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The King of Fighters XIII/Chin Gentsai/Combos
Notation
Legend
(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HD = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel
BnB
Chin's 1 drive 1/2 stock combos are so incredibly crucial to his gameplay that you would be forgiven not doing HD combos. He averages 500+ basically off any scenario, anywhere on the screen. We're not even talking about drinking once or twice which you should always do per round. Master these combos and your opponent will be staying clear of you.
Although the combos below are technically 1 drive 2 stock combos (remove the parenthesis if you only want to burn 1 stock), most if not all, replenishes 100% (or damn near) of your bar:
1 drive 2 stocks
Combo (1): (midscreen) (starter), Ex hcf K, hcf B, qcb C, [DC] hcf D, df B, hcf B, (Ex df K, hcf D,) df B x2~B, s.C
Starters:
a) j.C, s.C, far C - [663]
b) s.C, far C - [637]
c) s.C, s.C - [627]
d) s.C - [600]
e) d.B, Quickie Punches, far C - [570]
Combo (2): (anywhere) (starter), Ex hcf K, hcf B, df B, qcb A, [DC] hcf D, (Ex df K, hcf D,) df B x3~B, s.C
a) - [633]
b) - [605]
c) - [595]
d) - [486]
e) - [443]
Combo (3): (anywhere) (starter), df B, qcb A, [DC} hcf B, Ex qcb P, hcf B, (Ex df K, hcf D,) df B x2~B, s.C
a) - [606]
b) - [576]
c) - [566]
d) - [534]
e) - [519]
1 drive 1 stock light hit starter
-(midscreen) d.B, s.A, d.B, Ex df K, hcf B, qcb C, [DC] hcf D, df B, hcf B, df B x2~B, s.C
-(anywhere) d.B, s.A, d.B, Ex df K, hcf B, df B, qcb A, [DC] hcf D, df B x3~B, s.C
Flow Chart
Chin has two main combo routes and depending on where you on the screen, two versions. The most damaging one requires you to be at least 80% from the corner (almost full screen). Note that all s.C that are combo into can far C if you use the stance cancel technique (s.C, dx2+BD, Far C). The Flow Chart might look daunting at first, but once learn the combo routess you will see they are just derivatives of each other.
Starters
a) j.B / j.C / j.D / crossup C, s.C, Far C--> ➀ or ➁
b) (df.D) / (s.A, d.B,), Quickie Punches (dwn x2+P.P), (Ex Quickie Punch), s.C, Far C--> ➀ or ➁
c) (d.B, d.A) / (s.A, d.B), df.BD, hcf B--> ➀ⓐ or ➀ⓑ
d) hcf+D (for mid projectiles), qcb A, [DC] hcf K, df BD, hcf K, df B x n~B, s.C (End)
g) Ex hcf+K for ground projectiles and low hits (add an optional Ex qcb P), hcf+B--> ➀ⓐ or ➀ⓑ
h) D Counter--> ➀
i) B counter, hcf B--> ➀ⓐ
j) df.B as an anti air--> ➀ⓐ
Combo route ➀ (Ex hcf K, hcf B)
(Starter), Ex hcf K, hcf B-->
- {➀ⓐAnywhere} df B, qcb A, [DC] hcf D, {df.BD, hcf B,} df B x3~B-->
- {➀ⓑmidscreen} qcb C, [DC] hcf D, df B, hcf B, df B x n~B-->
Combo route ➁ (df.B, qcb+A, [DC] hcf B)
(Starter), df.B, qcb+A, [DC] hcf B
- {➁ⓐprimary} Ex qcb P, hcf B, df B x2~B-->
- {➁ⓑCorner extender} Ex df K, hcf K, df B x n~B-->
Notes
-Corner juggling the df.Bs in the corner really depends on your distance and height. You will be eventually learn to eye how many to use before finishing it.
-{Ex df K, hcf+K,}x n (see ➁ⓑ) can be repeated as many times as you have stocks. It's perfect to use if you're sitting on stocks. If you're already in the corner, use hcf D after the Ex df K for more damage. Midscreen, use hcf B and you might have to slightly delay the hcf Bto get it to juggle correctly.
-(➁ⓑ midscreen) if you cancel Ex df B as early as possible off the hcf B, you can actually juggle another (hcf B, df B) before ending the juggle. Hence: Ex df K, (hcf B, df)x2, ~B-->
-Learning ➁ⓐ is crucial for the corner normal throw damage (minus the very first df B).
Combo ender notes
-s.C
- Best damage for non-stock finishers and is a reset for mixups (Hop/Jump cancels, s.A into punch stance-->delay throw, s.C x2 pressure, s.C into overhead or overhead cancel).
-qcb A (omit the df.B~B follow up: df B x n, qcb A)
- Good to bait a recovery roll after the qcb A. Attempt a normal throw them into the corner for big damage
-qcb~hcf+A (must drink first and guarantees a drink AFTER the super)
- Only worthwhile way to spend one stock for a DM
-Ex qcf x2+P DM (omit the df.B~B follow up: df B x n, Ex DM)
- Good damage if you're not doing a long combo otherwise it suffers from damage scaling
Note: Doing most of the combos mentioned, will replenish approximately 80% of his stock gauge!
