Template:FrameData-KOF02UM/Query

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Usage

Makes a query to collect a move's data from the MoveData_KOF02UM Cargo table made here in the Template:FrameData-KOF02UM or Template:CharData-KOF02UM format.

Example

- To get Kyo's st.A data with its moveId=kyo_sta

{{FrameData-KOF02UM/Query|kyo_sta}}

! style=height:1.9em|RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. ! ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. ! RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. |-

| style=height:1.9em| - | 5 | 4 | 5 |-


- To then make the move's chart using -preferably- Template:FrameDataCargo-KOF02UM, based on the Template:MoveData format.

stand A
st.A
A
02UM Kyo st.A 2 ima.png
02UM Kyo st.A 2.png
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover.
- 5 4 5


A cancelable standing jab with poor priority but decent range and speed. Can be used to stuff hops early but a well timed st.B is generally preferred.

  • Cancelable on hit/whiff.
  • Chains into every lights but cl.A/B.
Source
{{FrameDataCargo-KOF02UM
|moveId=kyo_sta
|description=
<br>
A cancelable standing jab with poor priority but decent range and speed. Can be used to stuff hops early but a well timed st.B is generally preferred.<br>
<br>
* Cancelable on hit/whiff.
* Chains into every lights but cl.A/B.
|phases=
<gallery mode=packed-hover heights=150px>
File:02UM_Kyo_st.A_1.png|'''Startup'''
File:02UM_Kyo_st.A_2.png|'''Active'''
</gallery>
}}