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The King of Fighters XV/Vice/Combos

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The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2A 38 Standard light confirm. You can technically get three lights, but you need to be fairly close to the opponent.
cl.B > 2A > 2A 75 Optimal low confirm off her low cl.B.

Heavy Starters

Combo Damage Notes
cl.C/2C > 6A 117 Standard heavy starter.
cl.D > 6A 127 Slower than both close and 2C and has a less safe far button attached, but has better damage and activation proximity.

Other Starters

Combo Damage Notes
CD 75
6A 60 Overhead Quick Max starter. Not an overhead when canceled into.
cl.D ~ D 137 Special-cancellable launcher target combo, can be optimal.
41236K 0 Deicide can cancel into some specials that give followup opportunities.

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 186 0 Rush combo ending in Gorefest.
cl.A > A > A > C 257 1 Rush combo ending in a super. Swaps sides.
cl.A > A > A > D 376 2 Rush combo ending in a Max super. Swaps sides.
cl.A > A > A > A 452 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 214A ~ 236P 134 105 0 20% Anywhere Standard Light BnB that works at any range.
Heavy Starter > 214C, 214A ~ 236P 280 260 0 41% Anywhere
Heavy Starter > 214C, 63214B 274 200 0 40% Anywhere Another route that forgoes damage and stun for great oki. Nearly any time Vice lands Heavy or EX Mayhem, she can choose between this route and the one above.
cl.D ~ D > 63214D, 41236B, 632146P 339 130 0 53% Anywhere Vice's cl.D target combo allows for unique conversions due to it launching.
cl.D ~ D > 63214D, 214A ~ 236P 318 190 0 45% Anywhere Generally overshadowed by the above route, but allows for a super cancel if the extra damage is needed to kill.
CD, 41236D ~ 214C, 214A ~ 236P 190 240 0 41.5% Midscreen Midscreen CD confirm.
CD, 41236D ~ 214C, 63214B 187 180 0 40.5% Midscreen Trades damage for oki(very worth considering).
CD, 214C, 214A ~ 236P 200 240 0 36.5% Corner Corner version of the above, actually does more damage due to no 41236K scaling.
CD, 214C, 63214B 196 180 0 35.5% Corner

EX

Combo Damage Stun Meter cost Meter Gain Location Notes
Light Starter > 214AC, 214A ~ 236P 201 105 0.5 20% Anywhere Simple EX extension to her damage BnB.
Light Starter > 214AC, 63214B 195 45 0.5 19% Anywhere Oki variant for the above BnB.
Light Starter > 632146AC, 214A ~ 236P 238 105 0.5 20% Anywhere Max damage off lights. EX grab does not fall out on range, but make sure to cancel early.
Heavy Starter > 214C, 63214BD, 41236B, 632146P 393 200 0.5 49% Anywhere Very solid damage off Vice's heavy confirms.
cl.D ~ D > 63214D, 41236B, 632146AC, 214A ~ 236P 402 190 0.5 50% Anywhere cl.D damage route.
cl.D ~ D > 63214D, 214AC, 63214B 375 130 0.5 44% Anywhere cl.D oki route.
CD, 41236D ~ 214C, 214AC, 63214B 230 180 0.5 40.5% Midscreen
CD, 41236D ~ 214C, 63214BD, 214A ~ 236P 257 240 0.5 41.5% Midscreen
CD, 214C, 214AC, 63214B 243 180 0.5 35.5% Corner
CD, 214C, 63214BD, 214A ~ 236P 272 240 0.5 36.5% Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Light Starter > 214AC > 63214BD, 41236B, 632146P 314 45 1 28% Anywhere Vice's BnB off lights for 1 bar.
Light Starter > 214A ~ 236P > 236236P 278 105 1 20% Anywhere Super confirm if you need to kill in a pinch.
Heavy Starter > 214C, 63214B > 6321463214K 450 200 1 40% Anywhere Vice gets great damage into super off of her heavy starters. Make sure you cancel the super early, or you will whiff it and probably get punished.
cl.D ~ D > 63214D, 214AC, 63214BD, 41236B, 632146P 489 130 1 53% Anywhere
CD, 41236D ~ 214C, 63214B > 6321463214K 308 180 1 40.5% Midscreen
CD, 41236D ~ 214C, 63214BD, 214AC, 63214B 293 180 1 40.5% Midscreen Corner carry route.
CD, 214C, 63214B > 6321463214K 328 180 1 35.5% Corner
CD, 214C, 214AC, 63214BD, 41236B, 632146P 325 180 1 44.5% Corner Slightly less damage, but more metergain and keeps the corner.
236CD, 214C, 63214BD, 41236B, 632146P 337 80 1 37% Anywhere Grounded and anti-air Shatter Strike route(214C may need to be omitted for low height AAs)
Light Starter > 214AC, 63214BD, 41236B, 632146AC, 214A ~ 236P 372 105 1.5 25% Anywhere Go-to for 1.5 from lights.
Light Starter > 214AC, 63214B > 6321463214K 371 45 1.5 19% Anywhere Does slightly less damage, opposite corner carry, and similarly mediocre oki. Interchangable with the above route.
Heavy Starter > 214C, 214AC, 63214BD, 41236B > 632146AC, 214A ~ 236P 503 260 1.5 46% Anywhere
cl.D ~ D > 63214D, 214AC, 63214BD, 41236B, 632146A, 214A ~ 236P 541 190 1.5 50% Anywhere
CD, 41236D ~ 214C, 63214BD, 214A ~ 236P > 236236P 347 240 1.5 40.5% Midscreen
CD, 41236D ~ 214C, 214AC, 63214BD, 41236B, 632146AC, 214A ~ 236P 326 240 1.5 46.5% Midscreen Worse damage, better metergain and corner carry.
CD, 214C, 63214BD, 214A ~ 236P > 236236P 362 240 1.5 36.5% Corner