Miscellaneous
Non-Drive combos
- No stock:
-s.C, s.C, df.B, s.C/qcb A ~ 205 dmg
- 1 stock:
-s.C, Far C, Ex hcf K, hcf B, df.B, Far D~ 392 dmg
- 2 stocks:
-s.A, d.B, QP, Ex hcf K, Ex qcb P, hcf B, df.B.B (393dmg)
-s.A, d.B, QPx3, df.B, Ex qcf x2+AC DM (408dmg)
- 3 stocks:
-s.A, d.B, QP, Ex hcf K, hcf B, df.B, Ex DM (~511dmg depending on # of hits on Ex DM)
-With a j.D, s.C, Ex hcf K starter it's 529dmg for 19 hits http://www.youtube.com/watch?v=XOTHkYCJBFA#t=0m33
-Just for kicks, here's the same combo after drinking five times http://www.youtube.com/watch?v=XOTHkYCJBFA#t=0m43
Reversals
-Ex qcb K, (Ex hcf K (,Ex qcb P)) hcf B, df B, qcb A, [DC] hcf D, df.B x3~B-->
-{midscreen}, Ex qcb K, (Ex hcf K (,Ex qcb P)), hcf B, qcb C, [DC] hcf D, df B, hcf B, df B x n~B-->
-Ex qcb P, [DC] hcf B, df B x2~3, s.C
-(if you're not right next to him) Ex qcb P, [DC] hcf B, df B, hcf B-->
- It cannot overstate how good his Ex qcb+P it has full invincibility, -1 on block, and can be [DC]'d into longer combos.
-You can also time a d x2+P, punch stance, and crouch any non-low attacks. As long as you time the Quickie Punches (just press C during the punch stance) when they land, you can do a full combo.
-qcb C does have upper body invincibility but you have to time it well as you step forward sightly.
Counter Starters
a){midscreen} Ex qcb K, hcf B, df.B, qcb A, [DC] hcf D, df.BD, hcf B, df.B x4, s.A (16 hits, 2 stocks 1 drive, 525dmg)
- You can start off with 1 stock and you should build 1 more stock by the time you finish your combo
b) qcb D, Ex hcf K, hcf B, qcb C, [DC] hcf D, df.B, hcf B, df.BD, hcf B, df.B x4, s.A
c) Ex qcb K, Ex hcf K, hcf B, qcb C, [DC] hcf D, df.B, hcf B, df.B x3, s.A (14 hits, 2 stocks 1 drive, 570dmg)
- Again, more damage than the first 2 combos, but it depends on how much you start with.
d) Ex qcb K, Ex hcf K, hcf B, qcb C, [DC] hcf D, df.B, hcf B, df.BD, hcf B, df.B x4, s.A (18 hits, 3 stocks 1 drive, 628dmg)
- Use this one if you started off with 2 stocks 1 drive and you're confident that you'll build 1 more in time
e) qcb B, df B x1~3, qcb A, [DC] hcf D, df BD, hcf D, df B x2~B, s.C
Drink DM combos
-(drink) df.D, Quickie Punches, qcb~hcf+C (wires), qcb~hcf+A (has to be the opposite direction)
-(drink) df+D, Quickie Punches, qcb~hcf+C (wires), qcb+A, [DC] hcf+B, Ex df+BD, hcf+B, df+B, qcb~hcf+A 64% damage (3 stocks, 1 drive, 1 drink)
Corner normal throw combos
-(Throw) qcb A
-(Throw), DM
-(Throw), Ex DM
-(Throw), qcb A, [DC] hcf B, Ex qcb P, hcf B, df B~B, s.C - 480dmg
- This needs to be the goto combo after a normal corner throw, 480 for 1 drive 1 stock is too good to pass up.
-(Throw), qcb A, [DC] hcf B, Ex qcb P, hcf B, Ex df K, hcf D, df B~B, s.C
-(Throw), qcb A, [DC] hcf B, Ex qcb P, hcf B, df B~B, Ex DM
Double Ex fun
-df.D, d x2+P.P, hcf+BD, qcb+AC, hcf B, qcb C, [DC] hcf D, df.B, hcf B, df.BD, hcf B, df.B x2~B, s.C (~606dmg, 16 hits, 3 stock 1 drive)
Special notes about this combo :1) The more Quickie Punches you do (1, 2 or 3 sets) the less damage it deals due to damage scaling.
- 1 set of QP does 18 hits 597dmg
- 2 sets of QP does 20 hits 575dmg
- 3 sets of QP does 22 hits 550dmg.
Hence, do 1 set to prevent damage scaling especially if you wanna add a Ex Dm.
