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The King of Fighters XIII/Benimaru Nikaido/Combos

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The King of Fighters XIII

OverviewStrategyDataCombos

Notation

Legend

tk = tiger knee motion, qcf to up-forward
(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HD = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel

Starters

  • cr.Bx2 => A two-hit low starter. Since crouching B is special cancel-able, you will be using this a lot and you will see this a lot in many of Benimaru's bread-n-butter combos. It can be somewhat difficult to fully hit-confirm because of the spare amount of hits, but with practice and good reactions it will become very natural. This two hit string is safe on block and a standing B can be added to create push-back.
  • cr.Bx2, st.B => 2 low hits then a mid. This is essential for starting his HD combos. But you will need to late cancel the activation for a st.C to release for you can continue the rest of your combo.
  • st.C or st.D => A single hit mid attack. It has more damage than using 2 crouching light kicks (B) but it is a single hit confirm. Somewhat difficult to confirm into on a standing/crouching opponent consistently. After a jump attack it is best to confirm into either standing C or D then into HD or as special move for more damage and to lengthen the hits from 1 to 2.


Non-HD Combos

Standing Midscreen

0 Meter, No Drive Gauge -

- j.D, cr.B×2, qcf+K~d~u+K 232 dmg

-(j.C/D) s.C/D. qcf+K~d~u+K = 250 dmg

-(j.C/D) st.D, hcb f+P = 182 dmg

-cr.B, hcb~f+P = 142 dmg

-cr.Bx2, dp+K = 112 dmg

-cr.Bx2, qcf+C = 118 dmg

-(j.C/D) s.C/D, qcf+P = 196 dmg


0 Stock, 1+ Drive Gauge -

-cr.Bx2, qcf+K~d~u+K (2), (DC) dp+K = 212 dmg

-cr.Bx2/s.D, qcf+K~d~u+K (2), (DC) hcb,f+P = 222/245 dmg

- j.D, cr.Bx2, qcf+K~d~u+K (2) (DC), qcb+A, qcf+K~d~u+K = 334 dmg


1 Stock, No Drive Gauge

- j.D, cr.Bx2, qcf+AC, qcf+K~d~u+K = 319 dmg

- hcb~f+AC, qcb+A, qcf+K~d~u+K = 280 dmg

-cr.Bx2/s.D, qcf+AC, (super jump forward), Air throw = 263/286 dmg

2 Stock, 1+ Drive Gauge

-j.D, cr.Bx2, qcf+K~d~u+K (2), (DC) qcb+A, qcfx2+AC = 479 dmg

-cr.B, s.A, hcb~f+AC, qcb+A, qcf+K~d~u+K = 303 dmg

3 Stock, No Drive Gauge

- hcb~f+AC, qcb+A, qcfx2+AC = 452 dmg

4 Stock, 1+ Drive Gauge

-(Corner) j.D, cl.D, qcf+AC, air qcf+Ax3, qcf+C, qcf+K~d~u+K (2) (DC), qcf+AC, qcb+A, air tk qcf+Ax4, qcf+C, qcfx2+AC = 747 dmg


Corner Only

No Stock, 1+ Drive Gauge

-cr.Bx2/st.C/st.D, dp+D (DC), air qcf+P, (land), qcf+D, (wait briefly), qcf+K~d~u+K = 280/354 dmg


1 Stock, No Drive Gauge

-cr.Bx2/st.C/st.D, qcf+AC, air tk qcf+Ax4, qcf+C, qcf+K~d~u+K = 411/452 dmg


2 Stock, 1+ Drive Gauge

-cr.B×2, qcf+K~d~u+K (2), (DC), qcf+P, qcfx2+AC = 313 dmg


Corner Throw Only

No Stock, No Drive Gauge

-qcf+B, d~u+B = 220 dmg

No Stock, 1 Drive Gauge

-dp+B, (DC) air qcf+A, qcf+C, qcf+K~d~u+K = 338 dmg

-dp+B, (DC) air qcf+A, qcf+A, qcf+D, qcf+D~d~u+K = 365 dmg

-qcf+K~d~u+K (2), (DC) qcb+P, qcf+D, qcf+D~d~u+K = 366 dmg

-qcf+K~d~u+K (2), (DC) qcb+P, qcf+P, qcf+D~d~u+K = 378 dmg


1 Stock, No Drive Gauge

-dp+BD = 282 dmg

1 Stock, 1 Drive Gauge

-qcf+K~d~u+K (2) (DC), qcf+AC, Air Throw = 371 dmg

-qcf+K~d~u+K (2) (DC), EX qcf+P, qcb+A, qcb+A, qcf+C, qcf+K~d~u+K = 499 dmg

-qcf+K~d~u+K (2) (DC), EX qcf+P, qcb+A, air tk qcf+A x4, qcf+C, qcf+K~d~u+K = 536 dmg

