Difference between revisions of "XV Broken/Darli Dagger"
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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
|ext=webp | |ext=webp | ||
| intro = {{SUBPAGENAME}} is a | | intro = {{SUBPAGENAME}} is a DLC character who dies when she tries to confirm off lights. | ||
| pros= | | pros= | ||
* ''' | * '''Ridiculous Damage and Corner Carry''': Not only does Darli get more damage off most from her pokes, but she also has some of the best combos in the entire game, easily scoring 40-60% without even spending super. 236AC also gives her ridiculous corner carry when combo'd into properly, which allows her to send her opponents in the corner off many cl.C punishes. | ||
* ''' | * '''Crazy Air Buttons''': In typical Darli fashion, her heavy air buttons are nothing to snuff at. jC is a very large and active attack with great coverage, jD may be slow but it is a disjointed button that can lead to crossups, and her j.CD is among the best in the game. All of these buttons synergize well with her j.B and j.A, giving her both quick and slow air normals for a variety of situations. | ||
| cons= | | cons= | ||
* ''' | * '''''Among the Worst of Confirms''''': Darli cannot cancel her 6A command normal, meaning her heavy confirms often end at a single normal. Her light normals are very stubby, often only being able to land two lights in a string to confirm. If the opponent blocks a single normal, then gets hit by a second normal as a frametrap, there is very little Darli can do to capitalize on that mistake. Not to mention the unsafeness of her specials, further limiting her frametrap potential and punishing her hard if she fails to confirm properly. Additionally, her confirms can often drop easily either by canceling after hitstop ends or the ''opponent's hitbox simply being too small'', often taking the efficacy of her confirms out of the player's hands. | ||
* ''' | * '''Horrid Defense''': None of Darli's close lights have a good upper hitbox, and her close heavies are incredibly slow. This gives Darli an immense weakness against hop pressure, which is the most basic pressure applicable in KoF. Additionally, her lack of confirms and non-super reversals further hamper her defense. Did a confirm drop? Throw the towel. | ||
* '''Slow''': Darli's sluggish framedata often puts her at a disadvantage in neutral, scramble situations, and even on her own jump-ins. | |||
}} | }} | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=Darli_rush1,Darli_rush2 | |moveId=Darli_rush1,Darli_rush2 | ||
|name= | |name=Rush | ||
|input=cl.AA/c.AAX | |input=cl.AA/c.AAX | ||
|description2= | |description2= | ||
* Placeholder | * Placeholder | ||
}} | }} | ||
==Throws== | ==Throws== | ||
=== | ===Oceanic Erosion=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=Darli_cthrow | |moveId=Darli_cthrow | ||
|name= | |name=Oceanic Erosion | ||
|input=(close) 4/6C | |input=(close) 4/6C | ||
|description= | |description= | ||
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}} | }} | ||
=== | ===Swirling Undertow=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=Darli_dthrow | |moveId=Darli_dthrow | ||
|name= | |name=Swirling Undertow | ||
|input=(close) 4/6D | |input=(close) 4/6D | ||
|description= | |description= | ||
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==Command Moves== | ==Command Moves== | ||
=== | ===Surprise Attack=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=Darli_6a | |moveId=Darli_6a | ||
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}} | }} | ||
===Sweeping Shave=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=Darli_ac | |||
|name=Sweeping Shave | |||
|input=AC | |||
|description= | |||
* Placeholder | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
===Blade Surf=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=Darli_236a,Darli_236c,Darli_236ac | |||
|name=Blade Surf | |||
|input=236A/C/AC | |||
|description3= | |||
* Place Holder | |||
}} | |||
===Serpentine Breaker=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=Darli_214a,Darli_214a2,Darli_214a3,Darli_214c,Darli_214c2,Darli_214c3,Darli_214ac | |||
|name=Serpentine Breaker | |||
|input=214A/C/AC | |||
|description7= | |||
* Place Holder | |||
}} | |||
===Serpentine Breaker Movement during Charge=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=Darli_214p_6,Darli_214p_66,Darli_214p_44 | |||
|name=Serpentine Breaker Movement | |||
|input=214[P]~6/66/44 | |||
|description3= | |||
* Place Holder | |||
}} | |||
===High Tide=== | ===High Tide=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
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===Riptide Pierce=== | ===Riptide Pierce=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=Darli_624k,Darli_624bd | ||
|name=Riptide Pierce | |name=Riptide Pierce | ||
|input=624B/B/BD | |input=624B/B/BD | ||
| | |description2= | ||
* Command grab | * Command grab | ||
