Information for "The King of Fighters 2002 UM/Billy Kane"

Jump to navigation Jump to search

Basic information

Display titleThe King of Fighters 2002 UM/Billy Kane
Default sort keyThe King of Fighters 2002 UM/Billy Kane
Page length (in bytes)16,344
Page ID727
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)
View the protection log for this page.

Edit history

Page creatorJinxhand (talk | contribs)
Date of page creation23:20, 16 November 2010
Latest editorFranck Frost (talk | contribs)
Date of latest edit20:10, 10 September 2022
Total number of edits71
Total number of distinct authors9
Recent number of edits (within past 90 days)1
Recent number of distinct authors1

Page properties

Transcluded templates (4)

Templates used on this page:

Page transcluded on (1)

Template used on this page:

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
Billy is close to a faster Dhalsim without a projectile. He has the longest normals in the game, which allows for safer jump-ins, pokes, and punishes at ranges others can't. Jumping B, jumping C, crouching C and standing CD offer good priority and/or range, which is good to use against certain characters' normals. Crouching A almost goes 2/3 of the screen, difficult to punish at range and is able to rob your fireball spam/run-away opponent of that small amount of life needed to win. Midscreen, standing A and B are best to deal with hops and f+A is excellent for both punishing and harassing the opponent while being safe on block. Despite being centered around poking at that range he's not lacking decent close-up conversions. Crouching B is fast and can be safely stringed and 2~3 hit confirmed into a dp+B and a followup move, usually j.C anywhere and qcf,hcb+P in the corner for solid 1 bar damage. He lacks impact for more meter and loves forcing his buttons on his opponent, making him most effective as point but know that while his long hitboxes help him, his even longer hurtboxes can hurt him. Characters with good priority can stuff Billy's long-range pokes so keep an eye out for that. Billy has a fair amount of situational moves, like mash A that stops projectiles to give him a breather against spam but that you'd never use otherwise. Learning those uses and ranges and avoiding the very unsafe dp+B spam all play a big part in being a good Billy.
Article image: (image)
This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media.
02UM Billy Profile.png
Information from Extension:WikiSEO