The Last Blade 2/Hibiki Takane

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Hibiki-med1.gif

Overview

Hibiki in general is the type of character who uses her long reaching normals to control space, if you've played Samurai Shodown she is basically a female Ukyo Tachibana, and her B buttons are also great in this game. No matter the mode you choose. She's very strong in both Power and Speed/EX modes, Power being more focused on space control, neutral and punishes, while Speed is more focused on rushdown and pressure.

Style Strengths Weaknesses
Power
  • Outstanding neutral, punishes deals about 1/4 health sometimes.
  • Neutral/Defensive gameplay.
  • Has to commit to reads against certain MUs, which can be dangerous.
  • Optimized combos can be somewhat hard to do, requiring hard links.
Speed
  • Good, intuitive combos and damage.
  • Offensive gameplay, great mixups.
  • You have some trouble getting in, you'll need reads.
  • You're very negative on your normals, so you'll get punished often, if you don't cancel properly
EX
  • Same as speed
  • Getting punished is even worse, as you take more damage
  • You can't 623B into 236A/B or 41236C
  • The extra damage is minimal

Strategy

Hibiki's best way of dealing damage is by zoning out her opponents, but in Speed and EX modes she works aggressively as well. If you're going to play with her in power, learn how to use your B normals, especially 6B and 5B on power her 2B is pretty bad, but it can be cancelled on block in case you make a mistake. And your A normals, for pokes and confirms. 5B is going to be your best friend, it's a 3f anti-air (Takes 9f to get to the ground) and cancels into everything, it's simply good. Your bnb in power are going to be these two:

(j.X) 5B 236A/B
(j.X) 4A 4A 5A 236A/B

The difference from one another is that the second option deals a little more damage. The optimized version is, however

(j.X) 5B 623B (changes sides) dash 3B

Doing 663BCD is going to help a lot doing this link consistently

If you're going to play in speed, they won't be as necessary as your main focus of damage will be your combos with A starters, for example,

4A 5AA/{5A2A} 5B 236A/B
4A 5AA/{5A2A} 2B BC 236A/B 

Which is your bnb in that mode.

Normals

Standing

5A
LB2 Hibiki A.png
Standing poke
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 11/0 4 4 24 Any P -5/-7 S -5/-20 P 6/3 S 2/1 M P ○/○ S ○/○ Air

Hibiki does a quick poke

4A
LB2 Hibiki b+A.png
Punch!
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 11/0 4 2 11 Any P +10/-5 S +10/5 P 6/3 S 2/1 M P ○/○ S ○/○ Air

Hibiki punches you and gets a free combo because of the outstanding framedata

5B
LB2 Hibiki B1.png
Your best move
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 30/3 S 16/0 3 4 --- Any P -2/-10 S -2/-22 P 8/4 S 3/1 M P ○/○ S ○/○ Air
P 30/3 S 16/0 2 (9 in total) 2 --- Any P +4/-10 S +4/-16 P 8/4 S 3/1 M P ○/○ S ○/○ Air
P 30/3 S 16/0 -- (11 in total) 2 21 Any P +6/-10 S +6/-14 P 8/4 S 3/1 M P ○/○ S ○/○ Air
  • Hibiki slashes in a circular motion, her best move.
  • For startup and active frames, It's 3f>air boxes (4f)> 2f>Ground boxes(2f, 2f)>Recovery.
  • Hits once.
6B
LB2 Hibiki f+B.png
Bye life
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 50/6 S 23/0 13 4 41 Any P -5/-13 S -5/-25 P 12/6 S 4/2 M P ×/△ S ×/× Air

Hibiki slashes forward.
The △ indicates that you can cancel it with BC

5C
LB2 Hibiki C.png
Don't use this
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 11/0 9 2 19 Any P +2/-13 S +2/-13 P 6/3 S 3/1 M P ○/○ S ○/○ None

Hibiki does a low kick. It's shit. Takes forever to come out, deals less damage than 3B and has way less range, more startup, it being cancelled has no impact at all because the opponent will be on the ground and they'll get up and punish you. Meanwhile 3B gives you better oki and more damage, plus you need to microdash to hit it after a throw, while you don't need to do so for 3B.
Hits OTG.

6C
LB2 Hibiki f+C.png
Not as good as it looks.
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 19/2 S 16/0 9 4 39 Any P --/-34 S --/-34 P 6/3 S 3/1 M P ○/○ S ×/× Air

Hibiki hits you with the end of her scabbard.
Knocks down.

