The King of Fighters 2002

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Introduction

Notation

Note: Directional movement will always be lower case, distance and jumps will end with a period (.) and buttons will be uppercase.

Joystick

u = up

uf = up Forward

f = forward

df = down forward

d = down

db = down back

b = back

ub = up back

Buttons

A = light punch

B = light kick

C = heavy punch

D = heavy kick

Attack Motions

qcf = quarter circle forward from down to forward (d, df, f)

qcb = quarter circle from down to back (d, db, b)

hcf = half circle from back to forward (b, db, d, df, f)

hcb = half circle from forward to back (f, df, d, db, b)

dp = forward, down, down forward

rdp = back, down, down back

Character Movement

j. = jumping (u/ub/uf)

sj. = super jump (d then u/ub/uf)

h. = hop (tap u/ub/uf quickly)

hh. = hyper hop (d, u/ub/uf, d)

r. = run (tap f,f then hold)

bd. = back dash (tap b,b)

ee. = emergency evasion (press A + B to roll). Rolling provides a few frames of invulnerability.

Other Common Abbreviations

c. = crouching (holding d, db or df)

cl. = close

f. = far

Character Information

Hitboxes

Tier List

Characters