Difference between revisions of "The King of Fighters '98 UMFE"

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__TOC__
{{Infobox Game
[[File:KOF98UMFE Logo.png|center|frame|
| gamename    = The King of Fighters '98 Ultimate Match Final Edition
'''Official Websites'''  —  [https://www.snk-corp.co.jp/us/games/steam/kof98umfe/ Steam]]]
| abbreviation = KOF98UMFE
| image        = KOF 98UMFE Logo.png
| developer    = SNK Playmore
| developer2  = Code Mystics
| publisher    = SNK
| website      = [https://www.snk-corp.co.jp/us/games/steam/kof98umfe/ Steam release]
| system      = '''Steam'''<br>December 16, 2014
| netcode      = Rollback
| resources    = [http://kof98.ari-jigoku.com/kof98um.html 98/98UM Hitboxes and Frame Data] (JP)
| resources2  = [https://w.atwiki.jp/kof98um/ Japanese 98UM Wiki]
| resources3  = [https://srk.shib.live/w/The_King_of_Fighters_'98:_Ultimate_Match Old 98UM SRK Wiki]
| resources4  = [https://archive.org/details/KOF98UMMasterGuide/mode/2up 98UM Master Guide] (JP)
| resources5  = [https://www.youtube.com/playlist?list=PLE7lfV7Q9qHjnhw41-rJn97vXTTklhUZ6 98UMFE Changes Video Playlist] (PT)
| resources6  = [https://dreamcancel.com/forum/index.php/board,25.0.html Dream Cancel Forum]
| resources7  = [https://forums.shoryuken.com/t/kof-98um-final-edition/115221 98UMFE SRK Thread]
| community    = [https://discord.gg/dT6whh9 KOF 98UMFE Discord]
}}
<section begin="desc"/>The King of Fighters '98 Ultimate Match Final Edition (KOF 98 UMFE) is the final patch for KOF 98 UM, the remake of KOF 98.


==The King of Fighters '98 Ultimate Match Final Edition==
KOF 98 UMFE has a large roster of 64 characters with several new characters and EX variants, and features very drastic changes from the original 98<section end="desc"/>, such as the addition of Ultimate Mode (on top of Advanced and Extra) which lets you pick and choose mechanics from either of the two modes, a buffed and reworked Extra Mode, the ability to shorten the recovery of moves and specials by activating into max mode during them, known as Quick Max (exclusive to Extra/charge power gauge), a rebalancing of the entire cast, and the removal of the mood system.  
This wiki will serve as a video resource for gameplay system tutorials & match videos for individual characters.


==98UM to Final Edition Changes==
Despite it being a very different game, UMFE also includes the original 98 in its "NEOGEO Mode", making this package the culmination of classic-style KOF.
List of Final Edition changes:


* System changes:
==System==
- recovery after charging in Extra mode has been standardized across the cast
{|cellpadding="10"
- can no longer recovery roll after being guard crushed in mid-air
|
 
*[[/FAQ|FAQ]]
* Kyo (both)
|
close A - 2 frames less recovery
*[[/System|System]]
crouching A - 1 frame less recovery
|
 
*[[/Controls|Controls]]
* Kyo (regular)
|
QCF+A - damage increased from 10 to 13, guard point lengthened by 2 frames
*[https://docs.google.com/spreadsheets/d/100XfeqQCZB7uaeg9DJ3yWIIu6lHLbhdhs7B8b8eWRpY/edit#gid=1291216465 Frame Data & Hitboxes]
QCB+P - more moves will trigger the counter during the startup frames
|-
 
|
* Kyo ('95 version)
*[[/Guides|Guides]]
QCF+P - 3 frames less recovery, but builds less power meter
|
 
*[[/Changelist|Changelist]]
* Benimaru
|
far B - damage increased from 4 to 7
*[[/Match Videos|Match Videos]]
 
|
QCF+C - floats the opponent up for followup attacks, but contributes less to the stun meter
*[[/Advanced Strategy|Advanced Strategy]]
 
|}
QCBx2+K - startup quickened by 3 frames
 
MAX QCFx2+P - 9 frames less recovery
 
* Daimon
df+C - hurtbox reduced in size, anti-air capability improved
 
HCB,f+K - Throw hitbox comes out faster
 
HCFx2+ K - Super flash activates after the counter move connects, more recovery on whiff, Damage adjusted so that the third hit does the most damage
 
