Difference between revisions of "The Last Blade 2/Controls"

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__NOTOC__
==Movement==
==Movement==
                          
                          
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                   down (d)
                   down (d)


==Universal Mechanics==
===Movement===
'''6[6]''' - Forward Dash, you have to hold forward


===Movement Abbreviations===
'''44''' - Backdash


qcf - 236 - d/df/f - Quarter circle forward
===Attack===
'''5A''' - Weak Slash


qcb - 214 - d/db/b - Quarter circle backward
'''4A''' - Very Weak Slash


rqcb - 412 - b/db/d - Reverse Quarter circle backward
'''5B''' - Heavy Slash


hcf - 41236 - b/db/d/df/f - Half circle forward
'''6B''' - Very Heavy Slash


hcb - 63214 - f/df/d/db/d - Half circle backward
'''5C''' - Kick


dp - 623 - f/d/df - Dragon Punch motion
'''6C''' - Knockdown Kick


rdp - 421 - b/d/db - Reverse Dragon Punch motion
'''3C''' - Knockdown Sweep Kick


charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction
'''5C+D''' - Throw


hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion
'''4C+D''' - Throws opponent opposite direction


b~f - [4]6 - Hold back then press forward
===Defense===
'''5D''' - Deflect


d~u - [2]8 - Hold down then press up
'''2D''' - Low Deflect


db/f - 1,6 - press down back then forward
'''7/8/9D''' Air Deflect


d/u - 2,8 - press down then up
'''D (when knocked over)''' - Recovery/Tech ground/air


d,d - 2,2 - press down twice
===Power / Speed===
'''5B+C''' - Special Attack (unblockable in Power, overhead in Speed/EX)


qcb hcf - 2141236 - Quarter circle back half circle forward
'''A+B+C''' - 3-hit speed/EX combo


f/b/f - 6,4,6 - press forward back forward
'''22A/B''' - Super Combo Starter


==Attack Notations==
'''A+B+C+A+B+C+A+B+236C''' - Universal Super Speed Combo
A = Weak Slash


4 + A = Very Weak Slash
==Motion Abbreviations==
qcf - 236 - d/df/f - Quarter circle forward


B = Heavy Slash
qcb - 214 - d/db/b - Quarter circle backward


6 + B = Very Heavy Slash
rqcb - 412 - b/db/d - Reverse Quarter circle backward


C = Kick
hcf - 41236 - b/db/d/df/f - Half circle forward


6 + C = Knockdown Kick
hcb - 63214 - f/df/d/db/d - Half circle backward


3 + C = Knockdown Sweep Kick
dp - 623 - f/d/df - Dragon Punch motion


D = Repel
rdp - 421 - b/d/db - Reverse Dragon Punch motion


2 + D = Low Repel
charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction


6 + D = Special Repel
hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion


3 + D = Special Low Repel
b~f - [4]6 - Hold back then press forward


(when knocked over) + D = Recovery/Tech
d~u - [2]8 - Hold down then press up


BC = Special Attack (unblockable in Power, overhead in Speed/EX)
db/f - 1,6 - press down back then forward


CD = Throw
d/u - 2,8 - press down then up


ABC = 3-hit speed/EX combo
d,d - 2,2 - press down twice


22 + A/B = Super Combo Starter
qcb hcf - 2141236 - Quarter circle back half circle forward


A+B+C+A+B+C+A+B+236C = Standard Super Speed Combo
f/b/f - 6,4,6 - press forward back forward


==Notation and Terminology==
==Notation and Terminology==
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SSC - Super Speed Combo
SSC - Super Speed Combo
GC - Guard Cancel


j. - Jump
j. - Jump

Latest revision as of 05:46, 20 September 2022

Movement

                  up (u)
                    |
 (ub)  up left - 7 8 9 - up right (uf)
     
     (b)   left - 4 5 6 - right (f)

(db) down left - 1 2 3 - down right (df)
                    | 
                  down (d)

Universal Mechanics

Movement

6[6] - Forward Dash, you have to hold forward

44 - Backdash

Attack

5A - Weak Slash

4A - Very Weak Slash

5B - Heavy Slash

6B - Very Heavy Slash

5C - Kick

6C - Knockdown Kick

3C - Knockdown Sweep Kick

5C+D - Throw

4C+D - Throws opponent opposite direction

Defense

5D - Deflect

2D - Low Deflect

7/8/9D Air Deflect

D (when knocked over) - Recovery/Tech ground/air

Power / Speed

5B+C - Special Attack (unblockable in Power, overhead in Speed/EX)

A+B+C - 3-hit speed/EX combo

22A/B - Super Combo Starter

A+B+C+A+B+C+A+B+236C - Universal Super Speed Combo

Motion Abbreviations

qcf - 236 - d/df/f - Quarter circle forward

qcb - 214 - d/db/b - Quarter circle backward

rqcb - 412 - b/db/d - Reverse Quarter circle backward

hcf - 41236 - b/db/d/df/f - Half circle forward

hcb - 63214 - f/df/d/db/d - Half circle backward

dp - 623 - f/d/df - Dragon Punch motion

rdp - 421 - b/d/db - Reverse Dragon Punch motion

charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction

hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion

b~f - [4]6 - Hold back then press forward

d~u - [2]8 - Hold down then press up

db/f - 1,6 - press down back then forward

d/u - 2,8 - press down then up

d,d - 2,2 - press down twice

qcb hcf - 2141236 - Quarter circle back half circle forward

f/b/f - 6,4,6 - press forward back forward

Notation and Terminology

Sp. - Special Move

DM - Desperation Move

SDM - Super Desperation Move

SSC - Super Speed Combo

GC - Guard Cancel

j. - Jump

Small Jump - briefly tap up

Dash Jump - tap forward twice

Small Dash Jump - tap forward twice, then briefly tap up

The Last Blade 2
General

FAQControlsSystemStrategy

Characters

Akari IchijoGenbu no OkinaHibiki TakaneHyo AmanoJuzoh KanzakiKaede (Original)KaedeKeiichiro WashizukaKojiroh SanadaKouryuMoriya MinakataMukuroRekka LeeSetsunaShigen NaoeShinnosuke KagamiYukiZantetsu