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This page will be used to compile helpful resources or videos for understanding KOF 98 UM FE or KOF gameplay in general.
This is a mock-up of a possible KOF XV wiki combo section. This is based on combo sections from the XIV wiki for the most part, with some changes, mainly to improve readability or to better fit XV's combo system (e.g, addition of n.5 meter sections). Sections/divisions may be added or excluded as necessary for the character. Some example combos were included to show how they might look on the page.


==START HERE: Beginner's Incomplete Guide to KOF by DandyJ==
==Combos==


{{#ev:youtube|VU8d2fsa2aU|||'''The Beginner's Incomplete Guide to KOF (2021 Edit)''' by [https://www.youtube.com/channel/UC8P_gJ6aCVv51J75v-JA27g DandyJ]|frame}}
[[The King of Fighters XIV#Notation|Notation Guide (placeholder XIV page for now, replace w/ XV page when available)]]
* Explains several important KOF concepts and fundamentals of offense and defense.
* Highly recommended to watch this video if you have not already, whether you're a newcomer to KOF or already have some experience with the game.


==Explanation of the KOF 98 UM FE System by Oyagi G.==
'''General Notes'''


{{#ev:youtube|HwQlffmlZDU|||'''KOF98FE System''' by [https://twitter.com/orochinagicom Oyagi G.]|frame}}
* ...
* Video overview of the 98 UM FE system


==KOF 98 UM FE Character Guides by MashItOut==
===Rush Auto Combo===


https://www.youtube.com/playlist?list=PL9UsSldAS55f5AXYXN5pxUVdjoxm6NJAR
* st.A > A > A > B (n DMG)
* Playlist of relatively quick (about a minute to 2 minutes each) guides for most of the 98 UM FE roster. These videos aren't super in-depth but they can serve as a quick introduction to a character and what some of their tools, setups, and combos are.
: (Rush combo ending in a special move, costs 0 meter)


==KOF Neutral Tips by Juicebox==
* st.A > A > A > C (n DMG)
: (Rush combo ending in a super, costs 1 meter)


{{#ev:youtube|nBs6gBopKUc|||'''some neutral tips''' by [https://twitter.com/Juicebox_FGC Juicebox]|frame}}
* st.A > A > A > D (n DMG)
: (Rush combo ending in a Max super, costs 2 meters)


==Rule of 2/3: Up Close Offense in KOF Explained by Laban==
* st.A > A > A > A (n DMG)
: (Rush combo ending in a Climax super, costs 3 meters)


{{#ev:youtube|u3_tzTZSEpU|||'''KOF: Rule of 2 (or 3)''' by [https://twitter.com/Laban9898 Laban]|frame}}
===0 Meter===
 
''Anywhere''
 
* cr.B, cr.A, f+A, qcb+Cx3 (n DMG)
: (Bread n' butter Iori combo starting from lows.)
 
* cr.Bx1~2, cr.A, qcb+Ax3 (n DMG)
: (Low combo with slightly easier confirm but does less damage.)
 
* j.X, cl.C, f+B/f+A, qcb+Cx3 (n DMG)
: (Bread n' butter Iori combo from a heavy starter.)
 
* hcb,f+P, cr.C/(ff, cl.C), f+B/f+A, qcb+Cx3 (n DMG)
: (Command grab combo, using cr.C after hcb,f+P is easier, while using cl.C does more damage, but you will need to run slightly forward for it to connect.)
 
''Corner Only''
 
* ...
 
===0.5 Meters===
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
===1 Meter===
 
''Anywhere''
 
* cr.B, cr.A, f+A, qcb+Cx2, [SC] qcf,hcb+P (n DMG)
: (Standard super cancel combo starting from lows.)
 
* cr.Bx1~2, cr.A, qcb+Ax2, [SC] qcf,hcb+P (n DMG)
 
* j.X, cl.C, f+B/f+A, qcb+Cx2, [SC] qcf,hcb+P (n DMG)
: (Standard super cancel combo from a heavy starter.)
 
