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The King of Fighters XIII/Iori Yagami/Combos

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The King of Fighters XIII

OverviewStrategyDataCombos

Notation

Legend

(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HD = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel

Notes

  • For combos that call for qcb+A x2 after a drive cancel, omit one for easier execution.
  • Connecting specials after f+A (2) is sometimes depth dependent. Use a single f+A if you're not very close.


Non-HD Combos

0 Stock

No Stock, No Drive Gauge -

[command grab to corner] hcf+P, dp+C, qcb+B, qcb+A, cl.C - (280 damage, reset)

cl.C, f+A (1), dp+C, qcb+A, cl.C - (270 damage, corner only, reset, whiffs vs crouchers)

cl.C, f+A (2), qcb+C, cl.C - (256 damage, corner only, reset)

cl.C, f+A (1), qcb+C, d+D or dp+A - (232/216 damage)

cl.C, df+C, qcb+B - (190 damage)

cr.B, cr.A, f+A (1), qcb+C, d+D or dp+A - (206/191 damage)

cr.B, cr.A, f+A (2), qcb+B - (166 damage)


No Stock, 1+ Drive Gauge -

[command grab to corner] hcf+P, dp+C, qcb+B, qcb+A, dp+A, (DC) qcb+D, qcb+A, cl.C - (393 damage, reset)

cl.C, f+A (2), qcb+C, dp+A (DC) qcb+D, qcb+A, cl.C - (369 damage, corner only, reset)

cr.B, cr.A, f+A (2), qcb+C, dp+A (DC) qcb+D, qcb+A, cl.C (333 damage, corner only, reset)

cr.B, cr.A, f+A (1), qcb+B (DC) hcf+P, run forward, dp+C - (227 damage)

1 Stock

1 Stock, No Drive Gauge -

[command grab to corner] hcf+P, dp+C, qcb+B, qcb+A, qcf hcb+P - (405 damage, hard knockdown)

cl.C, f+A (1), dp+C, qcb+A, qcf hcb+P - (395 damage, corner only, hard knockdown, whiffs vs crouchers)

cl.C, df+C, qcb+AC, qcb+A x2, cl.C - (393 damage, corner only, reset)

cl.C, f+A (1), qcb+C, qcf hcb+P - (345 damage, hard knockdown)

cr.B, cr.A, f+A (2), qcb+AC, qcb+A x2, cl.C - (341 damage, corner only, reset)

cr.B, cr.A, f+A (1), qcb+C, qcf hcb+P - (323 damage, hard knockdown)

hcf+P, run forward, dp+C, qcf hcb+P - (305 damage, hard knockdown)

df+C, qcf hcb+P - (259 damage, overhead, hard knockdown)


1 Stock, 1+ Drive Gauge -

[command grab to corner] hcf+P, dp+C, qcb+B, qcb+A, dp+A (DC) qcb+D, qcb+A, qcf hcb+P - (513 damage, hard knockdown)

cl.C, df+C, qcb+AC, qcb+A x2, dp+A (DC) qcb+D, qcb+A x2, cl.C - (495 damage, corner only, reset)

cl.C, f+A (2), qcb+C, dp+A (DC) qcb+D, qcb+A, qcf hcb+P - (489 damage, corner only, hard knockdown)

cl.C, df+C, qcb+BD, qcb+A, dp+A (DC) qcb+D, qcb+A x2, cl.C - (484 damage, corner only, reset)

cl.C, df+C, dp+A (DC) qcb+D, qcb+A, qcf hcb+P - (461 damage, corner only, hard knockdown)

cl.C, df+C, qcb+B (DC) hcf+AC, run forward, dp+C, qcb+B - (337 damage)

cr.B, cr.A, f+A (2), qcb+C, dp+A (DC) qcb+D, qcb+A, qcf hcb+P - (456 damage, corner only, hard knockdown)

cr.B, cr.A, f+A (2), qcb+BD, qcb+A, dp+A (DC) qcb+D, qcb+A x2, cl.C - (413 damage, corner only, reset)

cr.B, cr.A, f+A (1), qcb+B, (DC) hcf+P, run forward, dp+C, qcf hcb+P - (397 damage, hard knockdown)

2 Stocks

2 Stock, No Drive Gauge -

df+C, qcf hcb+AC - (367 damage, overhead, hard knockdown)

cl.C, f+A (1), dp+C, qcb+A, qcf hcb+AC - (485 damage, corner only, hard knockdown, whiffs vs crouchers)

cl.C, df.C, qcb+AC, qcb+A x2, qcf hcb+P - (514 damage, corner only, hard knockdown)

cl.C, f+A (2), qcb+C, qcf hcb+AC (471 damage, hard knockdown)

cl.C, f+A (1), hcf+AC, run forward, dp+C, qcf hcb+P (383 damage, hard knockdown)

cr.B, cr.A, f+A (2), qcb+C, qcf hcb+AC (439 damage, hard knockdown)


