https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_2002/Ralf_Jones&feed=atom&action=historyThe King of Fighters 2002/Ralf Jones - Revision history2024-03-28T21:35:25ZRevision history for this page on the wikiMediaWiki 1.37.1https://dreamcancel.com/w/index.php?title=The_King_of_Fighters_2002/Ralf_Jones&diff=28350&oldid=prevJotamide: Jotamide moved page Ralf 02 to The King of Fighters 2002/Ralf Jones2020-04-04T15:31:04Z<p>Jotamide moved page <a href="/wiki/Ralf_02" class="mw-redirect" title="Ralf 02">Ralf 02</a> to <a href="/wiki/The_King_of_Fighters_2002/Ralf_Jones" title="The King of Fighters 2002/Ralf Jones">The King of Fighters 2002/Ralf Jones</a></p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:31, 4 April 2020</td>
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</td></tr></table>Jotamidehttps://dreamcancel.com/w/index.php?title=The_King_of_Fighters_2002/Ralf_Jones&diff=28349&oldid=prevJotamide: Removed protection from "Ralf 02"2020-04-04T15:30:45Z<p>Removed protection from "<a href="/wiki/Ralf_02" class="mw-redirect" title="Ralf 02">Ralf 02</a>"</p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:30, 4 April 2020</td>
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</td></tr></table>Jotamidehttps://dreamcancel.com/w/index.php?title=The_King_of_Fighters_2002/Ralf_Jones&diff=28348&oldid=prevJotamide at 15:30, 4 April 20202020-04-04T15:30:40Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Fairly damaging combo that requires 4 stocks. Keep in mind that it will almost never work on a crouching opponent, so your best bet at landing this combo is by punishing a move with a jump attack (most likely a fireball).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Fairly damaging combo that requires 4 stocks. Keep in mind that it will almost never work on a crouching opponent, so your best bet at landing this combo is by punishing a move with a jump attack (most likely a fireball).</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Navbox 2002}}</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:The King of Fighters 2002]]</ins></div></td></tr>
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</table>Jotamidehttps://dreamcancel.com/w/index.php?title=The_King_of_Fighters_2002/Ralf_Jones&diff=12909&oldid=prevEmil kof: /* DMs */2011-08-16T21:37:52Z<p><span dir="auto"><span class="autocomment">DMs</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:37, 16 August 2011</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* the hard knockdown gives Ralf a very long time to position himself however he likes before the opponent gets up</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* the hard knockdown gives Ralf a very long time to position himself however he likes before the opponent gets up</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* D version makes him run about full screen length, while B version makes him run about 60% screen length</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* D version makes him run about full screen length, while B version makes him run about 60% screen length</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>2. Baribari Vulcan Punch - qcf hcb+P</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>2. Baribari Vulcan Punch - qcf hcb+P</div></td></tr>
</table>Emil kofhttps://dreamcancel.com/w/index.php?title=The_King_of_Fighters_2002/Ralf_Jones&diff=1054&oldid=prevNilcam: Changed protection level for "Ralf 02" ([edit=sysop] (indefinite) [move=sysop] (indefinite))2010-09-19T04:05:16Z<p>Changed protection level for "<a href="/wiki/Ralf_02" class="mw-redirect" title="Ralf 02">Ralf 02</a>" ([edit=sysop] (indefinite) [move=sysop] (indefinite))</p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:05, 19 September 2010</td>
</tr><tr><td colspan="2" class="diff-notice" lang="en"><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>Nilcamhttps://dreamcancel.com/w/index.php?title=The_King_of_Fighters_2002/Ralf_Jones&diff=993&oldid=prevNilcam: Protected "Ralf 02" ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite))2010-09-19T03:05:30Z<p>Protected "<a href="/wiki/Ralf_02" class="mw-redirect" title="Ralf 02">Ralf 02</a>" ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite))</p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:05, 19 September 2010</td>