2 Stock, No Drive Gauge

-qcfx2+AC = 395 dmg

2 Stock, 1 Drive Gauge

-qcf+K~d~u+K (2) (DC), EX qcf+P, qcb+A, qcb+A, qcf+C, qcbx2+P = 530 dmg

-qcf+K~d~u+K (2) (DC), EX qcf+P, qcb+A, air tk qcf+A x4, qcf+C, qcbx2+P = 581 dmg

2 Stock, 2 Drive Gauge

-qcf+K~d~u+K (2) (DC), EX qcf+P, qcb+A, qcb+A, qcf+K~d~u+K (2) (DC), EX qcf+P, qcb+A, qcb+A, qcf+C, qcf+K~d~u+K = 643 dmg

3 Stock, 1 Drive Gauge

-dp+BD, DC, air qcf+A, qcfx2+AC = 568 dmg

-qcf+K~d~u+K (2) (DC), EX qcf+P, qcb+A, air tk qcf+A x4, qcf+C, qcfx2+AC = 667 dmg


HD Combos

1 Stock

(1) (Corner only) j.D, cl.C/D (BC), cl.C/D, qcf+K~d~u+K (2) [HDC], qcb+A, [qcf+K~d~u+K (2) [HDC], qcb+A]x4, qcbx2+P = 655 dmg

(2) (Corner only) j.D, cl.C/D (BC), cl.C/D, qcf+K~d~u+K (2) [HDC], qcb+A, [qcf+K~d~u+K (2) [HDC], qcb+A]x3, qcf+C [HDC], qcfx2+P = 679 dmg

(3) (Corner only) j.C/D, cl.C/D (BC), cl.C/D, qcf+K~d~u+K (2) [HDC], qcb+A, [qcf+K [HDC], qcb+A]x4, qcf+C [HDC], qcfx2+P = 693/691 dmg

(4) (Corner only) j.C, cl.D, (BC], cl.D, qcf+D~d~u+K (2) [HDC], qcb+A, qcf+D~d~u+K (2) [HDC], qcb+A, qcf+C, qcf+D, qcb+B, qcf+C, qcf+D~d~u+K (2) [HDC], qcb+A, qcf+C [HDC], qcfx2+P = 691 dmg

  • (603 damage if started with cr.Bx2, st.B (BC)) [1]

2 Stock

(1) j.D, cl.D (BC), cl.D, qcf+K~d~u+K (2) [HDC], qcb+A, qcf+K [HDC], qcfx2+BD = 656 dmg [2]

(2) (Corner) st.D/cr.B×2, (BC) st.C, qcf+K~d~u+K (2) [HDC] qcb+A, [qcf+D, qcb+A]x4, qcf+C, [HDC] qcfx2+BD = 798/738 dmg

(3) (Corner) j.D, cl.D (BC), cl.D, qcf+K~d~u+K (2) [HDC], qcb+A, [qcf+D, qcb+A]x2, qcb+A, qcf+K~d~u+K (2) [HDC], qcb+A, qcf+C, qcf+K [HDC], qcfx2+BD = 834 dmg [3]

3 Stock

(1) Hyper hop, HD activate, land, hcb~f+AC, qcb+A, qcf+K [HDC], qcfx2+BD = 592 dmg [4]

(2) j.D, cl.C/D (BC), cl.C/D, qcf+K [HDC], qcfx2+P, [MC] qcfx2+BD = 779 dmg

(3) j.D, cl.C/D (BC), cl.C/D, qcf+K~d~u+K (2) [HDC], qcf+C [HDC], qcfx2+P, [MC] qcfx2+BD = 805 dmg

4 Stocks

(1) j.D, cl.C/D (BC), cl.C/D, qcf+K [HDC], qcfx2+AC, [MC] qcfx2+BD = 866 dmg

(2) (Corner) j.D, cl.D (BC), cl.D, (qcf+K~d~u+K (2) [HDC], qcb+A)x2, dp+D, dp+B [HDC], air qcf+A, qcf+C, qcf+K, qcf+K [HDC], qcfx2+AC [Max Cancel], qcfx2+BD = 958 dmg [5]

(3) (Corner) j.D, cl.D (BC), cl.D, qcf+K~d~u+K (2) [HDC], qcb+A, [qcf+D, qcb+A]x2, qcb+A, qcf+K~d~u+K (2) [HDC], qcb+A, qcf+C, qcfx2+AC (Max Cancel), qcfx2+BD = 985 dmg [6]


The King of Fighters XIII

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The King of Fighters XIII
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