Difference between revisions of "The King of Fighters XIV/Gang-Il"

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=External Links=
 
=External Links=
  
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Discuss at [http://dreamcancel.com/forum/index.php?board=156.0 Dream Cancel]
  
 
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[[Category:The King of Fighters XIV]]
 
[[Category:The King of Fighters XIV]]

Revision as of 21:35, 9 September 2016

Charaimg gang-il.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Kubi Kari-Geri - close Bk.gif / Fd.gif + C.gif 

Sakkyaku Nage - close Bk.gif / Fd.gif + D.gif

Command Normals

High Angle Naeryo Chagi - Fd.gif + B.gif

Ushiro-Geri - in air, Bk.gif + C.gif

Special Moves

Hangetsuzan - in air, Qcb.gif + B.gif / D.gif (*)

Hakikyaku - Dn.gifDn.gif + B.gif / D.gif (*)

Double Twi Chagi - [Hakikyaku B.gif or D.gif ] Dp.gif + A.gif / C.gif
Naeryo Chagi - [Hakikyaku B.gif or D.gif ] Qcb.gif + B.gif / D.gif
Ap Chagi [Naeryo Chagi] Fd.gif + B.gif / D.gif
Najunde Twio Yop Chagi - [Hakikyaku B.gif or D.gif ] Qcf.gif + B.gif / D.gif
Ap Chagi [Najunde Twio Yop Chagi] Fd.gif + B.gif / D.gif

Ressen Kyaku - Dp.gif + B.gif / D.gif (*)

Shakka Shuu - Qcf.gif + A.gif / C.gif (*)

Super Special Moves

Hienzan - Qcf.gif Qcf.gif + B.gif / D.gif (!)

Gekishin Kyaku - Qcb.gif Qcb.gif + B.gif / D.gif (!)

Climax Super Special Moves

Houou Kyaku - Qcb.gif Db.gifQcf.gif + B.gifD.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • None of Gang-il's st. normals are special cancellable, all are Max Mode cancellable.
  • st. A - somewhat far reaching anti-hop tool.
  • st. B - very fast diagonal kick. Not quite high enough to abuse as an anti-air, but great poking tool
  • st. C - back fist with decent horizontal range, slightly negative on block
  • st. D - quick spinning roundhouse, useful to keep opponents at bay or in the corner. Negative on block even at max range

Close

  • cl. A - has same animation as his st.A, but now becomes special and super cancellable. Plus on block
  • cl. B - two hit move the first of which counts as a low. Both hits of the move a special and super cancellable. It also acts as an easy two-hit confirm into Max Mode. Slightly negative on block
  • cl. C - double fist to the opponent's abdomen. Special and super cancellable, even on block
  • cl. D - another two hit kick move for Gang-il. Special and super cancellable on both hits, even on block. Another easy way to confirm into Max Mode

Crouching

  • cr. A - chains into itself cr.B. Special and super cancellable. Slightly plus on block
  • cr. B - chains into cr.A, st.A as well as cl.B (both hits). Special and super cancellable, but there is too much recovery to combo directly from cr.B except all versions of his qcfx2+K supers. Very plus on block
  • cr. C - crouching power elbow. Special and super cancellable. Pushes Gang-il too far away from his opponent on hit to connect with any other normal as a link. Very negative on block. Useful as a situational anti-air
  • cr. D - not an especially far reaching sweep. Causes soft knowdown. Has a mid-height from the ground hitbox similar to Iori's. Negative on block.

Jumping

  • j. A - steeply downward angled jab useful as a jump in tool. Cancellable in air with his qcb+K moves. Will combo with air qcb+B a standing opponent if the j.A hits at max height (only on mid and tall characters, so not Choi, Chin etc) and can follow up on the ground with a full combo after the air qcb+B. Plus on block
  • j. B - nearly completely vertical air kick, but the hitbox is such that you can use it as a jump in tool. Plus on block
  • j. C - horizontal air punch. Good air to air move. Completely whiffs on all crouching characters. Very plus on block
  • j. D - horizontal air kick. Great air to air move. The hitbox extends well below his leg and can be used as a jump in on the entire cast even if they crouch. Easy to confirm into his cl.D for full combo. Plus on block

Blowback

  • st. CD - far reaching sidekick with a slight diagonal angle upward causes wall splat. Gang-il can follow up at everywhere but max range mid screen with qcf+C into super. Even on block. He can whiff cancel all his special moves from his st.CD
  • j. CD - slightly upward angled jump kick. Causes a soft knockdown. Great air to air defense tool, really great jump in tool if delayed late in Gang-il's jump as the hitbox seems to extend well below his lead foot. Extremely plus on block.

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
Kyo Kusanagi · Benimaru · Goro Daimon · Iori Yagami · Mature · Vice · Terry Bogard · Andy Bogard · Joe Higashi · Nelson · Zarina · Bandeiras Hattori · Ralf Jones · Clark · Leona Heidern · Ramon · Angel · King of Dinosaurs · K' · Maxima · Kula Diamond · Xanadu · Chang Koehan · Choi Bounge · Ryo Sakazaki · Robert Garcia · Yuri Sakazaki · Nakoruru · Mui Mui · Love Heart · Kim Kaphwan · Gang-Il · Luong · Shun'Ei · Tung Fu Rue · Meitenkun · Athena Asamiya · Sie Kensou · Chin Gentsai · King · Mai Shiranui · Alice · Geese Howard · Billy Kane · Hein · Sylvie Paula Paula · Kukri · Mian
Antonov · Verse
Vanessa · Rock Howard · Yamazaki · Whip
Oswald · Heidern · Najd · Blue Mary

General: Notation · Frame Data · Movement · Defensive Systems · Offensive Systems · The Power Gauge