* Terry (both)
far B - damage increased from 5 to 6
 
QCB+D - Hitbox made taller so it hits crouching opponents as well. Less recovery on landing, and as a result it has frame advantage on block
 
* Terry (normal)
HCF+K - B version damage increased from 4 to 8, D version damage increased from 9 to 12
 
dp+D - Invincible until the hitbox comes out, and trading on the first hit results in the opponent being floated up with followup attacks being possible
 
QCFx2+D - Invincible until the hitbox comes out
 
* Terry (EX)
HCF+K - First hit can be cancelled into any attack other than HCF+K on hit/block
 
QCF+C - Builds less meter
 
QCB,db,f+ P - All versions have their startup quickened by 8 frames, but have no invincibility after the super flash
 
* Andy (both)
close C - hitbox changed so that it doesn't whiff against short characters
 
db,f + C - Slower startup, but less recovery
 
* Andy (EX)
QCB+P - 5 frames less recovery
 
* Joe (both)
df+B - less recovery
 
* Joe (EX)
HCF+P - Projectile has a bigger hitbox
 
Mash P repeatedly - Hitbox of the first hit has been enlarged so that it doesn't whiff against short characters, follow up recovery reduced by 2 frames
 
* Ryo
QCF+C - Faster startup, more recovery
 
HCB,f+P - C and MAX versions have faster startup
 
* Ryo (EX)
f+A - if not cancelled into, results in a hard knockdown
 
HCB+B - landing recovery reduced by 8 frames
 
air QCF+A - Projectile flies at a slightly shallower angle
 
HCB,f+P - faster startup. A and MAX versions will connect from light attacks
 
* Robert (both)
Standing CD - longer reach
 
f+A - Hitbox has been lengthened
 
air QCB+K - recovery after landing has been reduced by 4 frames for the B version and by 3 frames for the D version
 
HCB,f+P - C and MAX versions have faster startup
 
* Robert (EX)
HCB+B - Can juggle after it connects
 
MAX QCF,HCB+P - Invincibility is 10 frames longer
 
* Yuri (both)
jump A - special cancel-able
 
jump CD - special cancel-able
 
* Yuri
QCF+K - Less recovery on landing, frame advantage on block (doesn't specify whether it's the air or ground version)
 
QCB+D - Less damage, but also less recovery. Can connect a stand A or crouch A on hit
 
* Yuri (EX)
QCB+C - less recovery, +3 on block
 
* Leona
down B - Timing for comboing into itself is easier
air QCB+P - While jumping backwards after blocked, you can do a jump attack, air throw or a V-slasher
 
QCFx2+P - longer invincibility
 
* Ralf
crouch A - can be comboed into itself
 
far D - hurtbox has been shrunk towards his back
 
vertical jump A - faster startup
 
charge b, f + P - Shorter charge time, standardized with other charge moves
 
charge d,u + P - enemy can't recovery roll on hit
 
MAX QCF,HCB+K - completely invincible until just after the hitbox comes out
 
* Clark
close B - less recovery
 
crouch D - recovery reduced by 4 frames
 
* Athena
far A - startup faster by 3 frames, bigger hurtbox
 
far D - faster startup, gains lower body invincibility sooner
 
f+B - second hit has its hitbox extended upwards
 
QCB+P - 1 frame less recovery, C version travels faster
 
HCF+P - the opponent takes 10 damage if they hit the ground without being juggled
 
HCB+K - less recovery
 
* Kensou
close/far A - doesn't whiff against crouching short characters anymore
 
down B - easier to combo into itself
 
far B - damage increased from 4 to 6
 
f+A - less recovery
 
air QCB+P - Can be cancelled into other special attacks if the final hit connects
 
