Difference between revisions of "User:Mavi"

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(Created page with "Anything listed as a percentage is an approximation with exact fraction TBD. Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD. Rounding likely occurs after each multiplicative step. In practice this means small modifiers have no effect on low to moderate damage hits. Defense modifiers: 1/4: 1009/1024 2/3: 1013/1024 5/6: 1024/1024 (100%) Spirit damage modifiers: 4: (possibly 1009/1024?) 6: 1012/1024 8: (possibly 1009/1024?...")
 
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In practice this means small modifiers have no effect on low to moderate damage hits.
In practice this means small modifiers have no effect on low to moderate damage hits.


Defense modifiers:
===Defense modifiers===
1/4: 1009/1024
1/4: 1009/1024
2/3: 1013/1024
2/3: 1013/1024
5/6: 1024/1024 (100%)
5/6: 1024/1024 (100%)


Spirit damage modifiers:
===Spirit damage modifiers===
4: (possibly 1009/1024?)
4: (possibly 1009/1024?)
6: 1012/1024
6: 1012/1024
8: (possibly 1009/1024?)
8: (possibly 1009/1024?)


Spirit rage modifiers:
===Spirit rage modifiers===
1: 1527/1024
1: 1527/1024
2: 107.5%
2: 107.5%
3: 107.5%
3: 107.5%
4: 105%
4: 105%
5: 107.5%
5: 107.5%
6: 95%
6: 95%
8: 97.5%
8: 97.5%


Guts modifiers:
===Guts modifiers===
<40%: 95%
<40%: 95%
<20%: 90%
<20%: 90%
<10%: 75%
<10%: 75%


Weapon gauge modifiers:
===Weapon gauge modifiers===
Max bonus
====Max bonus====
1: 110%
1: 110%
2: 120%
2: 120%
3: 115%
3: 115%
4: 117.5%
4: 117.5%
5: 130%
5: 130%
6: 115%
6: 115%
8: 112.5%
8: 112.5%


Gauge penalties
====Gauge penalties====
Possibly continuous? Starts around 97.5%, floors around 30%.
Possibly continuous? Starts around 97.5%, floors around 30%.

Revision as of 21:30, 28 January 2023

Anything listed as a percentage is an approximation with exact fraction TBD.

Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD. Rounding likely occurs after each multiplicative step.

In practice this means small modifiers have no effect on low to moderate damage hits.

Defense modifiers

1/4: 1009/1024

2/3: 1013/1024

5/6: 1024/1024 (100%)

Spirit damage modifiers

4: (possibly 1009/1024?)

6: 1012/1024

8: (possibly 1009/1024?)

Spirit rage modifiers

1: 1527/1024

2: 107.5%

3: 107.5%

4: 105%

5: 107.5%

6: 95%

8: 97.5%

Guts modifiers

<40%: 95%

<20%: 90%

<10%: 75%

Weapon gauge modifiers

Max bonus

1: 110%

2: 120%

3: 115%

4: 117.5%

5: 130%

6: 115%

8: 112.5%

Gauge penalties

Possibly continuous? Starts around 97.5%, floors around 30%.