]<br />
[[Category:Benimaru Nikaido]]</div>
AmedoS310
https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_XV/Benimaru_Nikaido&diff=73652
The King of Fighters XV/Benimaru Nikaido
2024-03-21T03:00:37Z
<p>AmedoS310: /* Benimaru Rising Shot */</p>
<hr />
<div>{{CharNavbox_XV}}<br />
<section begin="image"/>[[File:KOFXV Benimaru Profile.png|thumb|Born into a rich family and raised by his Japanese father and American mother, this shooting star takes fighting to a whole other level. His slender frame provides an excellent medium which enhances his electrostatics, and combining that with his chiseled legs (no doubt from years of shoot boxing experience), his kicks hit like bolts of lightning.<br/>However for this tournament, his friend and rival, Kyo Kusanagi, all but forced him into this position where he has to watch over both Shun'ei and Meitenkun.<br />
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><br />
<big>'''Jump:''' 40f<br />
<br>'''Hop:''' 32f<br />
<br>'''Backdash:''' 22f<br />
<br>'''Run Speed Ranking:''' 3<br />
</big></div>]]<section end="image"/><br />
{{TOClimit|3}} <br />
==Movelist==<br />
(*) = EX OK<br />
<br />
(!) = MAX OK<br />
<br />
(Midair Only) = Can only be done in the air.<br />
<br />
'''Throws'''<br />
<br />
Catch and Shoot - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]]<br />
<br />
Front Suplex - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]]<br />
<br />
Spinning Knee Drop - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]] (Midair Only)<br />
<br />
'''Command Normals'''<br />
<br />
Jackknife Kick - [[image:fd.gif]] + [[image:b.gif]]<br />
<br />
Flying Drill - [[image:dn.gif]] + [[image:d.gif]]<br />
<br />
'''Special Moves'''<br />
<br />
Iai-Geri - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)<br />
<br />
:┗ Inazuma Sandan-Geri - [[image:dn.gif]] [[image:up.gif]] + [[image:b.gif]] / [[image:d.gif]]<br />
<br />
Raimeitou - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)<br />
<br />
Raikinken - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)<br />
<br />
Air • Raijinken - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (Midair Only) (*)<br />
<br />
Benimaru Collider - ''(close)'' [[image:hcb.gif]][[image:fd.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)<br />
<br />
Super Jinrai Kick - [[image:dp.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)<br />
<br />
'''Super Special Moves'''<br />
<br />
Rai-Kou Ken - [[image:qcf.gif]][[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)<br />
<br />
Benimaru Rising Shot - [[image:qcf.gif]][[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (!)<br />
<br />
'''Climax Super Special Moves'''<br />
<br />
Raiha Jin-Ou Ken - [[image:qcb.gif]][[image:db.gif]][[image:qcf.gif]] + [[image:c.gif]] [[image:d.gif]]<br />
<br />
==Quick Combo Reference==<br />
<br />
{| border="1" align="center" style="font-size:90%"<br />
|+ <br />
=== Quick Combo Reference ===<br />
'''Notation'''<br />
|-<br />
| '''0 Meter'''<br />
|<br />
Placeholder<br/><br />
Placeholder<br/><br />
|<br />
( = dmg<br/><br />
( = dmg<br/><br />
|-<br />
| '''1 Meter'''<br />
|<br />
Placeholder<br/><br />
Placeholder<br/><br />
|<br />
( = dmg<br/><br />
( = dmg<br/><br />
|-<br />
| '''2 Meters'''<br />
|<br />
Placeholder<br/><br />
Placeholder<br/><br />
|<br />
( = dmg <br/><br />
( = dmg<br/><br />
|-<br />
|}<br />
<br />
==Gameplay Overview==<br />
{{StrengthsAndWeaknesses<br />
| intro = {{SUBPAGENAME}} is a dishonest test of one's KOF fundamentals. Sporting decent pokes, safe pressure, various mixup options and now his reversal from older games, Benimaru excels in key areas of KOF which allow him to control the match and to shift gears easily. Benimaru is effective on point and mid, as he conserves meter well while only spending half a stock for EX Raijinken combos which deal good damage.<br />
<br />
| pros=<br />
* Long-reaching ground and air pokes which are complemented by an anti-air reversal.<br />
* Incredible corner pressure with a variety of safe frametraps, pressure resets, and massive specials.<br />
* Has various answers to fireballs which can help push him into poking range.<br />
| cons=<br />
* Certain pokes will whiff on crouching opponents.<br />
* Low damage without meter, and even then his meter dump ability isn't great unless you start from a close heavy.<br />
* Many staple tools such as f.D, j.D, Benimaru Collider and Super Jinrai Kick are much weaker than usual.<br />
}}<br />
<br />
==Normals==<br />
===Far Standing Normals===<br />
====Far A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fa<br />
|description=<br />
* Short-ranged hop check which will cover areas where f.B won't. Misses on crouchers.<br />
}}<br />
====Far B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fb<br />
|description=<br />
* Reaches further out than f.A and also works as a hop check, but it's not very rewarding. Will also whiff on crouchers.<br />
}}<br />
====Far C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fc<br />
|description=<br />
* Yet another far anti-air which doesn't hit crouchers. This is more rewarding than your other options, as it's fast and it can also option select with other C button functions, but it is slightly easier to punish.<br />
}}<br />
====Far D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_fd<br />
|description=<br />
* The one standing poke Benimaru has which will hit crouching opponents, but it's a little slow. Has low invincibility during its active frames which can help during poking wars.<br />
}}<br />
<br />
<br />
===Close Standing Normals===<br />
====Close A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cla<br />
|description=<br />
* Hop check. Fast and plus on block.<br />
}}<br />
====Close B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_clb<br />
|description=<br />
* Hop check.<br />
}}<br />
====Close C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_clc<br />
|description=<br />
* A bit more dependable as a combo starter than cl.D, as if you're too far out you will get f.C instead which can still punish stuff. Otherwise this move is inferior in terms of damage and recovery.<br />
}}<br />
====Close D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cld<br />
|description=<br />
* Deals more damage than cl.C, is even faster and has better recovery. Strictly better than cl.C. Also forces stand, guaranteeing combos into 236C.<br />
}}<br />
<br />
===Crouch Normals===<br />
====Crouch A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2a<br />
|description=<br />
* Fast and has good frame advantage. Links into st.C/cl.C, cr.C, cl.D, and cr.D.<br />
<br />
Speedy button with a ''ton'' of plus frames. Links into almost all of Benimaru's heavy normals on hit, and has more than enough block advantage for blockstrings.<br />
}}<br />
<br />
====Crouch B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2b<br />
|description=<br />
* Staple normal for Benimaru. Combos into itself and into specials, and has better range than 2A. Chain into 2A for more damage.<br />
}}<br />
====Crouch C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2c<br />
|description=<br />
* Benimaru's longest-reaching combo-able normal. Despite how the move looks, this is not an anti-air normal.<br />
}}<br />
<br />
====Crouch D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2d<br />
|description=<br />
* An amazing sweep which can be cancelled to extend pressure. Has nice range for easy punishes. Whiff cancellable.<br />
}}<br />
<br />
===Jump Normals===<br />
====Jump A====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_ha,benimaru_ja<br />
|name=jump A<br />
|input=j.A<br />
|description2=* Mostly irrelevant unless the speed and spacing of the move is that important for the moment.<br />
}}<br />
====Jump B====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hb,benimaru_jb<br />
|name=jump B<br />
|input=j.B<br />
|captions= Hop Version (Hitbox), Jump Version<br />
|description2=* Hits deep but its crossup ability has been weakened from older games. Still a very good normal to throw out in hop pressure or during aerial clashes.<br />
}}<br />
====Jump C====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hc,benimaru_jc<br />
|name=jump C<br />
|input=j.C<br />
|captions= Hop Version (Hitbox), Jump Version<br />
|description2=* Hits deep and is active for awhile, but unfortunately it has no crossup potential. Special cancellable into Flying Drill for a double overhead.<br />
}}<br />
<br />
====Jump D====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hd,benimaru_jd<br />
|name=jump D<br />
|input=j.D<br />
|captions= Hop Version (Hitbox), Jump Version<br />
|description2=* This move defines Benimaru's poking ability but here it's not that great. The vertical hitbox is not that big making it easy to low profile. Has crossup ability if you do it from a jump, but this is difficult to do and makes the normal even more prone to low profiling. Regardless, this is a very quick way of occupying a bunch of space quickly, making it very effective for KOF fundamentals. The downside to this as a poke is that it is very thin, so you must use your various jump heights to aim it.<br />
}}<br />
<br />
===Blowback===<br />
====Blowback====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cd<br />
|description=<br />
* Has decent range but Benimaru doesn't move forward at all.<br />
}}<br />
<br />
====ShatterStrike====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236cd<br />
|description=<br />
* Not really relevant considering Benimaru already has a DP for reversal purposes, and he can already crumple with EX Raijinken which is safer. Do Iai-Geri after this if it hits grounded.<br />
}}<br />
<br />
====AdvanceStrike====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_214cd<br />
|description=<br />
*Same animation and range as his CD.<br />
<br />
* The throw counter is on the feet.<br />
}}<br />
<br />
====jump CD====<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_hcd,benimaru_jcd<br />
|name=jump CD<br />
|input=j.CD<br />
|description2=* Covers the area directly above Benimaru's head and is very fast, making it important as an anti-air for him. Unfortunately can't hit crouchers at all, making it difficult to use offensively.<br />
}}<br />
<br />
==Rush Moves==<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_rush1,benimaru_rush2<br />
|name=rush<br />
|input=c.AA/c.AAX<br />
|description2=* Placeholder<br />
}}<br />
<br />
==Throws==<br />
===Catch and Shoot===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_cthrow<br />
|name=Catch and Shoot<br />
|input=(close) 4/6C<br />
|description=* Sends the opponent flying a fair distance. Hard knockdown like all normal throws. Benimaru can follow up with a dash and hyper hop for a safejump.<br />
}}<br />
<br />
===Front Suplex===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_dthrow<br />
|name=Front Suplex<br />
|input=(close) 4/6D<br />
|description=* Decent back throw which gives Benimaru a hard knockdown. However, the throw has significant recovery and does not allow for any safejump setups.<br />
}}<br />
<br />
===Spinning Knee Drop===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_athrow<br />
|name=Spinning Knee Drop<br />
|input=(close) j.4/6C<br />
|description=* Air throw. Hard knockdown.<br />
}}<br />
<br />
==Command Moves==<br />
===Jackknife Kick===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_6b<br />
|name=Jackknife Kick<br />
|input=6B<br />
|description=* Mainly combo glue after a crumple, but in this game it's pretty safe as a pressure tool as well. This move is always special cancellable. Doesn't combo from close heavies. Goes over lows and even some ground fireballs.<br />
}}<br />
<br />
===Flying Drill===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_j2d<br />
|name=Flying Drill<br />
|input=j.2D<br />
|description=* Decent way to stall your air momentum and pressure safely if spaced correctly. Deals two hits if done from a hop and three if done from a jump. New to this game is that this move is an overhead, so it's an easy way to mix up your pressure<br />
* Can be up to +3 on ground hit with the correct heights, allowing EX 236BD to combo after<br />
* Allows juggle follow ups on air hit<br />
* Can be performed during a a backdash, but all that does is make it shorter and its recovery worse<br />
}}<br />
<br />
==Special Moves==<br />
<br />
===Iai-Geri===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236b,benimaru_236d,benimaru_236bd<br />
|name=Iai-Geri <br />
|input=236B/D/BD<br />
|captions= B Version (Hitbox),D Version,EX Version<br />
|description2=* Mainly combo glue. On its own it is a short-ranged poke with decent priority, and has an odd property of causing a ground slide on hit when used as an anti-air. However, you barely use it for this purpose because it's so short. This move is perfect for 2B combos as it is fast, safe on block on its own and you don't always have to commit to the followup. Super cancellable.<br />
|description3=* The EX version does more damage, has slightly longer range and results in the followup being EX too. This is also extremely fast at 3f startup, allowing it to punish things that most other characters can't.<br />
}}<br />
<br />
===Inazuma Sandan-Geri===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236b_28k,benimaru_236d_28k,benimaru_236bd_28k<br />
|name=Inazuma Sandan-Geri <br />
|input=236B/D/BD~28B/D<br />
|captions= Normal Version,,,EX Version<br />
|description2=* A combo ender which deals the most meterless damage out of anything Benimaru has, but results in a soft knockdown. The first hit of this followup is super cancellable but the timing is tricky, so if you're aiming for consistency and are not confident in your execution then it's best to super cancel Iai Geri instead. The second hit of normal versions is also an anywhere juggle.<br />
<br />
The cancel window from 236K into this follow-up is particularly large, larger than the super cancel window, making it possible to single hit confirm 236Ks in neutral. This can be useful due to 236Ks speed and relative safety.<br />
<br />
If you're having trouble getting this follow-up to come out, inputting the 236D as 2369D and holding the D button will also cause the follow-up to come out. This doesn't work from the B version.<br />
|description3=* Not super cancellable at any point, given it's an EX move.<br />
}}<br />
<br />
===Raimeitou===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_214a,benimaru_214c,benimaru_214ac<br />
|name=Raimeitou <br />
|input=214A/C/AC<br />
|captions= P Version, EX Version (Hitbox)<br />
|description2=* Benimaru lances forward a set distance with a crescent lightning slash to cover him. Strength determines how far and how fast he travels. This counts as a projectile, meaning it will absorb one hit of fireball damage, but it can also be reflected. Despite appearances, the fireball is only active a little after Benimaru stops moving. The light version allows for juggles in the corner, while the heavy version lets you juggle into Iai Geri anywhere on the screen if you land it close enough. These are safe on block, with the C version being plus on block but will spell doom for you if they miss. Both strengths are super cancellable.<br />
|description3=* The EX version of this move sees Benimaru standing in place while firing off a fast projectile, which slices through normal fireballs while clashing with EX fireballs. This is chiefly meant to be an anti-fireball tool rather than a zoning tool on its own, although you can use this to snipe the opponent from afar. This move is normally safe but it may not be worth the meter in most situations, as it's not very rewarding and you might want to save it for bigger combos or your other characters.<br />
}}<br />
<br />
===Raijinken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236a,benimaru_236c,benimaru_236ac<br />
|name=Raijinken <br />
|input=236A/C/AC<br />
|captions= A Version (Hitbox), C Version (Hitbox), EX Version<br />
|description=* Safe special to use in pressure, as it's fast, has decent priority and is safe on block. Best used when spaced properly so you don't have to deal with throw punishes. In neutral this can be used to kill fireballs and build meter for yourself, while also defending your ground as it can stop the opponent's approach when timed correctly. In the corner you can use this as a harassment tool, and the optimal spacing for it is also ideal for checking rolls. Super cancellable even on whiff.<br />
|description2=* Benimaru aims his fist upward for an attack which can be used as a far anti-air, but usually isn't too dependable for this purpose given its speed. This causes a high launch allowing for optimal combos in the corner. Whiffs on crouchers, but in confirms cl.D fixes that issue. <br />
|description3=* Results in a crumple on hit, making it essential for Benimaru's big punishes from close heavies. He can't combo into this from a low, however. This move is also safe on block, so all you really lose for not getting the hit confirm is half a stock.<br />
}}<br />
<br />
===Air • Raijinken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_j236a,benimaru_j236c,benimaru_j236ac<br />
|name=Air • Raijinken <br />
|input=j.236A/C/AC<br />
|captions= Normal Version (Hitbox), EX Version<br />
|description2=* Another way to stall Benimaru's air momentum while also allowing him to control space. Benimaru will halt his air momentum, fire a Raijinken, then fall down or backward depending on whether you used the light or heavy version, respectively. The air Raijinken stays out for a decent amount of time, making it good as a zoning tool and sometimes for pressure. Can be input via a "tiger knee" motion (i.e. 2369+A/C).<br />
