The King of Fighters XIII/Shen Woo

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Shenxiii.jpgSpacer.gifFile:Shen.gif

Shenxiiimoves.png


Normals

Standing

s.A: 25 damage, cancel-able & chain-able, hits mid.

s.B: 30 damage, hits mid.

s.C: 80 damage, super cancel-able, hits mid.

s.D: 70 damage, hits mids.

cl. C: 70 damage, cancel-able, hits mid.

cl. D: 80 damage, cancel-able, hits mid.

Crouching

cr. A: 25 damage, cancel-able & chain-able, hits mid.

cr. B: 30 damage, chain-able, hits low.

cr. C 70 damage, cancel-able, hits mid.

cr. D 80 damage, cancel-able, hits low.

Jumping

j. A: 45 (40) damage, hits overhead.

j. B: 45 (40) damage, hits overhead.

j. C: 72 (70) damage, hits overhead.

j. D: 70 (68) damage, hits overhead.

Blowback Attack

CD: 75 damage, whiff and hit cancel-able, hits mid.

j. CD: 90 (80), hits mid.

GCCD: 10 damage, hits mid. Guard Cancel Blowback Attack

Throw

Kokakugeki = (b/f+C/D) close 33+33+40 damage, can be broken

Command Moves

Fusenkyaku = (f+B) 65 damage, cancel-able, hits mid. His forward kick to the gut from the previous version. It has good reach, cancelable by itself, best move to activate HD with and perfect to be used in most of is combos.

Special Moves

Geki-Ken = (qcf+A/C) - Swinging punch that lunges forward. It has good startup and recovery for his A version. A version is the most abusable move in his repertoire. It's safe when blocked and is perfect to stop hopping opponents. The C version can be canceled by a AB roll. Ex qcf+P travels farther, starts up quicker, and goes through projectiles.


(EX) = qcf+AC

- Drive/Super Cancelable

- Hit Detection: High

- Damage: 65/80/100


Gekiken (Charged) = (qcf+C) hold for 2 seconds - Fully charged C version mimicks his DM with a DM flash and does 20% damage if it connects. It has a deceivingly good vertical hitbox and crumples opponent upon connection. Guarding a fully charged leads to a Guard Crash (except on Ralf, Clark, Goro and Maxima due to higher guard meter) into full combo.

- Drive/Super Cancelable

- Hit Detection: High

- Damage: 80/85/200


Gekiken Feint = During Gekiken (Charge) press K


Fuku Tora Geki = (qcb+A) - Two-parter starting with his double hand overhead then swinging back upwards launches the opponent for a low juggle (can be Super Canceled (SC'd) into his qcf x2 + A/C DM). It retains its overhead properties despite being in a block string; however, it is not safe when blocked if your opponent has a fast countering move. Unlike XII, he can cancel his qcb + A off of his command attack f + B. Extremely useful in his mix-ups and most damaging special to SC off of. EX version juggles opponents higher (high enough to connect his qcf x2 + A/C DM).

(EX) = qcb+AC

- Hit Detection: Mid

- Damage: 60/70


∟ Kanyuu Ryugeki = (qcf+A) - Second part of the Fuku Tora Geki. This move is not safe if blocked.

- Drive/Super Cancelable

- Hit Detection: High

- Damage: 50/80


Tenrenken = (qcf+K) - Lunges forward with a sliding grounded uppercut. Not as useful for anti-air as XII as he slides forward even with the B version. Only useful for anticipated hops and maybe some jumps. D version combos off his BnB s.C, f.B chain, and is also safe on block. Ex version is much more useful, does an added hit and allows for juggles but is not the anti-air move that you would expect. Follow up with a qcf + D for juggles (otherwise opponent is too high and falls down vertically).


(EX) = qcf+BD

- Drive/Super Cancelable

- Hit Detection: High

- Damage: 50/70/50(55)+55


Tamaken = (hcb f+P) - Command throw which combos off his f.B chain and even his light attacks if he's close enough. Without any drive canceling or super canceling, this is his strongest comboable special (even slightly stronger than Shen Woo Hammer). Can be kara-canceled from his stand CD for more range. Ex version crumples the opponent and allows for jugglable followups like DM, qcb + A, or EX dp B/D.


(EX) = hcb f+AC

- Drive/Super Cancelable

- Hit Detection: Close

- Damage: 120


Tamaken Deflect = (qcb+C) - Reflects incoming projectile. You can cancel the ending frames into any move however the most practical one is C Shen Woo Punch Lite and cancel if needed.

Desperation Moves

Tatsu!! Gekiken! = (qcfx2+P) - Buffed up version of his of Shen Woo Punch Lite. It does good damage and is invincible after startup. Ex version is much faster.

