The Last Blade 2/Kaede (Original)

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Kaede b.gif

Introduction

You can access Original Kaede by highlighting Kaede at the character select screen, and pressing C 9 times, B once, and C 4 more times. If you do this right, you'll hear his voice, and then you can select him with A or D.

Original Kaede loses a bit of the advantages his awakened form has, playing more carefully with this version is recommended. He does have a better fireball, and access to air chains in any mode thanks to a glitch giving him decent damage and an instant overhead. Some rule sets for this game ban this entirely, (it can lead to an infinite) but usually 1 or 2 reps is allowed.

Normals

Standing

5A
LB2 Character A.png
Behold: the poke!
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:10/1 S:6/0 - - - - - - - - -

A very fast but decently long range poke with good horizontal priority. Easily O.Kaede's best grounded poke due to being incredibly noncommital and stuffing most approach attempts. Notably it can also combo into most specials depending on your range, with DP in particular being very consistent at even longer ranges. Can serve as an anti-air if spaced against jump ins with weak air-to-ground priority.

4A
LB2 Character b+A.png
Back strike
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:10/1 S:6/0 - - - - - - - - -

Combo starter with a pretty decent hitbox. Relegated to being combo/punish fodder since it's not particularly fast and it's overshadowed by 5A as a poke. Links into 6C, even though it's a 1 frame link it's the key to your maximum damage conversions.

5B
LB2 Character B.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:24/3 S:13/0 - - - - - - - - -

Slower than it should be, can be difficult to combo outside of chain combos

6B
LB2 Character f+B.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:40/5 S:19/0 - - - - - - - - -

Huge range for a 6B, being comparable to Kagami and Moriya's 6B. Doesn't lead to anything on hit, but if spaced right it's difficult to punish on block. Solid damage on Power, and serves as a chain ender in Speed.

5C
LB2 Character C.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:10/1 S:9/0 - - - - - - - - -

Hits OTG. Cancel into 41236C after an OTG hit for extra meter build.

6C
LB2 Character f+C.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:15/1 S:13/0 - - - - - - - - -

A wallbounce with decent range. Can be canceled in power for super confirms, or guarantee an OTG/oki in any mode. Difficult for some characters to punish on block if spaced and canceled, however it can always be punished if what you do (or don't do) after the hit is read.

BC(Power)
LB2 Character pBC.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
49 47 - - - - - - - -

An unblockable which can be held down to delay. Due to significant startup and being possible to deflect, it's typically rather useless. In theory you can bait deflects fairly easily with it, but 41236C is just generally better at doing that.

BC(Speed/EX)
LB2 Character sBC.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
13/0 - - - - - - - - -

An overhead which can lead to combo. Reactable, and O.Kaede's lows are already fairly underwhelming, so it's not often very useful during pressure situations. Also works as an anti-air.

3B
LB2 Character df+B.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Hits OTG.

  • 4A, 5A, 5B, and 5C can all be canceled in both Power Mode and Speed Mode
  • 6B (Power and Speed) is not cancelable
  • 6C in Speed Mode is not cancelable

Crouching

2A
LB2 Character d+A.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:10/1 S:9/0 - - - - - - - - -

Description.

2B
LB2 Character d+B.png
Snk hitbox shenanigans
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:22/2 S:19/0 - - - - - - - - -

Description.

2C
LB2 Character d+C.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:10/1 S:9/0 - - - - - - - - -

Description.

3C
LB2 Character df+C.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:19/2 S:15/0 - - - - - - - - -

Description.

Air

J.A
LB2 Character jA.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:10/1 S:9/0 - - - - - - - - -

Description.

J.B
LB2 Character jB.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:21/2 S:10/0 - - - - - - - - -

Description.

J.C
LB2 Character jC.png
The highest of highs
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:10/1 S:9/0 - - - - - - - - -

This is the reason you pick O.Kaede. Thanks to a coding error, Kaede has access to air chains if he does a jumping attack, then a 236 motion, then either A or B (as long as the jumping button and the button to use the motion aren't the same). This means O.Kaede can cancel his instant overhead j.C into j.236B (j.B) for combos. This makes his punishes, even for attacks that are only slightly minus on block, really good. Without this, it's fair to call him a worse Kaede, so if you want to play him, learning how to do the loop consistently is essential.

  • all but low A and low C in Power mode can cancel when crouching

Speed chain

5A>A
LB2 OKaede 5A.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description

5A>B>C
LB2 OKaede 5ABC.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description

  • All moves in this section are exclusive to speed/EX mode

Special Moves

Single Slash Squall - 236A/B

236A
LB2 OKaede qcf+A.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:21/2 S:19/2 - - - - - - M - -

A single hit projectile unlike Awakened Kaede version. It's still easily hopped over with good reaction, and has fairly long recovery. Useful for frame traps.

236B
LB2 OKaede qcf+A.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:24/3 S:23/2 - - - - - - M P ○/○ S ○/○ -

Similar to A version, but it travels faster but comes out slower.