3B
LB2 Hibiki df+B.png
Ouch
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 21/-- S 21/-- 5 2 44 Low P --/-- S --/-- P 2/-- S 1/-- --- P ×/× S ×/× None

Hibiki slashes downwards.
Hits OTG, Do it with 3BCD so you don't have to dash before it, or if you have to, you don't have to stop and potentially miss it on that case, 663BCD (easier on a stick).

Dashing normals

Check System if you can't get this to come out

Dashing High
LB2 Hibiki DashAB.png
You thought it was 6B but it was ME
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 26/3 S 19/0 7 2 21 Any P -9/-10 S -9/-10 P 8/4 S 3/1 M P ○/○ S ○/○ Air

Hibiki does a high slash that looks like 6B

Dashing Low
LB2 Hibiki DashBC.png
Knockdown
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 26/3 S 19/0 7 2 44 Any P -/-37 S -/-37 P 8/4 S 3/1 L P ×/× S ×/× None

Hibiki dashes and knocks you down. Useful?
No

Speed Chain
A>A
LB2 sHibiki AA.png
"If you did an optimal combo you'd have won"
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
8/0 3 2 27 Low -6/-21 2/1 Mid ○/○ Air

Hibiki hits you with her A button again.
Just cancel into a B button.

C of A>B>C
LB2 sHibiki ABC.png
Isn't that 623C?
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
28/0 12 4 22 Any -/-20 4/2 Mid ×/× All

Hibiki hits with her scabbard. For some weird reason you can also airblock it (?????)
You can and should dash 3B if you ever do this.

Crouching

2A
LB2 Hibiki d+A.png
Poke that leads nowhere
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 11/0 3 4 16 Any P +3/-7 S +3/-12 P 6/3 S 3/1 L P ×/○ S ○/○ Air

Hibiki does a crouching poke. Great to interrupt pressure and make some weird hibiki things mixups, very quick

2B
LB2 Hibiki d+B.png
Don't. Use. In. Power.
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 28/3 S 23/0 5 2 67 Any P -14/-10 S -14/-34 P 8/4 S 4/2 L P ×/○ S ○/○ Air

Hibiki does a crouching swing, leaving you with worse framedata on hit than on block. Just, Don't. There is only one small reason to use it and it's to anti air, even then, 5B, 6B and 41236C do a way better job on that. On Speed it's actually very useful poke since it's cancelable unlike in Power, it's faster than 5B and cancels nicely into 236A/B to secure advantage.

2C
LB2 Hibiki d+C.png
Watch me as I style
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 11/0 5 2 14 Any P +7/-8 S +7/-8 P 6/3 S 3/1 L P ○/○ S ○/○ Air

Hibiki does a low kick. Deceptively good move, will often catch opponents and is good to mix them up after a j.B, learning to confirm this into DM will take most people by surprise and has a good window to confirm, unlike 4A/5A which have to be done immediately. Learning 4A, 2C and 2C, 4A links are a must, as they make 4A/2Cx3 way easier, mostly because it's a move slow enough you can react to it if you're paying attention. Comes out quick enough people almost never switchguard it as well

3C
LB2 Hibiki df+C.png
Get down.
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 24/3 S 19/0 13 4 24 Any P --/-19 S --/-19 P 8/4 S 3/1 L P ○/○ S ○/○ None

Hibiki swings her scabbard, tripping you down.

Air

j.A
LB2 Hibiki jA.png
Look mom I'm playing neutral
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 11/0 5 2 --- Any P --/-- S --/-- P 6/3 S 3/1 H P ×/× S ×/× Air

Hibiki puts her sword forward, good hitbox and neutral tool.

j.B
LB2 Hibiki jB.png
Get in the blender!
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 26/3 S 13/0 7 2 --- Any P --/-- S --/-- P 8/4 S 3/1 H P ×/× S ×/× Air

Your best combo starter and very good move too.

j.C
LB2 Hibiki jC.png
Just who uses this
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 11/0 8 3 --- Any P --/-- S --/-- P 6/3 S 3/1 H P ×/× S ×/× Air

Use this when memeing.

Universal Mechanics

Throw
C+D
LB2 Hibiki CD.png
EEEY!
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P28/-- S22/-- 33 -- -- Any P --/-- S --/-- P 2/-- S 1/-- -- P --/-- S --/-- --

Throw. You can always do a 3b after it, dealing 49 (Power) or 43 (Speed) points of damage. Pretty useful, if it whiffs, you'll listen a gasp. You can hold any direction while doing it

5B+C
LB2 Hibiki pBC.png
Power Version
LB2 Hibiki sBC.png
Speed/EX Version
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Power 61/-- 45~65 2 44 Any --/-- 12/-- --- ×/× None
  • Hibiki charges and attack, unblockable.
  • You can hold it for a while.






Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Speed/EX 19/0 22 3 23 Any --/-20 3/1 H ×/× Ground, Air
  • Hibiki slashes upwards, overhead.
  • Can combo after it.

Special Moves

Distance Slash
236A/B
LB2 Hibiki qcf+A2.png
A version
LB2 Hibiki qcf+B2.png
B version
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
A P 28/3 S 23/2 5 2 62 Any -7/-27 P 2/8/4 S 1/4/2 M ×/× Air

Forward slash that hits mid and deals good damage.
Do it on round start to catch aggressive opponents, the only way they can escape is by dashing backwards, so you'll be safe.
Click on show hitboxes to see the startup boxes

Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
B P 24/3 S 21/2 5 2 72 Low --/-40 P 2/8/4 S 1/3/1 L ×/× Air

Low slash that hits low (wau) and deals reasonable damage.
Do it on round start as well, or as combo ender.
You'll only reset neutral because you can't OTG after this, you can try to make an okizeme, but it'll most likely not happen.
Click on show hitboxes to see the startup boxes

Beckoning Slash
623B
LB2 Hibiki dp+B2.png
HAKKEN!
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - P △/× S ○/× -

This bad boy hits differently with the time it has been held for some weird reason.
On power it's your super cancel, on speed, you can cancel into every other special except itself.
Click on show hitboxes to see the startup boxes

Piercing Moon Pounce
623C
LB2 Hibiki dp+C2.png
Please wait warmly, girls are preparing...
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 50/6 S 45/5 28~48 4 27 Any --/-21 P 2/12/6 S 1/4/2 H P ×/× S ×/× None

Very slow attack and usually not worth it, has some nice setups in the corner.
You can hold C and it hits overhead.No it's not unblockable. Gives you a straight SSC confirm in Speed.
Click on show hitboxes to see the startup boxes.

Heavenly Being Blade
41236C
LB2 Hibiki hcf+C1.png
Looks too much like a throw, this isn't broken unlike her SS7 counterpart, as per the words of a great sage 'Deflect is the great equalizer' you can get some really nice damage out of it however.
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 32/-- S 28/-- 5 12 20 Any --- P 1/2/-- S 1/1/-- None P ×/× S ×/× None

Counter movement.
You'll probably never use it in a real match unless you got godlike reads, and even then, deflect would be a better option due to more damage and somewhat better oki.
One very important thing to note is that if you get the right timing, you can hit both C/BC and the ground hit, always dealing 70 damage (BC is recommended due to less recovery) you'll also get an ambiguous mixup.
Click on show hitboxes to see the rest of the move

Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
C P 39/- S 35/- 1 2 59 Any --- P 10(12) S 5(5) --- P ×/× S ×/× None

If you do, however, hit them with this button since it deals more damage. Can do 3B after it but rather hard

Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
BC P 24 S 23 1 2 49 Any --- P 8(12) S 4(5) --- P ×/× S ×/× None
It's her other option.
You don't really have to do it.
In certain circumstances you can do a 3b after it.
Kami Hitoe ni te Kawasu Nari
AB
LB2 Hibiki AB1.jpg
*Loses half of her height*
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P --/-- S --/-- 15 --- 16 Any P --/-- S --/-- P --/-- S --/-- --- P ×/× S ×/× ---
This move can dodge from high attacks. It is pretty good, however, there's not much reason to use it.
You can dodge some fireballs but it's a high commitment.Plus, you might get punished here.
Follow up with Ma O Tsumeru Koto Kanyou Nari (6C) to dash forward. Follow up with Ma O Oku Koto Kanyou Nari (4C) to hop backwards
Probably has potential, still unexplored.
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
4C --- 1 --- 27 Any --- --- --- P ○ S ○ None
You can dodge some projectiles, but the timing is very specific.
On some characters at specific moves you can jB and get a full confirm out of that, but it's very tricky to do and you can't do it on reaction
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
6C --- 4 25~29 40 Any --- - --- P ○ S ○ None
This looks like 623B so you can trick people, but no one will fall for it.
Ma O Tsumeru Koto Kanyou Nari can be cancelled..

Sanae O Okotaranu Kokoro Nari - Hold Start

  • Hibiki holds her sword close as it glows, asking her father for help.
  • Meter is charged slowly in this motion.
  • No hurtbox provided, since it's the same as her standing

Desperation Moves

Heavenly Spirit of Victory
2146AB
LB2 Hibiki qcb+db+f+AB1.png
Dash to win
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 81/-- S 86/-- 18 7 49,60 Any -7/-27 P 0/0 S 0/0 M P ×/× S ×/× None

Hibiki dashes forward to slash through opponet. Travels a great distance, hits from 3/4 screen. Confirms from any normal on hit except the ones which aren't cancellable, except for 3C (Why is 3C cancellable anyway?)

