The Last Blade 2/Shinnosuke Kagami

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Kagamia.gif

Normals

Standing

5A
LB2 Kagami A.png
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 13/1 8 2 16 Any +3/-7 6/3 M ○/○ Air
Speed 8/0 8 2 16 Any +3/-12 2/1 M ○/○ Air

An okay poke but Kagami has much better buttons to use for neutral, sees little use outside of chain combo fodder.

4A
LB2 Kagami b+A.png
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 13/1 5 2 17 Any +3/-12 6/3 M ○/○ Air
Speed 8/0 5 2 17 Any +3/-12 2/1 M ○/○ Air

While not useful in neutral or pressure this is one of Kagami's most important normals. When input as 4AC it can link from 2C as a 1f link.

5B
LB2 Kagami B.png
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 30/3 16 3 17 Any +3/-10 8/4 M ○/○ Air
Speed 16/0 16 3 17 Any +3/-17 3/1 M ○/○ Air

Generally useless, though if the opponent leaves themselves open for a huge punish you can use 5B to special cancel into 623B and go into his super.

6B
LB2 Kagami f+B.png
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 50/6 20 2 23 Any +4/-13 12/6 M x/△ Air
Speed 23/0 16 2 23 Any +4/-16 4/2 M x/x Air

Massive range, and equally massive startup and recovery. Decent poke from a distance when none of his other buttons will reach but should be used with caution. It's actually possible to link into 2C off this normal but it requires being extremely close to the opponent and is a 1f link so you will almost never see this in real matches.

5C
LB2 Kagami C.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 13/1 8 2 19 Any +1/-14 6/3 M ○/○ Air
Speed 11/0 8 2 19 Any +1/-14 3/1 M ○/○ Air

Basic 5C, hits OTG. Use this when you're worried that 3B's range might hit too far use this as your OTG.

6C
LB2 Kagami f+C.png
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 19/2 23 2 32 Any -/-29 6/3 M ○/○ Air
Speed 16/- 23 2 32 Any -/-29 3/1 M x/x Air

Beside looking cool this normal is useless, avoid using it.

3B
LB2 Kagami df+B.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 21/- 10 2 13 Ground -/- 2/- - x/x -
Speed 21/- 10 2 13 Ground -/- 1/- - x/x -

Better damage then 5C, but the outward angle at which he stabs his sword can make it whiff against certain characters like Okina.

Dashing normals
Dashing High
LB2 Kagami DashAB.png
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 26/3 10 2 29 Any -3/-10 8/4 M ○/○ Air
Speed 19/0 10 2 29 Any -3/-23 3/1 M ○/○ Air

Doesn’t see much use but it’s there

Dashing Low
LB2 Kagami DashBC.png
Knockdown
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 26/3 10 2 29 Any KD/-23 8/4 L x/x Air
Speed 26/3 10 2 29 Any KD/-23 3/1 L x/x Air

Made completely irrelevant by the existence of 2C, avoid using this.

Crouching

2A
LB2 Kagami d+A.png
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 13/1 8 2 18 Any +2/-7 6/3 L x/○ Air
Speed 11/0 8 2 18 Any +2/-13 3/1 L ○/○ Air

This could have been an alright poke, but once you see 2C there's almost no reason you will ever feel the need to use this outside of chain combo fodder. Marginally safer on block in power than 2C thanks to the rebound animation, but doesn’t see much use.

2B
LB2 Kagami d+B.png
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 28/3 18 4 24 Any 0/-10 8/4 L x/○ Air
Speed 23/0 18 4 24 Any 0/-20 4/2 L ○/○ Air

Chain combo normal, never use this anywhere else.

2C
LB2 Kagami d+C.png
LOOK MOM I'M PLAYING NEUTRAL
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 13/1 3 2 14 Any +6/-9 6/3 L x/x Air
Speed 11/0 3 2 14 Any +6/-9 3/1 L ○/○ Air

Kagami's single best normal. A low with only three frames of startup that Kagami is able to confirm off of with 4A+C. Incredible for neutral, pressure, and punishes, all around phenomenal normal.

3C
LB2 Kagami df+C.png
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 24/3 11 2 27 Any -/-21 8/4 L ○/○ None
Speed 19/0 11 2 27 Any -/-21 3/1 L ○/○ None

Causes a hard knockdown. Frustrating normal as you may find yourself getting it unintentionally when wanting a 2C. Has occasional use in chain combos in speed/ex when you need to mix in another low from 2A etc.

