The King of Fighters 2002 UM/Choi Bounge

From Dream Cancel Wiki
Jump to navigation Jump to search
Choi.jpg

Movelist

Kof02ummovelistchoi2.png

Normal Moves

Close

  • cl.A/B/C are cancel-able
  • cl.A is chain-able into itself, far A, st. B, cl. B, cr. A and cr. B
  • cl. B is chain-able into far A, far B, cl. B, cr. A and cr. B


Standing

  • far A is Choi's only standing cancel-able normal attack. Good to use as a close ranged poke.
  • far B is a side kick can be used as a close ranged poke
  • far C can hit opponents trying to jump in towards Choi at a mid-range distance. It will activate into a cl. C if the opponent tries to jump to close.
  • st. D hits mid (not low), and has a very long horizontal hitbox, and short vertical hurtbox. Can be used as a poke to evade some characters high aiming normals, special moves, and can even be used to anti-air at a mid to long range against very horizontal jump attacks.


Crouching

  • cr. A/B/C are cancel-able
  • cr. B is a good low poke that is good to start combos but has short range, shorter than far B
  • cr. C has a good horizontal range that move's Choi forward slightly
  • cr. D is a sweep that has more range cr. B


Jumping

  • j. A can be used as a quick air-to-air
  • j. B can be used as an air-to-air or as a keep away anti-air option
  • j. C is a great jump-in 2 hit cross-up and is also special cancel-able
  • Neutral j. C can be used as a keep-out air-to-air attack
  • j. D can be use as a jump-in attack or keep away anti-air, and can be used to cross-up standing opponents
  • Neutral j. D can also be used as a keep-out air-to-air attack against jumps and super jumps


Blowback

  • st. CD is similar to st. D that it can duck and evade some character's normals but has more horizontal range, and is whiff cancel-able.
  • j. CD is a cancel-able drop kick that can be used air-to-air or from air-to-ground

Throws

Head Jabber [Zujou Sashi] - close, (b/f + C)

  • Choi sits on the back of the opponent's neck to stab and jab their head repeatedly. The opponent lands near the corner of the screen.
  • Soft knockdown
  • Can't be mashed out of


Low Bloodletter [Geketsu Zuki] - close, (b/f + D)

  • Choi crawls behind the opponent to stab them on the behind. The opponent lands at the corner of the screen.
  • Soft knockdown

Command Moves

Mad Slasher Kick [Geri Toorima] - (b/f + B)

  • Choi somersaults low toward the opponent
  • Cancel-able from cancel-able normals
  • Hits mid
  • Plus frames on block
  • Avoids low attacks

Special Moves

Hurricane Cutter [Tatsumaki Zan Shippuu] - (d~u + A/C)

  • Choi spins up vertically creating a slashing tornado. Good to use as an hard read anti-air. Doesn't feature any invincibility. Easy to combo from light attacks.
  • A version goes up slightly performs 7 hits at point blank, C version goes forward a bit first before flying up really high, performs 8 hits.
  • Both are super cancel-able from the 4th to last hit of the light punch version, from the 3rd to the last hit of the heavy punch version
  • Extremely unsafe if blocked/misses


Soaring Kick [Hishou Kyaku] - (qcf + B/D) in air

  • Choi uses Kim air stomp kick. Can be performed from a hop or a jump. Hard to punish on block.
  • A version goes downwards more, C version goes around 45 degrees


Hienzan - (dp + B/D)

  • Choi performs Kim flash kick. Good to use as an anti-air, has fast start-up but doesn't have an invincibility. Light kick version (B) hits once, heavy kick version hits twice
  • Depending on standing location, second hit of D version may not connect on grounded opponents
  • Soft knockdown


Hishou Kuuretsu Zan - (d~u + B/D)

  • Flies backwards first until he hits the wall
  • Holding the button will have Choi execute the forward spinning, if not held, Choi will just drop back to the ground when he hits the wall
  • Can change direction by doing Houkou Tenkan mid-move
  • Directional change can be done for 3 times
  • Juggles opponent
Houkou Tenkan - any direction + button (up to three times)


Flying Monkey Slice [Hien Senpuu Zash] - (b~f + A/C)

  • Flies forward spinning
  • Can change direction by doing Houkou Tenkan mid-move
  • Directional change can be done for 3 times
  • Juggles opponent

Houkou Tenkan - any direction + button (up to three times)


Kaiten Hien Zan - (qcb + A/C)

  • Choi rolls onto the opponent if he touches them while rolling forward
  • After rolling up the opponent, A version will have him bounce forward from the opponent, C version will have him bounce backward
  • Before latching onto the opponent, Choi can cancel this move into Kishuu Hien Zuki
  • After jumping off the opponent, Choi can either execute Hishou Kyaku (qcf+K in air) or Shin! Chouzetsu Rinkaiten Toppa before landing
Kishuu Hien Zuki - (A/C)
  • Only can be done while Choi is still rolling forward
  • A button flies lower, C button flies higher and farther
  • Knocks away opponent if connected
  • Very unsafe if blocked

Desperation Moves

Tornado Ripper [Shin! Chouzetsu Tatsumaki Shinkuuzan] - (hcb x 2 + A/C)

  • Creates a tornado that goes at fullscreen height
  • Knocks opponent into the air for juggle
  • Choi can move forward or backward during this move
  • Choi poses when the move is done, extremely punishable


Phoenix Flattener [Hou'ou Kyaku] - (qcf~hcb + B/D)

  • B version runs 3/4ths of fullscreen, D version runs fullscreen
  • Comes out instantly, but no invincibility


Superlative Rolling Charger [Shin! Chouzetsu Rinnekoro Totsuha] - (qcf x 2 + A/C) in air

  • A version flies straight down, C version flies 45 degrees down
  • Bounces back at the end of the move regardless if it hits anyone
  • Does huge damage

Super Desperation Moves

Phoenix Flattener [Hou'ou Kyaku] - (qcf~hcb+B+D)

  • Comes out instantly, more damage than the normal DM version but doesn't have any invincibility

HSDM

Instant Death [Shakushi] - (hcfx2+A+C) in air

  • Choi disappears until the end of this move
  • 5 slashes will appear one after another on screen on random locations
  • Can be blocked but can cross-up depending on the slash location
  • Does not juggle, not even on counter

Combos

  • cr. Bx2, st. A, qcf~hcb+K or st. B/st. D
  • cr. C, qcb+P, st. A (must be done quickly)
  • b/f+B, st.A, qcf~hcb+K or st. B/st. D
  • (corner) d~u+P -> (SC) qcf~qcf+C


Videos

阿澤.Aze (Choi Best Rounds)
Choi Master Class

External Links

Check Choi Bounge's frame data

Discuss at 02UM Discord server

Discuss at Dream Cancel


Navigation

The King of Fighters 2002 Unlimited Match
System

FAQControlsMovementOffenseDefenseGaugesAdvanced StrategyMiscellaneous

Characters
Bosses