Super Desperation Move

No Fear Feint
641236B
LB2 Hibiki f+hcf+B1.png
Stylish
Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Startup Boxes --- --- --- --- Any --- --/-- Unblockable ×/× None

Her SDM which you'll probably never use in a real match, it's very stylish and hard to combo into.

  • If connects near opponent, makes a flash of light and deals %50+ damage (On Hit ver)
  • If opponent is a distance away, will strike upwards with less damage (On Whiff ver)


Click on show hitboxes to see the startup boxes

Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
Hit up close 90 5 5 --- Any - 0/0 Unblockable ×/× None

On hit it'll look like this.
Click on show hitboxes to see the boxes

Version Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
On Whiff/Hit far 32/-- 10 3,3,4,3,1 61 Any --- 0 All P ×/× EX ×/× None

On whiff it'll look like this.
Click on show hitboxes to see the boxes

Combos

Hibiki is a very fun character, during matches you won't be doing much more than your BnBs, but it's possible to make her a powerhouse. One of her best characteristics, is that both her Power and Speed damage outputs are similar, so you can freely choose the one who best suits our playstyle. Power for a more defensive gameplay, and Speed for a more offensive gameplay.

NOTE: Before every combo, except those with 623C and 6[6]A/B (Dash A/B) starters, you can use a jX starter.
NOTE: In both modes, you can exchange a 4A for a 2C (except during chain combos on Speed mode), with a harder link but a low starter. The damage is the same.

Power Mode

For a more in depth view of Power Hibiki combos, please see the doc in #External Links.


Meterless BnBs

If it crosses sides, end with a 3B
  • Dash A/B xx 236A/B
  • 4A/2C, 5A xx 236A/B

Metered BnBs

  • 2C xx 2146ab
  • 5B xx 2146AB
  • 6C xx 2146AB
  • j.X, 641236B
You're not going to use this one much
  • 2C/4A/5A xx 641236B
Sometimes it won't 'combo' but will connect, you can do a 6A to start buffering

Optmized meterless BnBs

Only works on crouching Mukuro. If he's not crouching, do 4Ax3
Buffering dash and doing 3BCD helps a lot, input would be 663BCD
  • j.X, 4A, 5B xx 236A/B
Only works on Juzoh, Amano, Kagami, Shigen and Kouryu. j.X starter is obligatory. 4A, 5B is a tight link, so practice it

Optmized metered BnBs

  • 4A, 2C, 4A, 5A xx 2146AB
You'll find it easier to do it like that because 4A makes you go backward, making you miss the third 4A. Do 5A as 214A and then do 6AB quickly
623B has to cross sides, most optimized confirm for 2146AB DM if you add a j.B starter

Corner and near corner only

  • 5B xx 623B, 236A/B
A version has to be done exactly in the corner. If you delay too much, 236B whiffs. Theoretically possible to do in the corner
  • 6C xx 623C, 3B

Speed and EX Mode

  • EX can't cancel 623B xx 236A/B

Bread and Butter combos

If you're in the corner, you don't need to dash for the 3B to reach
  • 4A > 5AA > 5B (Ender)
Doing 4AAA works as 4A 5AA
You have many variations on how to end Speed and EX combos, and they'll be listed in the next section
Combo Enders
  • > 6B
  • > 6C, (3B)
Range dependant
  • xx DM
  • xx 236A/B
  • xx 623B xx 236A/B
You can delay 236A/B.
  • xx 623B xx DM
  • xx 623B xx 41236C, 22B'
Very important combo, fandango confirm
  • > 3C (3B)
  • 5BC, Normal
5BC, 5B Setups a 236B if you can time it right, high risk
5BC. nA/C Only works in the corner
5B xx 5BC Will sometimes whiff, can't be recommended
  • > 5BC, 236A/B
  • > 5BC, delay (fall) 3B

Super Speed Combos

  • A + B + C + A + B + C + A + B + 236C
  • A + B + C + A + B + C + C + B + 236A
  • A + B + C + 2C + A + 2C + 6BC
  • A + B + C + 2C + A + 6BC + A + 236B

External Links

How to P-Hibiki by Sakurako Oomuro

The Last Blade 2
General

FAQControlsSystemStrategy

Characters

Akari IchijoGenbu no OkinaHibiki TakaneHyo AmanoJuzoh KanzakiKaede (Original)KaedeKeiichiro WashizukaKojiroh SanadaKouryuMoriya MinakataMukuroRekka LeeSetsunaShigen NaoeShinnosuke KagamiYukiZantetsu