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The King of Fighters 2002 UM/Shermie
736 bytes added
18:39, 10 August 2015
'''Shermie Clutch''' - (dp + B/D)
*Shermie twists her body through the air at the opponent, prepared to grab them.
*if succesfull, in both versions Shermie grabs the opponent and spins them to the ground causing hard knockdown.
*B version has a hop-like arc and quicker startup
*B version if useful in catching opponent hops or the downward arc of longer empty jumps.
*B version will whiff under the opponent on the highest parts of their normal and hyper jumps
*D version has a normal jump like arc and slower startup
*D version is good for meeting or anticipating opponent's aerial movement
*D version will whiff on opponent hops except at their highest point.
*both versions only work on aerial opponents
*both versions are easily countered by fast air to air normals
'''Shermie Spiral''' - (hcf + A/C)
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The King of Fighters
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