The King of Fighters XII/Ryo Sakazaki

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< The King of Fighters XII
Revision as of 21:30, 18 March 2011 by Nilcam (talk | contribs) (Created page with "right|frame =Throws= '''Tomoenage''' - f/b + AC * Hard knockdown =Normals= '''Standing''' * A, C, D and CD are cancelable * A chains to A and c...")
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Kof12-ryo-sakazaki.jpg

Throws

Tomoenage - f/b + AC

  • Hard knockdown


Normals

Standing

  • A, C, D and CD are cancelable
  • A chains to A and command normals, links to B
  • B chains to B
  • C and D have long counterhit stun and chain to command normals
  • Both CD and Guard Cancel CD are hard knockdowns
  • Guard Cancel CD knocks down and deflects incoming attacks


Crouching

  • A, C and D are cancelable
  • A chains to A and command normals and links to B
  • B chains to A and B
  • C and D have long counterhit stun and chain to command normals


Jumping/hopping

  • CD creates juggle state and is a hard knockdown


Command Normals

Hyochuuwari - f + A

  • Overhead
  • Hard knockdown if not in a chain


Jyoudanuke - f + B

  • Deflects projects and high attacks
  • Cancelable into special or super moves


Gedanuke - df + B

  • Deflects low attacks
  • Cancelable into special or super moves


Special Moves

Ko-oh-ken - qcf + A/C

  • Fireball
  • Good anti-air


Kohoh - dp + A/C

  • Hard knockdown on counterhit


Hienshippukyaku - hcb + B/D

  • Follow up D version with Hienshippukyaku Tsuika (B/D during Hienshippukyaku)


Hienshippukyaku Tsuika - During D version Hienshippukyaku, B/D


Zanretsuken - f, b, f + A/C

  • Knocks down


Super Special Moves

Ryuukoranbu - qcf, hcb + A/C

  • Series of punches and kicks
  • Knocks down


Hooushoukouken - f, hcf + A/C

  • Giant fireball super


Combos

Basic

  • cr.Bx2, st.A xx dp+A
  • C xx CD xx qcf,hcb+C