Difference between revisions of "The King of Fighters XIV/Sie Kensou"

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'''Super Special Moves'''
'''Super Special Moves'''


Shinryuu • Choukyuudan - [[image:qcb.gif]][[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] ('''*''')
Shinryuu • Choukyuudan - [[image:qcb.gif]][[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] ('''!''')


Shinryuu Seio Rekkyaku -  [[image:qcf.gif]][[image:df.gif]][[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] ('''!''')
Shinryuu Seio Rekkyaku -  [[image:qcf.gif]][[image:df.gif]][[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] ('''!''')

Revision as of 05:01, 5 August 2016

Charaimg kensou.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Ryuu Housui - close Bk.gif / Fd.gif + C.gif 

Tomoe Nage - close Bk.gif / Fd.gif + D.gif

Command Normals

Kobokushu  - Fd.gif + A.gif

Kosentai - Fd.gif + B.gif

Special Moves

Choukyuudan - Qcb.gif + A.gif / C.gif (*)

Ryuugaku-Sai - Rdp.gif + B.gif / D.gif (*)

Ryuurenga • Chiryu - Hcf.gif + A.gif

Ryuurenga • Tenryu - Hcf.gif + C.gif (*)

Ryuusou-Geki - in air, Qcb.gif + A.gif / C.gif (*)

Senkyuu-Tai - Dp.gif + A.gif / C.gif (*)

Super Special Moves

Shinryuu • Choukyuudan - Qcb.gifQcb.gif + A.gif / C.gif (!)

Shinryuu Seio Rekkyaku - Qcf.gifDf.gifQcb.gif + B.gif / D.gif (!)

Climax Super Special Moves

Zesshou Chirinshouha - Qcf.gifQcf.gif + B.gifD.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

Far A:

Far B:

Far C:

Far D:

Close

Close A:

Close B:

Close C:

Close D:

Crouching

Crouching A:

Crouching B:

Crouching C:

Crouching D:

Jumping

Jump A:

Jump B:

Jump C:

Jump D:

Blowback

Stand CD:

Jumping CD:

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)

Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina