The King of Fighters XI/Duck King

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< The King of Fighters XI
Revision as of 23:19, 16 April 2011 by Desmond Delaghetto (talk | contribs) (Created page with "== Introduction == == Normal Moves == == Throws == * Rolling Neck Throw: b/f + C or D * N Reverse Breaker: (close in the air) any direction other than up + C or D == Comm...")
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Introduction

Normal Moves

Throws

  • Rolling Neck Throw: b/f + C or D
  • N Reverse Breaker: (close in the air) any direction other than up + C or D


Command Moves

  • Mad Spin Hammer: f + A
  • Needle Low: df + B
  • Shocking Ball: (while opponent is on the ground) d + C
  • Duck Feint (ground): during dash, df + C
  • Duck Feint (air): during jump, down, down


Special Moves

  • Headspin Attack: qcf + A/C
  • Overhead Kick: during Headspin Attack, C
  • Flying Spin Attack: during jump, qcb + A/C
  • Dancing Dive: qcb + B/D
  • Break Storm: dp + B/D


Super Special Moves

  • Break Spiral: (close) hcf, uf, down + B/D
  • Beat Rush: hcb, f + A/C
  • Derived Beat Rush: during Beat Rush, A, A, B, A, C, C, D, C, dp + E