The King of Fighters XII/Sie Kensou

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Kof12-sie-kensou.jpg

Throws

Ryuuhousui - f/b + AC

  • Not a hard knockdown


Normals

Standing

  • A, C, D and CD are cancelable
  • A chains to A
  • B chains C
  • C and D have long counterhit stun
  • Both CD and Guard Cancel CD are hard knockdowns
  • Guard Cancel CD knocks down and deflects incoming attacks


Crouching

  • A, B, C and D are cancelable
  • A chains to A
  • B chains to A and B
  • C and D have long counterhit stun


Jumping/hopping

  • CD creates juggle state and is a hard knockdown


Command Normals

Kensou has no command normals


Special Moves

Ryutouda - qcb + A

  • Chains to Rintesshoh (qcb + C)


Rintesshoh - qcb + C

  • Chains to Sikkuuzanryuukyaku (qcb + B/D)


Sikkuuzanryuukyaku - qcb + B/D

  • Knocks down


Ryuubokko - dp + A/C, mash A/C

  • Number of hits determined by how long the player mashes
  • If mashed too long, Kensou is vulnerable for a period as he recovers


Ryuugakusai - dp + B/D

  • Knocks down


Super Special Moves

Shinryuu Choukyuudan - hcb + A/C

  • Hard knockdown


Combos

Basic

  • cr.B xx qcb+A xx qcb+C xx qcb+B
  • cr.B xx qcb+A xx qcb+C xx dp+D
The King of Fighters XII
System

FAQControlsGaugesMovementOffense and DefenseMiscellaneous

Characters

Andy BogardAsh CrimsonAthena AsamiyaBenimaru NikaidoChin GentsaiClark StillDuo LonElisabeth BranctorcheGoro DaimonIori YagamiJoe HigashiKim KaphwanKyo KusanagiLeona HeidernMatureRaidenRalf JonesRobert GarciaRyo SakazakiShen WooSie KensouTerry Bogard