2 Stock, 1+ Drive Gauge -

cl.C, df+C, qcb+AC, qcb+A x2, dp+A (DC) qcb+D, qcb+A x2, qcf hcb+P - (622 damage, corner only, hard knockdown)

cl.C, df+C, qcb+BD, qcb+A, dp+A (DC) qcb+D, qcb+A x2, qcf hcb+P - (604 damage, corner only, hard knockdown)

cl.C, f+A (1), dp+C, qcb+A, dp+A (DC) qcb+D, qcb+A x2, qcf hcb+AC - (596 damage, corner only, hard knockdown, whiffs vs crouchers)

cl.C, df+C, dp+AC (DC) qcb+C, qcb+B, qcb+A, qcf hcb+P - (571 damage, corner only, hard knockdown)

cl.C, f+A (1), qcb+C, dp+A (DC) qcb+D, qcf hcb+AC - (520 damage, hard knockdown)

cl.C, df+C, qcb+BD (DC) dp+C, qcf hcb+P - (495 damage, hard knockdown)


HD Combos

  • Most HDs can be activated off cr.B, cr.A, f+A or df+C at the expense of damage.
  • Most can be made to use more or less meter (e.g. using an EX DP or a level 2 DM instead of level 1 or forfeiting a DM to go straight into Neomax)


1 Stock

j.C, cl.C, df.C (HD) cl.C, df.C, dp+A (DC) qcb+B (DC) dp+C, qcb+B (DC) dp+C, qcb+B (DC) dp+C, qcb+B, qcb+A, dp+A (DC) qcb+D, qcb+A, qcf hcb+P - (820 damage, corner only, carries 1/3rd of screen) [1]

2 Stocks

j.C, cl.C, df+C (HD) cl.C, df+C, dp+A (DC) qcb+A (DC) dp+C, (qcb+A (DC) dp+C)x3, qcb+A, qcfx2+BD (corner only)

j.C, cl.C, df+C (HD) cl.C, df+C, qcb+AC (DC) dp+C, (qcb+B (DC) dp+C)x4, qcb+B, qcb+A, qcf hcb+P (corner only)

j.C, cl.C, df+C (HD) cl.C, df+C, qcb+B (DC) qcb+C (perform 4x), qcfx2+BD - (788 damage, anywhere)

j.C, cl.C, df+C (HD) cl.C, df+C, qcb+B (DC) qcb+C (perform 2x), dp+A (DC) qcb+D, qcb+A, dp+A (DC) qcb+D, qcb+A (DC) qcfx2+BD - (838 damage, corner only, half-screen carry)

j.C, cl.C, df+C (HD) cl.C, df+C, qcb+B (DC) qcb+C (DC) dp+C, qcb+B (DC) dp+C, qcb+B (DC) dp+C, qcb+B, qcb+A, dp+A (DC) qcfx2+BD - (875 damage, corner only, carries 1/3rd of screen) [2]

3 Stocks

j.C, cl.C, df+C (HD) cl.C, df+C, qcb+B (DC) qcb+C (DC) qcb+B (DC) qcb+C, dp+A (DC) qcb+D, qcf hcb+P (MC) qcfx2+BD - (919 damage, anywhere - add a qcb+A if it carries to the corner before DMing for 94%)

j.C, cl.C, df+C (HD) cl.C, df+C, dp+A (DC) qcb+B (DC) dp+C, qcb+B (DC) dp+C, qcb+B (DC) dp+C, qcb+B, qcf hcb+P (MC) qcfx2+BD - (1003 damage, corner only, carries 1/3rd of screen)

j.C, cl.C, df+C (HD) cl.C, df+C, dp+A (DC) qcb+B (DC) dp+C, df+C, dp+C, qcb+B (DC) dp+C, qcb+B, qcb+A, qcf hcb+P (MC) qcfx2+BD - (1027 damage, corner only, carries 1/3rd of screen) [3]

4 Stocks

hcf+AC, short hop forward into activation (whiff), dp+A (DC) qcb+D, qcf hcb+P (MC) qcfx2+BD - (751 damage)

j.C, cl.C, df+C (HD) cl.C, df+C, qcb+B (DC) qcb+C (DC) qcb+B (DC) hcf+AC, run forward, df+C, dp+A (DC) qcb+D, qcf hcb+P (MC) qcfx2+BD - (939 damage) [4]

j.C, cl.C, df+C (HD) cl.C, df+C, qcb+B (DC) qcb+C (DC) dp+C, qcb+B (DC) dp+C, qcb+B (DC) dp+AC, qcf hcb+P (MC) qcfx2+BD - (1010 damage, corner only, carries 1/3rd of screen) [5]

The King of Fighters XIII

OverviewStrategyDataCombos

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The King of Fighters XIII
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