2) You would think that by doing more Quickie Punches, you at least build more meter; not the case, I don't know why but it's exactly the same whether you do 1 set of QP or 3 sets which leads me to...
3) This combo charges exactly 1 full bar so although you're using 3 stocks and 1 drive, it's really just 2 stocks plus 1 drive (real cool).
4) If you omit the Ex qcb+AC it'll be 17hits for 529dmg.
-df.D, QP, s.C, Far C, Ex hcf BD, Ex qcb AC, hcf B, qcb C, [DC] hcf D, df.B, hcf B, df BD, hcf D, df B~B, s.C (18 hits, 3 stocks 1 drive, 660dmg)
- Slightly more damage than the combo listed above, both are 3 stocks 1 drive. The key to discern which to use is how many stocks you are begin with.
- If you have 3 stocks 1 drive to begin with, go for this one.
- If you only have 2 stocks 1 drive then do the 597 one and you should be able to build a full stock to add the df.BD in the end.
Hyperdrive
-Chin's overhead cannot active [HD] because the command normal is in the air
- Remember in XIII, if you press the BC activation slightly delayed (as the hit is about to retract) then it'll perform a s.C, otherwise if you press BC early (as-soon-as-possible all the way till the hit first hit connects), it'll do an auto-dash which you can cancel yourself into a s.C
Starters
-s.C/far C, (s.C/far D,) HD, s.C/far C, s.C/far C/far D-->
- Once again, to do a far C after the s.C use his stance cancel shortcut: s.C, d x2+BD~C
-d.B, d.A / s.A, (slight delay) BC--> will perform d.B, d.A / s.A, (HD) s.C-->
-You can also tack on a strong normal, s.C/far C/far D after the Quickie Punches (d x2+K~C/d x2+BD~C/d x2+K~D)
-df D, Quickie Punches, Ex Quickie Punches, s.C, HD, s.C-->
-df D, Quickie Punches, s.C x2, HD, s.C-->
-You can do s.C, qcb+BC and it'll do his qcb C+HD.
Seemingly, Chin's strongest HD combo variation yet
(Full credit goes to No.17's friend Kantoku, translations done by No.17)
The beauty of this HD combo it's a full screen wall-to-wall carry so it's worth your time learning it. With Chin's stocks being so useful, it is probably not worth doing the 1 stock finish unless it kills the opponent.
- s.C, HD, s.C, (qcb+A, [HC] hcf+D)x2, df.B, qcb+C [HC] hcf+D, qcb+A,[HC] hcf+D, df.B, hcf+B ~
- qcb C, [HC] hcf+D, df.B, hcf+B, df.B ~
- ~B, s.C 700dmg 0 stock finish
- df.B, qcfx2+P DM 750dmg 1 stock finish
- df.B~B, [HC] qcf x2+BD NM (straight up), (hcf B, df.B)x2 ~
- ~B, s.C 858dmg 2 stocks finish
- (slight delay) df B, Ex qcf x2+P DM 931dmg 4 stocks finish
- qcb C, [HC] hcf+D, df.B, hcf+B, df.B ~
- Fun fact: If you take the aforementioned 4 stocks combo and start it with a s.C, far D, HD, s.C, far D...it's 1001dmg
Easy 3 stock+HD high damage
-s.C, Far D, HD, s.C, Ex hcf K, hcf B (qcb C, [HC] hcf D, df B, hcf B) x3, df B~B, [HC] qcf x 2 K NM, (hcf B, df B)x2, df B~B, s.C 962 dmg (49 hits)
3 stock+HD+drink 100%
-j.D, s.C, qcb~hcf+BC, (qcb A, [HC] hcf D) x2, (df.B, qcb C, [HC] hcf D) x3, df.B x3, qcf x2+AC DM (http://www.youtube.com/watch?v=GPrA1SboKgk)
3 stock+HD NO drinking 100%
-(mid screen) j.C, s.C, far D, HD, s.C, far D, Ex hcf K, hcf B (qcb C, [HC] hcf D, df B, hcf B) x3, qcb A, [HC] NM, hcf B, df B~B, s.C for 51hits 1005dmg
-j.C, s.C, far D, HD, s.C, far D, (qcb+A, [HC] hcf+D)x2, df.B, qcb+C [HC] hcf+D, qcb+A,[HC] hcf+D, df.B, hcf+B, df B, qcb A, [HC] qcf x2+BD NM, hcf B, df Bx3, qcf x2+P DM 1016dmg
Double Ex HD
-s.C, HD, s.C, Ex hcf K, Ex qcb P, (hcf B, qcb C, [HC] hcf D, df.B) x4, hcf B, df.B~B, s.C (,hcf~b+P / rdp+P drink optional) 825dmg
-d.B, d.A, BC, s.C, Ex hcf K, hcf B, (qcb+C, [HC] hcf D, df.B, hcf.B) x4, df.B x2, Ex DM 40hits for 892dmg: http://www.youtube.com/watch?v=XOTHkYCJBFA#t=0m16