The Last Blade 2/Rekka Lee

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Lee-recca121.gif

Normals

Standing

5A
LB2 Lee A.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P12/1 S8/0 4 4 17 - +2/-13 - M - -

A quick and active jab, but is still slower than a number of your other normals.

4A
LB2 Lee b+A.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P12/1 S8/0 3 2 8 - +13/-2 - M - -

A fast jab that's safe on block even when fuzzy guarded. Leads to full combo and whiffs very quickly, making it a useful button to throw out at closer ranges. Lacks any sort of disjoint, so this button will almost always get beaten at midrange.

5B
LB2 Lee B.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P26/3 S16/0 3 1 21 - +1/-14 - M - -

A kick with a lot of range for its startup. Not advisable to throw out haphazardly as it will lose to many crouching normals and can be easily whiff punished, but if the opponent is in range this move will enable a wide array of frame traps.

6B
LB2 Lee f+B.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P26+28/3+3 S14+16/0+0 P11 S6 2/8 22 - -1/-21 - M - -

A damaging multihit with a fair amount of range. While unsafe on block and minus on hit, this move can catch opponents pushing risky buttons and still leave you in a good spot thanks to Lee's incredible frame data. 15 gap between first and second hits in both modes.

5C
LB2 Lee C.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P26/3 S16/0 10 2 17 - +4/-11 - M - -

Hits OTG.

6C
LB2 Lee f+C.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P19/2 S16/0 7 3 24 - -/-18 - M - -

A decently ranged kick that leads to wallbounce on hit. Special cancelable in power.

BC(Power)
LB2 Lee pBC.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
61 51-71 2 38 - KD - UB - -

A slow, short ranged unblockable that knocks the opponent away. Can be charged by holding the button in order to extend startup. Not advisable to use due to long startup and since it can be deflected on reaction.

BC(Speed/EX)
LB2 Lee sBC.jpg
WAHLOO
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
19/0 22 1 25 - -/-20 - H - -

An overhead which causes a stagger against crouching opponents or will otherwise launch. Can be find sparing use as a mixup. Despite its strong hitbox, this move does not make for a good anti-air due to long startup and nonexistent active frames.

8C
LB2 Lee U+C.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
21 24 4 47 ground N/A - N/A - -

Lee homes in on the opponent and hits OTG. Leaves you in a good spot to set up oki from anywhere on the screen, and as such is advisable after most hard knockdowns.

  • A, B, and C can cancel in both Power Mode and Speed Mode
  • forward + B (Power and Speed) is not cancellable
  • forward + C in Speed Mode is not cancellable

Crouching

2A
LB2 Lee d+A.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P12/1 S9/0 3 1 19 - +3/-12 - L - -

An incredibly fast low that can be canceled for a damaging conversion. Due to its short range and inability to hitconfirm it's often outclassed by 2C.

2B
LB2 Lee d+B.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P21/2 19/0 6 4 20 - -1/-16 - - - -

Slow, decently ranged low that's minus on hit.

2C
LB2 Lee d+C.jpg
bnb time
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P13/1 S11/0 3 2 15 - +6/-9 - L - -

Lee's most commonly used low, comes out quickly with good range while canceling into itself for easy hitconfirms. Also serves as your primary combo starter.

3C
LB2 Lee df+C.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P24/3 S16/0 4 2 20 - KD/-13 - L - -

A sweep which reaches deceptively far and hits deceptively quickly. Beats out a lot of character's primary midrange pokes, and as such can serve as a solid whiff punish in many matchups.

Air

jA
LB2 Lee jA.jpg
Push A, get active frames
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P12/1 S10/0 3 16 N/A - - - H - -

One of the most active jump-ins in the game. Sees sparing use due to a stubby hitbox and being generally outclassed by j.C.

jB
LB2 Lee jB.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P6+27/0+3 S4+13/0+0 7 2/2 N/A - - - H - -
A multihit jump in. Both hits have fairly low priority, and are prone to uncombo unless you're jumping in. The high damage on the second hit can make this move a viable stun conversion in power.
jC
LB2 Lee jC.jpg
Press C, get damage
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P12/1 S10/0 3 12 N/A - - - H - -

One of Lee's best buttons. This move comes out quickly, has a ton of active frames, a deceptively high priority hitbox, and can even be canceled on hit for massive damage off an air-to-air. Typically worth throwing out any time you're in the air and not actively baiting deflects, as it can often both serve as an air-to-air while also forcing the opponent to block if they fail to anti-air in time.

