The King of Fighters '98 UMFE/Ryuji Yamazaki

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Normal Moves

Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN


  • cl. A: ok fast feeler button with ok frame advantage. cancelable.
  • cl. B: another feeler low button. used more than A since it is a low. cancelable.
  • cl. C: very fast combo starter and nice frame trap. cancelable.
  • cl. D: slower than cl.C but has long reaching second hitbox. only first hit is cancelable.


  • st. A: very long anti hop check.
  • st. B: a lower version of st.A. still does ok hop check. but this one is more suitable for anti run.
  • st. C: slow punch, cancelable but too slow to utilize it.
  • st. D: a big long poke. but its large recovery making it quite risky. dont spam it.


  • cr. A: quite typical crouching jab with ok range and plus on block. cancelable.
  • cr. B: pretty long low. cancelable into itself or other light buttons such as cr.A. your main low confirm.
  • cr. C: fast crouched uppercut. is cancelable/whiff cancelable on first part.
  • cr. D: uncancelable sweep. quite long and fast.


  • j. A: somewhat similar to kusanagi knee, their j.B, but not as deep and no cross up. still an ok fast jump in.
  • j. B: a very long horizontal ranged kick. nice air spacing tool.
  • j. C: opposite of j.B, great vertical ranged punch. a great air control move.
  • j. D: very deep downward kick. nice close ranged jump in. but the range is very short.


  • st. CD: generic st.CD. not so great.
  • j. CD: a great jump in, air to air with fast start up and good priority.


Choke Hold: (close) b/f + C

Whackdown Wallop: (close) b/f + D

Command Moves

Eviscerator: f + A

Special Moves

Serpent Slash (Upper): qcb + A (can be held)

Serpent Slash (Middle): qcb + B (can be held)

Serpent Slash (Lower): qcb + C (can be held)

Serpent Slash Cancel: During Serpent Slash, D

Sadomaso: hcf + B/D

Double Return: qcf + A/C

Judgement Dagger: dp: A/C

Bombshell Badda-Bing: (close) hcb, f + A/C

Fight of Tempering: dp + B

Sand Spray: dp + D

Desperation Moves

Guillotine: qcf, qcf + A/C

Drill: (close) hcb, hcb + A/C (tap repeatedly for more hits)


Strategy & Tips


King of Fighters 98 UM FE: Yamazaki Guide by Mash It Out

External Links

The King of Fighters '98 Ultimate Match Final Edition



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