The Last Blade 2/Shigen Naoe

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Shigen121.gif

Normals

Standing

5A
LB2 Shigen A.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 15/1 5 7 12 Any +4/-11 - M o/o -
Speed 8/0 5 7 12 Any +4/-11 - M o/o -

A slow jab with a bulky hitbox. Tied for the single most active jab in the game at a whopping 7f, matched only by Shigen's 4a.

4A
LB2 Shigen b+A.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 15/1 5 7 9 Any +7/-8 - M x/x -
Speed 8/0 5 7 9 Any +7/-8 - M o/o -

An incredibly active jab with a sizable disjoint. Incredible tool to wall out opponents as it will catch most hops while out-prioritizing many grounded pokes.

5B
LB2 Shigen B.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 27/3 15 2 24 Any +3/-10 - M o/o -
Speed 16/0 15 2 24 Any +3/-17 - M o/o -

Primarily used in speed chains. Rebounds on block in power

6B
LB2 Shigen f+B.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 50/6 19 5 28 Any -3/-13 - M x/x -
Speed 23/0 13 5 28 Any -3/-23 - M x/x -

Description.

4B
LB2 Shigen b+B.png
Pushing buttons, are we?
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 43/5 24 4 34 Any KD/-28 - M - -
Speed 31/0 16 2 28 Any -3/-20 - M - -

Basically an entirely new move in either power or speed, but in both cases this move has super armor during startup and can serve as a rather effective anti-air due to it. Causes Hard Knockdown. Against airborne, you can get run in OTG throw afterward.

5C
LB2 Shigen C.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 15/1 9 4 20 Any -1/-16 - M o/o -
Speed 14/0 9 4 20 Any -1/-16 - M o/o -

Hits OTG.

6C
LB2 Shigen f+C.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 8+24/1+3 7 2-3 28 Any -/-23 - M o/o None
Speed 4+21/0+0 7 2-3 28 Any -/-23 - M x/x None

A 2 hit normal that will cause a wallbounce on the second hit.

BC(Power)
LB2 Shigen pBC.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
61 45~65 2 44 Any KD - UB x/x None

An unblockable which can be held to extend the startup and increase damage. Due to the insanely long minimum startup and mediocre rewards, this move is not particularly useful.

BC(Speed/EX)
LB2 Shigen sBC.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
19/0 22 3 23 Any -/-20 - H x/x -

An overhead that will cause a crouching opponent to stagger. Launches otherwise.

3C (OTG)
LB2 Shigen df+B.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 26/3 20 1 34 Ground N/A - N/A x/x -
Speed 21/0 20 1 34 Ground N/A - N/A x/x -

Hits OTG.

Special Taunt

START
LB2 Shigen Start.png
A round of applause
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
2 30 - - Any -18 - UB x N/A

A unique taunt with a hitbox tied to it. Technically unblockable, however it can be crouched under (and has slow enough startup for the opponent to do so on reaction). Unsafe on hit. Deals a very slight amount of damage, meaning you can technically end the round with this.

Crouching

2A
LB2 Shigen d+A.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 15/1 5 5 13 Any +5/-10 - M o/o -
Speed 14/0 5 5 13 Any +5/-10 - M o/o -

Cancelable 2A in power mode, making it a reliable confirm to 214A 236236AB. Links from 4A

2B
LB2 Shigen d+B.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 17/2 22 2-2 30 Any -5/-10 - L x/x -
Speed 14/0 22 2-2 30 Any -5/-23 - L o/o -

A low that's slow enough to become reactable. However, the range on this move can give it some utility as a poke. Can only combo after a dashing A/B in speed or ex mode.

2C
LB2 Shigen d+C.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 15/1 5 3 16 Any +4/-11 - L x/x -
Speed 14/0 5 3 16 Any +4/-11 - L o/o -

Description.

3C
LB2 Shigen df+C.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 26/3 9 3 25 Standing/Air KD/-19 - L - -
Speed 21/0 9 3 25 Standing/Air KD/-19 - L - -

Description.

Air

jA
LB2 Shigen jA.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 15/1 1 5 N/A Any N/A - H x/x -
Speed 11/0 1 5 N/A Any N/A - H x/x -

The 1f startup on this normal makes it difficult for many characters to contest directly, as they will need to throw out an air-to-air preemptively rather than reacting to the fact you jumped.

jB
LB2 Shigen jB.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 30/3 15 2 N/A Any N/A - H x/x -
Speed 13/0 15 2 N/A Any N/A - H x/x -

Description.

jC
LB2 Shigen jC.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 15/1 3 8 N/A Any N/A - H x/x -
Speed 11/0 3 8 N/A Any N/A - H x/x -

This move's solid air-to-ground priority and myriad of active frames make it an effective tool for covering a variety of options in the vein of a body splash.

Special Moves

White Tiger Talon - 214A/B

214A
LB2 Shigen qcb+A.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Super cancelable.

214B
LB2 Shigen qcb+B.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

B version has super armor, 3rd hit causes knockdown. Super cancelable

  • Shigen hits with stone hand
  • Super Cancel able
  • Causes Hard Knockdown against airborne, allows you to do a run in OTG throw.

White Tiger Pounce - 214C

214C
LB2 Shigen qcb+C.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Shigen hits with shoulder
  • Follow up with Pounce Continued (qcb + C) in speed/ex

Exploding Spirit Blast - 623A

623A
LB2 Shigen dp+A.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Crumples on hit, guaranteeing an otg throw after. In speed/ex you can confirm a fandango from this if it hits up close.

