The King of Fighters '98 UMFE/Kim Kaphwan

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< The King of Fighters '98 UMFE
Revision as of 18:55, 3 October 2021 by VolcanoShed (talk | contribs) (Filled out Kim's combo section)
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Introduction

Normal Moves

Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN

Close

  • cl. A:
  • cl. B:
  • cl. C:
  • cl. D:

Stand

  • st. A:
  • st. B:
  • st. C:
  • st. D:

Crouch

  • cr. A:
  • cr. B:
  • cr. C:
  • cr. D:

Jump

  • j. A:
  • j. B:
  • j. C:
  • j. D:

Blowback

  • st. CD:
  • j. CD:

Throws

Neck Grab Slam: b/f + C

Deadly Leg Toss: b/f + D

Command Moves

Tiger Yop Chagi: f + A

Nerichagi: f + B

Special Moves

Crescent Moon Slash: qcb + B/D

Flying Slice (Hienzan): d~u + B/D

Additional Attactk (Tenshozan): (during D Hienzan) d + D Blowing Sandblaster: d~u + A/C

Comet Cruncher: b~f + B/D

Flying Kick: (in the air) qcf + B/D

Spirit of Conquest Kick: d, d + B/D

Triple Attacks: qcb + B/D (can enter 3 times in a row)

Desperation Moves

Heavenly Phoenix Kick: qcf, hcb + B/D

Phoenix Flattener: qcf, db, f + B/D (possible in the air)

Combos

0 Stock

Low

  • cr.B, cr.A, qcb+Cx3

Anywhere

  • (jump-in), cl.C(1), qcb+Cx3

Very Close

  • (jump-in), cl.C(1), qcb+Ax3, dd+D

Stomp Cancel

-Kim's B stomp, dd+B, has a special property where if you try to cancel it into qcb,db,f+K but you have no meter for a super, it will instead cancel the recovery frames of the stomp, letting you combo afterwards or continue putting pressure on the opponent.

-Note: The extra mode dash, or "Step" dash is recommended, as it increases Kim's walk speed, making it easier to combo after a stomp.

-Also, know that you can shorten qcb,db,f+K to qcb,f+K or d,b,f+K, which can make the cancel easier.

Anywhere

  • (jump-in), cl.C(1), dd+B, qcb,db,f+K, cr.D
  • (jump-in), cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), qcb+D

Very Close

  • (jump-in), cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), qcb+Ax3, dd+D
  • (jump-in), cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), dd+B, qcb,db,f+K, cr.D
  • (jump-in), cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), qcb+D

1 Stock

Low

  • cr.B, cl.C(1), f+A, qcb,db,f+K

Anywhere

  • (jump-in), cl.C(1), f+A, qcb,db,f+K

Quick Max

Low

  • cr.Bx2, ABC, cl.C, f+A, qcb,db,f+K

3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode

  • In any 1 stock combo, replace qcb,db,f+K with qcb,db,f+BD

Strategy & Tips

Videos

King of Fighters 98 UM FE: Kim Guide by Mash It Out

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro