Difference between revisions of "The King of Fighters XI/K'"

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[[File:k'xi.jpg|right|frame]]
== Throws ==
== Throws ==



Revision as of 11:32, 18 April 2011

K'xi.jpg

Throws

Spike Ride - Near opponent, b/f + C/D

Command Moves

One Inch Punch - f + A

  • Unsafe unless comboed into and cancelled into a special
  • Wire damage on counter hit

Knee Assault - Press df + D

  • Unsafe made safe after qcf + B)
  • As a stand alone move on a crouching opponent it connects as an overhead.


Sniper Slide - f + B (unsafe / made safe with qcf + A / C)

Special Moves

Iron Trigger - qcf + A/C (both safe)

  • A version on its own will knock down the opponent.
  • A version is faster.

> Second Shoot - f + B

> Second Shell - f + D

  • A version launches higher than C version in corner

> Blackout - b + B/D

> Minute Spike - qcb + B/D

  • Both versions only safe at max distance

Crow Bites - dp + A/C (SC) (A version safe at max distance / tip of attack)

  • Good wake up anti-air

> Crow Bites Plus - f + B/D, during C Crow Bites

>> Minute Spike - qcb + B/D


Blackout - qcf + B/D

  • Not safe from projectile attacks and DMs
  • Useful for mixups & tick throws

Air Trigger - In air, qcf + B/D

  • Both versions are safe
  • B version knocks opponent down
  • D version flame stuns

Minute Spike - qcb + B/D

  • Both relatively unsafe

> Narrow Spike - qcb + B>D

  • Unsafe if Minute Spike is blocked

Air Minute Spike - In air, qcb + B/D

Super Desperation Moves

Heat Drive - qcfx2 + A/C (DC)

  • Hold to delay

Heaven's Drive - qcfx2 + B/D (DC)

Leader Desperation Move

Chain Drive - qcf, hcb + E

  • Connects after d + D in Arcade Mode only
  • Invincible to projectiles

Combos

Mid Screen

  • d + B, d + A
    • df + D, qcb + B / D
    • qcf + A,
      • f + B
      • qcb + B / D
        • Heat Drive
        • Heaven's Drive
        • dp + A (SC)
          • --> Heat Drive (hold for a sec)
          • --> Heaven's Drive


  • s.C, f + B or d + C, f + B
    • Heat Drive
    • Heaven's Drive
    • Chain Drive
    • qcb + B / D
    • qcb + B, qcb + B, dp + A (SC)
      • -->Heat Drive (hold for a sec)
      • -->Heaven's Drive
    • qcf + C,
      • f + B
      • qcb + B / D (delay this so that you hit at max range after qcf + C)
        • Heat Drive or dp + A, Heat Drive
        • Heaven's Drive


  • j.D, s.C (2 hits), f + B, qcb + B, qcb + B, dp + A (SC)
    • --> Heat Drive (hold for a sec)
    • --> Heaven's Drive
  • d + D, Chain Drive (Arcade Mode only)

Corner

  • s.C, f + B, qcf + A, f + D
    • Heat Drive
    • Heaven's Drive
    • dp + C, f + B / D, qcb + B / D
    • j.C / j.D, qcb + B / D, (land), 3~4 x Air Minute Spikes
    • sj.D or s.C
      • Chain Drive, 3~4 x Air Minute Spikes


  • d + B, d + A
    • qcf + C, f + B
    • qcf + A, f + D
      • d + A (kara cancel) --> df + D, qcb + B, (land), 3~4 x Air Minute Spikes
      • dp + C, f + B / D, qcb + B / D
  • d + D, Chain Drive (Arcade Mode only & can't be too close to the corner otherwise the LDM will wiff)

Mixups and Tick Throw Set ups

Blocked

  • s.C, qcf + B, (throw)
  • d.A, d.B, qcf + A / C, b + B, (throw)
  • s.C, f + A, qcf + B, (walk a little), (throw)
  • s.C, f + B, qcf + B, (throw)

PS2 Arranged Mode Differences

Heat Drive suffers from longer start-up & recovery. And due to this he cannot do the following combo...Standing close C (2 hits), Sniper Slide, Iron Trigger (C), Black Out (B), Heat Drive.

He cannot combo a Iron Trigger (A), from crouching B, link crouching A. However you can combo into a Iron Trigger (C).

Can't combo a Chain Drive off a crouching D.

K' tutorial and combo vid

http://www.youtube.com/watch?v=ce70eyon0KU


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