  • Kaede launches an air energy projectile.

Single Slash Air Fang - 623A/B

623A
LB2 OKaede dp+A.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:5+17 S:3+14 7 - - - - - M - -

Description

623B
LB2 OKaede dp+B.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - M - -

Description

  • Kaede does a jumping upward slashing uppercut
  • B version can follow-up with knockdown.

Single Slash Fillet Flash = 214A/B

214A/B
LB2 Kaede qcb+AB.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - M/H - -

You can cancel the 2nd hit with 236236AB to get a fireball for some reason

214B
LB2 Kaede qcb+AB.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - M/H - -

Description

  • Kaede runs forward to deliver 3 slashes
  • Both version ends in a knockdown
  • Super cancel able

East Wind Wallop - 214C

214C
LB2 OKaede qcb+C.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
N/A N/A N/A 36 - N/A - N/A - -

Just like Awakened Kaede, it doesn't grant any invincibility but rather crossup.

  • Kaede rolls forward
  • possibly ends up on opposite site of opponent, but may leave him vulnerable

Ittou Raitei - 7/8/9CD (in air)

j.CD
LB2 OKaede ju+CD.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:31 S:24 0 N/A - - KD - N/A - -

A simple air-throw. Doesn't lead to much advantage on hit, and has fairly poor anti-air priority. Its primary use is as a combo tool, due to being possible to "rejump" into from certain setups. Is part of Kaede's optimal meterless command grab confirms in Power Mode, and isn't very useful in Speed/EX since he has better meterless options in those modes.

  • Kaede catches opponent in air and slams them into the ground.

Single Slash Storm Blast - 41236C (in close)

41236C
LB2 OKaede hcf+C.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:12 S:9 0 N/A 34 - Launch - N/A - -

A very fast and rewarding command grab. Relatively fast animation on whiff, but still punishable on reaction and has the same range as a regular throw. A cornerstone of Kaede's mixup game in all modes, due to his lackluster high/low opportunities. Just like Awakened Kaede, it is untechable upon launch and only cause soft knockdown if you don't follow-up.

  • Can't juggle into SDM due to the startup.
  • Can't juggle into Super Speed Combos from midscreen.
  • Kaede does a small assault, allows for further juggling after finishes.

Desperation Move

Lively Dragon Pounce - 21416AB

21416AB
LB2 OKaede qcb+df+f+AB.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P:76/9 S:71/8 - - - - - - M - -

A pilar of lightning that moves horizontally. Very good as an anti air, usually used to close out a round with a good read. It is very much unsafe on block, especially when done at close range so you shouldn't be using this move like a spacing tool or neutral check while in Desperation. Holding the move doesn't increase its damage.

  • Kaede strikes the ground creating a single vertical forward-moving electrical strike.
  • Chargeable.

Super Desperation Moves

Lively "Bad Dragon Rising" - 21416B

21416B
LB2 OKaede qcb+df+f+B.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
85/12 - - - - KD - M - -

Similar in concept to 21416AB, however, you cannot combo into this from 41236C command grab or DM cancel into it from 214A, as such, its uses are very limited. If not all hits connect, it does less damage than the regular DM, making it a very inconsistent tool in general. Use it for max damage conversions off of 6C. Holding the move doesn't increase its damage.

  • Similar motion to the Lively Dragon Pounce, only resulting in three strikes.
  • Chargeable.

Combos

Any Mode

  • (LOOP) 4A, 4A, 5A, 623B>623B
  • 41236C, J.CD
  • Dash A/B, 214A
  • (LOOP), 5C, 623B>623B
  • (LOOP), 5C, 214A
  • 41236C, 623B>623B
  • 41236C, 21416AB

Power Mode Only

hcf C, qcf, qcf AB
j B, B, qcf, qcf AB
j B, f C, qcb, db, f B

EX Mode Only

j B, b A, A, A, B, qcf, qcf B

Power and EX Mode

hcf C (close in), qcb, db, f B
Dash A/B, qcf, qcf B
j B, B, qcf, qcf B

Speed and EX Mode

j B, A, B, C
j B, b A, A, A, B, f C
Dash A/B, d B, qcf B
Dash A/B, B, qcb A
Dash A/B, B, BC, dp B(x2)
j B, b A, A, A, B, qcf B

Super Speed Combos

  • A + B + C + A + B + C + A + B + 236C
  • A + B + C + A + B + C + C + B + 236A
  • A + B + C + 2C + A + 2C + 6BC
  • A + B + C + 2C + A + BC + A + 236B

Videos

O.Kaede (Combo Guide). by Light Speed Lucas
The Last Blade 2
General

FAQControlsSystemStrategy

Characters

Akari IchijoGenbu no OkinaHibiki TakaneHyo AmanoJuzoh KanzakiKaede (Original)KaedeKeiichiro WashizukaKojiroh SanadaKouryuMoriya MinakataMukuroRekka LeeSetsunaShigen NaoeShinnosuke KagamiYukiZantetsu