The King of Fighters XII/Leona Heidern

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< The King of Fighters XII
Revision as of 21:24, 18 March 2011 by Nilcam (talk | contribs) (Created page with "right|frame =Throws= '''Leona Crash''' - f/b + AC * Not a hard knockdown =Normals= '''Standing''' * A, C and CD are cancelable * A chains to A...")
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Kof12-leona-heidern.jpg

Throws

Leona Crash - f/b + AC

  • Not a hard knockdown


Normals

Standing

  • A, C and CD are cancelable
  • A chains to A, links to cr.B
  • B chains to A, B and command normals
  • C has long counterhit stun and chains to command normals
  • D has long counterhit stun
  • Both CD and Guard Cancel CD are hard knockdowns
  • Guard Cancel CD knocks down and deflects incoming attacks


Crouching

  • A and C are cancelable
  • A chains to A and command normals
  • B chains to A and B
  • C has long counterhit stun and chains to command normals
  • D has long counterhit stun and chains to command normals


Jumping/hopping

  • A is cancelable
  • A, B, C and D are overheads
  • CD creates juggle state and is a hard knockdown


Command Normals

Strike Arch - f + B

  • Overhead unless in a chain


Special Moves

Baltic Launcher - b~f + A/C

  • Juggle state


Moon Slasher - d~f + A/C


Explosive Earring - qcb + B/D


Grand Saber - b~f + B/D

  • B moves forward, D moves away


Grand Saber Roll - During Grand Saber, B/D

  • reverses direction of Grand Saber movement


Grand Saber Attack - During Grand Saber, A/C

  • Cancels movement with an attack


X-Cailbur - In air, qcb + A/C


Super Special Moves

V-Slasher - In air, qcf, hcb + A/C


Combos

Basic

  • cr.B, cr.Ax2 xx d~f+C
  • cr.C xx f+B xx qcf,hcb+C