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1.) st. B, st. A
Removed protection from "Maxima (XIII)"
'''d. C:''' 100 damage, cancel-able, hits mid: SAFE! Maxima chops at the knees of an opponent, looking like an umpire in a baseball game. This move is the only move Maxima has that guardpoints from crouching. It's very slow start-up and guardpoints one hit. By itself, it can cancel into everything and has a pretty decent amount of range. Aside from being special and super cancellable, it's also whiff cancellable. You can immediately cancel this into vapor cannon or even a command normal like df+C. You can make people afraid to get in or twitch by using moves that whiff cancel. This is also faster start up for that strategy than st.CD.
'''d. D:''' 100 damage, hits low: Maxima swings his long leg out to sweep his opponent. Although this is indeed just a sweep, there's something to note about it. Its range is quite long and it does 100 damage. Timing a sweep the moment someone lands after an anti-air or when they wake up makes it difficult for them to recover as well as something they have to deal with. The range makes it so you can do it from a long distance as well. Use it for just those reasons or in simple traps like when you're pressuring someone. Although it's telegraphed for being slow, properly timing it and hitting people is very rewarding!
'''No Stock, No Drive Gauge -'''
d.B, d.A, hcb+B
Crossup j.C, d.A, df .C,
qcb+ P/hcb+B .qcb+P -->
st. B to(link), qcf(x2)+AC = '''362 dmg'''
Ex air .qcb+ P, Ex qcb+ P (wires), df .C, dp+K
qcb+P (counter), hcbx2+P NM
qcf+AC, st.D, df+C, qcb+AC, df+C (the other way), dp+K= 553 dmg
2.) st. B, cr. A
Maxima Master Class part 2
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