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Light Starter > 214AC, 63214BD, 214A ~ 236P > 236236P 423 105 2 20% Anywhere
Heavy Starter > 214C, 63214BD, 214AC, 632146B > 6321463214K 584 200 2 40% Anywhere
cl.D ~ D > 63214D, 214AC, 63214BD, 214A ~ 236P > 236236P 588 190 2 45% Anywhere
Light/Heavy Starter > BC, cl.D ~ D > 63214D, 214AC, 63214B, 6321463214K 450/529 175/250 2 4%/12% Anywhere 1000/1250 Quick Max combo. Useful after Far C.
Light/Heavy Starter > BC, cl.D > 214C > 63214BD, 214AC, 63214B, 6321463214K 479/558 195/270 2 4%/12% Anywhere 1500 Quick Max combo.
CD, 41236D ~ 214C, 63214BD, 214AC, 63214B > 6321463214K 403 180 2 40.5% Midscreen
CD, 41236D ~ 214C, 63214BD, 214AC, 214A ~ 236P > 236236P 385 240 2 41.5% Midscreen Less damage, more corner carry.
CD, 214C, 63214BD, 214AC, 63214B > 6321463214K 422 180 2 35.5% Corner
CD, 214C, 63214BD, 214AC, 214A ~ 236P > 236236P 405 240 2 36.5% Corner Less damage, keeps corner.
236CD, 214C, 63214BD, 214A ~ 236P > 236236P 436 140 2 29% Anywhere Grounded and anti-air Shatter Strike route(214C may need to be omitted for low height AAs)
Light Starter > 214AC, 63214B > 6321463214BD 483 45 2.5 19% Anywhere
Light Starter > 214AC, 63214BD, 41236B, 632146AC, 214A ~ 236P > 236236P 462 105 2.5 25% Anywhere Corner carry route.
Heavy Starter > 214C, 63214BD, 214A ~ 236P > 236236AC 614 260 2.5 41% Anywhere
cl.D ~ D > 63214D, 214AC, 63214B > 6321463214BD 645 130 2.5 44% Anywhere
CD, 41236D ~ 214C, 63214BD, 214A ~ 236P > 236236AC 427 240 2.5 41.5% Midscreen
CD, 41236D ~ 214C, 214AC, 63214BD, 41236B, 632146AC, 214A ~ 236P > 236236P 416 240 2.5 46.5% Midscreen Worse damage, better metergain and corner carry.
CD, 214C, 63214BD, 214A ~ 236P > 236236AC 442 240 2.5 36.5% Corner


3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Light Starter > 214A ~ 236P > 236236P > 6321463214BD 548 105 3 20% Anywhere
Heavy Starter > 214C, 63214B > 6321463214K > 236236AC 705 200 3 40% Anywhere
cl.D ~ D > 63214D, 214A ~ 236P > 236236P > 6321463214BD 705 190 3 45% Anywhere
Light/Heavy Starter > BC, cl.D ~ D > 63214D, 214AC, 63214B, 2141236CD 576/655 175/250 3 4%/12% Anywhere 1000 Quick Max combo.
Light/Heavy Starter > BC, cl.D > 6A > 214C > 236236P > 2141236CD 582/661 245/320 3 4%/12% Anywhere 1250 Quick Max combo.
Light/Heavy Starter > BC, cl.D > 6A > 214C, 63214B > 6321463214K > 2141236CD 639/718 245/320 3 4%/12% Anywhere 1500 Quick Max combo.
CD, 41236D ~ 214C, 63214B > 6321463214K > 236236AC 478 180 3 40.5% Midscreen
CD, 214C, 63214B > 6321463214K > 236236AC 515 180 3 35.5% Corner
236CD, 214C, 63214BD, 214A ~ 236P > 236236AC 540 140 3 29% Anywhere Grounded and anti-air Shatter Strike route(214C may need to be omitted for low height AAs)
Light Starter > 214AC, 63214B > 6321463214K > 236236AC 626 45 3.5 19% Anywhere
Heavy Starter > 214C, 63214BD, 214A ~ 236P > 236236P > 6321463214BD 736 260 3.5 41% Anywhere
cl.D ~ D > 63214D, 214AC, 63214B > 6321463214K > 236236AC 778 130 3.5 44% Anywhere
CD, 41236D ~ 214C, 63214BD, 214A ~ 236P > 236236P > 6321463214BD 527 240 3.5 41.5% Midscreen
CD, 214C, 63214BD, 214A ~ 236P > 236236P > 6321463214BD 542 240 3.5 36.5% Corner


4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Light/Heavy Starter > BC, cl.D > 6A > 214C > 236236AC > 2141236CD 686/765 245/320 4 4%/12% Anywhere 1250 Quick Max combo.
Light/Heavy Starter > BC, cl.D > 6A > 214C, 63214B > 6321463214K > 2141236CD 723/802 245/320 4 4%/12% Anywhere 1500 Quick Max combo.

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Heavy Starter > 214C > 236236AC > 2141236CD 838 200 5 0% Anywhere

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