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  • 6 KB (613 words) - 02:02, 4 March 2022
  • [http://kofxiiihitbox.blogspot.com/2014/07/daimon.html Daimon's Normals Hitboxes]
    259 bytes (36 words) - 13:29, 15 December 2014
  • * if they don't recovery roll, Daimon has enough time to jump over and set up some crossup situations * Daimon raises his arm diagonally upwards as an anti-air, coming out fast
    13 KB (2,568 words) - 15:24, 4 April 2020
  • #REDIRECT [[The King of Fighters XIII/Goro Daimon]]
    51 bytes (8 words) - 16:19, 12 May 2020
  • #REDIRECT [[The King of Fighters XII/Goro Daimon]]
    50 bytes (8 words) - 16:17, 25 April 2020
  • #REDIRECT [[The King of Fighters 2002/Goro Daimon]]
    51 bytes (7 words) - 15:24, 4 April 2020
  • #REDIRECT [[The King of Fighters XIV/Goro Daimon]]
    50 bytes (8 words) - 19:23, 17 December 2019
  • #REDIRECT [[The King of Fighters 2002 UM/Goro Daimon]]
    54 bytes (8 words) - 01:41, 19 December 2019
  • #REDIRECT [[The King of Fighters '98 UMFE/Goro Daimon]]
    55 bytes (9 words) - 03:56, 16 November 2020
  • [[File:Kof12-goro-daimon.jpg|right|frame]] Daimon doesn't have any Command Normals
    1 KB (200 words) - 16:17, 25 April 2020
  • [[File:Charaimg daimon.png]] ...ge normals to keep out opponents. When opponents become scared to approach Daimon, that’s when you punish them with his damaging command grabs that setup f
    9 KB (1,545 words) - 03:40, 20 April 2020
  • ...minant character with excellent offense, neutral, and damage. Has the same Daimon buttons in a game with less movement options. | description = Daimon's fastest move. Self chains and cancels into 632146C for an infinite on hit
    7 KB (1,000 words) - 01:24, 13 November 2023
  • <center><font size="4"><b>Goro Daimon</b></font></center> :[http://youtu.be/A5Vch2CNQiY Goro Daimon's Move List Video]
    29 KB (4,219 words) - 18:04, 17 April 2023
  • {{MoveData-KOF94 | character = Goro Daimon | moveId = Daimon_cla | images = KOF94 Daimon clA.png
    10 KB (1,196 words) - 03:32, 11 November 2023
  • ...right next to the opponent, but still relatively close. If in the corner, Daimon no longer needs to walk forwards, only timing the next command grab, which [[Category:Goro Daimon]][[Category:The King of Fighters '94]]
    948 bytes (164 words) - 04:05, 7 August 2023
  • '''Goro Daimon''' * '''[http://dreamcancel.com/forum/index.php?topic=7.msg51195#msg51195 Goro vs King help from SNKPlaymore]'''
    2 KB (385 words) - 14:21, 16 April 2023
  • [[Category:The King of Fighters XIII]][[Category:Goro Daimon]]
    3 KB (631 words) - 14:11, 16 April 2023
  • ...a command roll that lets him quickly get in for a mixup at shorter ranges. Daimon's main weaknesses are his big size and his lack of an invincible reversal.} * cl.C: One of Daimon's main heavy combo buttons. It comes out fast and can be inputted as 63214C
    11 KB (1,889 words) - 23:13, 19 November 2023
  • <section begin="image"/>[[File:02UM Daimon Profile.png|right|thumb]]<section end="image"/>[[File:02UM_Daimon_0.gif|rig * Goro grabs the opponent and chokes them ground
    16 KB (2,715 words) - 16:47, 28 December 2023
  • {{MoveData-KOFXIII | character = Goro Daimon | moveId = daimon_sta {{MoveData-KOFXIII | character = Goro Daimon | moveId = daimon_stb
    6 KB (631 words) - 18:31, 17 April 2023

