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The King of Fighters 2002 UM/Shermie

736 bytes added, 18:39, 10 August 2015
Special Moves
==Special Moves==
'''Shermie Clutch''' - (dp + B/D)
*Shermie twists her body through the air at the opponent, prepared to grab them.*if succesfull, in both versions Shermie grabs the opponent and spins them to the ground causing hard knockdown.*B version has a hop-like arc and quicker startup*B version if useful in catching opponent hops or the downward arc of longer empty jumps.*B version will whiff under the opponent on the highest parts of their normal and hyper jumps*D version has a normal jump like arc and slower startup*D version is good for meeting or anticipating opponent's aerial movement*D version will whiff on opponent hops except at their highest point.*both versions only work on aerial opponents*both versions are easily countered by fast air to air normals
'''Shermie Spiral''' - (hcf + A/C)

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