(EX) = qcfx2+AC

- Max Cancelable

- Hit Detection: High

- Damage: 220/320


Bakuten = (C,A,B,C) 2 stocks - Causes Shen Woo to explode and glow yellow like SSJ. The explosion itself does about 312 dmg and his attack increases by 30% while in this mode. Note: Normally the minimum any DM gets scaled down to is .5 but since he gets the 30% increase the minimum the CABC DM does in a combo is .65 of 240, or 156 dmg.

- Max Cancelable

- Hit Detection: High

- Damage: 240

Neomax

Tensho Bakushingeki = (qcf~hcb+AC) - Fast chase down punisher. Shen glides across the screen and activates an upwards punch sending a blast upwards.

- Hit Detection: High

- Damage: 200+250

Combos

Assuming you start each combo with j.C/D, s.C, f.B, here's a guide to use which combo to use under which circumstance:


No stock or Drive guage -

hcb~f+P or corner qcf D, far C (~311dmg)


1 stock, no Drive guage -  

Ex qcf K, qcf D x2, hyperhop C (~430dmg)


1 stock, 1+ Drive gauge

Ex qcf K, qcf D, qcb A.qcf A, [DC] qcf D, qcf A, (corner) d.C (524dmg)

qcb A.qcf A [DC] qcf A, qcf x2 +A = (489 dmg)

hcb~f+P [DC] qcf D, qcf x2 +P = (519 dmg)


2 stock, 0 Drive gauge

qcf BD, qcf D, qcf D, qcf x 2 +P = (530 dmg)


2 stock, 1+ Drive gauge

Ex qcf K, qcf D, qcb A.qcf A, [DC] qcf D, qcf A, qcf x2 +P DM (599dmg)

qcb A.qcf A [DC] qcf A, CABC (553 dmg)

qcb A.qcf A [DC] qcf D, qcf B, CABC (576 dmg)


3 stock, 1+ Drive gauge

Ex qcf K, qcf D, qcb A.qcf A, [DC] qcf D, qcf A, Ex qcfx2 + P DM (649dmg)


Naturally, should use HyperDrive if you have two Drive gauges, so the rest are non-Drive gauge combos:

2 stocks -

Ex qcf K, qcf D x2, qcf x2+P DM (~526dmg)


3 stocks -

Ex hcb~f+P, Ex qcf K, qcf D x2, qcf x2+P DM (~601dmg)

corner  Ex qcb A.qcf A, qcf D, qcf B, C.A.B.C (~608dmg)


4 stocks -

Ex hcb~f+P, Ex qcf K, qcf D x2, Ex qcf x2+P DM (~663dmg)

corner Ex hcb~f+P, Ex qcf K, qcf D x2, qcf B, C.A.B.C (~671dmg)

5 stocks -

Ex hcb~f+P, Ex qcf K, qcf D, Ex qcf P, Ex qcf x2+P DM (~682dmg)

corner Ex hcb~f+P, Ex qcf K, qcf D Ex qcf P, qcf B, C.A.B.C (~691dmg)


HyperDrive

There are so many variations to his HyperDrive combos (HD) so it's really about picking your own poison.  Fortunately, all his (Ex) DMs juggles so SCing/MCing isn't a problem.  

If you don't like the fancy stuff then do the 5 stock:

(1) (http://www.youtube.com/watch?v=DBA-z3zY1qQ) j.D, s.C, f.B, HD s.C, f.B, C.A.B.C, MC qcf~hcb+AC is already ~977dmg (if you add a qcf+A [HDC]... before the CABC the damage is 983)


If you like to conserve stocks:

(2) (http://www.youtube.com/watch?v=YThw1ultk_U#t=0m24) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, [HDC] qcf D, qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, qcf D, [HDC] C, [HDC] D, qcf D, qcf B, Bakuten (C.A.B.C) (2 stocks, 831dmg)

(2c) NEW! (http://www.youtube.com/watch?v=Wug_FR9UDtc#t=4m50) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, [HDC] qcf D, [HDC] qcf C (charge slightly), [HDC] qcf D, [HDC] qcb A(whiff).qcf A, [HDC] qcf D, [HDC] qcf C (charge slightly), [HDC] qcf D, qcf D, qcf B, CABC (2 stocks, 813 dmg)

(3) (http://www.youtube.com/watch?v=PTE1nyR0IF8) j.D, s.C, f.B, HD, s.C, f.B, Ex hcb~f+P, qcb A.qcf A, [i] delay[/i] [HDC] qcf+D, qcb A.qcf A, [HDC] qcf C, qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] D, qcf D, qcf B, CABC[/url] (3 stocks, HD, 870dmg)

(4) Made popular by Haregoro's white Shen from the KCE vids: (http://www.youtube.com/watch?v=vl86pDdUGlE) s.C/d.C, f.B, HD, s.C, f.B, qcb A.qcf A, ([HDC] qcf D, [HDC] qcf C, qcf A) x3, CABC. (2 stocks 818dmg / 822dmg if you do Ex qcf x2+AC instead)


4 stocks 100%:

(5) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, ([HDC] qcf D, [HDC] qcf C [charge half a sec]) x3, qcf D, CABC, Ex qcf x2+P DM

(2b) (http://www.youtube.com/watch?v=YThw1ultk_U#t=0m36) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, [HDC] qcf D, qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, qcf D, [HDC] qcf C, [HDC] D, CABC, Ex qcf x2 +AC


100% combos 5 stocks

(5b) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, [HDC] qcf C [charge half a sec], [HDC] qcf D, CABC, Ex qcf x2+P DM

(5c) (http://www.youtube.com/watch?v=HQ4Ycz5RsPA#t=0m09) j.C, s.C, f.B, HD, s.C, f.B, qcf A, [HDC] qcb A.qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, qcf A, [HDC] qcf D, CABC, MC NM.


Special

(6) (http://www.youtube.com/watch?v=nWMFqrGXypI) 4leaf's Shen 4 hit 100% combo. (Corner and in HD) qcf C (fully charged), CABC, [MC] NM


Fullscreen wall carries

(7a) (http://www.youtube.com/watch?v=Wug_FR9UDtc#t=4m50) j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, [HDC] qcb A (whiffs).qcf A, [HDC] qcf D, [HDC] qcf C (charge slightly), [HDC] qcf D, qcf D, qcf B, CABC (2 stocks 813dmg)

(7b) (http://www.youtube.com/watch?v=YThw1ultk_U)j.C, s.C, f.B, HD, s.C, f.B, qcb A.qcf A, [HDC] qcf D, [HDC] qcf C, [HDC] qcf D, [HDC] qcb A (whiffs).qcf A, [HDC] qcf D, qcb A.qcf A, [HDC] qcf D, qcf D, CABC (2 stocks 779dmg) .


KOF XIII - No. 17's Shen 1 stock 799dmg HD combo

(8) (http://www.youtube.com/watch?v=QfQgoRtTYlA) j.C, s.C, f.B, HD, s.C, f.B, qcf D, [HDC] qcf C, [HDC] qcf D, qcf D, [HDC] qcf C, [HDC] qcf D, qcb A.qcf A, [HDC] qcf D, qcf A, [HDC] qcf D, qcf D, qcf x2+P DM

Move Metadata

Move Damage Stun Startup On Guard Remarks
cl.A 25 3 4 +3
cr.A 25 3 5 +2
st.A 25 3 4 +3
j.A 45 3 6 -
h.A 40 3 6 -
cl.B 30 3 7 -1
cr.B 30 3 5 +2
st.B 30 3 7 -1
j.B 45 3 5 -
h.B 40 3 5 -
cl.C 70 7 5 -1
cr.C 70 7 4 -13
st.C 80 7 9 -7 Has autoguard
j.C 72 7 6 -
h.C 70 7 6 -
cl.D 80 7 6 -12
cr.D 80 7 8 -8
st.D 80 7 11 -9
j.D 70 7 8 -
h.D 68 7 8 -
st.CD 75 10 14 -1
j.CD 90 8 12 -
h.CD 80 8 12 -
f+B 65 6 16 -2
Normal Throw 100 0 1 - Hard knockdown
GCCD 4 0 13 -15
A Geki-ken 65 8 15 -3
C Geki-Ken 60 10 21 -6
C Geki-ken Charge 1 80 10 - -1 Cancel animation 6, immediate cancel, entire animation 13
C Geki-ken Charge 2 85 14 - -3
C Geki-ken Charge 3 200 20 78(58) -8 Freeze frames 20
Fukkogeki 60 6 18 -16
Kanyuu Ryugeki 50 4 - -17
B Tenrenken 50 8 14 -7
D Tenrenken 70 6 17 -2
Tamaken 120 0 5 - Whiff 38
Tamaken Deflect 0 0 - - Complete animation 36
EX Geki-ken 100 0 16 -8
EX Fukkogeki 70 0 18 -20
EX Tenrenken(1) 50 0 15 -
EX Tenrenken(2) 55 0 - -7
EX Tamaken 120 0 3 - Whiff 37
Zetsu Gekiken 220 0 40(11) -20 Freeze 29
EX Zetsu Gekiken 320 0 40(22) -20 Freeze 29
Bakushin 240 0 62(3) -28 Freeze 59
Tenshou Bakushingeki (1) 200 0 45(15) - Freeze 30
Tenshou Bakushingeki (2) 250 0 - -30

Videos

KCE Shen Basic Introduction

Shen Master Class


Practical CMV vol 1 Shen

http://www.youtube.com/watch?v=IOMjgzq81RU

Discussion Threads

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