Page text matches

  • #REDIRECT [[The King of Fighters XIV/Goro Daimon]]
    50 bytes (8 words) - 19:23, 17 December 2019
  • #REDIRECT [[The King of Fighters 2002/Goro Daimon]]
    51 bytes (7 words) - 15:24, 4 April 2020
  • #REDIRECT [[The King of Fighters XII/Goro Daimon]]
    50 bytes (8 words) - 16:17, 25 April 2020
  • #REDIRECT [[The King of Fighters XIII/Goro Daimon]]
    51 bytes (8 words) - 16:19, 12 May 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Goro Daimon]]
    55 bytes (9 words) - 03:56, 16 November 2020
  • #REDIRECT [[The King of Fighters 2002 UM/Goro Daimon]]
    54 bytes (8 words) - 01:41, 19 December 2019
  • {{MoveData-KOFXIII | character = Goro Daimon | moveId = daimon_sta {{MoveData-KOFXIII | character = Goro Daimon | moveId = daimon_stb
    6 KB (631 words) - 18:31, 17 April 2023
  • {{MoveData-KOF94 | character = Goro Daimon | moveId = Daimon_cla | images = KOF94 Daimon clA.png
    10 KB (1,196 words) - 03:32, 11 November 2023
  • *[[Goro Daimon's Move Metadata|Goro Daimon]]
    2 KB (225 words) - 02:03, 4 March 2022
  • ...right next to the opponent, but still relatively close. If in the corner, Daimon no longer needs to walk forwards, only timing the next command grab, which [[Category:Goro Daimon]][[Category:The King of Fighters '94]]
    948 bytes (164 words) - 04:05, 7 August 2023
  • [[File:Kof12-goro-daimon.jpg|right|frame]] Daimon doesn't have any Command Normals
    1 KB (200 words) - 16:17, 25 April 2020
  • '''Goro Daimon''' * '''[http://dreamcancel.com/forum/index.php?topic=7.msg51195#msg51195 Goro vs King help from SNKPlaymore]'''
    2 KB (385 words) - 14:21, 16 April 2023
  • *[[Goro Daimon (XIII)|Goro Daimon]]
    4 KB (518 words) - 15:34, 20 November 2023
  • ===Goro Daimon=== <div style="font-weight:bold;line-height:1.6;">Daimon Matches</div>
    38 KB (6,146 words) - 02:14, 12 December 2023
  • *[[Goro Daimon's Hitboxes|Goro Daimon]]
    5 KB (666 words) - 09:27, 15 April 2023
  • <section begin="image"/>[[File:02UM Daimon Profile.png|right|thumb]]<section end="image"/>[[File:02UM_Daimon_0.gif|rig * Goro grabs the opponent and chokes them ground
    16 KB (2,715 words) - 16:47, 28 December 2023
  • ...uper special move command and the character will perform a Critical Super. Goro is the only character in the game that causes more damage form a Critical S *[[Goro Daimon (XII)|Goro Daimon]]
    5 KB (808 words) - 16:30, 25 April 2020
  • [[File:Charaimg daimon.png]] ...ge normals to keep out opponents. When opponents become scared to approach Daimon, that’s when you punish them with his damaging command grabs that setup f
    9 KB (1,545 words) - 03:40, 20 April 2020
  • ...minant character with excellent offense, neutral, and damage. Has the same Daimon buttons in a game with less movement options. | description = Daimon's fastest move. Self chains and cancels into 632146C for an infinite on hit
    7 KB (1,000 words) - 01:24, 13 November 2023
  • ...a command roll that lets him quickly get in for a mixup at shorter ranges. Daimon's main weaknesses are his big size and his lack of an invincible reversal.} * cl.C: One of Daimon's main heavy combo buttons. It comes out fast and can be inputted as 63214C
    11 KB (1,889 words) - 23:13, 19 November 2023

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