* Chin
HCF+K - B version is +3 on block, D version is +1 on block
 
QCB+C - First hit doesn't push the opponent back anymore
 
dp+A - faster startup
 
* Chizuru
f+A - lower body invincibility until just before the hitbox appears
 
d,d+P/K - Now hits overhead, knockdown on hit
 
QCF+C - travels less distance, 15 frames of invincibility from the start of the move
 
* Mai
dp+P - less recovery, A version is -1 on block, C version is -10 on block
 
QCFx2+P - faster startup, A version has slightly slower projectile speed, C and MAX versions have slightly faster projectile speed
 
QCBx2+P - less recovery
 
* Mai (EX)
charge d,u + K - invincible startup, but less damage and longer recovery as a result
 
* King (both)
QCF+D - less recovery
 
* King (EX)
QCFx2+P - opponent can't recovery roll on hit
 
* Kim
f+B - Bigger hitbox, such that it'll hit even if right next to the opponent
 
Charge d, u + D - Invincible on the frame that the hitbox appears
 
Charge b, f+ K - Charge time is shorter, standardized with the rest of the cast
 
air QCF HCB+K - Invincible until just before the hitbox appears
 
* Chang
jump C - hurtbox on the steel ball is smaller
 
jump CD - hurtbox on the steel ball is smaller
 
* Choi
Charge times are shorter, standardized with the rest of the cast
 
* Yashiro (both)
close D - hits low
 
jump C - easier to cross up
 
* Yashiro
HCF+A - 2f less recovery
 
QCF+A followup after HCF+A - 3 frames less recovery
 
QCB+K - greatly increased the amount it contributes to the stun meter
 
* Shermie (both)
crouch B - easier to combo into itself
 
close C - no longer whiffs on short characters
 
jump D - faster startup
 
* Shermie
f+B - first hit hits overhead
 
HCF+K - Travels further, does more damage
 
QCB+P - Bigger collision box
 
* Orochi Shermie
f+B - first hit hits overhead
 
QCB+K - more damage
 
HCF+P/K - B, C and D versions have the same recovery as the A version (shorter)
 
MAX QCFx2+K - Invincibility lasts until after the hitbox comes out
 
* Chris
QCF+D - less recovery
 
* Orochi Chris
QCB+P - less recovery
 
QCFx2+P - faster startup
 
* Yamazaki (both)
far C - can cancel into special/super moves when it connects
 
QCB+C - C version has less recovery, is now -2 if guard cancel rolled
 
HCF+K - damage increased from 13 to 21
 
QCFx2+P - Made it easier for the downward attack to hit if a grounded opponent is hit by the rising punch
 
* Yamazaki
HCB,f+P - damage increased from 22 to 27
 
* Yamazaki (EX)
f+A - if not cancelled into, second hit does a hard knockdown
 
* Mary
QCF+K - less recovery
 
* Billy (both)
close C - no longer whiffs on short characters
 
crouch D - cancels into special and super moves
 
f+A - second hit should no longer whiff on short characters
 
HCF+P - B version has 6 frames less recovery, D version has 10 frames less recovery
 
A repeatedly/C repeatedly - can cancel the animation by pressing ABCD together
 
* Billy
QCB+K - counter hitbox comes out sooner
 
QCFx2+P - If the second hit connects in mid-air, the third hit should connect easier, and Billy's hurtbox has been shrunk downwards
 
* Iori
f,f step (Extra mode) - distance moved is longer
 
HCB,f+P - morerecovery after the throw so it's harder to connect attacks afterwards
 
* Mature
QCB+D - slower startup but less recovery
 
dp+P - more damage
 
* Vice
jump C - active frames lengthened from 4 to 8
 
jump D - active frames lengthened from 5 to 8
 
QCFx2+K - invincibility until just after the throw hitbox appears
 
* Heidern
charge d,u+C - longer invincibility, but longer recovery
 
* Takuma
far B - longer active frames
 
close C - no longer whiffs against short characters
 
QCB+P - less recovery
 
QCF,HCB+A - invincible until just after the hitbox appears
 
* Saishu
dp+B - second hit has a larger hitbox so it shouldn't whiff if the first connects
 
HCB+K - less recovery, second hit should be easier to connect if the first connects
 
