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The King of Fighters XV/Vice/Combos
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Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A | 38 | Standard light confirm. You can technically get three lights, but you need to be fairly close to the opponent. |
cl.B > 2A > 2A | 75 | Optimal low confirm off her low cl.B. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
cl.C/2C > 6A | 117 | Standard heavy starter. |
cl.D > 6A | 127 | Slower than both close and 2C and has a less safe far button attached, but has better damage and activation proximity. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 | |
6A | 60 | Overhead Quick Max starter. Not an overhead when canceled into. |
cl.D ~ D | 137 | Special-cancellable launcher target combo, can be optimal. |
41236K | 0 | Deicide can cancel into some specials that give followup opportunities. |
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 186 | 0 | Rush combo ending in Gorefest. |
cl.A > A > A > C | 257 | 1 | Rush combo ending in a super. Swaps sides. |
cl.A > A > A > D | 376 | 2 | Rush combo ending in a Max super. Swaps sides. |
cl.A > A > A > A | 452 | 3 | Rush combo ending in a Climax super. |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 214A ~ 236P | 134 | 105 | 0 | 20% | Anywhere | Standard Light BnB that works at any range. |
Heavy Starter > 214C, 214A ~ 236P | 280 | 260 | 0 | 41% | Anywhere | |
Heavy Starter > 214C, 63214B | 274 | 200 | 0 | 40% | Anywhere | Another route that forgoes damage and stun for great oki. Nearly any time Vice lands Heavy or EX Mayhem, she can choose between this route and the one above. |
cl.D ~ D > 63214D, 41236B, 632146P | 339 | 130 | 0 | 53% | Anywhere | Vice's cl.D target combo allows for unique conversions due to it launching. |
cl.D ~ D > 63214D, 214A ~ 236P | 318 | 190 | 0 | 45% | Anywhere | Generally overshadowed by the above route, but allows for a super cancel if the extra damage is needed to kill. |
CD, 41236D ~ 214C, 214A ~ 236P | 190 | 240 | 0 | 41.5% | Midscreen | Midscreen CD confirm. |
CD, 41236D ~ 214C, 63214B | 187 | 180 | 0 | 40.5% | Midscreen | Trades damage for oki(very worth considering). |
CD, 214C, 214A ~ 236P | 200 | 240 | 0 | 36.5% | Corner | Corner version of the above, actually does more damage due to no 41236K scaling. |
CD, 214C, 63214B | 196 | 180 | 0 | 35.5% | Corner |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214AC, 214A ~ 236P | 201 | 105 | 0.5 | 20% | Anywhere | Simple EX extension to her damage BnB. |
Light Starter > 214AC, 63214B | 195 | 45 | 0.5 | 19% | Anywhere | Oki variant for the above BnB. |
Light Starter > 632146AC, 214A ~ 236P | 238 | 105 | 0.5 | 20% | Anywhere | Max damage off lights. EX grab does not fall out on range, but make sure to cancel early. |
Heavy Starter > 214C, 63214BD, 41236B, 632146P | 393 | 200 | 0.5 | 49% | Anywhere | Very solid damage off Vice's heavy confirms. |
cl.D ~ D > 63214D, 41236B, 632146AC, 214A ~ 236P | 402 | 190 | 0.5 | 50% | Anywhere | cl.D damage route. |
cl.D ~ D > 63214D, 214AC, 63214B | 375 | 130 | 0.5 | 44% | Anywhere | cl.D oki route. |