  • Any buttons are cancellable in Speed Mode minus 6B and 6C

Air

j.A
LB2 Kagami jA.png
Air footsies part 1
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 13/1 8 2 - Any -/- 6/3 H x/x Air
Speed 11/0 8 2 - Any -/- 3/1 H x/x Air

Kagami's primary poke of choice. The animation is rather deceptive as while it looks like it hits at an angle it actually hits horizontally. Extremely good in the air, and can convert to a full combo on a jump in

j.B
LB2 Kagami jB.png
Air footsies part 2
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 24/3 12 2 - Any -/- 8/4 H △/△ Air
Speed 13/0 12 2 - Any -/- 3/1 H △/△ Air

Huge normal for huge punishes. This is a pretty strong jump in normal that's easy to convert off, has decent priority as well. As a poke it’s most effective spot is at the tip of the sword, it’s impossible to convert to a combo when used like this as most likely you’d be using it on the way up. A character defining normal. It can cross up but it’s unreliable

j.C
LB2 Kagami jC.png
has one use
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 13/1 8 3 - Any -/- 6/3 H x/x Air
Speed 11/0 8 3 - Any -/- 3/1 H x/x Air

A fairly reliable crossup. Compared to other crossups, like Hibiki's j.B, it's range can be a bit frustrating to work with but this is a useful normal for that purpose. It doesn’t see much use due to jA and jB being over all better buttons

j.2C
LB2 Kagami jd+C.png
Like a Furnace
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 26/3 13 - - Any - - H ○/○ Ground
Speed 23 13 - - Any - - H ○/○ Ground

Kagami's divekick. Unlike most divekicks this is not a free "win neutral" tool that you can abuse recklessly. That said, it's an incredible high that he is able to use extremely low to the ground, which when combined with 2C gives him a very threatening high/low game. Practicing getting as low of a height as possible when inputting this is important. It does have a minimum height requirement, but it’s not very far into a jump.

Speed chain

5A>A
LB2 Kagami 5AA.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
15/0 - - - - - - - - -

Basic default speed chain, outclassed by much better chain options.

5A>B>C
LB2 Kagami 5ABC.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
47/0 - - - - - - - - -

Refer to the above.

  • All moves in this section are exclusive to speed/EX mode

Universal Mechanics

Throw
C+D
LB2 Kagami CD.png
WHATTHEFU-? BOOOOOOOOOOOOM!!
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
28 N/A N/A N/A Any - - N/A N/A Ground

Thanks to his incredible dash speed Kagami gets a lot of mileage from his throw. In the corner you can land an OTG if they don't tech it. However as his command grabs serve the same purpose for more damage, you may not use this as much.

5B+C
LB2 Kagami pBC.png
Power Version
LB2 Kagami sBC.png
Speed/EX Version
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 61 48~68 2 34 Any KD - N/A N/A Ground

Standard Power 5BC unblockable, has a bit more range than some others. Use sparingly




Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Speed/EX 19 23 3 22 Any KD,Stagger/- - H x/x Ground

Commonly used to end chains as it will launch the opponent and cause a knockdown, to which Kagami can follow up with an OTG or tech chase.

  • A, B, and C can cancel in both Power Mode and Speed Mode
  • forward + B (Power and Speed) is not cancellable
  • forward + C in Speed Mode is not cancellable

Special Moves

Hienyoku
236A
LB2 Kagami qcf+A.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 26/3 - - - - - - - - -
Speed 23/2 - - - - - - - - -

projectile, useful enough to be a real tool in his kit but has limited uses.

Gouensou
236B
LB2 Kagami qcf+B.png
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 50(24)/6(3) - - - Any - - - - Ground(1st hit)
Speed 40(20)/4(2) - - - Any - - - - Ground(1st hit)

Used only off of air parries or occasionally as an ender for chain combos. does good damage.

  • Follow up with Shiranui (236B) to set his sword aflame and knock his opponent down with it


Syouhoukou
623A/B
LB2 Kagami dp+A.png
A version
LB2 Kagami dp+B.png
B version
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 32(24)(10)/7(3)(4) - - - - - - - - -
Speed 27(19)(9)/5(1) - - - - - - - - -

In theory this may be useful as a rare reversal option but generally sees no use.

Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 39(28)(13)/7(3)(4) - - - - - - - - -
Speed 32(11)/5(1) - - - - - - - - -

Very important special when used in Power as Kagami can super cancel out of it.

  • Both versions are Super Cancel able. First hitbox of 623B is air unblockable
Enhoukou
63214A/B(close)
LB2 Kagami hcb+A.png
A version
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
A - Instant in range - 37 - - - - - -

Instant command grab, pretty good thanks to his amazing run speed. After an j.2C it's possible to confirm into 63214A, even if it crosses up the opponent. Recovery listed is when the move misses

Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
B - - - 43 - - - - - -

More damage than the A version, cannot be combod. Good for tick throw setups as damage is higher than his standard throw, can be used to punish some otherwise safe things if your opponent is to close. Recover listed is when the move misses

  • Kagami grabs opponent, lifts them into the air, stabs them with his sword and explodes the opponent with fire
Shizukanarukodou
214C
LB2 Kagami qcb+C.png
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Builds Kagami meter. Mostly useless, you may find yourself accidently using if you want down back 2C. There is a trick in which Kagami can use this after a round ends and build himself meter for the next round, though this does not happen often

Desperation Moves

Gurensuzaku
41236AB(in-air)
LB2 Kagami jhcf+AB.png
Text
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 80/2 - - - Any - - H x/x None
Speed 85/2 - - - Any - - H x/x None

Kagami's main super. Thanks to 4AC being special cancelable and 623B being super cancelable in power/ex he is able to shave off entire health bars with confirms into this. Simply having the threat of this super active is a major aspect of his gameplay. Has a minimum height requirement. You’ll need to lab this a bit, it can miss in combos if you don’t cancel a 623 at the right time or the opponent gets pushed to far from the 623. Generally cancelling right after the 2nd hit of either 623 works, a bit later is needed for some situations. Overhead, very unsafe on block

  • From the air, Kagami dives down like he does in Like a Furnace, incased in fire and hits again making a V shape and taking the opponent on his flight path
Seikairyougen
641236AB
LB2 Kagami f+hcf+AB.png
NAGE!
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 72/- - - - Any - - N/A x/x None
Speed 67/- - - - Any - - N/A x/x None

Slow to start up unblockable ground projectile. Serves as a knowledge check, no other use. Can’t be used in combos. If it does hit you get a guaranteed otg attack.

Super Desperation Moves

Hououtensyou
41236B (in-air)
LB2 Kagami jhcf+B.png
NANTO HO’OH KEN OUGI: TENSHO JUJI HO!
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
108/2 - - - Any - - H N/A None

A sdm that has use outside of combos. Can catch people pressing buttons or crouching. Moves pretty quickly once it activates. Has a minimum height requirement. Horribly unsafe if blocked.

  • Same motion as Sparrow of the Red Lotus Thrust, but deals more damage and creates a phoenix image during the attack

Combos

Any Mode

  • J.2C 63214A
  • J.2C 41236AB 3B
  • 2Cx3/4
  • J.2C 236Bx2 (vs airborne)

Power

  • 2C(x2/3) 4AC 623B 41236AB

Not strictly power mode only but you want to learn this. Bnb combo into dm. How many 2C’s you use depends on how close you are to your opponent. 2C 4AC is a 1f link

  • 6B 2C 4AC 623B 41236AB. Big damage flex punish combo. 2 1f links in a row

EX Mode

  • 2Cx3 623B j41236AB
  • See speed mode. Ex combos for kagami are the same as speed mode, anywhere you can put a 623B or 623A you add his DM when you have meter or are in desperation

Power and EX Mode

  • j.2C 623B, 41236AB, 3B
  • j.2C, j41236B
  • jB, j41236B

Speed

  • 4A 5A 2A 2B BC 623A (corner)
  • Dash B 2B BC or any special
  • 2Cx3, 4AC, 5A, 2A, 2B, BC dash otg 3B (input as 3BCD) or tech chase. Bnb in speed
  • 2Cx3, 4AC, 5A, 2A, 2B, 6B, 2C 623B (difficult, optimal for damage)
  • 2Cx1-4, 623B
  • J.B, 4A, 5A, 5A, 2B, 236B (x2), dash 3B
  • 22A/B 5A 5B 5C 2C 2A 2C 6BC

After the launch you have several options depending on screen position and desperation status

  • 1. dash j2C 236Bx2 dash 3B Most damaging option outside a corner
  • 2. j2C 236B 623A 3B (corner)
  • 3. 63214A (wiff) 623A works anywhere. Wiffing 63214A or doing 214C (release) immediately after the launch messes with gravity and causes the opponent to drop closer to you, making the 623A connect without requiring a dash
  • 4. 214C(hold) use this to delay win pose and get meter back when it kills.
  • 5. j41236AB. (corner in desperation) J.2C xx j41236AB can work here as well. Input the dm as 412369~AB (a slight pause between the 9 and the button inputs) To cancel dive into dm input the dm as quickly as possible.

Super Speed Combos

  • A + B + C + A + B + C + A + B + 236C
  • A + B + C + A + B + C + C + B + 236A easiest one for damage without extra followups
  • A + B + C + d C + A + d C + 6BC Use this for damaging followups
  • A + B + C + d C + A + BC + A + 236B

Guard Cancel

  • 412D j.2C 236Bx2 3B. Best for damage outside of desperation. Delay the 2nd 236B slightly
  • 412D 623B (41236AB in desperation)
  • 412D j.2C 236B 623A (41236AB in desperation) 3B. Corner
The Last Blade 2
General

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Characters

Akari IchijoGenbu no OkinaHibiki TakaneHyo AmanoJuzoh KanzakiKaede (Original)KaedeKeiichiro WashizukaKojiroh SanadaKouryuMoriya MinakataMukuroRekka LeeSetsunaShigen NaoeShinnosuke KagamiYukiZantetsu