* hcb,f+P, cr.C/(ff, cl.C), f+B/f+A, qcb+Cx2 [SC] qcf,hcb+P (n DMG)
: (Super cancel combo from command grab.)
 
''Corner Only''
 
* ...
 
===1.5 Meters===
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
===2 Meters===
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
====Max Mode Combos (Quick)====
 
'''Point'''
 
''Anywhere''
 
* j.X, cl.C, f+B/f+A, [BC] cl.C, qcf+AC, dp+C(1), [SC] qcf,hcb+P (n DMG)
 
''Corner Only''
 
* ...
 
'''Mid'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Anchor'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
====Max Mode Combos (Raw)====
 
'''Point'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Mid'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Anchor'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
===3 Meters===
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
====Max Mode Combos (Quick)====
 
'''Point'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Mid'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Anchor'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
====Max Mode Combos (Raw)====
 
'''Point'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Mid'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Anchor'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
===4 Meters===
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
====Max Mode Combos (Quick)====
 
'''Point'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Mid'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Anchor'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
====Max Mode Combos (Raw)====
 
'''Point'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Mid'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Anchor'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
===5 Meters===
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
====Max Mode Combos (Quick)====
 
'''Point'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Mid'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Anchor'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
====Max Mode Combos (Raw)====
 
'''Point'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Mid'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...
 
'''Anchor'''
 
''Anywhere''
 
* ...
 
''Corner Only''
 
* ...

Revision as of 22:07, 17 November 2021

This is a mock-up of a possible KOF XV wiki combo section. This is based on combo sections from the XIV wiki for the most part, with some changes, mainly to improve readability or to better fit XV's combo system (e.g, addition of n.5 meter sections). Sections/divisions may be added or excluded as necessary for the character. Some example combos were included to show how they might look on the page.

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes

  • ...

Rush Auto Combo

  • st.A > A > A > B (n DMG)
(Rush combo ending in a special move, costs 0 meter)
  • st.A > A > A > C (n DMG)
(Rush combo ending in a super, costs 1 meter)
  • st.A > A > A > D (n DMG)
(Rush combo ending in a Max super, costs 2 meters)
  • st.A > A > A > A (n DMG)
(Rush combo ending in a Climax super, costs 3 meters)

0 Meter

Anywhere

  • cr.B, cr.A, f+A, qcb+Cx3 (n DMG)
(Bread n' butter Iori combo starting from lows.)
  • cr.Bx1~2, cr.A, qcb+Ax3 (n DMG)
(Low combo with slightly easier confirm but does less damage.)
  • j.X, cl.C, f+B/f+A, qcb+Cx3 (n DMG)
(Bread n' butter Iori combo from a heavy starter.)
  • hcb,f+P, cr.C/(ff, cl.C), f+B/f+A, qcb+Cx3 (n DMG)
(Command grab combo, using cr.C after hcb,f+P is easier, while using cl.C does more damage, but you will need to run slightly forward for it to connect.)

Corner Only

  • ...

0.5 Meters

Anywhere

  • ...

Corner Only

  • ...

1 Meter

Anywhere

  • cr.B, cr.A, f+A, qcb+Cx2, [SC] qcf,hcb+P (n DMG)
(Standard super cancel combo starting from lows.)
  • cr.Bx1~2, cr.A, qcb+Ax2, [SC] qcf,hcb+P (n DMG)
  • j.X, cl.C, f+B/f+A, qcb+Cx2, [SC] qcf,hcb+P (n DMG)
(Standard super cancel combo from a heavy starter.)
  • hcb,f+P, cr.C/(ff, cl.C), f+B/f+A, qcb+Cx2 [SC] qcf,hcb+P (n DMG)
(Super cancel combo from command grab.)

Corner Only

  • ...

1.5 Meters

Anywhere

  • ...

Corner Only

  • ...

2 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • j.X, cl.C, f+B/f+A, [BC] cl.C, qcf+AC, dp+C(1), [SC] qcf,hcb+P (n DMG)

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

3 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

4 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

5 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...