CD, 41236D ~ 214C, 214AC, 63214B | 230 | 180 | 0.5 | 40.5% | Midscreen | |
CD, 41236D ~ 214C, 63214BD, 214A ~ 236P | 257 | 240 | 0.5 | 41.5% | Midscreen | |
CD, 214C, 214AC, 63214B | 243 | 180 | 0.5 | 35.5% | Corner | |
CD, 214C, 63214BD, 214A ~ 236P | 272 | 240 | 0.5 | 36.5% | Corner |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214AC > 63214BD, 41236B, 632146P | 314 | 45 | 1 | 28% | Anywhere | Vice's BnB off lights for 1 bar. |
Light Starter > 214A ~ 236P > 236236P | 278 | 105 | 1 | 20% | Anywhere | Super confirm if you need to kill in a pinch. |
Heavy Starter > 214C, 63214B > 6321463214K | 450 | 200 | 1 | 40% | Anywhere | Vice gets great damage into super off of her heavy starters. Make sure you cancel the super early, or you will whiff it and probably get punished. |
cl.D ~ D > 63214D, 214AC, 63214BD, 41236B, 632146P | 489 | 130 | 1 | 53% | Anywhere | |
CD, 41236D ~ 214C, 63214B > 6321463214K | 308 | 180 | 1 | 40.5% | Midscreen | |
CD, 41236D ~ 214C, 63214BD, 214AC, 63214B | 293 | 180 | 1 | 40.5% | Midscreen | Corner carry route. |
CD, 214C, 63214B > 6321463214K | 328 | 180 | 1 | 35.5% | Corner | |
CD, 214C, 214AC, 63214BD, 41236B, 632146P | 325 | 180 | 1 | 44.5% | Corner | Slightly less damage, but more metergain and keeps the corner. |
236CD, 214C, 63214BD, 41236B, 632146P | 337 | 80 | 1 | 37% | Anywhere | Grounded and anti-air Shatter Strike route(214C may need to be omitted for low height AAs) |
Light Starter > 214AC, 63214BD, 41236B, 632146AC, 214A ~ 236P | 372 | 105 | 1.5 | 25% | Anywhere | Go-to for 1.5 from lights. |
Light Starter > 214AC, 63214B > 6321463214K | 371 | 45 | 1.5 | 19% | Anywhere | Does slightly less damage, opposite corner carry, and similarly mediocre oki. Interchangable with the above route. |
Heavy Starter > 214C, 214AC, 63214BD, 41236B > 632146AC, 214A ~ 236P | 503 | 260 | 1.5 | 46% | Anywhere | |
cl.D ~ D > 63214D, 214AC, 63214BD, 41236B, 632146A, 214A ~ 236P | 541 | 190 | 1.5 | 50% | Anywhere | |
CD, 41236D ~ 214C, 63214BD, 214A ~ 236P > 236236P | 347 | 240 | 1.5 | 40.5% | Midscreen | |
CD, 41236D ~ 214C, 214AC, 63214BD, 41236B, 632146AC, 214A ~ 236P | 326 | 240 | 1.5 | 46.5% | Midscreen | Worse damage, better metergain and corner carry. |
CD, 214C, 63214BD, 214A ~ 236P > 236236P | 362 | 240 | 1.5 | 36.5% | Corner |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214AC, 63214BD, 214A ~ 236P > 236236P | 423 | 105 | 2 | 20% | Anywhere | |
Heavy Starter > 214C, 63214BD, 214AC, 632146B > 6321463214K | 584 | 200 | 2 | 40% | Anywhere | |
cl.D ~ D > 63214D, 214AC, 63214BD, 214A ~ 236P > 236236P | 588 | 190 | 2 | 45% | Anywhere | |
Light/Heavy Starter > BC, cl.D ~ D > 63214D, 214AC, 63214B, 6321463214K | 450/529 | 175/250 | 2 | 4%/12% | Anywhere | 1000/1250 Quick Max combo. Useful after Far C. |
Light/Heavy Starter > BC, cl.D > 214C > 63214BD, 214AC, 63214B, 6321463214K | 479/558 | 195/270 | 2 | 4%/12% | Anywhere | 1500 Quick Max combo. |
CD, 41236D ~ 214C, 63214BD, 214AC, 63214B > 6321463214K | 403 | 180 | 2 | 40.5% | Midscreen | |
CD, 41236D ~ 214C, 63214BD, 214AC, 214A ~ 236P > 236236P | 385 | 240 | 2 | 41.5% | Midscreen | Less damage, more corner carry. |
