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The King of Fighters XIII/Hwa Jai/Combos
Notation
Legend
(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HD = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel
Non-HD Combos
Sober Combos
No Stock, No Drive Gauge -
cr.B, cr.B, st.B, d/f+B, qcb+B - 171 damage, anywhere
cr.B, cr.B, st.B, d/f+B, dp+D - 227 damage, anywhere
st.C, d/f+B, dp+D - 230 damage, anywhere
j.D, j.qcb+B, st.C, d/f+B, dp+D - 334 damage, anywhere
No Stock, 1+ Drive Gauge -
cr.B, cr.B, st.B, d/f+B, dp+D, (DC) j.qcb+B, dp+B - 317 damage, anywhere
st.C, d/f+B, dp+D, (DC) j.qcb+B, dp+B - 334 damage, anywhere
j.C, j.qcb+B, st.C, d/f+B, dp+D (DC) j.qcb+B, dp+B - 426 damage, anywhere
j.D, j.qcb+B, st.C, d/f+B, dp+D (DC) j.qcb+D, qcb+D, dp+B - 509 damage, corner only
1 Stock, No Drive Gauge -
cr.B, cr.B, st.B, d/f+B, qcf,hcb+A - 319 damage, anywhere
st.C, d/f+B, qcf,hcb+A - 333 damage, anywhere
j.CD, dp+BD, f+D, f+D - 235 damage, anywhere
- does not require counter-hit
j.CD, qcfx2+B/D - 311 damage, anywhere
- requires counter-hit
j.CD, qcb+D, qcf+A, qcfx2+B/D - 451 damage, corner-only
- requires counter-hit
st.CD, qcb+D, qcfx2+B/D - 411 damage, corner-only
- requires counter-hit
j.D, (air) qcb+B, st.C, df.B, qcf,hcb+A - 428 damage, anywhere
j.C, j.qcb+B, st.C, df.B, qcf+AC, qcb+B, qcf+A, dp+B - 410 damage, corner-only
2 Stock, 0 Drive Gauge -
cr.B, cr.B, st.B, d/f+B, qcf+AC, qcfx2+B/D - 367 damage, anywhere
j.D, st.C, d/f+B, qcf+AC, qcfx2+B/D - 486 damage, anywhere
j.C, j.qcb+B, st.C, d/f+B, qcfx2+BD - 501 damage, anywhere
j.D, j.qcb+B, st.C, d/f+B, qcf+AC, qcb+B, qcf+A, qcfx2+B/D - 516 damage, corner-only
1 Stock, 1+ Drive Gauge -
cr.B, cr.B, st.B, d/f+B, dp+D, (DC) qcb+B, qcfx2+B/D - 432 damage, anywhere
st.C, d/f+B, dp+D, (DC) qcb+B, qcfx2+B/D - 455 damage, anywhere
j.D, (air)dp+B, dp+B (DC) qcb+D, *delay* dp+D, qcfx2+K = 537 damage [1]
- corner only, damage with EX super = 603
j.D, (air)qcb+B, st.C, dp+B (DC) qcb+d, *delay* dp+D, qcfx2+K = 570 damage [2]
- corner only, damage with EX super = 632
j.D, st.C, dp+D, (DC) qcb+B, qcfx2+K = 483 damage [3]
- Good Cross-Up Combo, works anywhere, pushes to the corner (or very close depending on where done), damage with Ex Super = 553 damage
j.D, j.qcb+B, cr.C, d/f+B, dp+D (DC) j.qcb+D, qcb+B, qcfx2+B/D = 583 damage
- Corner Only
Drunk Combos
0 stock, 1+ Drive Gauge -
j.C, j.qcb+B, st.C, df+B, dp+D, (DC) j.qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 792 damage
- corner only and Hwa builds over 1 meter back during the combo. Can swap qcfx2+B/D at the end for EXDM if desired [4]
j. C, j.qcb+B, cl. C, df+B, dp+D, (DC) j.qcb+B, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 726 damage
- works anywhere and Hwa builds over 1 meter back during the combo. Can swap qcfx2+B/D at the end for EXDM if desired. [5]
j. C, j.qcb+B, cl. C, d/f+B, dp+D (DC) j.qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, dp+B (DC) j.qcb+D, (wait) qcb+D, qcb+B, qcb+B, qcb+B, dp+B (stun), qcbx2+A/C, j. C, j.qcb+B, cl. C, df+B, qcf+AC, qcb+D, qcb+B, qcfx2+BD - 1030 damage
- note: meter and drive gets built up in the combo [6]
dp+D, [DC] qcb+D, qcb+D, qcb+Bx3, dp+B, [DC] qcb+D, qcb+D, qcb+Bx3, qcfx2+BD - 855 damage
- works near the corner, starts from invulnerable shoryu, builds 2.2 meter during combo.
2 Stock, No Drive Gauge -
j.C, j.qcb+B, c.C, d/f+B, qcf+AC, qcb+B, qcb+B, qcb+B, qcfx2+B/D - 629 damage
- works anywhere, Hwa builds over 1 meter back during combo. Can swap qcfx2+B/D at the end for EXDM if desired. [7]
2 Stock, 1+ Drive Gauge -
cr.B, cr.B, s.B, df+B, dp+D, (DC) qcb+B, qcb+B, qcb+B, qcb+B, qcfx2+BD - 664 damage
- starts low, easy to confirm, works anywhere
dp+D, [DC] qcb+B, qcb+B, qcb+B, qcb+B, qcf+A, qcfx2+BD - 665 damage
- works anywhere, starts from invulnerable shoryu.
j. C, j.qcb+B, cl. C, df+B, dp+D, (DC) qcb+B, dp+D, link qcfx2+BD - 669 damage
- works anywhere. [9]
cr.B, cr.B, s.B, d/f+B, dp+D, [DC] qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, qcf+A, qcfx2+BD - 706 damage
- starts low, also super easy to confirm, corner only [10]
HD Combos
2 Stocks
(1) (near or in corner only) st. C/D, df+B, [HD] st. C/D, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD = 779 dmg
- The above combo can be started and activated from Hyper Drive Activation by using st.A, df+B, or st.B, df+B but the damage output will be lowered.
(2) j.D, j.qcb+B, st.C, d/f+B [HD], st.C, d/f+B, dp+D [HDC] j.qcb+D, qcb+B, dp+B [HDC] j.qcb+D, qcb+D, dp+B [HDC] j.qcb+D, qcb+D, qcf~hcb+BD = 888 damage
3 Stocks
(1) (midscreen) st. C/D, df+B, [HD] st. C/D, df+B, qcf~hcb+P, (MC) qcf~hcb+BD = 765 dmg
(2) (drunk) j.C, j.qcb+B, st.C, df+B, [HD] st.C, df+B, dp+D [HDC] j.qcb+D, qcb+D, dp+B [HDC] j.qcb+D, qcb+D, dp+B [HDC] j.qcb+D, qcb+D, qcf~hcb+BD = 1017 damage