Shout Blast - 623B

623B
LB2 Shigen dp+B.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Unblockable and undeflectable (is this a word?) anti air grab.


Kingfisher Crunch 41236 A/B/C (in-close)

41236A
LB2 Shigen hcf+A.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

41236B
LB2 Shigen hcf+B.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

41236C
LB2 Shigen hcf+C.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Shigen gets a hold on opponet and chokes them and slams them to the ground
  • on Power mode, A version can be comboed
  • on Power mode, B version invokes Shigen's super armor
  • C version is a long-range grab

Diamond Smasher - 632146C (in-close)

632146C
LB2 Shigen hcb+f+C.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- 0 - - - - - - - -

Instant command grab, has more range in power than speed/ex.

  • On Power mode, You can combo into it.
  • Shigen grabs opponent and throws them into the air, and slams them into the ground
  • From Diamond Smasher, perform Kai (41236A)
  • From Kai, perform Kai (214A)
  • Follow up from [1st] Kai with Retsu (214B)
  • Follow up from [1st] Kai with Shinden Taichi (6321463214AB) DM
  • From Diamond Smasher, perform Aku (41236B)
  • From Aku, perform Shou (214A)
  • Follow up from Aku with Da (214C)
  • Follow up from Aku with Dohatsu Taiten (6321463214C) sdm requirements for this follow up
  • Opponent can mash buttons to match what you used. On succession they break the throw. Can't break supers. Note that mashing all the buttons together isn’t a reliable escape method.
  • You can do no follow up to counter opponent's mashing. It will put them into special launch state, can be ground teched, where you can do a run in OTG throw or dash attack to counter tech.

Desperation Moves

Bouko Hyouga - 236236AB

236236AB
LB2 Shigen qcf+qcf+AB.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description

  • Shigen activates his stone armor and dashes shoulder-first against opponent
  • Follow up with Kyouten Douji (6321463214B)
  • Follow up with Yuuchuu Maisai (41236B)

Inga ouhou - 412364AB

412364AB
LB2 Shigen hcf+b+AB.png
What is damage scaling?
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Shigen crosses his fists in a counter-stance. If hit, while his arms are being crossed he grabs opponent and smashes them in a pile of spikes for the single highest damage move in the game. Will counter anything physical that hits high or mid, will not counter lows or projectiles.

Destiny's Retribution - 6321463214AB

6321463214AB
LB2 Shigen hcb+hcb+AB.png
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Command grab super boasting extended range. Cannot be combod into normally (with a few exceptions).

Super Desperation Moves

Fugu Taiten

6321463214B
LB2 Shigen hcb+hcb+B.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Grab boasting incredible range. Starts up faster in ex mode than power. Ignores damage scaling. Cannot be combod normally (with a few exceptions)

Combos

Any Mode

hcb, f C (close-in), hcf A, qcb A
Dash A/B, qcb A
j B, B, qcb C, CD
Dash A/B, qcf, qcf AB, hcf B
j B, B, qcf, qcf AB, hcf B

Power Mode Only

Dash A/B, hcf A
j B, B, hcf A
j B, B, hcb, f C, hcf B, qcb A, CD
Dash A/B, hcb, f C, hcf B, hcb, hcb C

EX Mode Only

Dash A/B, B, qcb A, qcf, qcf AB, hcf B
j B, b A, A, A, B, qcb A, qcf, qcf AB, hcf B

Power and EX Mode

Dash A/B, qcb A, qcf, qcf AB, hcf B
j B, B, qcb A, qcf, qcf AB, hcb, hcb B, CD
hcb, f C, hcf B, hcb, hcb C, CD

Speed and EX Mode

j B, A, B, C, CD
Dash A/B, BC, qcb A, CD
Dash A/B, B, qcb C (x2), qcb A, CD
j B, b A, A, A, B, qcb C (x2), dp B
j B, b A, A, A, B, qcf, qcf AB, hcf B

Super Speed Combos

A + B + C + A + B + C + A + B + 236C
A + B + C + A + B + C + C + 236B
A + B + C + 2C + 2C + 6BC
A + B + C + 2C + BC + 236B

descriptions about each speed combo routes, dont know about any detail or form around these sections.

1. H, H, H, M, H, H, H, H, Throw. As all universal routes are, this is worst one by far. don't use this. does only 113 damage and they can block all by standing.

2. H, H, H, M, H, H, M, L, L, H. It does somewhat low damage for low route, 125 damage. they can recover after this and it leaves them pretty far away so you lose your offense turn. Don't use this as well. might try some mixup around with latter ones.

3. H, H, H, L, H, M. Your goto. it does 115 damage. but you can follow into 4B then OTG throw (CD). it will do 151 damage. highest possible damage for Speed Shigen.

4. H, H, H, L, M, H, H, H, H. Your second goto. does less damage than launcher route, 133 damage, but its hard knockdown and has fast enough recovery to add a run up OTG throw. total 146 damage.

The Last Blade 2
General

FAQControlsSystemStrategy

Characters

Akari IchijoGenbu no OkinaHibiki TakaneHyo AmanoJuzoh KanzakiKaede (Original)KaedeKeiichiro WashizukaKojiroh SanadaKouryuMoriya MinakataMukuroRekka LeeSetsunaShigen NaoeShinnosuke KagamiYukiZantetsu