QCB+P - First hit has a bigger hitbox and less recovery
 
QCFx2+P - A version and MAX version have faster startup
 
* Heavy D!
close C - less recovery, no longer whiffs on short characters
 
d,d+P - after powering up, as long as you don't do any powered up specials you won't lose the effect upon being hit
 
QCF+A - while powered up, startup is faster and will connect from light attacks
 
QCFx2+K - animation completes during the super flash so you can move as soon as it ends
 
MAX QCFx2+K - effect lasts until the end of the round
 
* Lucky
close C - no longer whiffs on short characters
 
crouch C - no longer whiffs on short characters, special/super cancellable on contact
 
dp+B - invincible until just after the hitbox appears
 
dp+D - made it easier to connect in full if used as a followup in a combo
 
* Brian
close C - first hit no longer whiffs on short characters
 
jump C - can be cancelled into aerial special attacks
 
QCFx2+B - faster startup
 
* Geese (both)
close C - no longer whiffs on short characters
 
f+B - less recovery, +2 on block
 
* Geese
dp+A - descending attack is easier to connect against crouching opponents, less recovery on landing
 
* Geese (EX)
db, HCB, df+ P - hitbox extended to the interior of the move
 
* Krauser
close C - less damage
 
far C - less damage
 
far D - less damage
 
stand CD - less damage, smaller hitbox
 
rdp+K - less damage, D version no longer has invincibility, more recovery
 
QCF+K - less damage
 
QCF+P/K - less damage, heavy version has faster startup but more recovery
 
f,HCF+P - less damage
 
QCF,HCB+P - more recovery on whiff, characteristics don't change if both buttons are pressed
 
* Mr.Big
crouch A - cancel-able into command moves
 
crouch B - easier to connect to crouch A
 
crouch C - cancel-able into command moves
 
f+A - cancel-able if cancelled into
 
tap P repeatedly - harder to get pushed out of range on hit, easier to get multiple hits, first hit does less damage
 
HCB+K - reflects grounded projectiles
 
* Eiji
QCF+B - less recovery
 
MAX QCF,HCB+P -slower startup, no invincibility after super flash
 
* Kasumi
air QCF+P - 5 frames less recovery on landing
 
dp+K - no hitback, damage reduced from 14 to 5
 
HCF+D - damage increased from 20 to 26
 
* Shingo
jump D - easier to crossup
 
f+B - will combo after heavy attacks
 
QCF+A - no longer whiffs on short characters
 
QCF+C - startup faster by 1 frames
 
* Rugal
far B - startup faster by 1 frame
 
close D - startup faster by 3 frames, recovery reduced by 5 frames
 
 
Credit to OmegaDL50 @ NeoGAF - http://www.neogaf.com/forum/showpost.php?p=141424057&postcount=202


==Characters==
==Characters==
 
{|cellpadding="10"
|
'''Team Japan'''
'''Team Japan'''
 
*[[/Kyo Kusanagi|Kyo Kusanagi]]
[[Kyo Kusanagi (98UMFE)]]
*[[/Benimaru Nikaido|Benimaru Nikaido]]
 
*[[/Goro Daimon|Goro Daimon]]
[[Benimaru Nikaido (98UMFE)]]
|
 
[[Goro Daimon (98UMFE)]]
 
 
'''Fatal Fury Team'''
'''Fatal Fury Team'''
 
*[[/Terry Bogard|Terry Bogard]]
[[Terry Bogard (98UMFE)]]
*[[/Andy Bogard|Andy Bogard]]
 
*[[/Joe Higashi|Joe Higashi]]
[[Andy Bogard (98UMFE)]]
|
 
[[Joe Higashi (98UMFE)]]
 
 
'''Art of Fighting Team'''
'''Art of Fighting Team'''
 
*[[/Ryo Sakazaki|Ryo Sakazaki]]
[[Ryo Sakazaki (98UMFE)]]
*[[/Robert Garcia|Robert Garcia]]
 
*[[/Yuri Sakazaki|Yuri Sakazaki]]
[[Robert Garcia (98UMFE)]]
|-
 
|
[[Yuri Sakazaki (98UMFE)]]
 
 
'''Team Ikari'''
'''Team Ikari'''
 