CD, 214C, 63214BD, 214AC, 63214B > 6321463214K | 422 | 180 | 2 | 35.5% | Corner | |
CD, 214C, 63214BD, 214AC, 214A ~ 236P > 236236P | 405 | 240 | 2 | 36.5% | Corner | Less damage, keeps corner. |
236CD, 214C, 63214BD, 214A ~ 236P > 236236P | 436 | 140 | 2 | 29% | Anywhere | Grounded and anti-air Shatter Strike route(214C may need to be omitted for low height AAs) |
Light Starter > 214AC, 63214B > 6321463214BD | 483 | 45 | 2.5 | 19% | Anywhere | |
Light Starter > 214AC, 63214BD, 41236B, 632146AC, 214A ~ 236P > 236236P | 462 | 105 | 2.5 | 25% | Anywhere | Corner carry route. |
Heavy Starter > 214C, 63214BD, 214A ~ 236P > 236236AC | 614 | 260 | 2.5 | 41% | Anywhere | |
cl.D ~ D > 63214D, 214AC, 63214B > 6321463214BD | 645 | 130 | 2.5 | 44% | Anywhere | |
CD, 41236D ~ 214C, 63214BD, 214A ~ 236P > 236236AC | 427 | 240 | 2.5 | 41.5% | Midscreen | |
CD, 41236D ~ 214C, 214AC, 63214BD, 41236B, 632146AC, 214A ~ 236P > 236236P | 416 | 240 | 2.5 | 46.5% | Midscreen | Worse damage, better metergain and corner carry. |
CD, 214C, 63214BD, 214A ~ 236P > 236236AC | 442 | 240 | 2.5 | 36.5% | Corner |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214A ~ 236P > 236236P > 6321463214BD | 548 | 105 | 3 | 20% | Anywhere | |
Heavy Starter > 214C, 63214B > 6321463214K > 236236AC | 705 | 200 | 3 | 40% | Anywhere | |
cl.D ~ D > 63214D, 214A ~ 236P > 236236P > 6321463214BD | 705 | 190 | 3 | 45% | Anywhere | |
Light/Heavy Starter > BC, cl.D ~ D > 63214D, 214AC, 63214B, 2141236CD | 576/655 | 175/250 | 3 | 4%/12% | Anywhere | 1000 Quick Max combo. |
Light/Heavy Starter > BC, cl.D > 6A > 214C > 236236P > 2141236CD | 582/661 | 245/320 | 3 | 4%/12% | Anywhere | 1250 Quick Max combo. |
Light/Heavy Starter > BC, cl.D > 6A > 214C, 63214B > 6321463214K > 2141236CD | 639/718 | 245/320 | 3 | 4%/12% | Anywhere | 1500 Quick Max combo. |
CD, 41236D ~ 214C, 63214B > 6321463214K > 236236AC | 478 | 180 | 3 | 40.5% | Midscreen | |
CD, 214C, 63214B > 6321463214K > 236236AC | 515 | 180 | 3 | 35.5% | Corner | |
236CD, 214C, 63214BD, 214A ~ 236P > 236236AC | 540 | 140 | 3 | 29% | Anywhere | Grounded and anti-air Shatter Strike route(214C may need to be omitted for low height AAs) |
Light Starter > 214AC, 63214B > 6321463214K > 236236AC | 626 | 45 | 3.5 | 19% | Anywhere | |
Heavy Starter > 214C, 63214BD, 214A ~ 236P > 236236P > 6321463214BD | 736 | 260 | 3.5 | 41% | Anywhere | |
cl.D ~ D > 63214D, 214AC, 63214B > 6321463214K > 236236AC | 778 | 130 | 3.5 | 44% | Anywhere | |
CD, 41236D ~ 214C, 63214BD, 214A ~ 236P > 236236P > 6321463214BD | 527 | 240 | 3.5 | 41.5% | Midscreen | |
CD, 214C, 63214BD, 214A ~ 236P > 236236P > 6321463214BD | 542 | 240 | 3.5 | 36.5% | Corner |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light/Heavy Starter > BC, cl.D > 6A > 214C > 236236AC > 2141236CD | 686/765 | 245/320 | 4 | 4%/12% | Anywhere | 1250 Quick Max combo. |
Light/Heavy Starter > BC, cl.D > 6A > 214C, 63214B > 6321463214K > 2141236CD | 723/802 | 245/320 | 4 | 4%/12% | Anywhere | 1500 Quick Max combo. |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Heavy Starter > 214C > 236236AC > 2141236CD | 838 | 200 | 5 | 0% | Anywhere |