The Last Blade 2/Akari Ichijo

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Akari-sm.gif

Overview

Placeholder. We could copy some of this stuff after review: http://wiki.shoryuken.com/Akari_(LB2)#Advanced_Strategy

Style Strengths Weaknesses
Power
  • Strength 1
  • Strength 2
  • Weakness 1
  • Weakness 2
Speed
  • Strength 1
  • Strength 2
  • Weakness 1
  • Weakness 2
EX
  • Strength 1
  • Strength 2
  • Weakness 1
  • Weakness 2

Normals

Standing

5A
LB2 Akari A.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P12/1 S8/0 6 2 14 - P+7/-7 S+7/-8 - M - -

Slow jab with a high priority hitbox

4A
LB2 Akari b+A.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P12/1 S8/0 6 2 13 - +8/-7 - M - -

An equally slow jab with slightly less range

5B
LB2 Akari B.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P26/3 S16/0 10 3 25 - P+1/-10 S+1/-19 - M - -

Solid anti-air priority

6B
LB2 Akari f+B.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P50/6 S23/0 P19 S15 4 29 - P-3/-13 S-3/-23 - M - -

Description

4B
LB2 Akari b+B.jpg
Ever want to learn an infinite?
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P24/4 S16/0 3 2 15 - +12/-8 - M - -

An incredibly fast move which just so happens to be untechable in the air. As such, it leads to some of the easiest loops in the game. However, do note that it won't launch on its own, so you'll need to combo into a launcher before looping your opponent. This move is also relatively safe on block and can be combo'd off of normally

5C
LB2 Akari C.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P12/1 S11/0 12 4 4 - +4/-11 - M - -

Hits OTG

6C
LB2 Akari f+C.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P17/2 S14/0 9 7 23 - -/-23 - M - -

Low priority kick that causes a wallbounce

3B
LB2 Akari df+B.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
21 21 2 30 - N/A - N/A - -

Hits OTG

8C
LB2 Akari u+C.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
21 27 3 23 - N/A - N/A - -
  • Hits OTG. Slow but great effective range
  • A, B, and C can cancel in both Power Mode and Speed Mode
  • forward + B (Power and Speed) is not cancellable
  • forward + C in Speed Mode is not cancellable

Crouching

2A
LB2 Akari d+A.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P12/1 S11/0 3 2 15 - +6/-7 - L - -

A very fast but long range jab which hits low for good measure. An incredible normal in general

2B
LB2 Akari d+B.jpg
1st hit
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
15+17+2+? 7 4-1-1-1-1 48 - P-32/-10 S-32/-52 - -10/-52 - -
  • A multi-hit anti-air with good priority on most of the hits. Only the first two hits come out on block.
  • The first hitbox is active for 4f, subsequent hits are only active for a frame each and have gaps between one another.
2C
LB2 Akari d+C.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P10/1 S9/0 7 2 11 - +10/-5 - L - -

Description

3C
LB2 Akari df+C.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P19/2 S14/0 5 4 28 - KD/-23 - L - -

Fast startup for a sweep

Air

jA
LB2 Akari jA.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P12/1 S11/0 5 2 N/A - - - H - -

Has both strong air to ground and air to air priority while still coming out quite quickly

jB
LB2 Akari jB.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P26/2 S13/0 12 3 N/A - - - H - -

Description

jC
LB2 Akari jC.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P12/1 S11/0 1 6 N/A - - - H - -

Horrible hitbox, but that 1f startup can't be ignored

j2C
LB2 Akari jdC.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P12/1 S11/0 7 2 N/A - - - H - -
  • Cancels into a number of options.
  • Best air to ground priority of Akari's jump ins
  • All but low A and low C in Power mode can cancel when crouching

Dashing

66A
LB2 Akari dashA.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P26/3 S19/0 9 2 30 - P-2/-23 S-3/-23 - M - -

Description

66B
LB2 Akari dashb.jpg
Le faceplant
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P26/3 S19/0 9 2 41 - KD/-35 - L - -

Description

Universal Mechanics

Throw
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Throw

Power

B+C
LB2 Akari pBC.jpg
Special Attack
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
59 39-59 2 44 - KD - UB - -

Incredibly short range and insanely long starup that can be held to make longer. Basically useless despite being unblockable

Speed

B+C
LB2 Akari sBC.jpg
Overhead
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
19 22 3 23 - -/-20 - H - -
  • Available in EX as well.
  • An overhead that causes a stagger. Relatively slow compared to most others, but can still catch opponents off guard thanks to how diverse Akari's toolkit is

Speed Chain

A>A
LB2 Akari 5AA.jpg
Behold the combo filler-inator
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
8 3 2 25 - -4/-19 - M - -

