The Last Blade 2/Hibiki Takane

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Hibiki-med1.gif

Overview

Hibiki in general is the type of character who uses her long reaching normals to control space, if you've played Samurai Shodown she is basically a female Ukyo Tachibana, and her B buttons are also great in this game. No matter the mode you choose. She's very strong in both Power and Speed/EX modes, Power being more focused on space control, neutral and punishes, while Speed is more focused on rushdown and pressure.

Style Strengths Weaknesses
Power
  • Outstanding neutral, punishes deals about 1/4 health sometimes.
  • Neutral/Defensive gameplay.
  • Has to commit to reads against certain MUs, which can be dangerous.
  • Optimized combos can be somewhat hard to do, requiring hard links.
Speed
  • Good, intuitive combos and damage.
  • Offensive gameplay, great mixups.
  • You have some trouble getting in, you'll need reads.
  • You're very negative on your normals, so you'll get punished often, if you don't cancel properly
EX
  • Same as speed
  • Getting punished is even worse, as you take more damage
  • You can't 623B into 236A/B
  • The extra damage is minimal

Strategy

Hibiki's best way of dealing damage is by zoning out her opponents, but in Speed and EX modes she works aggressively as well. If you're going to play with her in power, learn how to use your B normals, especially f+B and B. And your A normals, for pokes and confirms. B is going to be your best friend, it's a 3f anti-air (Takes 9f to get to the ground) and cancels into everything, it's simply good. Your bnb in power are going to be these two:

(j.X) 5B 236A/B
(j.X) 4A 4A 5A 236A/B

The difference from one another is that the second option deals a little more damage. The optimized version is, however

(j.X) 5B 623B (changes sides) dash 3B

If you're going to play in speed, they won't be as necessary as your main focus of damage will be your combos with A starters, for example,

4A 5AA/{5A2A} 5B 236A/B
4A 5AA/{5A2A} 2B BC 236A/B 

Which is your bnb in that mode.

Normals

Standing

5A
LB2 Hibiki A.jpg
Standing poke
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 11/0 4 4 24 Any P -5/-7 S -5/-20 P 6/3 S 2/1 M P ○/○ S ○/○ Air

Hibiki does a quick poke

4A
LB2 Hibiki b+A.jpg
Punch!
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 11/0 4 2 11 Any P +10/-5 S +10/5 P 6/3 S 2/1 M P ○/○ S ○/○ Air

Hibiki punches you and gets a free combo because of the outstanding framedata

5B
LB2 Hibiki B1.jpg
Your best move
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 30/3 S 16/0 3 4 --- Any P -2/-10 S -2/-22 P 8/4 S 3/1 M P ○/○ S ○/○ Air
P 30/3 S 16/0 2 (9 in total) 2 --- Any P +4/-10 S +4/-16 P 8/4 S 3/1 M P ○/○ S ○/○ Air
P 30/3 S 16/0 -- (11 in total) 2 21 Any P +6/-10 S +6/-14 P 8/4 S 3/1 M P ○/○ S ○/○ Air
  • Hibiki slashes in a circular motion, her best move.
  • For startup and active frames, It's 3f>air boxes (4f)> 2f>Ground boxes(2f, 2f)>Recovery.
  • Hits once.
6B
LB2 Hibiki f+B.jpg
Bye life
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 50/6 S 23/0 13 4 41 Any P -5/-13 S -5/-25 P 12/6 S 4/2 M P ×/△ S ×/× Air

Hibiki slashes forward.
The △ indicates that you can cancel it with BC

5C
LB2 Hibiki C.jpg
Don't use this
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 11/0 9 2 19 Any P +2/-13 S +2/-13 P 6/3 S 3/1 M P ○/○ S ○/○ None

Hibiki does a low kick.
Hits OTG

6C
LB2 Hibiki f+C.jpg
Not as good as it looks.
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 19/2 S 16/0 9 4 39 Any P --/-34 S --/-34 P 6/3 S 3/1 M P ○/○ S ×/× Air

Hibiki hits you with the end of her scabbard.
Knocks down.