</tr><tr><td colspan="2" class="diff-notice" lang="en"><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>Nilcamhttps://dreamcancel.com/w/index.php?title=The_King_of_Fighters_2002/Ralf_Jones&diff=97&oldid=prevEmil kof: Created page with '= Movelist = == Throws == 1. Dynamite Headbutt - b/f+C * Ralf headbutts the opponent, knocking them back in the direction he was facing * can be recovery rolled and doesn't giv…'2010-08-02T20:40:29Z<p>Created page with '= Movelist = == Throws == 1. Dynamite Headbutt - b/f+C * Ralf headbutts the opponent, knocking them back in the direction he was facing * can be recovery rolled and doesn't giv…'</p>
<p><b>New page</b></p><div>= Movelist =<br />
<br />
== Throws ==<br />
<br />
1. Dynamite Headbutt - b/f+C<br />
* Ralf headbutts the opponent, knocking them back in the direction he was facing<br />
* can be recovery rolled and doesn't give Ralf any chance to mixup<br />
<br />
<br />
2. Northern Light Bomb - b/f+D<br />
* Ralf supplexes the opponent, knocking them the opposite direction he was facing<br />
* cannot be recovery rolled, but doesn't give much time to set up a useful wakeup game<br />
<br />
== Special moves ==<br />
<br />
1. Vulcan Punch - mash P<br />
* Ralf rapidly punches at a diagonal angle in front of him<br />
* buttons can be mashed further to make him continue punching<br />
* free cancellable into<br />
* free cancellable out of<br />
* has a deceptively large hitbox in front of him making it hard to jump/sweep punish it, but can be easily punished by rolling<br />
* very little practical usage outside of some impractical max combos<br />
<br />
<br />
2. Gatling Attack - _b f+P<br />
* Ralf will walk forward with a few punches, the last one being an uppercut<br />
* C version travels further than A version, and does an extra hit on the uppercut at the end<br />
* supercancellable on the second hit<br />
* free cancellable out of on all hits<br />
* comes out fast but not fast enough to be useful as a reversal on wakeup<br />
* useful for punishing whiffed CD counters and in combos off crouch A<br />
* whiffs against some crouching characters like Mature, Vice, K', Joe, Athena, Kensou, Benimaru, Mai, Yuri, Chris, Leona, Choi, Kula, Angel<br />
* doesn't whiff against crouching Yamazaki, Mary, Maxima, Whip, Ryo, Robert, Takuma, Terry, Andy, Chin, Kyo, Daimon, May Lee, Yashiro, Shermie, Ralf, Clark, Kim, Chang, Kusanagi, Vanessa, Seth, Ramon, K9999<br />
<br />
<br />
3. Kyuukouka Bakudan Punch (Chijou) - _d u+P<br />
<br />
<br />
4. Kyuukouka Bakudan Punch (Kuuchuu) - qcf+P(air)<br />
<br />
<br />
5. Galactica Phantom - qcfx2+P<br />
* Ralf winds up slowly, then unleashes a punch that travels full screen length, doing a huge amount of damage<br />
* unblockable<br />
* hard knockdown<br />
* free cancellable out of<br />
* has autoguard throughout the winding part and the punch itself<br />
* counterwire<br />
<br />
<br />
6. Ralf Kick - hcb+B<br />
* Ralf jumps into the air, doing a horizontal spiraling kick<br />
* his feet have a huge hitbox, making it unwise for the opponent to counter it (the trade will be in Ralf's favor most of the time)<br />
* if done from too close, the move can be punished on block<br />
* B version goes less further than the D version<br />
* has some upper-body invincibility during the startup frames<br />
* if it connects, opponent is knocked away into a juggleable state<br />
* free cancellable out of<br />
<br />
<br />
7. Ralf Tackle - hcb+D<br />
* Ralf charges across the screen, hitting about 4-5 times in the process<br />
* knocks down but can be recovery rolled<br />
* has autoguard throughout most of the move<br />
* free cancellable into<br />
* free cancellable out of on any hits<br />
* has horrible recovery if blocked and if the opponent gets hit by it in the air, they can recovery roll and punish him before he recovers as well<br />
<br />
<br />
8. Super Argentine Backbreaker - hcf+K<br />
