The King of Fighters XV/Clark Still/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).

Light Starters

Combo Damage Notes
2B > 2A 38 Standard low confirm. Works in practically any situation.
2B > 2A > 2A 60 Bonus damage low confirm. Must be relatively close. Unreliable after a jump-in.
2B > cl.B > 2A 65 Highest damage low confirm. Must be very close.

Heavy Starters

Combo Damage Notes
j.A > cl.C(1) > 6B 131 Standard, reliable jump-in starter.
j.C/D > 2C > 6B 194 Most damaging combo starter. Inputting j.C as j.6C also option selects jumps/hops with air throw.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 138 0 Rush combo ending with A Gatling Attack.
cl.A > A > A > C 242 1 Rush combo ending with Ultra Argentine Backbreaker.
cl.A > A > A > D 354 2 Rush combo ending with MAX Ultra Argentine Backbreaker.
cl.A > A > A > A 446 3 Rush combo ending with Ultra Clark Buster (Climax).

Meterless

Combo Damage Stun Meter Gain Location notes
2B > 2A/cl.A > f.B > 2D > 6BD 133 145 0.15 Anywhere
Heavy Starter > 41236D > 236C 270 105 0.3 Anywhere
Light Starter > 41236A, (chain throws) 157(ddt)/182(roll) 45 Anywhere
2A > cl.C(1) > 6B > 214C > 623C 249 245 0.35 Anywhere

0.5 Bar

Combo Damage Stun Meter Gain Location notes
Heavy Starter > 623AC, 41236D > 236P 303 75 0.35 Anywhere
Light Starter > 214AC > 214A 190 125 0.15 Anywhere
Light Starter > 214A, 41236AC > (chain throws) 199(ddt)/239(roll) 45 Anywhere
Light Starter > 214AC, 623C, 214A 239 205 1 Corner
Light Starter > 41236BD, 623C, 214A 294 205 1 Back facing corner
Heavy Starter > 214C, 214A, 41236AC > (chain throws) 329(ddt)/359(roll) 359 0.45 Anywhere Builds almost the entire EX spend in the combo

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > 623AC, 41236BD > 214A 368 195 1 Anywhere
Light Starter > 214AC, 214A, 41236AC > (chain throws) 268(ddt)/301(roll) 125 1 Anywhere
Light Starter > 214AC, 623C, 214A, 41236AC > (chain throws) 299(ddt)/326(roll) 205 1 Corner
Light Starter > 41236BD, 623C, 214A, 41236AC > (chain throws) 360(ddt)/390(roll) 205 1 Back facing corner
Heavy Starter > 623AC, 41236BD > 214A, 41236AC > (chain throws) 428(ddt)/455(roll) 195 1.5 Anywhere
41236BD, 214A, 41236AC > (chain throws) 321(ddt)/361(roll) 80 1 Anywhere
41236K/623K > 236P > 6321463214P 266(41236)/264(623K) 0 1 Anywhere Basic super extension to normal command grabs for extra damage, but less efficient than using 2 EX moves

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light/Heavy Starter > max > cl.C(1) > 6B > 623AC, 41236D > 236C > [SC] 6321463214P 369(light)/444(heavy) 120(light)/150(heavy) 2 Anywhere 2nd/3rd character only
41236K/623K > 236P > 6321463214AC 361(41236)/359(623K) 0 2 Anywhere Basic super extension to normal command grabs for extra damage

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
6B > Quick Max, 2C > 6B > 426BD, 214A > 2141236CD 513 230 3 N/A Anywhere Available as mid.
6B > max > 2C > 6B > 214C > 4123641236K > 2141236CD 526 250 3 Anywhere 3rd character only
41236K/623K > 236P > 2141236CD 425(41236)/423(623K) 0 3 Anywhere Rather meter inefficient and more worthwhile to go for 41236BD to avoid OTG scaling
41236BD, 214A > 2141236CD 624 80 3.5 Anywhere Big damage off an instant command grab

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
6B > max > 2C > 6B > 214C(2) > 4123641236BD > climax 601 250 4 Anywhere
Heavy Starter > 214C(2) > 4123641236K > 2141236CD 684 105 4 Anywhere
426BD, 214A(2) > 2141236CD 624 80 3.5 Anywhere Can also be done with any other starter, damage taken from raw EX command grab.

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Clark Combos by Meno
Clark Combo Guide by rooflemonger
Clark Combos by Kakuge / Fighting Games

Navigation

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