Difference between revisions of "The King of Fighters 2002 UM/Goro Daimon"

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(Special Moves)
(Special Moves)
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* Hard knockdown
 
* Hard knockdown
  
Nekko Gaeshi - qcf + B/D
+
'''Nekko Gaeshi''' - (qcf + B/D)
  
Ura Nage - close, hcb, f + B/D
+
* After countering the opponent's attack, Goro grabs the opponent and over shoulder throws them
 +
 
 +
* The opponent lands a little under a half-screen distance away from Goro. Goro stands up and recovers before the opponent wakes up
 +
 
 +
* Can only counter standing mid attacks
 +
 
 +
* Hard knockdown
 +
 
 +
'''Ura Nage''' - close, (hcb, f + B/D)
 +
 
 +
* Goro runs toward the opponent, slides behind them, then body slams them
 +
 
 +
* The opponent lands a 3/4th screen distance away from Goro, near the corner
 +
 
 +
* Goro recovers rather slow after slamming the opponent
 +
 
 +
* Goro is in a counter hit state while running towards the opponent
 +
 
 +
* Hard knockdown
  
 
==Desperation Move==
 
==Desperation Move==

Revision as of 20:23, 3 December 2014

Daimon.jpg

Normals

Close

  • cl.A/B/C/D are all cancel-able
  • cl.A is chain-able into itself and into cr.A, cr. A & far B
  • cl.B whiffs on crouching opponents

Stand

  • only far B is cancel-able
  • far. A is a good poke that can be used to stop incoming hops and it does not whiff on crouching opponents
  • far B is a good poke that hits low and is cancel-able
  • far C has the same vertical height has far A and be used to stop incoming hops in advance
  • far D can be used as a poke to stop jump-ins and incoming hops. It whiffs on crouching opponents

Crouch

  • cr. A, and cr. D are cancel-able
  • cr. D can be whiff cancelled
  • cr. B and cr. D hits low
  • cr. B is chain-able from cl. A
  • cr. B has a shorter horizontal range than st. B. while cr. D has a shorter range than cr.B

Jumping

  • j.A is good for jumping in air-to-ground
  • j.B can cross-up
  • j.C swings downward at a short horizontal range & is good for air-to-ground
  • j.D is good for jumping in air-to-ground and can instant overhead crouching opponents because of the deep downward hit-box

Blowback

  • st. CD can be whiff cancel and has good horizontal range
  • j. CD on hit causes a hard knockdown, and a counter wire on counter hit

Throws

Juuji Shime - close, (b or f + C)

  • Goro grabs the opponent and chokes them ground
  • Can be mashed out of by the opponent to lessen damage
  • Causes hard knockdown
  • The opponent lands less than a half-screen distance away from Goro, and Goro recovers faster than the opponent wakes up

Okuri Kyaku Harai - close, (b or f + D)

  • Goro grabs and trips the opponent
  • Causes a soft knockdown
  • The opponent lands two character spaces away from Goro

Command Moves

Zujo Barai - (df + C)

  • Goro's forearm uppercut that can be used as an anti-air. Not as powerful and spacial as his 98 version though.
  • Only super cancel-able
  • Can combo from his light normals, and close D (heavy kick)

Special Moves

Jiraishin - (dp + A/C)

  • A button pounds the ground while C button is a feint
  • Ground pound only hits standing opponents; can be evade if crouching
  • Soft knockdown

Chou Ukemi - qcb + B/D

  • Goro's cancel-able command roll. Doesn't have any invincibility frames at any point during the duration of the move.
  • Can be cancelled from Goro's cancel-able normals
  • B (light kick) version travels shorter than the A+B roll, while D (heavy kick) travels a bit further.

Kumo Tsukami - (hcf + A)

  • Goro's anti-air command throw. Can throw falling opponents from a counter wire wall bounce.
  • In counter hit state during command throw animation
  • The opponent lands near the corner of the screen
  • Can be beaten out by active jumping normal attacks
  • Hard knockdown

Kirikabu Gaeshi - hcf + C

  • Goro snatches the opponent off the ground (standing or laying down), then slams them the opposite direction. The opponent lands close to the corner of the screen.
  • Can be blocked; Goro gains a great amount of push-back away from the opponent
  • Can only throw OTG (on the ground) opponents that have not tech rolled
  • Hard knockdown

Chou Oosotogari - close, dp + B/D

  • Goro grabs the opponent then leg-trips them
  • This is a delayed command throw that has some invincibility while Goro's steps toward the opponent
  • The opponent bounces on the ground 3 times, then lands near the corner of the screen
  • Hard knockdown

Tenchi Gaeshi - close, hcb, f + A/C

  • Goro grabs and slams the opponent, then tosses them in the air. Goro steps forward during the toss a few character spaces from his original position.
  • The opponent lands half-screen away from Goro. Goro recovers faster than the opponent wakes up.
  • Has a whiff animation
  • 1 Frame command throw
  • Hard knockdown

Nekko Gaeshi - (qcf + B/D)

  • After countering the opponent's attack, Goro grabs the opponent and over shoulder throws them
  • The opponent lands a little under a half-screen distance away from Goro. Goro stands up and recovers before the opponent wakes up
  • Can only counter standing mid attacks
  • Hard knockdown

Ura Nage - close, (hcb, f + B/D)

  • Goro runs toward the opponent, slides behind them, then body slams them
  • The opponent lands a 3/4th screen distance away from Goro, near the corner
  • Goro recovers rather slow after slamming the opponent
  • Goro is in a counter hit state while running towards the opponent
  • Hard knockdown

Desperation Move

Jigoku Otoshi Gokuraku: close, hcb x 2 + A/C

Nekko Meki - hcf x 2 + B/D (then hcf + B/D, then dp + B/D)


Super Desperation Moves

Jigoku Otoshi Gokuraku - close, hcb x 2 + AC

Nekko Meki - hcf x 2 + BD (then, hcf + B/D, dp + B/D)


HSDM

Hourinkazan - hcb x 2 + BD


Discussion Threads

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Videos

Goro Master Class


The King of Fighters 2002 UM
General

ControlsFAQHealth and MeterMovementOffense and DefenseSystem

Characters

Andy BogardAngelAthena AsamiyaBaoBenimaru NikaidoBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeChrisClark StillEX KensouEX RobertEX TakumaFoxyGoro DaimonHeidernHinako ShijouIori YagamiJhun HoonJoe HigashiK'Kasmui TodohKim KaphwanKingKula DiamondKusanagiKyo - 1Kyo - 2Kyo KusanagiLeona HeidernLi XiangfeiLinMai ShiranuiMatureMaximaMay LeeNamelessOrochi ChrisOrochi ShermieOrochi YashiroRalf JonesRamonRobert GarciaRyo SakazakiRyuji YamazakiSethShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardVanessaViceWhipYashiro NanakaseYuri Sakazaki