Difference between revisions of "The Last Blade 2/Genbu no Okina"

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(Created page with "right|frame =Normals= '''Standing''' * A, B, and C can cancel in both Power Mode and Speed Mode * forward + B (Power and Speed) is not cancellable * forwa...")
 
m (Protected "Genbu Okina (LB2)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)))
(No difference)

Revision as of 20:55, 26 March 2011

Okina121.gif


Normals

Standing

  • A, B, and C can cancel in both Power Mode and Speed Mode
  • forward + B (Power and Speed) is not cancellable
  • forward + C in Speed Mode is not cancellable


Crouching

  • all but low C in Power mode can cancel when crouching


Ground Hits

  • df + B
  • C


Special Moves

Turtle Thrust - qcf + A/B/C

  • Okina throws turtle projectiles from his basket
  • A version is a short toss, and then it crawls along the ground
  • B version is a longer toss
  • C version has the tortise coming out then moving back to Okina; it heals Okina slightly if it reaches him


Turtle Tremor - hcb + A/B

  • Okina whirls himself in a top spin, attacking the opponent
  • B version is a knockdown
  • Super Cancle able


Tortoise Tromp - hcb + C

  • Okina launches himself forward
  • Anti-Air potential


Fisherman's Feint - dp + A/B/C

  • Okina throws a fishing line with a turtle at the end, meant to trip/knockdown
  • Unblockable
  • From version A to C the length of the line is determined


Pacificst Pounce - rdp + A/B/C

  • A vanishing, teleporation technique
  • A version, called Feint puts Okina and the far end of the screen.
  • B version, called Earth puts Okina in-front of opponent, hitting opponent low with a turtle
  • C verison, called Heaven puts Okina above opponent, dropping him down on his/her head.
  • Cversion is overhead


Desperation Moves

Genbu Blast - f, hcf + AB

  • Okina spins and creates a damaging tornado


Super Desperation Moves

Rage of Genbu - f, hcf + B

  • Okina holds out basket and a Dragon Turtle pops out and hits opponent
  • The tossed Dragon Turtle will lock in on where you are, so block instead of moving


Super Speed Combos

  • A + B + C + A + B + C + A + B + qcf C
  • A + B + C + A + B + C + C + B + qcf A
  • A + B + C + d C + A + d C + f BC
  • A + B + C + d C + A + BC + A + qcf B


Combos

Any Mode

  • Dash A/B, qcf B
  • Dash A/B, hcb A
  • j B, B, qcf B
  • j B, B, dp A
  • hcb B, f, hcf AB

Power Mode Only

  • j B, f C, f, hcf B

Speed and EX Mode

  • j B, b A, A, A, B, f B
  • j B, A, B, C, df B
  • Dash A/B, d B, hcb C
  • j B, A, B, hcb A