3B
LB2 Hibiki df+B.jpg
Ouch
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 21/-- S 21/-- 5 2 44 Low P --/-- S --/-- P 2/-- S 1/-- --- P ×/× S ×/× None

Hibiki slashes downwards.
Hits OTG, Do it with df+BCD so you don't have to dash before it.

Dashing normals

Check System if you can't get this to come out

Dashing High
LB2 Hibiki DashAB.jpg
You thought it was 6B but it was ME
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 26/3 S 19/0 7 2 21 Any P -9/-10 S -9/-10 P 8/4 S 3/1 M P ○/○ S ○/○ Air

Hibiki does a high slash that looks like 6B

Dashing Low
LB2 Hibiki DashBC.jpg
Knockdown
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 26/3 S 19/0 7 2 44 Any P -/-37 S -/-37 P 8/4 S 3/1 L P ×/× S ×/× None

Hibiki dashes and knocks you down. Useful?
No

Speed Chain
A>A
LB2 sHibiki AA.jpg
"If you did an optimal combo you'd have won"
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
8/0 3 2 27 Low -6/-21 2/1 Mid ○/○ Air

Hibiki hits you with her A button again.
Just cancel into a B button.

C of A>B>C
LB2 sHibiki ABC.jpg
Isn't that 623C?
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
28/0 12 4 22 Any -/-20 4/2 Mid ×/× All

Hibiki hits with her scabbard. For some weird reason you can also airblock it (?????)
You can and should dash 3B if you ever do this.

Crouching

2A
LB2 Hibiki d+A.jpg
Poke that leads nowhere
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 11/0 3 4 16 Any P +3/-7 S +3/-12 P 6/3 S 3/1 L P ×/○ S ○/○ Air

Hibiki does a crouching poke.

2B
LB2 Hibiki d+B.jpg
Don't. Use. On. Neutral.
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 28/3 S 23/0 5 2 67 Any P -14/-10 S -14/-34 P 8/4 S 4/2 L P ×/○ S ○/○ Air

Hibiki does a crouching swing, leaving you with worse framedata on hit than on block. Just, Don't.

2C
LB2 Hibiki d+C.jpg
Watch me as I style
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 11/0 5 2 14 Any P +7/-8 S +7/-8 P 6/3 S 3/1 L P ○/○ S ○/○ Air

Hibiki does a low kick.

3C
LB2 Hibiki df+C.jpg
Get down.
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 24/3 S 19/0 13 4 24 Any P --/-19 S --/-19 P 8/4 S 3/1 L P ○/○ S ○/○ None

Hibiki swings her scabbard, tripping you down.

Air

j.A
LB2 Hibiki jA.jpg
Air poke!
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 11/0 5 2 --- Any P --/-- S --/-- P 6/3 S 3/1 H P ×/× S ×/× Air

Hibiki puts her sword forward, good hitbox.

j.B
LB2 Hibiki jB.jpg
Optimal combo, yeah!
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 26/3 S 13/0 7 2 --- Any P --/-- S --/-- P 8/4 S 3/1 H P ×/× S ×/× Air

Your best combo starter and best air normal in general.

j.C
LB2 Hibiki jC.jpg
Hibiki Kick
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 11/0 8 3 --- Any P --/-- S --/-- P 6/3 S 3/1 H P ×/× S ×/× Air

Use this when memeing.

Universal Mechanics

Throw
C+D
LB2 Hibiki CD.jpg
EEEY!
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P28/-- S22/-- 33 -- -- Any P --/-- S --/-- P 2/-- S 1/-- -- P --/-- S --/-- --

Throw. You can always do a 3b after it, dealing 49 (Power) or 43 (Speed) points of damage. Pretty useful, if it whiffs, you'll listen a gasp. You can hold any direction while doing it

5B+C
LB2 Hibiki pBC.jpg
Power Version
LB2 Hibiki sBC.jpg
Speed/EX Version
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 61/-- 45~65 2 44 Any --/-- 12/-- --- ×/× None
  • Hibiki charges and attack, unblockable.
  • You can hold it for a while.






Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Speed/EX 19/0 22 3 23 Any --/-20 3/1 H ×/× Ground, Air
  • Hibiki slashes upwards, overhead.
  • Can combo after it.

Special Moves

Distance Slash
236A/B
LB2 Hibiki qcf+A2.jpg
A version
LB2 Hibiki qcf+B2.jpg
B version
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
A - - - - - - - - - -

Forward slash that hits mid and deals good damage.
Do it on round start to catch aggressive opponents, the only way they can escape is by dashing backwards, so you'll be safe.
Click on show hitboxes to see the startup boxes

Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
B - - - - - - - - - -

Low slash that hits low (wau) and deals reasonable damage.
Do it on round start as well, or as combo ender.
You'll only reset neutral because you can't OTG after this, you can try to make an okizeme, but it'll most likely not happen.
Click on show hitboxes to see the startup boxes

Beckoning Slash
623B
LB2 Hibiki dp+B2.jpg
HAKKEN!
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - P △/× S ○/× -

This bad boy hits differently with the time it has been held for some weird reason.
On power it's your super cancel, on speed, you can cancel into every other special except itself.
Click on show hitboxes to see the startup boxes

Piercing Moon Pounce
623C
LB2 Hibiki dp+C2.jpg
Please wait warmly, girls are preparing...
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - P ×/× S ×/× -

Very slow attack and usually not worth it, has some nice setups in the corner.
You can hold C and it hits overhead.No it's not unblockable.
Click on show hitboxes to see the startup boxes.

Heavenly Being Blade
41236C
LB2 Hibiki hcf+C1.jpg
Looks too much like a throw
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P --/-- S --/-- - - - - - - - P ×/× S ×/× -

Counter movement.
You'll probably never use it in a real match.
Click on show hitboxes to see the rest of the move

Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
C - - - - - - - - P ×/× S ×/× -

If you do, however, hit them with this button since it deals more damage.

Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
BC - - - - - - - - P ×/× S ×/× -
It's her other option.
You don't really have to do it.
In certain circumstances you can do a 3b after it.
Kami Hitoe ni te Kawasu Nari
AB
LB2 Hibiki AB1.jpg
*Loses half of her height*
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P --/-- S --/-- - -- - Any P --/-- S --/-- P --/-- S --/-- -- P ×/× S ×/× --
This move can dodge from high attacks. It is pretty good, however, there's not much reason to use it.
You can dodge some fireballs but it's a high commitment.Plus, you might get punished here.
Follow up with Ma O Tsumeru Koto Kanyou Nari (6C) to dash forward. Follow up with Ma O Oku Koto Kanyou Nari (4C) to hop backwards
Probably has potential, still unexplored.
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
4C - - - - - - - - - -
You can dodge some projectiles, but the timing is very specific.
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
6C - - - - - - - - - -
This looks like 623B so you can trick people, but no one will fall for it.
Ma O Tsumeru Koto Kanyou Nari can be cancelled..

Sanae O Okotaranu Kokoro Nari - Hold Start

  • Hibiki holds her sword close as it glows, asking her father for help.
  • Meter is charged slowly in this motion.
  • No hurtbox provided, since it's the same as her standing

Desperation Moves

Heavenly Spirit of Victory
21416AB
LB2 Hibiki qcb+db+f+AB1.jpg
Dash to win
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Hibiki dashes forward to slash through opponet. Travels a great distance, hits from 3/4 screen. Doing 2146AB works as well. Confirms from any normal on hit except the ones which aren't cancellable, except for 3C (Why is 3C cancellable anyway?)