Dashing

Dashing high
LB2 Lee dashhigh.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P26/3 S19/0 6 3 31 - -3/-23 - M - -

Comes out quickly once you have dashed far enough to gain access to it. Unsafe on block and even on hit against some characters, as such you probably shouldn't use this.

Dashing low
LB2 Lee dashinglow.jpg
Meat incarnate
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P26/3 S19/0 5 14 23 - KD/-28 - L - -

A very active sweep which will follow the opponent should they backroll on wakeup. Serves as an incredible low meaty to enforce your advantage, but must be used with caution as it's punishable on block. Typically preferred over dashing high due to leading to advantage on hit and coming out faster.

Speed chain

5A>A
LB2 Lee AA.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
8/0 5 1 21 - +1/-14 - M - -

Combo filler.

5A>B>C
LB2 Lee ABC.jpg
Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
24/0 14 2 20 - KD/-16 - M - -

Lee's autocombo ender. Doesn't really lead to anything and using this completely undermines his incredible combo potential.

Special Moves

Dragon Hammer - qcb + C (x3)

214C Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Lee hops and twists forward to deliver a flaming kick
  • Motion can be done up to 3 times to deliver more damage

Ryu Shou Sen - qcb + C (x2) (in air)

j214C Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Same as the Dragon Hammer, only done airborne
  • Motion can be done twice

Fan of Flames - d~u + B

[2]8B Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Lee rises and swings his fans creating a fiery attack
  • Anti-air capability
  • Follow up with d + B

Mist Mauler - AB

AB Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Lee does a quick evasion
  • Follow up with Hokage (A) to spin and attack with his fan
  • Follow up with Homura (B) to do an overhead attack
  • Follow up with Senpuu (C) to do a low kick. Can be repeated twice more
  • Follow up with Hakkei (D) to do a mid-level strike

Serpent Rush - hcb + A/B

A Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

63214B Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Lee swings his flaming fan forward
  • Super Cancel able
  • Follow up with hcf B from B version

Invisible Kick - qcf + C (in air)

j236C Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Lee dives down from the air to deliver a kick. If it connects, he delivers several follow-up kicks

Ibuki - Start

Start Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Lee enters into a stance and slowly regains life

Desperation Moves

Hidden Serpent Slam - qcb, df, f + AB

21416AB Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Lee moves forward after he throws his fan into the air

Super Desperation Moves

Concealed Javelin of Judgement - qcb, df, f + B

21416B Text
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
- - - - - - - - - -

Description.

  • Lee dashes forward into opponent. Makes a long combo if he connects

Combos

Any Mode

* AB > 5A, 63214B xx 41236B
41236B requires to be executed when the 63214B crosses up the opponent in order to get the follow up.
* AB > 5A xx 214C (x3) > 8C
Simple BnB
* AB > 2C (x2) xx 214C (x3) > 8C
A bit of timing is required here to combo the 2C follow up into 214C.
* Dash A/B xx 214C(x3) > 8C
Simple hitconfirm.
* jB 236C (2) > 8B ~ 2B
Hold 2 while the 236C hits, calculate the recovery and do 8B ~ 2B. 
This combo's timing is strict and easely can drop, but the reward is good
* JB > 2C (x3) xx 214C (x3) > 8C
Time the JB to get the combo properly, outside that another simple one.
* JB > 5B, 63214A xx 21416AB
Time the JB to combo it properly and cancel the 63214A as soon as it hits.

Power Mode Only

* JB > 6C xx 21416AB

EX Mode Only

  • Dash A/B 5B2C (x2)63214A 21416AB

Power and EX Mode

  • AB 5A 63214A 2416AB
  • AB 2C (x2)21416B
  • jB 5B 21416B

Speed and EX Mode

  • BC 63214B
  • Dash A/B B 2C (x2) 63214B 41236B
  • Dash A/B B 2C (x2) 214C (x3)
  • Dash A/B B 2C (x2) 21416AB
  • jB 5C 5A 5AA 6C 214C

Super Speed Combos

  • A + B + C + A + B + C + A + B + 236C
  • A + B + C + A + B + C + C + B + A + 236C
  • A + B + C + 2C + A + 2C + 6BC
  • A + B + C + 2C + A + 6BC + A + B + 236B
The Last Blade 2
General

FAQControlsSystemStrategy

Characters

Akari IchijoGenbu no OkinaHibiki TakaneHyo AmanoJuzoh KanzakiKaede (Original)KaedeKeiichiro WashizukaKojiroh SanadaKouryuMoriya MinakataMukuroRekka LeeSetsunaShigen NaoeShinnosuke KagamiYukiZantetsu