Art of Fighting 2/Controls

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Controls

8 Way Joystick:

Number Pad Notation:

  7  8  9
   \ | / 
 4-- 5 --6
   / | \
  1  2  3

8 = Jump

2 = Crouch

4 = Move Left

6 = Move Right


Move Joystick in the Direction Opposite Your Opponent = Block

Fwd, Fwd or Bk, Bk (6,6 or 4,4) = Dash in their respective directions


Four Buttons: A, B, C, and D

A (tap) = Light Punch

A (press) = Heavy Punch

B (tap) = Light Kick

B (press) = Heavy Kick

C = Light Punch or Light Kick (depending on the last attack)

C (close) = Throw

C (jump + close) = Air throw (certain characters)

C (jump against wall) = Triangle Jump/Wall Jump

C + A = Uppercut

C + B = Low Strike

Hold A, B, or C = Recharge Spirit

A, B, or C (when thrown just before you hit the ground) = Throw Recovery

D = Taunt

Abbreviations

qcf - 236 - d/df/f - Quarter circle forward

qcb - 214 - d/db/b - Quarter circle backward

rqcb - 412 - b/db/d - Reverse Quarter circle backward

hcf - 41236 - b/db/d/df/f - Half circle forward

hcb - 63214 - f/df/d/db/d - Half circle backward

dp - 623 - f/d/df - Dragon Punch motion

rdp - 421 - b/d/db - Reverse Dragon Punch motion

charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction

hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion

b~f - [4]6 - Hold back then press forward

d~u - [2]8 - Hold down then press up

db/f - 1,6 - press down back then forward

d/u - 2,8 - press down then up

d,d - 2,2 - press down twice

qcb hcf - 2141236 - Quarter circle back half circle forward

f/b/f - 6,4,6 - press forward back forward


Notation and Terminology

Sp. - Special Move

SM - Super Move

HSM - Hidden Super Move (Desperation Attack)

j. - jump

Art of Fighting 2
General

ControlsFAQSystem

Characters

Eiji KisaragiJack TurnerJohn CrawleyKingLee Pai LongMickey RogersMr. BigRobert GarciaRyo SakazakiTakuma SakazakiTemjinYuri Sakazaki