Description

A>B>C
LB2 Akari 5ABC.jpg
Stumbling into a shmixup
LB2 Akari 5ABC2.jpg
Second hitbox
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
11+19 12 5-5 13 - KD/-12 - H - -

5f gap between first and second hits. Hits high

Special Moves

Messianic Blast
236A/B A version B version
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
A - - - - - - - - - -
  • Akari launches a blue fireball
B - - - - - - - - - -
  • B version is stronger, but travels a shorter distance
Astro-Revolve
28C Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -
  • Akari leaps into the air swirling blue energy around her
  • Anti-air properties
  • Super Cancel able
  • Follow up with Tenmon Kakageshi Tenshin (d, u + B)
  • Follow up with Tenmon Tenzuru Hokuto (d, up + C)
Rice Patty Demon Dicer
623X A version B version C version
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
A - - - - - - - - - -
  • Akari disappears and uses her demon forces to drop her around her opponent.
  • A version puts her in front of opponent
B - - - - - - - - - -
  • B version puts her behind the opponent
C - - - - - - - - - -
  • C version puts her directly above opponent
  • Follow up with MeiRyu Mari Otoshi (d + C) so Akari can bounce back and do more damage
  • Follow up with MeiRyu Mari Houri (u + C) so Akari can move away safely after attack
  • Follow up with MeiRyu Houri (u + B) so Akari additionally stomps on opponent
  • Follow up with MeiRyu Mari Koroge (hold A/B) so Akari moves away (A) or toward (B) opponent
Koumyou Gojuugo
421X A version B version C version
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
A - - - - - - - - - -
  • Akari hits opponent with talisman, creating a temporary hex effect on opponent
  • Reifu Uou Saou (A version) makes the left or right controls reversed
B - - - - - - - - - -
  • Reifu Tenchi Muyou (B version) makes the up or down controls reversed
C - - - - - - - - - -
  • Reifu Anchuu Mosaku (C version) makes doing specials impossible
  • Drains some of the super meter
Pure Princess Parry
63214A Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -
  • Akari puts her staff to the ground. If hit connects, a demon bell drops on her her opponent, exploding seconds later.
  • Unblockable
Changing Troll
63214B Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -
  • Akari fakes sleeping and awaits a counter. If opponent hits her as she "sleeps" she disappears and reappears above opponent to land on them
Transforming Troll
63214C Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -
  • Uses paper talisman to turn into her opponent (same character and power type). Cannot use DM or SDM as transformed person, and will revert to herself if hit
  • Drains super meter

Desperation Moves

Sextex Synthesis
21426AB Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -
  • Akari hops and hits low to summon a demon centipede. If it hits, the centipede will come from the ground to carry opponet, while Akari rides the centipede on it's side

Super Desperation Moves

100 Demon Sabbath
21426B Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -
  • Akari taunts her opponent spinning her staff in the air. If she's hit while doing this, a legion of demons or spirits come to trample opponent and Akari. Opponent will take damage, Akari will not

Combos

Any Mode

  • j.B, 4B, 4B
4B can be repeated indefinitely, walk forwards between 4B hits midscreen.
  • Dash A/B, 236B
  • Dash A/B, 421C
  • j.B, 2B, 28C, 28C, 8C
  • j.B, 6C, 4B (x5), 28C, 28C, 3B
  • j.B, 4B, 2B, 21426AB

Power Mode Only

  • j.B, 6C, 236B
  • j.B, 6C, 21426AB
  • j.B, 6C, 632146B

EX Mode Only

  • BC, 632146B
  • j.B, 5A 2B, 632146AB
  • Dash A/B 2B, 632146B

Power and EX Mode

  • j.B, 5B, 28C, 2146AB
  • j.B, 5B, 632146B
  • j.B, 6C, 4B (x4), 632146B

Speed and EX Mode

  • j.B, 4A 5A 5A 5B 6C, 8C
  • BC, 236A
  • BC, 28C, 28C
  • Dash A/B 5B, 236B
  • j.B, 4A 5A 5A 5B 6C, 4B (x5), 21426AB
  • j.B, 4A 5A 5A 5B 6C, 4B (x5), 236A

Super Speed Combos

  • A + B + C + A + B + C + A + B + 236C
  • A + B + C + A + B + C + C + B + 236A
  • A + B + C + 2C + A + 2C + 6BC
  • A + B + C + 2C + A + BC + A + 236B
The Last Blade 2
General

FAQControlsSystemStrategy

Characters

Akari IchijoGenbu no OkinaHibiki TakaneHyo AmanoJuzoh KanzakiKaede (Original)KaedeKeiichiro WashizukaKojiroh SanadaKouryuMoriya MinakataMukuroRekka LeeSetsunaShigen NaoeShinnosuke KagamiYukiZantetsu