* instant grab that slams the opponent to the opposite side that he was before getting grabbed<br />
* hard knockdown<br />
* gives enough time to set up a decent wakeup game<br />
<br />
== DMs ==<br />
<br />
1. Umanori Vulcan Punch - qcb hcf+K<br />
* Ralf runs forward and tackles the opponent. If it hits, he will do a series of punches ending in a hard knockdown<br />
* if it's blocked, he will not perform any of the punches and will take a long time to recover<br />
* the hard knockdown gives Ralf a very long time to position himself however he likes before the opponent gets up<br />
* D version makes him run about full screen length, while B version makes him run about 60% screen length<br />
<br />
2. Baribari Vulcan Punch - qcf hcb+P<br />
* Ralf runs forward with a series of many punches, ending with a big uppercut<br />
* Ralf will do the entire move regardless of whether it hits, is blocked or whiffs entirely<br />
* has some problems with the first hit connecting against crouching opponents or opponents that aren't very close, making it difficult to combo into <br />
* hard knockdown on the last hit<br />
<br />
== SDMs ==<br />
<br />
1. Baribari Vulcan Punch - qcf hcb+AC<br />
* Ralf runs forward with a series of many punches, ending with a big uppercut<br />
* Ralf will do the entire move regardless of whether it hits, is blocked or whiffs entirely<br />
* has some problems with the first hit connecting against crouching opponents or opponents that aren't very close, making it difficult to combo into <br />
* does lots of chip damage, so could be useful to cancel into if opponent has no stock<br />
* hard knockdown on the last hit<br />
<br />
== HSDM ==<br />
<br />
1. Umanori Galactica Phantom - qcb hcf qcf+AD<br />
* Ralf runs forward about a full screen length, similar to his qcb hcf+K. If it connects, he punches up into the sky, taking the opponent a few seconds before they hit the ground<br />
* very punishable if blocked<br />
* fast enough that it can be comboed into from strong attacks, though the motion is not practical at all<br />
<br />
<br />
<br />
= Combos =<br />
<br />
1. [Jump attack] Close C/Crouch AA, hcf+K - 28%<br />
<br />
Probably your best punish combo that doesn't use meter. Close C comes<br />
out slow so it is difficult to combo after a jump attack unless it hit deep. The hcf+K sets up a decent wakeup mixup after. You can replace the close C with a crouch A which is easier to combo from a jump attack. If you did do a jumpin right before, then more than one crouch A will likely put you out of range.<br />
<br />
<br />
2. [Jump attack] Crouch AA, _b f+C - 26%<br />
<br />
This is a much easier combo than the above in terms of execution and ease of landing off a jump attack, but it is situational. The combo does not work on crouching Mature, Vice, K', Joe, Athena, Kensou, Benimaru, Mai, Yuri, Chris, Leona, Choi, Kula, Angel. <br />
<br />
<br />
3. [Jump attack] Crouch AA, _b f+C(2), (S)qcb hcf+K - 50%<br />
<br />
Probably his highest damage practical combo, that can be easily set up from a jump attack. It is advisable to supercancel into qcb hcf+K as the other supers, including the qcf hcb+AC SDM, will very likely whiff on the first hit, making the rest of the super not combo.<br />
<br />
<br />
4. Crouch B, BC, Close C, qcb hcf+K - 40%<br />
<br />
Ralf cannot cancel or link his crouch B into anything. The best he can do is cancel to maxmode and immediately close C on the first frame. To do it, you must input the attacks as crouch B, C~B, qcb hcf+K. This combo gives him about 40% damage from a low attack<br />
<br />
<br />
5. [Jump attack] Crouch AA, BC, _b f+C(3), (C)hcb+D(4), (C)mash P(hold forward) - 46%<br />
<br />
A flashy combo with no reason to be used over a simpler combo 3. The beginning part of the combo can be input using the shortcut crouch AA, _b f+BC(3).<br />
<br />
<br />
6. [Jump attack] Crouch AA, BC, _b f+C(2), (S)qcf hcb+AC - 60%<br />
<br />
Fairly damaging combo that requires 4 stocks. Keep in mind that it will almost never work on a crouching opponent, so your best bet at landing this combo is by punishing a move with a jump attack (most likely a fireball).</div>Emil kof