Information for "The King of Fighters '98 UMFE/Benimaru Nikaido"

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Display titleThe King of Fighters '98 UMFE/Benimaru Nikaido
Default sort keyThe King of Fighters '98 UMFE/Benimaru Nikaido
Page length (in bytes)19,585
Page ID1192
Page content languageen - English
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Page creatorDesmond Delaghetto (talk | contribs)
Date of page creation22:20, 17 December 2010
Latest editorVolcanoShed (talk | contribs)
Date of latest edit17:21, 17 November 2023
Total number of edits81
Total number of distinct authors9
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

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Benimaru is a character well-equipped for both midrange poking and rushdown. He has a great set of normals and specials to keep the opponent in check so he can go in and run offense. His aerial control is especially good because of his long-range DP and great air-to-air buttons. Once he is in, he has access to a strong low presence, a command grab that lets him run oki afterwards, and good jumping buttons for highs and crossups. On defence, he is difficult to attack because of his strong reactive and reactive anti airs that also stop ground approaches, reversal DP, reversal command grab, low crouching hurtbox, and horizontally narrow hurtbox that makes blockstrings and combos that would otherwise hit, whiff. Benimaru's main weaknesses are his lack of long-ranged tools to fight with, and his floaty jump, which can be a double-edged sword.
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