Difference between revisions of "Real Bout Fatal Fury 2/Li Xiangfei"
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==Desperation Moves== | ==Desperation Moves== | ||
{{MoveData | |||
|image=RBFF2_Xiangfei_dtj.jpg | |||
|image=RBFF2_Xiangfei_dtj2.jpg | |||
|caption= | |||
|input=64123BC | |||
|name=Daitetsujin | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=76 | |||
|stun=? | |||
|startup=23 | |||
|active=18 | |||
|recovery=25 | |||
|hitAdv=KD | |||
|blockAdv=-4 | |||
|guard=HL | |||
|cancel= | |||
|bs=Y | |||
|juggle=Y | |||
|description=The shoulder check of a lifetime. Fast, but can't combo off of anything but anti-air Esaka. Can be an anti-air or just used randomly to fraud out massive damage from a stray poke/jump/dash. Generally only punishable by throws, and depending on the opponent's character and available resources getting thrown may not be worth risking. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Xiangfei_pailong.jpg | |||
|image2=RBFF2_Xiangfei_pailong2.jpg | |||
|caption=First Strike | |||
- | |caption2=Second Strike | ||
|input=(after n.C), 616AB, 616AB | |||
|name=Chou Pailong | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=First Strike | |||
|damage=21 | |||
|stun=0 | |||
|startup=3 | |||
|active=1 | |||
|recovery=29 | |||
|hitAdv=KD | |||
|blockAdv=-4 | |||
|guard=HL | |||
|cancel=Y | |||
|bs=N | |||
|juggle=Y | |||
|description=616AB during the startup of or after hitting n.5c. When you have access to it, try and confirm this, it'll open up a lot of damage. There's some elder_tech associated with this move, as stated earlier you can actually do this during the STARTUP of n.5c if your execution is good enough (it's much harder than it sounds). gitr recommends 616C~AB~616AB, see [//http://gitr.web.fc2.com/character/xiangfei/choup.html article]. This theoretically makes it an extremely fast and rewarding punisher and allows you to juggle into it in corner combos, but this may not be match-practical. | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Second Strike | |||
|damage=49 | |||
|stun=0 | |||
|startup=6 | |||
|active=2 | |||
|recovery=62 | |||
|hitAdv=KD | |||
|blockAdv=N/A | |||
|guard=HL | |||
|cancel=N | |||
|bs=N | |||
|juggle=Y | |||
|description=616AB again after landing the first Chou Pailong followup. Massive damage, always do it if you can. Only thing to watch out for is that it'll take them out of the corner if you use it there. | |||
}} | |||
}} | |||
==Super Desperation Move== | ==Super Desperation Move== |
Revision as of 17:15, 11 September 2020
Gameplay Overview
Fatal Fury's take on the "kung fu girl/guy with a really annoying voice" stereotype turned out to be a rather interesting one. Xiangfei is a mobile, versatile character who does best when she's frustrating the opponent to death at mid to close range. Her frame data and staggers aren't quite solid enough to be played like some of the suffocating rushdown characters that she may superficially resemble, but her plethora of solid defensive options and surprising poke range supports a skittish but effective neutral-focused playstyle with a nice bag of gimmicks. The big downsides are her weak mixup and an awkward lack of damaging combos outside of close range. Still, a solid mid-high tier character overall.
Pros | Cons |
---|---|
|
|
Normals
Standing
5A |
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5B |
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5C |
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n.5C |
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Crouching
2A |
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2B |
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2C |
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Command
Ri mon Chou Chu 6A |
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4B |
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High Avoid Attack 5AB |
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Jumping
j.A |
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j.8B |
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j.7/9b |
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j.8C |
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j.7/9C |
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Throw
Reverse Elbows 4/6C |
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Feints
Tenpouzan Feint 4AC |
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Daitetsujin Feint 2BC |
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Special Moves
Nanpa 236A/C |
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Tenpouzan 623B |
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Senri Chuu'ou 236B |
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Senri Chuu'ou: Kankuu 236B while landing Senri Chuu'ou |
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Senri Chuu'ou: Shinsaiha 214B during Senri startup |
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Esaka A~6/2/8 |
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Desperation Moves
Daitetsujin 64123BC |
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Chou Pailong (after n.C), 616AB, 616AB |
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Super Desperation Move
Majinga - 360 + C
- Xiangfei puts her hands on the opponent's chest, forcing her chi into the opponent and sends them flying.
- Does 100 Rush Hits.
- If missed, she'll still her her arm out, palm open, and will let out a chi blast that does half the damage.
- Connects close.
- Unblockable.
Chain Attacks
Punch Starters
A (*) --------> A (*) -----> A (*) -----> A -----> f + A (E) d + A (*) | d + A (*) d + A (*) d + A f + A (*) | C (*, E) B (*, E) | C (E) | -----> ;B (*) -----> C (O, E) | d + B (*, _) D + C (_, E) | fd + C (*, A, E) | D (<, E) | -----> C (*) -----> A (*) -----> C (E) B (*, E) A + B (T, E) D (T, E)
A in air (O)---> B (1, H, O, E) C (1, H, O, E)
Kick Starters
B (*) --------> B(*) -----> C (0, E) d + B (*, _) d + B (*, _) d + C (_, E) df + C (*, A, E) D (<, E)
b + B (*, _)---> D (E)
B in air (O)---> C (F, H, 0, E)
Strong Starters
C (*) --------> f, f + A (1, >, E)