Difference between revisions of "The King of Fighters XI/K'"

From Dream Cancel Wiki
Jump to navigation Jump to search
(Created page with "== Throws == Spike Ride - Near opponent, press back or forward + C or D == Command Moves == One Inch - Press forward + A (unsafe / made safe if combo into and cancelled into a...")
 
m (Protected "K' (KOF:XI)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)))
(No difference)

Revision as of 01:24, 8 April 2011

Throws

Spike Ride - Near opponent, press back or forward + C or D

Command Moves

One Inch - Press forward + A (unsafe / made safe if combo into and cancelled into a special)

  • NOTE: On counter hit the opponent wall bounces

Knee Assault - Press down-forward + D (unsafe / made safe after qcf + B)

  • NOTE: As a stand alone move on a crouching opponent it connects as an overhead, otherwise it won't, eg: Senario 1 (Crouching opponent trying to block low): df + D, qcb + B / D & Senario 2 (Crouching opponent trying to block low): d + A, d + B, df + D, qcb + B / D. The first Senario will be successful, but the second won't, because df + D loses its overhead property when d + A, d + B gets blocked.


Sniper Slide - Press forward + B (unsafe / made safe with qcf + A / C)

Special Moves

Iron Trigger - qcf + A or C (both safe)

  • NOTE: The A version on its own will knock down the opponent


>Second Shoot - Press forward + B (both safe)

  • NOTE: The A Iron Trigger is faster than the C Iron Trigger


>Second Shell - Press forward + D

  • NOTE: In the corner the A Iron Trigger will launch higher than the C Iron Trigger

>Blackout - Press back + B or D


>Minute Spike - qcb + B or D (both only safe at max distance / tip of attack)


Crow Bites - dp + A or C (SC) (A version safe at max distance / tip of attack)

  • NOTE: The A version is a good wake up anti air as is the C version


>Crow Bites Plus - Press f + B or D (During C version)


>>Minute Spike (aerial) - qcb + B or D


Blackout - qcf + B or D (unsafe from projectile attacks and DMs)

  • NOTE: Useful for mixups & tick throws

Air Trigger - In air, qcf + B or D (both safe)

  • NOTE: B version knocks opponent down, whereas the D version flame stuns

Minute Spike - qcb + B or D (both relatively unsafe)

>Narrow Spike - qcb + B or D (both unsafe if Minute Spike blocked)

Air Minute Spike - In air, qcb + B or D

Super Desperation Moves

Heat Drive - qcfx2 + A or C (DC) (hold to delay)

  • NOTE: very fast and good damage


Heaven's Drive - qcfx2 + B or D (DC)

  • NOTE: rubbish damage only useful on a jumping opponent

Leader Desperation Move

Chain Drive - qcf, hcb + E

  • NOTE: can connect after d + D in Arcade Mode only, also is invincible to projectiles

Combos

Mid Screen

  • d + B, d + A
    • df + D, qcb + B / D
    • qcf + A,
      • f + B
      • qcb + B / D
        • Heat Drive
        • Heaven's Drive
        • dp + A (SC)
          • --> Heat Drive (hold for a sec)
          • --> Heaven's Drive


  • s.C, f + B or d + C, f + B
    • Heat Drive
    • Heaven's Drive
    • Chain Drive
    • qcb + B / D
    • qcb + B, qcb + B, dp + A (SC)
      • -->Heat Drive (hold for a sec)
      • -->Heaven's Drive
    • qcf + C,
      • f + B
      • qcb + B / D (delay this so that you hit at max range after qcf + C)
        • Heat Drive or dp + A, Heat Drive
        • Heaven's Drive


  • j.D, s.C (2 hits), f + B, qcb + B, qcb + B, dp + A (SC)
    • --> Heat Drive (hold for a sec)
    • --> Heaven's Drive
  • d + D, Chain Drive (Arcade Mode only)

Corner

  • s.C, f + B, qcf + A, f + D
    • Heat Drive
    • Heaven's Drive
    • dp + C, f + B / D, qcb + B / D
    • j.C / j.D, qcb + B / D, (land), 3~4 x Air Minute Spikes
    • sj.D or s.C
      • Chain Drive, 3~4 x Air Minute Spikes


  • d + B, d + A
    • qcf + C, f + B
    • qcf + A, f + D
      • d + A (kara cancel) --> df + D, qcb + B, (land), 3~4 x Air Minute Spikes
      • dp + C, f + B / D, qcb + B / D
  • d + D, Chain Drive (Arcade Mode only & can't be too close to the corner otherwise the LDM will wiff)

Mixups and Tick Throw Set ups

Blocked

  • s.C, qcf + B, (throw)
  • d.A, d.B, qcf + A / C, b + B, (throw)
  • s.C, f + A, qcf + B, (walk a little), (throw)
  • s.C, f + B, qcf + B, (throw)

PS2 Arranged Mode Differences

Heat Drive suffers from longer start-up & recovery. And due to this he cannot do the following combo...Standing close C (2 hits), Sniper Slide, Iron Trigger (C), Black Out (B), Heat Drive.

He cannot combo a Iron Trigger (A), from crouching B, link crouching A. However you can combo into a Iron Trigger (C).

Can't combo a Chain Drive off a crouching D.

K' tutorial and combo vid

http://www.youtube.com/watch?v=ce70eyon0KU