*[[/Leona Heidern|Leona Heidern]]
[[Leona Heidern (98UMFE)]]
*[[/Ralf Jones|Ralf Jones]]
 
*[[/Clark Still|Clark Still]]
[[Ralf Jones (98UMFE)]]
|
 
[[Clark Still (98UMFE)]]
 
 
'''Psycho Soldier Team'''
'''Psycho Soldier Team'''
 
*[[/Athena Asamiya|Athena Asamiya]]
[[Athena Asamiya (98UMFE)]]
*[[/Sie Kensou|Sie Kensou]]  
 
*[[/Chin Gentsai|Chin Gentsai]]
[[Sie Kensou (98UMFE)]]  
|
 
[[Chin Gentsai (98UMFE)]]
 
 
'''Womens Team'''
'''Womens Team'''
 
*[[/Chizuru Kagura|Chizuru Kagura]]
[[Chizuru Kagura (98UMFE)]]
*[[/King|King]]
 
*[[/Mai Shiranui|Mai Shiranui]]
[[King (98UMFE)]]
|-
 
|
[[Mai Shiranui (98UMFE)]]
 
 
'''Kim Team'''
'''Kim Team'''
 
*[[/Kim Kaphwan|Kim Kaphwan]]
[[Kim Kaphwan (98UMFE)]]
*[[/Chang Koehan|Chang Koehan]]
 
*[[/Choi Bounge|Choi Bounge]]
[[Chang Koehan (98UMFE)]]
|
 
[[Choi Bounge (98UMFE)]]
 
 
'''New Faces Team'''
 
[[Yashiro Nanakase (98UMFE)]]
 
[[Chris (98UMFE)]]
 
[[Shermie (98UMFE)]]
 
 
'''New Faces Team'''
'''New Faces Team'''
 
*[[/Yashiro Nanakase|Yashiro Nanakase]]
[[Orochi Yashiro (98UMFE)]]
*[[/Chris|Chris]]
 
*[[/Shermie|Shermie]]
[[Orochi Chris (98UMFE)]]
|
 
'''Orochi Team'''
[[Orochi Shermie (98UMFE)]]
*[[/Orochi Yashiro|Orochi Yashiro]]
 
*[[/Orochi Shermie|Orochi Shermie]]
 
*[[/Orochi Chris|Orochi Chris]]
|-
|
'''Team 97'''
'''Team 97'''
 
*[[/Ryuji Yamazaki|Ryuji Yamazaki]]
[[Ryuji Yamazaki (98UMFE)]]
*[[/Blue Mary|Blue Mary]]
 
*[[/Billy Kane|Billy Kane]]
[[Blue Mary (98UMFE)]]
|
 
[[Billy Kane (98UMFE)]]
 
 
'''Team 96'''
'''Team 96'''
 
*[[/Iori Yagami|Iori Yagami]]
[[Iori Yagami (98UMFE)]]
*[[/Mature|Mature]]
 
*[[/Vice|Vice]]
[[Mature (98UMFE)]]
|
 
[[Vice (98UMFE)]]
 
 
'''Masters Team'''
'''Masters Team'''
 
*[[/Heidern|Heidern]]
[[Heidern (98UMFE)]]
*[[/Takuma Sakazaki|Takuma Sakazaki]]
 
*[[/Saisyu Kusanagi|Saisyu Kusanagi]]
[[Takuma Sakazaki (98UMFE)]]
|-
 
|
[[Saisyu Kusanagi (98UMFE)]]
 
 
'''American Sports Team'''
'''American Sports Team'''
 
*[[/Heavy D!|Heavy D!]]
[[Heavy D! (98UMFE)]]
*[[/Lucky Glauber|Lucky Glauber]]
 
*[[/Brian Battler|Brian Battler]]
[[Lucky Glauber (98UMFE)]]
|
 
[[Brian Battler (98UMFE)]]
 
 
'''96 Boss Team'''
'''96 Boss Team'''
 
*[[/Geese Howard|Geese Howard]]
[[Geese Howard (98UMFE)]]
*[[/Wolfgang Krauser|Wolfgang Krauser]]
 
*[[/Mr. Big|Mr. Big]]
[[Wolfgang Krauser (98UMFE)]]
|
 
[[Mr. Big (98UMFE)]]
 
 
'''Edit Characters'''
'''Edit Characters'''
 
*[[/Eiji Kisaragi|Eiji Kisaragi]]
[[Eiji Kisaragi (98UMFE)]]
*[[/Kasumi Todoh|Kasumi Todoh]]
 
*[[/Shingo Yabuki|Shingo Yabuki]]
[[Kasumi Todoh (98UMFE)]]
*[[/Rugal Bernstein|Rugal Bernstein]]
 
|}
[[Shingo Yabuki (98UMFE)]]
{|
 
|
[[Rugal Bernstein (98UMFE)]]
|-
 
| colspan="6" style="text-align:center;" | '''EX Characters'''
 
|-
'''EX Characters'''
|
 
*[[/EX Kyo|EX Kyo]]
[[EX Kyo (98UMFE)]]
*[[/EX Geese|EX Geese]]
 
|
[[EX Terry (98UMFE)]]
*[[/EX Terry|EX Terry]]
 
*[[/EX Andy|EX Andy]]
[[EX Andy (98UMFE)]]
*[[/EX Joe|EX Joe]]
 
|
[[EX Joe (98UMFE)]]
*[[/EX Ryo|EX Ryo]]
 
*[[/EX Robert|EX Robert]]
[[EX Ryo (98UMFE)]]
*[[/EX Yuri|EX Yuri]]
 
|
[[EX Robert (98UMFE)]]
*[[/EX King|EX King]]
 
*[[/EX Mai|EX Mai]]
[[EX Yuri (98UMFE)]]
|
 
*[[/EX Yamazaki|EX Yamazaki]]
[[EX Mai (98UMFE)]]
*[[/EX Blue Mary|EX Blue Mary]]
 
*[[/EX Billy|EX Billy]]
[[EX King (98UMFE)]]
|}
 
[[EX Yamazaki (98UMFE)]]
 
[[EX Blue Mary (98UMFE)]]
 
[[EX Billy (98UMFE)]]
 
[[EX Geese (98UMFE)]]




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[[Category:The King of Fighters '98 Ultimate Match Final Edition]]
[[Category:The King of Fighters '98 Ultimate Match Final Edition]]
{{#seo:
|description={{#lst:{{FULLPAGENAME}}|desc}}
|image=KOF 98UMFE Logo.png
}}

Revision as of 19:52, 25 September 2022

The King of Fighters '98 Ultimate Match Final Edition
(KOF98UMFE)
KOF 98UMFE Logo.png
Developers

SNK Playmore

Code Mystics
Publishers

SNK

Systems

Steam
December 16, 2014

Official Websites

Steam release

Online Play

Rollback

Player Resources

98/98UM Hitboxes and Frame Data (JP)

Japanese 98UM Wiki
Old 98UM SRK Wiki
98UM Master Guide (JP)
98UMFE Changes Video Playlist (PT)
Dream Cancel Forum
98UMFE SRK Thread
Community Channels

KOF 98UMFE Discord

The King of Fighters '98 Ultimate Match Final Edition (KOF 98 UMFE) is the final patch for KOF 98 UM, the remake of KOF 98.

KOF 98 UMFE has a large roster of 64 characters with several new characters and EX variants, and features very drastic changes from the original 98, such as the addition of Ultimate Mode (on top of Advanced and Extra) which lets you pick and choose mechanics from either of the two modes, a buffed and reworked Extra Mode, the ability to shorten the recovery of moves and specials by activating into max mode during them, known as Quick Max (exclusive to Extra/charge power gauge), a rebalancing of the entire cast, and the removal of the mood system.

Despite it being a very different game, UMFE also includes the original 98 in its "NEOGEO Mode", making this package the culmination of classic-style KOF.

System

Characters

Team Japan

Fatal Fury Team

Art of Fighting Team

Team Ikari

Psycho Soldier Team

Womens Team

Kim Team

New Faces Team

Orochi Team

Team 97

Team 96

Masters Team

American Sports Team

96 Boss Team

Edit Characters

EX Characters


The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro