Difference between revisions of "XV Broken/Ralf Jones"
Line 74: | Line 74: | ||
| | | | ||
2B > 2B > 2B > 236AC<br/> | 2B > 2B > 2B > 236AC<br/> | ||
2B > 2B > 3A > 63214BD, 236C, 236A<br/> | 2B > 2B > 3A > 63214BD, 236B, 236C, 236A<br/> | ||
cl.D > 3A > 63214BD, 236C, 236A <br/> | cl.D > 3A > 63214BD, 236C, 236A <br/> | ||
| | | | ||
( = 232 dmg <br/> | ( = 232 dmg <br/> | ||
( = | ( = 431 dmg <br/> | ||
( = 413 dmg <br/> | ( = 413 dmg <br/> | ||
|- | |- | ||
Line 85: | Line 85: | ||
2B > 2B > 2B > 236A > 2141236B/D, j.236A<br/> | 2B > 2B > 2B > 236A > 2141236B/D, j.236A<br/> | ||
cl.D > 3A > 236BD, 63214BD, 236C, 236A<br/> | cl.D > 3A > 236BD, 63214BD, 236C, 236A<br/> | ||
(corner) cl.D > 3A > 236BD, 236C, 63214BD, 236C, 236A<br/> | (corner) cl.D > 3A > 236BD, 236B, 236C, 63214BD, 236C, 236A<br/> | ||
| | | | ||
( = 383 dmg<br/> | ( = 383 dmg<br/> | ||
( = 436 dmg<br/> | ( = 436 dmg<br/> | ||
( = | ( = 514 dmg<br/> | ||
|- | |- | ||
| '''1.5 Meters''' | | '''1.5 Meters''' | ||
Line 100: | Line 100: | ||
| | | | ||
cl.D > 3A > 236BD, 63214BD, 236C, 236A > 2141236B/D, j.236A<br/> | cl.D > 3A > 236BD, 63214BD, 236C, 236A > 2141236B/D, j.236A<br/> | ||
(corner) cl.D > 3A > 236BD, 236C, 63214BD, 236C, 236A > 2141236B/D, j.236A<br/> | (corner) cl.D > 3A > 236BD, 236B, 236C, 63214BD, 236C, 236A > 2141236B/D, j.236A<br/> | ||
| | | | ||
( = 553 dmg (less than 1.5 bar)<br/> | ( = 553 dmg (less than 1.5 bar)<br/> | ||
( = | ( = 622 dmg<br/> | ||
|- | |- | ||
| '''3 Meters''' | | '''3 Meters''' | ||
Line 379: | Line 379: | ||
|name=Ralf Impact | |name=Ralf Impact | ||
|input=236B/D/BD | |input=236B/D/BD | ||
|description3= *D version is hit confirmable into super | |description3= | ||
*B version is a great combo filler after the EX version in the corner. | |||
*D version is hit confirmable into super. | |||
*EX version is a great combo starter as hitting the opponent with 236C after the crumple will launch them higher, allowing for more juggles . | *EX version is a great combo starter as hitting the opponent with 236C after the crumple will launch them higher, allowing for more juggles . | ||
}} | }} | ||
Line 402: | Line 404: | ||
|name=Vulcan Punch | |name=Vulcan Punch | ||
|input=mash A/C or AC x5 | |input=mash A/C or AC x5 | ||
|description2=* | |description2= | ||
* Ralf starts rapid series of punches at about a 30 degree angle upwards. | |||
* As a weird quirk, it is able to be cancelled into from f.C and f.D when you are not able to cancel into other special moves this way. | |||
* TL;DR, until SNK buffs or drastically re-design this move, forget that it exists. It is a struggle to think of uses of this move as it is overshadowed by practically everything else in his moveset. | |||
** | |||
** It can be used as a hop check, but has very awkward execution. | |||
*** f.A and f.C is require only a single button press and both have faster startup. f.C even does 10 more damage as another slap to the face. | |||
** It can be used as an anti air, but has no invincibility frames and doesn't have a hitbox right over his head. | |||
*** 214C has upper body invincibility, hits crossups and allows juggles afterwards. | |||
** EX version does high damage but is only usable in corner juggles. It is also a poor starter and only works during a very specific route. You can only get a 2D off a corner combo with this starter. | |||
*** Both 236BD and 63214BD allow for higher damage combos ending with 236C > 236A, while allowing super cancels afterwards. They also work outside of corners. | |||
** Its only practical use is in EX combos starting with 236BD > 236B > 236C > 63214BD > PPPPAC > 236C > 236A. | |||
*** If you're going to use this many EX moves in a combo, you might as well save the meter and go for a super earlier in the combo to do more damage and/or get better oki instead. | |||
}} | }} | ||
Line 463: | Line 477: | ||
|moveId=ralf_2141236cd | |moveId=ralf_2141236cd | ||
|input=2141236CD | |input=2141236CD | ||
|description=* | |description= | ||
* Ralf does 8 rapid punches like his vulcan punch, straight forwards instead of upwards. If any of these punches connect, his opponent staggers backwards while Ralf rears back to deliver a single devastating punch, setting the ground ablaze. Ralf then slowly treads forwards with his back turned to the inferno. | |||
* Does not lose any damage in juggles and climax cancels as only 1 the first 8 punches do any damage, regardless of how many punches actually hit. | |||
* Has full body invincibility. | |||
}} | }} | ||
Revision as of 02:21, 13 April 2022
The King of Fighters XV | |
Contents
- 1 Gameplay Overview
- 2 Movelist
- 3 Quick Combo Reference
- 4 Normals
- 5 Throws
- 6 Command Moves
- 7 Special Moves
- 8 Super Special Moves
- 9 Climax Super Special Moves
- 10 Misc
- 11 Videos
- 12 Navigation
Gameplay Overview
Ralf Jones is a strike-oriented brawler whose goal is to get in and punch the ever-loving crap out of the opponent. One of the first things many new Ralf players notice is the range and speed of some of his normals, such as f.D and 2D. Ralf must use his oppressive neutral to work his way in, where he can bully the opponent with his simple yet very rewarding combos and tough to punish moves. Combined with an invincible reversal and braindead easy confirms into Max Mode, Ralf is a very effective character that is not to be taken lightly. Ralf can work in any team position, though putting him on anchor will give you the most opportunity to cash out all that meter for big boy damage. Play Ralf if you like big damage, strong neutral, and if you want someone who is very easy to play. He works great for beginners and excels in the hands of veterans. | |
Pros | Cons |
|
|
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Dive Bomber Punch - + / (*) [Midair Only]
Super Special Moves
Galactica Phantom - + / (!) [Hold OK]
Bareback Vulcan Punch - + / (!)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
2B > 2B > 3A > 236C, 2D |
( = 276 dmg |
0.5 Meters |
2B > 2B > 2B > 236AC |
( = 232 dmg |
1 Meter |
2B > 2B > 2B > 236A > 2141236B/D, j.236A |
( = 383 dmg |
1.5 Meters |
cl.D > 3A > 63214BD, 236C, 236A > 2141236B/D, j.236A |
( = 566 dmg |
2 Meters |
cl.D > 3A > 236BD, 63214BD, 236C, 236A > 2141236B/D, j.236A |
( = 553 dmg (less than 1.5 bar) |
3 Meters |
f.D > BC, cl.D > 3A > 236A > 2141236B/D > 2141236CD |
( = 708 dmg |
3.5 Meters |
cl.D > 3A > 63214BD, 236C, 236A > 236236A/C > (delay) 2141236BD, j.236A |
( = 746 dmg |
4 Meters |
f.D > BC, cl.D > 3A > 236A > 2141236BD > 2141236CD |
( = 824 dmg |
Normals
Far Standing Normals
far A
far A
f.A
f.A |
|
---|
far B
far B
f.B
f.B |
|
---|
far C
far C
f.C
f.C |
|
---|
far D
far D
f.D
f.D |
|
---|
Close Standing Normals
close A
close A
cl.A
cl.A |
|
---|
close B
close B
cl.B
cl.B |
|
---|
close C
close C
cl.C
cl.C |
|
---|
close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
crouch A
crouch A
2A
2A |
|
---|
crouch B
crouch B
2B
2B |
|
---|
crouch C
crouch C
2C
2C |
|
---|
crouch D
crouch D
2D
2D |
|
---|
Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
---|
Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
|
---|
Blowback
Blowback
Blowback
CD
CD |
|
---|
ShatterStrike
Shatterstrike
236CD
236CD |
|
---|
jump CD
jump CD
j.CD
j.CD |
|
---|
Throws
Dynamite Head Butt
Dynamite Head Butt
(close) 4/6C
(close) 4/6C |
|
---|
Head Strike
Head Strike
(close) 4/6D
(close) 4/6D |
|
---|
Command Moves
Jet Upper
Jet Upper
3A
3A |
|
---|
Special Moves
Ralf Kick
Ralf Kick
63214B/D/BD
63214B/D/BD |
|
---|
Ralf Impact
Ralf Impact
236B/D/BD
236B/D/BD |
|
---|
Dynamite Ralf Punch
Dynamite Ralf Punch
214A/C/AC
214A/C/AC |
|
---|
Vulcan Punch
Vulcan Punch
mash A/C or AC x5
mash A/C or AC x5 |
|
---|
Gatling Attack
Gatling Attack
236A/C/AC
236A/C/AC |
|
---|
Dive Bomber Punch
Dive Bomber Punch
j.236A/C/AC
j.236A/C/AC |
|
---|
Super Special Moves
Galactica Phantom
Galactica Phantom
236236A/C/AC can hold
236236A/C/AC can hold |
|
---|
Bareback Vulcan Punch
Bareback Vulcan Punch
2141236B/D/BD
2141236B/D/BD |
|
---|
Climax Super Special Moves
Ralf Super Phalanx
Ralf Super Phalanx
2141236CD
2141236CD |
|
---|
Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|