* B and D versions have throw invul, so empty hop > 624K will win if the opponent attempts to throw as you land | * B and D versions have throw invul, so empty hop > 624K will win if the opponent attempts to throw as you land | ||
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===Rough Seas=== | ===Rough Seas=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=Darli_236236k,Darli_236236bd | ||
|name=Rough Seas | |name=Rough Seas | ||
|input=236236K/BD | |input=236236K/BD | ||
|description2= | |description2= | ||
* 236236K connects from far C if | * 236236K connects from far C if canceled into before the final hit of far C. BD version works as well, but can miss at max range. | ||
* Connects from 623A/C midscreen, making it a very common combo ender. | * Connects from 623A/C midscreen, making it a very common combo ender. | ||
* Corner safe jump vs 4f reversals - 236236K > neutral j.C. Note that the j.C will only connect vs most characters standing, but you are safe regardless. | * Corner safe jump vs 4f reversals - 236236K > neutral j.C. Note that the j.C will only connect vs most characters standing, but you are safe regardless. | ||
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==Climax== | ==Climax== | ||
=== | ===Perfect Storm=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=Darli_2141236cd | |moveId=Darli_2141236cd | ||
|name= | |name=Perfect Storm | ||
|input=2141236CD | |input=2141236CD | ||
|description= | |description= |
Revision as of 01:54, 2 November 2022
The King of Fighters XV | |
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Swirling Undertow - (close) / +
Command Normals
Special Moves
Serpentine Breaker (Keep) - + / HOLD
Super Special Moves
Placeholder Super Move - + / (!)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Low Confirm |
move > move > move = 0 dmg |
½ Meter |
Anywhere |
move > move > move = 0 dmg |
1 Meter |
Low Confirm |
move > move > move = 0 dmg |
2 Meters |
MAX Confirm |
move > move > move = 0 dmg |
Gameplay Overview
Darli Dagger is a DLC character who dies when she tries to confirm off lights. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
far A
f.A
f.A |
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Far B
far B
f.B
f.B |
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Far C
far C
f.C
f.C |
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Far D
far D
f.D
f.D |
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Close Standing Normals
Close A
close A
cl.A
cl.A |
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Close B
close B
cl.B
cl.B |
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Close C
close C
cl.C
cl.C |
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Close D
close D
cl.D
cl.D |
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Crouch Normals
Crouch A
crouch A
2A
2A |
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Crouch B
crouch B
2B
2B |
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Crouch C
crouch C
2C
2C |
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Crouch D
crouch D
2D
2D |
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Jump Normals
Jump A
jump A
j.A
j.A |
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
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Jump D
jump D
j.D
j.D |
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Blowback
Blowback
Blowback
CD
CD |
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Shatter Strike
Shatter Strike
236CD
236CD |
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jump CD
jump CD
j.CD
j.CD |
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Rush Moves
Rush
cl.AA/c.AAX
cl.AA/c.AAX |
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Throws
Oceanic Erosion
Oceanic Erosion
(close) 4/6C
(close) 4/6C |
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Swirling Undertow
Swirling Undertow
(close) 4/6D
(close) 4/6D |
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Command Moves
Surprise Attack
Surprise Attack
6A
6A |
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Sweeping Shave
Sweeping Shave
AC
AC |
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Special Moves
Blade Surf
Blade Surf
236A/C/AC
236A/C/AC |
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Serpentine Breaker
Serpentine Breaker
214A/C/AC
214A/C/AC |
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Serpentine Breaker Movement during Charge
Serpentine Breaker Movement
214[P]~6/66/44
214[P]~6/66/44 |
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High Tide
High Tide
236B/D/BD
236B/D/BD |
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Tall High Tide
Tall High Tide
623A/C/AC
623A/C/AC |
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Riptide Pierce
Riptide Pierce
624B/B/BD
624B/B/BD |
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Super Special Moves
Lagoon Onslaught
Lagoon Onslaught
236236P/AC
236236P/AC |
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Rough Seas
Rough Seas
236236K/BD
236236K/BD |
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Climax
Perfect Storm
Perfect Storm
2141236CD
2141236CD |
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|