Real Bout Fatal Fury 2/Franco Bash

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Gameplay Overview

Talk about the character as a whole. Describe their gameplan and whatever else feels appropriate.

Pros Cons
  • Extensive list of chain combo options
  • Huge combo damage, including double stun sequences with Armageddon Buster
  • Combination of long reach and safe approaches
  • Options to escape pressure are all some sort of costly or plain unsafe
  • Longer reaching attacks are on the slower side
  • Underwhelming anti-air

Normals

Standing

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
n.5A
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
n.5B
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
n.5C
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Crouching

2A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Command

Chopping Kick
6A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
Rising Uppercut
mash S during knockdown
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
High Avoid Attack
5AB
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
Barom Punch
5BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Jumping

j.A
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop - - - - - - - H - - -
Diagonal Hop - - - - - - - H - - -
Neutral Jump - - - - - - - H - - -
Diagonal Jump - - - - - - - H - - -
j.B
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop - - - - - - - H - - -
Diagonal Hop - - - - - - - H - - -
Neutral Jump - - - - - - - H - - -
Diagonal Jump - - - - - - - H - - -
j.C
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop - - - - - - - H - - -
Diagonal Hop - - - - - - - H - - -
Neutral Jump - - - - - - - H - - -
Diagonal Jump - - - - - - - H - - -

Oversway Actions

5D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - H - - -
2D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - L - - -
A
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - H - - -
B
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - L - - -
C
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Throw

Gut Crunch and Slam
4/6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Standard throw.

Feints

Feint Guts Dunk
6AC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Doesn't really do its job of faking the opponent out, but it's very fast and opens up good combos/frame advantage.

Feint Armageddon Buster
2BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Bad feint. Use the other one.

Special Moves

Zapper
236A/C
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A - - - - - - - HL - Y -
C - - - - - - - HL - Y -
Double Kong
214A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - HL, H - Y -
Guts Dunk
2369B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - HL - Y -
Golden Bomber
[1]6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - HL - Y -
Waving Blow
236D
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - HL - - -

Desperation Move

Megaton Screw
63214BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - HL - - Y
Final Omega Shot
641236BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - H - Y -

Super Desperation Move


641236C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Chain Attacks

Combos

Meterless

Metered

Strategy

Real Bout Fatal Fury 2
General

ControlsFAQSystem

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