The King of Fighters '98 UMFE/Lucky Glauber

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Introduction

Normal Moves

Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN

Close

  • cl. A:
  • cl. B:
  • cl. C:
  • cl. D:

Stand

  • st. A:
  • st. B:
  • st. C:
  • st. D:

Crouch

  • cr. A:
  • cr. B:
  • cr. C:
  • cr. D:

Jump

  • j. A:
  • j. B:
  • j. C:
  • j. D:

Blowback

  • st. CD:
  • j. CD:

Throws

Dunk Buster: b/f + C

Lucky Crush: b/f + D

Command Moves

Dunk Drop: In the air d + A/C

Lucky Kick: F + B

Special Moves

Death Bound: qcf + A/C

  • a diagonally moving basketball, the A version has a higher angle, while the C version is lower

Death Dunk: qcb + A/C (possible in air)

  • Lucky slams a basketball downward then it bounces back up in a sharp angle. The version dunks farther, while the C version has a more steeper angle

Death Shoot: down, down + A/B/C/D

  • Lucky shoots a free throw which causes the basketball to fall downward. A version has a closer drop, while the D version is the farthest from hi,

Cyclone Break: qcb + B/D

  • an aerial spinning splits kick. B version travels close and does 4 hits while the D version does 5

Death Wheel: dp + B/D

  • The B version, Lucky does an aerial axe kick that does 2 hits, while the D version travels horizontally then do the aerial kicks. Last hit is hard knockdown.
  • B version fits for anti air. and D version is nice low confirm.

Lucky Vision: qcf + B/D

  • a teleport dash where the B version goes half screen while the D version goes full screen

Desperation Moves

Hell Bound: qcf, qcf + A/C

  • using the starting animation from Death Bound, instead the basketball is a one hit vertical beam.

The A version has Lucky standing stationary, while the C version has Lucky sliding forwards a bit.

Lucky Driver: (close) qcf, qcf + B/D

  • a one frame throw move that turns into aerial flurry of kicks

Combos

  • cr.Bxn, dp.D

Your low confirm. decent damage and hkd. practice it.

  • close heavy normal, qcb.K

you have it. just have it.

  • cr.Bxn, qcfx2.A

your low meter conversion. practice it. try buffering if it feels too hard.

  • close heavy normal, f+B, qcfx2.C

another meter conversion.

  • (Ex meter) cr.Bxn, abc, cr.C, qcfx2.C

your low meter conversion. practice it.

  • (Ex meter) close heavy normal, qcb.K, abc, cr.C qcfx2.C

your biggest conversion.

Strategy & Tips

Videos

King of Fighters 98 UM FE: Lucky Guide by Mash It Out

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQControlsChangelistSystem

Characters

AndyAthenaBenimaruBillyBlue MaryBrianChangChinChizuruChoiChrisClarkEX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriEiji KisaragiGeese HowardDaimonHeavy D!HeidernIoriJoeKasumi TodohKimKingKyoLeonaLuckyMai ShiranuiMatureMr. BigOrochi ChrisOrochi ShermieOrochi YashiroRalfRobertRugal BernsteinRyoSaisyuShermieShingo YabukiSie KensouTakumaTerryViceWolfgang KrauserYamazakiYashiroYuri