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The King of Fighters 2002 UM/Kula Diamond

419 bytes added, 21:58, 7 July 2019
'''0 Stock'''
*j.X, cr.B×1~2, Far B, dp+C
* cr. Bx2, Far B, df+B
*j.X, cl.C (1), qcf+A, hh.D
*cl.D (2), qcb+B~f+D, dp+C
* j.C/D, cl.C (1), f+A, qcb+B~f+D, qcb+P
*(corner) j.C/D, cl.C (1), f+A, qcf+A, delay qcb+B~f+B, dp+C/qcb+P
(you can omit the delayed qcb+B into a normal time but you will need to substitute the f+B follow up with just dp+C or qcb+P for lesser damaging combo)
*(corner) cl.C/D (2), f+A, qcf+A, qcb+B~f+B, qcb+B, dp+C
(the opponent can be frozen with qcf+C first)
'''1 Stock'''
*j.X, st.C (1), qcfx2+P
*j.X, st.C (2), (BC run) st.C (1), f+A, dp+A, (DC) qcf+A, qcb+B~f+B, qcb+B~f+B, dp+C, (DC) qcb+P
'''2 Stock'''
*j.X, st.C (1), f+A, (BC) st.C (1), f+A, dp+C, (DC) qcb+B, (SC) qcfx2+K
'''3 Stock'''
(combos ending with qcfx2+BD must be done with your health at 30% percent)
*j.X, st.C (2), f+A, hcbx2+AC
*j.X, st.C (2), (BC) st.C (1), f+A, dp+C, (SC) hcbx2+AC
*cl.C/D (2), f+A, qcb+B~f+D~dp+C/hcbx2+AC
*j.X, st.C (1), qcfx2+BD
*(corner) j.X, st.C (1), qcf+A, qcfx2+BD
*j.X, st.C (2), (BC) st.C (1), f+A, qcfx2+BD
*(corner) j.X, st.C (2), (BC) st.C (1), f+A, dp+C, (DC) qcf+A, qcfx2+BD
*cl.C/D (2), f+A, qcb+B~f+D~dp+C/hcbx2+AC
*cl.C (1), f+A, qcfx2+P / df+C (2), qcfx2+BD
*f+A/df+C(3)/qcb+P, dp+C/qcb+P/qcfx2+P
*(corner) cl.C/D (2), f+A, qcf+A, [qcb+B~f+B]×2, dp+C/qcb+P
*st.C (1), f+A, (BC run) cl.C(1), df+C(2), [dp+C (1),(SC) qcfx2+P/hcbx2+AC] qcfx2+BD

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