<br />
|description3=* Benimaru fires a Raijinken which lasts for longer then falls straight down. Only really useful in some combos. Has massive hitstun and can be followed up with many ground moves in the corner, most notably cl.C or cl.D or even CD. Can also be input via a "tiger knee" motion (i.e. 2369+AC).<br />
}}<br />
<br />
===Benimaru Collider===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_632146a,benimaru_632146c,benimaru_632146ac<br />
|name=Benimaru Collider<br />
|input=632146A/C/AC<br />
|captions= Normal Version (Hitbox), EX Version (Hitbox)<br />
|description2=* Benimaru's classic command grab which gives him plenty of time for okizeme after the hit, giving you time to prepare safejumps, crossups and anything else you can think of. Only problem - it's not instant anymore. It's 5f just like [[The King of Fighters XV/Ramón|Ramón]]'s hcf+A, but unlike that move there's no invincibility at all. This is exactly as fast as his close normals, so as a punish too it's redundant. Use this for mixups only.<br />
|description3=* Another move which leaves the opponent in a crumple state, but the damage is heavily scaled. Only go for this if you're keen on the mixup, and you've got enough damage for the combo to kill. Using this in the middle of combos is not a wise choice.<br />
}}<br />
<br />
===Super Jinrai Kick===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_623b,benimaru_623d,benimaru_623bd<br />
|name=Super Jinrai Kick <br />
|input=623B/D/BD<br />
|captions= B Version (Hitbox), , , D Version, , ,EX Version<br />
|description2=* Benimaru's old reversal, retaining its speed and vertical angle of travel. The B version sees him hopping back a bit after the move which makes it a bit safer in theory, but both strengths are horrible on block. The D version is thus better for maintaining your positioning if it hits, but it's a touch slower. The range of this move has been heavily neutered from older games, making it only really useful as a close-range reversal or a fast anti-air. If it looks like the move will barely reach, just assume that it won't.<br />
|description3=* The EX version deals more hits, more damage, and moves him forward.<br />
}}<br />
<br />
==Super Special Moves==<br />
===Rai-Kou Ken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236236a,benimaru_236236c,benimaru_236236ac<br />
|name=Rai-Kou Ken <br />
|input=236236A/C/AC<br />
|description2=* Combo ender. The light version has lower body invincibility and aims straight, while the heavy version has upper body invincibility, aims upward and whiffs on crouchers. Either can be used in combos with no change to the damage. This super deals more damage than Benimaru Rising Shot, but launches the opponent far away as opposed to keeping them close. However, given all supers in this game result in a hard knockdown, you have more than enough time after recovering to run up and continue your pressure. The last hit is cancellable into SDMs and Climax.<br />
|description3=* This super deals more hits, more damage and covers a much greater radius. It is also fully invincible, but you already have 623+K for that so it's irrelevant in neutral. The last hit is Climax cancellable.<br />
}}<br />
<br />
===Benimaru Rising Shot===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_236236b,benimaru_236236d,benimaru_236236bd<br />
|name=Benimaru Rising Shot <br />
|input=236236B/D/BD<br />
|captions= Normal Version (Hitbox), Max Version (Hitbox)<br />
|description2=* A fast lunge attack which travels forward quickly a fair distance. This causes a ground bounce and allows for further juggles. This is a key part in optimizing Benimaru's combos, especially after lights.<br />
|description3=* Reaches further and has invincibility. Deals more damage and allows for the same follow-ups.<br />
}}<br />
<br />
==Climax Super Special Moves==<br />
===Raiha Jin-Ou Ken===<br />
{{FrameDataCargo-KOFXV<br />
|moveId=benimaru_2141236cd<br />
|name=Raiha Jin-Ou Ken <br />
|input=2141236CD<br />
|description=* A very fast punish tool which covers the entire distance in front of Benimaru. The damage is spread over nine hits.<br />
}}<br />
<br />
==Misc==<br />
<br />
{{Colors-KOFXV}}<br />
<br />
==Videos==<br />
{{#ev:youtube|nxZf2MOCzOw|||'''Benimaru Nikaido Reveal Trailer'''|frame}}<br />
<br />
{{CharNavbox_XV}}<br />
{{Navbox XV}}<br />
<br />
[[Category:The King of Fighters XV]]<br />
[[Category:Benimaru Nikaido]]</div>
AmedoS310