Super Desperation Move

No Fear Feint
641236B
LB2 Hibiki f+hcf+B1.jpg
Stylish
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Startup Boxes -- - - - Any - --/-- Unblockable ×/× None

Her SDM which you'll probably never use in a real match, it's very stylish and hard to combo into.

  • If connects near opponent, makes a flash of light and deals %50+ damage (On Hit ver)
  • If opponent is a distance away, will strike upwards with less damage (On Whiff ver)


Click on show hitboxes to see the startup boxes

Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
On Hit - See above See above See above Any - 0/0 Unblockable ×/× None

On hit it'll look like this.
Click on show hitboxes to see the boxes

Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
On Whiff - - - - - - - - - -

On whiff it'll look like this.
Click on show hitboxes to see the boxes

Combos

Hibiki is a very fun character, during matches you won't be doing much more than your BnBs, but it's possible to make her a powerhouse. One of her best characteristics, is that both her Power and Speed damage outputs are similar, so you can freely choose the one who best suits our playstyle. Power for a more defensive gameplay, and Speed for a more offensive gameplay.

NOTE: Before every combo, except those with 623C and 6[6]A/B (Dash A/B) starters, you can use a jX starter.
NOTE: In both modes, you can exchange a 4A for a 2C (except during chain combos on Speed mode), with a harder link but a low starter. The damage is the same.

Power Mode

For a more in depth view of Power Hibiki combos, please see the doc in #External Links.

Meterless BnBs

If it crosses sides, end with a 3B
  • Dash A/B 236A/B

Metered BnBs

  • 5B 2146AB
  • 6C 2146AB
  • j.X 641236B
You're not going to use this one much
  • 4A/5A 641236B
Sometimes it won't 'combo' but will connect, you can do a 6A to start buffering

Optmized meterless BnBs

Only works on crouching Mukuro. If he's not crouching, do 4Ax3
  • 5B 623B Dash 3B
  • Dash A/B 623B Dash 3B
  • j.X 4A 5B 236A/B
Only works on Juzoh, Amano, Kagami, Shigen and Kouryu. j.X starter is obligatory

Optmized metered BnBs

  • 4A 4A 5A 2146AB
You can't buffer 214A>6A>AB. You have to buffer it on the 5A
623B has to cross sides

Corner and near corner only

  • 5B 623B 236A/B
A version has to be done exactly in the corner
  • 6C 623C 3B

Speed and EX Mode

  • EX can't cancel 623B into 236A/B

Bread and Butter combos

If you're in the corner, you don't need to dash for the 3B to reach
  • 4A 5AA 5B (Ender)
Doing 4AAA works as 4A 5AA
You have many variations on how to end Speed and EX combos, and they'll be listed in the next section
Combo Enders
  • 6B
  • 6C (3B)
Range dependant
  • DM
  • 236A/B
  • 623B (Can Delay) 236A/B
  • 623B DM
  • 3C (3B)
  • 5BC Normal
5BC 5B Setups a 236B if you can time it right, high risk
5BC nA/C Only works in the corner
5B 5BC Will sometimes whiff, can't be recommended
  • 5BC 236A/B
  • 5BC (Wait for the fall) 3B

Super Speed Combos

  • A + B + C + A + B + C + A + B + 236C
  • A + B + C + A + B + C + C + B + A + 236A
  • A + B + C + 2C + A + 2C + 6BC
  • A + B + C + 2C + A + 6BC + A + 236B

External Links

How to P-Hibiki by Sakurako Oomuro

The Last Blade 2
General

FAQControlsSystemStrategy

Characters

Akari IchijoGenbu no OkinaHibiki TakaneHyo AmanoJuzoh KanzakiKaede (Original)KaedeKeiichiro WashizukaKojiroh SanadaKouryuMoriya MinakataMukuroRekka LeeSetsunaShigen NaoeShinnosuke KagamiYukiZantetsu