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The Last Blade 2/Strategy

6 bytes added, 11 February
All characters can do the following. The "basic" route after a jump-in.
>Air attack (usually jC or jB) >Hit? >Guaranteed Free Combo! And you'll most likely be able to do your BnB with highest damage. >Block? >Free mixup! Since air attacks are always high, you can and should attempt one. >Throw (c+d) Depending on the character, resets neutral or gives you free okizeme  
==Reducing Blockstun==
While you're in blockstun, if you crouch or get up, you'll be able to recover faster than usual. This is vital to escape blockstrings and make "safe" things unsafe, allowing the player to do either a deflect or a punish after a risky move.

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