Real Bout Fatal Fury 2/Mai Shiranui

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RBFF2 Mai.jpg

Introduction

Mai is a well rounded character that has lost some of her pressure and combo options from Real Bout Special in exchange of a more defensive oriented playstyle on neutral. Her basic gameplan of zoning with Ka Cho Sen (236A/C) and Night Bird (214C) to anti air, can make her seem like a traditional shoto, but she has more movement and aerial options at the cost of the range in her pokes. She also has a triangle jump and an air throw to make her jumps trickier to stop, and a get-up attack to push opponents away. If played well, Mai can feel unapproachable, while still having very decent pressure thanks to her 18f feint.

However, as said previously, Mai often needs to put herself at risk if she wants to compete at the mid-range, with a risky Ryu Enbu (214A) or counterpoking. Her damage can be good up close, but she struggles to make good reward or her zoning and long range buttons when compared to other characters, making her gameplan inherently risky.

If you like characters with good movement, and both fullscreen and close quarters options, Mai may be just for you.

日本一!

Pros Cons
  • A solid, traditional gameplan with fireballs and anti airs.
  • Good movement options.
  • A threath far away and up close
  • Good damage up close if the player is good with linking after 2A>2C
  • Unrewarding gameplan from afar, and midrange tools are lacking.
  • Not a weakness of her toolkit perse, but she doesn't push any of her strenghts as heavily, as she isn't the best in the game in any of aspects she specializes.
  • Struggles heavily when having to make a comeback.

Normals

Standing

5A
RBFF2 Mai 5a.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 6 2 11 3 -1 HL Y - -
n.5A
(within 57 px of opponent)
RBFF2 Mai n5a.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 4 4 12 4 0 HL Y - -
5B
RBFF2 Mai 5b.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 7 1 21 -6 -10 HL Y - -
n.5B
(within 73 px of opponent)
RBFF2 Mai n5b.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 6 1 17 -2 -6 HL Y - -
5C
RBFF2 Mai 5c.jpg
RBFF2 Mai 5c2.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11,11 - 9 4,13 13 0 -6 HL N - -
n.5C
(within 56 px of opponent)
RBFF2 Mai n5c.jpg
RBFF2 Mai n5c2.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11,11 - 7 3,3 20 3 -3 HL Y - -

Crouching

2A
RBFF2 Mai 2a.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 5 5 7 4 0 HL Y - -
2B
RBFF2 Mai 2b.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 6 9 1 -3 L Y - -
2C
RBFF2 Mai 2c.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 8 3 23 KD -6 L Y - -

Command

Tail Strike
4A
RBFF2 Mai 4a.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 12 7 13 4 0 HL Y - -
Triangle Jump
9 next to a wall
RBFF2 Mai wall9.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - 7 - - - - - - - -
Double Foot Strike
Mash S after knockdown
RBFF2 Mai mashc.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 7 6 20 10 -6 HL Y - -

Jumping

j.A
RBFF2 Mai ja.jpg


Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 6 - 4 till landing 6 +8 +4 H Y - -
Diagonal Hop 6 - 4 till landing 6 +8 +4 H Y - -
Neutral Jump 6 - 4 6 6 +8 +4 H Y - -
Diagonal Jump 6 - 4 6 6 +8 +4 H Y - -
j.B
RBFF2 Mai jb.jpg


Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 8 - 5 till landing 6 +8 +4 H Y - -
Diagonal Hop 8 - 5 till landing 6 +8 +4 H Y - -
Neutral Jump 8 - 5 7 6 +8 +4 H Y - -
Diagonal Jump 8 - 5 7 6 +8 +4 H Y - -
j.C
RBFF2 Mai jc.jpg

Hop

RBFF2 Mai jc2.jpg

Diagonal Jump

RBFF2 Mai jc3.jpg

Normal Jump


Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 18 - 7 8 8 +15 +9 H Y - -
Diagonal Hop 18 - 7 8 8 +15 +9 H Y - -
Neutral Jump 18 - 7 6 8 +15 +9 H Y - -
Diagonal Jump 18 - 7 6 8 +15 +9 H Y - -

Oversway Actions

5D
(opponent in oversway)
RBFF2 Mai 5d.jpg
RBFF2 Mai 5d2.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 7 3,3 20 0 -6 H N - -
2D
(opponent in oversway)
RBFF2 Mai 2d.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 11 2 13 KD 6 L N - -
A
(A from oversway)
RBFF2 Mai SA.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 28 2 12 2 0 H N - -
B
(B from oversway)
RBFF2 Mai SB.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 24 4 12 1 -1 L N - -
C
(C in oversway)
RBFF2 Mai SC.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 24 4 10 13 -3 HL N - -

Throws

Fuushakuzushi
4/6C next to opponent
RBFF2 Mai Throw.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -
Yumezakura
1/3C Next to someone in the air
RBFF2 Mai Throw2.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Feints

Feint Ka Cho Sen
2AC
RBFF2 Mai 2ac.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 18 - - - - - -
Feint Flower Hurricane
2BC
RBFF2 Mai 2bc.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 19 - - - - - -

Specials

Ka Cho Sen
236A
RBFF2 Mai 236a.jpg
RBFF2 Mai 236a2.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 - 13 - 54 -5 -7 HL - Y -
Ryu Em Bu
214A
RBFF2 Mai 214a.jpg
RBFF2 Mai 214a2.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8+23(28) - 5 5(3)10 29 2 -12 HL - Y -
Night Bird
214C
RBFF2 Mai 214c.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
32 - 8 2 31 KD/-5 -11 HL - N -
Shinobi Bachi
41236C
RBFF2 Mai 41236c.jpg
RBFF2 Mai 41236c2.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
28 - 10 5(9)27 27 KD -9 HL - Y -
Musasabi Mai
j.2AB
RBFF2 Mai j2ab.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
17,17(31) - 11 till landing 24 - - HL - N -

S-Power

Cho Shinobi Hachi
641236BC
RBFF2 Mai 641236bc.jpg
RBFF2 Mai 641236bc2.jpg
RBFF2 Mai 641236bc3.jpg
RBFF2 Mai 641236bc4.jpg
RBFF2 Mai 641236bc5.jpg


Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10,10,12,12,45(69) - 12 3,3,3,3,8,14 Total 95 KD -45 HL - N -

P-Power

Flower Hurrican
641236C
RBFF2 Mai 641236c.jpg

No hold version

RBFF2 Mai 641236c2.jpg
RBFF2 Mai 641236c3.jpg
RBFF2 Mai 641236c4.jpg

Hold version


Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
No hold 6 - 1+1 17 19 KD 8 HL - N -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Hold 11+¡,12*7,18(91) - 1+3 51 44 KD - HL - N -

Chain Attacks

Combos

Meterless

Metered

Strategy

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

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