The King of Fighters '98 UMFE/Yashiro Nanakase

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Introduction

Normal Moves

Close

  • cl. A: Hits high
  • cl. B:
  • cl. C:
  • cl. D:

Stand

  • st. A:
  • st. B: Good poke
  • st. C: Whiff-cancelable. Slow start-up and recovery.
  • st. D: Decent poke. Slow recovery.

Crouch

  • cr. A:
  • cr. B:
  • cr. C:
  • cr. D:

Jump

  • j. A: Great hitbox for jump-ins with good priority
  • j. B: Good air-to-air
  • j. C: Has less priority than j. A but more reach. Can cross-up.
  • j. D: Good jump-in and air-to-air.

Blowback

  • j. CD has fast start-up and is a good air-to-air. Whiffs on crouchers.

Throws

Liver Blow: (close) b/f + C

Hatchet Throw: b/f + D

Command Moves

Regret Bash: F + A

  • Hits overhead
  • Hard knockdown
  • Hits OTG. Can combo into itself
  • Can be cancelled into. Overhead property is lost.

Step Side Kick: F + B

  • Hits mid
  • Free-cancellable

Special Moves

Mighty Missile Bash: hcb + A/C

Dual Upper: dp + A/C

Sledgehammer: qcb + B/D

Jet Counter: hcf + A/C

Steel Jet Counter: (during Jet Counter hit) qcf + A/C

Desperation Moves

Million Bash Stream: qcb, hcf + A/C

Final Impact: qcf, qcf + A/C

Combos

Strategy & Tips

Videos

King of Fighters 98 UM FE: Yashiro Guide by Mash It Out

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQControlsChangelistSystem

Characters

AndyAthenaBenimaruBillyBlue MaryBrianChangChinChizuruChoiChrisClarkEX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriEiji KisaragiGeese HowardDaimonHeavy D!HeidernIoriJoeKasumi TodohKimKingKyoLeonaLuckyMai ShiranuiMatureMr. BigOrochi ChrisOrochi ShermieOrochi YashiroRalfRobertRugal BernsteinRyoSaisyuShermieShingo YabukiSie KensouTakumaTerryViceWolfgang KrauserYamazakiYashiroYuri