Difference between revisions of "User:VolcanoShed/Sandbox"

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=Combos=
This is a mock-up of a possible KOF XV wiki combo section. This is based on combo sections from the XIV wiki for the most part, with some changes, mainly to improve readability or to better fit XV's combo system (e.g, addition of n.5 meter sections). Sections/divisions may be added or excluded as necessary for the character. Some example combos were included to show how they might look on the page.


[http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIV#Notation Notation Guide (placeholder XIV page for now, replace w/ XV page when available)]
==Combos==
 
[[The King of Fighters XIV#Notation|Notation Guide (placeholder XIV page for now, replace w/ XV page when available)]]


'''General Notes'''
'''General Notes'''


* Some general notes...
* ...


==Rush Auto Combo==
===Rush Auto Combo===


* st.A > A > A > B (n DMG)
* st.A > A > A > B (n DMG)
Line 16: Line 18:


* st.A > A > A > D (n DMG)
* st.A > A > A > D (n DMG)
: (Rush combo ending in an Max super, costs 2 meters)  
: (Rush combo ending in a Max super, costs 2 meters)  


* st.A > A > A > A (n DMG)
* st.A > A > A > A (n DMG)
: (Rush combo ending in a Climax super, costs 3 meters)  
: (Rush combo ending in a Climax super, costs 3 meters)  


==0 meter==
===0 Meter===


''Anywhere''
''Anywhere''
Line 35: Line 37:


* hcb,f+P, cr.C/(ff, cl.C), f+B/f+A, qcb+Cx3 (n DMG)
* hcb,f+P, cr.C/(ff, cl.C), f+B/f+A, qcb+Cx3 (n DMG)
: (Command grab combo, using cr.C after hcb,f+P is easier, while doing cl.C does more damage, but you will need to run slightly forward for it to connect.)
: (Command grab combo, using cr.C after hcb,f+P is easier, while using cl.C does more damage, but you will need to run slightly forward for it to connect.)


''Corner Only''
''Corner Only''
Line 41: Line 43:
* ...
* ...


==0.5 meters==
===0.5 Meters===


''Anywhere''
''Anywhere''
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* ...
* ...


==1 meter==
===1 Meter===


''Anywhere''
''Anywhere''
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* ...
* ...


==1.5 meters==
===1.5 Meters===


''Anywhere''
''Anywhere''
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* ...
* ...


==2 meters==
===2 Meters===


''Anywhere''
''Anywhere''
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* ...
* ...


===Max Mode Combos (Quick)===
====Max Mode Combos (Quick)====


'''Point'''
'''Point'''
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* ...
* ...


===Max Mode Combos (Raw)===
====Max Mode Combos (Raw)====


'''Point'''
'''Point'''
Line 154: Line 156:
* ...
* ...


==3 meters==
===3 Meters===


''Anywhere''
''Anywhere''
Line 164: Line 166:
* ...
* ...


===Max Mode Combos (Quick)===
====Max Mode Combos (Quick)====


'''Point'''
'''Point'''
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* ...
* ...


===Max Mode Combos (Raw)===
====Max Mode Combos (Raw)====


'''Point'''
'''Point'''
Line 228: Line 230:
* ...
* ...


==4 meters==
===4 Meters===


''Anywhere''
''Anywhere''
Line 238: Line 240:
* ...
* ...


===Max Mode Combos (Quick)===
====Max Mode Combos (Quick)====


'''Point'''
'''Point'''
Line 270: Line 272:
* ...
* ...


===Max Mode Combos (Raw)===
====Max Mode Combos (Raw)====


'''Point'''
'''Point'''
Line 302: Line 304:
* ...
* ...


==5 meters==
===5 Meters===


''Anywhere''
''Anywhere''
Line 312: Line 314:
* ...
* ...


===Max Mode Combos (Quick)===
====Max Mode Combos (Quick)====


'''Point'''
'''Point'''
Line 344: Line 346:
* ...
* ...


===Max Mode Combos (Raw)===
====Max Mode Combos (Raw)====


'''Point'''
'''Point'''

Revision as of 22:07, 17 November 2021

This is a mock-up of a possible KOF XV wiki combo section. This is based on combo sections from the XIV wiki for the most part, with some changes, mainly to improve readability or to better fit XV's combo system (e.g, addition of n.5 meter sections). Sections/divisions may be added or excluded as necessary for the character. Some example combos were included to show how they might look on the page.

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes

  • ...

Rush Auto Combo

  • st.A > A > A > B (n DMG)
(Rush combo ending in a special move, costs 0 meter)
  • st.A > A > A > C (n DMG)
(Rush combo ending in a super, costs 1 meter)
  • st.A > A > A > D (n DMG)
(Rush combo ending in a Max super, costs 2 meters)
  • st.A > A > A > A (n DMG)
(Rush combo ending in a Climax super, costs 3 meters)

0 Meter

Anywhere

  • cr.B, cr.A, f+A, qcb+Cx3 (n DMG)
(Bread n' butter Iori combo starting from lows.)
  • cr.Bx1~2, cr.A, qcb+Ax3 (n DMG)
(Low combo with slightly easier confirm but does less damage.)
  • j.X, cl.C, f+B/f+A, qcb+Cx3 (n DMG)
(Bread n' butter Iori combo from a heavy starter.)
  • hcb,f+P, cr.C/(ff, cl.C), f+B/f+A, qcb+Cx3 (n DMG)
(Command grab combo, using cr.C after hcb,f+P is easier, while using cl.C does more damage, but you will need to run slightly forward for it to connect.)

Corner Only

  • ...

0.5 Meters

Anywhere

  • ...

Corner Only

  • ...

1 Meter

Anywhere

  • cr.B, cr.A, f+A, qcb+Cx2, [SC] qcf,hcb+P (n DMG)
(Standard super cancel combo starting from lows.)
  • cr.Bx1~2, cr.A, qcb+Ax2, [SC] qcf,hcb+P (n DMG)
  • j.X, cl.C, f+B/f+A, qcb+Cx2, [SC] qcf,hcb+P (n DMG)
(Standard super cancel combo from a heavy starter.)
  • hcb,f+P, cr.C/(ff, cl.C), f+B/f+A, qcb+Cx2 [SC] qcf,hcb+P (n DMG)
(Super cancel combo from command grab.)

Corner Only

  • ...

1.5 Meters

Anywhere

  • ...

Corner Only

  • ...

2 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • j.X, cl.C, f+B/f+A, [BC] cl.C, qcf+AC, dp+C(1), [SC] qcf,hcb+P (n DMG)

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

3 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

4 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

5 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...